This post has potentially manipulated dice roll results.
"Hold a moment!"Donnar begins in a whisper as Valor pulls his javelin and launches it.
"Oh, screw it!!" He barks, realizing their cover is blown. Letting his shield lie on the ground where he was crouching, he'll stand and stride from their hiding spot, drawing a scimitar in each hand.
Closing the distance to goblin #2 he'll hack at the creature with his scimitars.
Though injured, Goblin#2 is able to side step the first scimitar. Unfortunately, he side stepped right into the second. The scimitar slices down from his collar bone to his liver. The Goblin#2 bleeds out and dies.
Initiative order and next up... Valor Donnar Milo & Lupe <-- Menttal Elrodin Goblins
Milo sees his companions jumping back into combat and pulls three stones from his pouch. Holding them in his hand, he whispers in druidic "Live my friends." There is a faint glow as he pulls back and throws one magically imbued pebble at one of the goblins. He then moves 12 ft to the east north east. Trying to get to the north side of the goblins.
Lupe charges in, snapping at the Goblin beside the one Donnar just killed.
Menttal rushes through the bushes, runs up to Goblin#1 and tries to stab it. He connects, cutting open the goblin in the side of its abdomen. Goblin#1 screams in pain.
(updated map on Discord)
Initiative order and next up... Valor Donnar Milo & Lupe Menttal Elrodin <-- Goblins
The Half-Elf, still not entirely used to traipsing around in the thick forest, raises his left hand and snaps his fingers. As the snap happens, a mote of fire sparks into life on his fingertips, and he, almost casually, flicks his wrist at one of the remaining goblins, the small ball of flame sent hurtling in its direction.
The fireball flies from Elrodin's hand, through the bushes and at Goblin#6. Clearing a hole through the thick shrubbery took up much of the fireball's momentum and energy and hit the Goblin with only minimal impact. The armor is only slightly browned from the hit and the goblin is unharmed.
Goblin#6, having just seen Donnar take down his companion (goblin#2 and I forgot to move Donnar on the map), moves to Donnar and takes a swing with his scimitar Attack: 9 Damage: 6
Goblin#7, turns toward Lupe and stabs at wolf Attack: 15 Damage: 4
Goblin#1 drops his shortbow in his left hand and pulls out his scimitar with his right and takes a swing at Menttal Attack: 10 Damage: 3
Upon hearing the noise, two more goblins come out of the cave, one is recognized from the ambush, and showing signs of injury.
Goblin#8 rushes in to attack Lupe Attack: 17 Damage: 4
Goblin#5 moves to assist goblin#6 and attacks Donnar Attack: 14 Damage: 5
Initiative order and next up... Valor <-- Donnar Milo & Lupe Menttal Elrodin Goblins
Goblin#6, pumped up with anger and adrenaline after seeing his companion fall, appears to have cat like reflexes has he dodges and ducks out of the way of Donnar's swinging scimitars.
Initiative order and next up... Valor Donnar Milo & Lupe <-- Menttal Elrodin Goblins
As he watches two goblins assaulting his newest canine friend, Milo hurls one of his magically imbued pebbles with all his might, aiming for goblin #7. He pulls one of his clubs screaming in druidic as he moves to the east. "Shillelagh!" He calls, preparing his weapon with an enchantment, in case anything gets too close.
Lupe takes both swings in stride, looking a little worse for wear, but still ready for battle. The Wolf snaps it's jaws at the newcomer who just struck him.
Action: Magic Stone Attack: 17 Damage: 6 Target: Goblin #7
Goblin#7 takes the pebble right to the skull breaking through the skin and cracking the skull. Blood starts pulsating out of his head. How the goblin is still standing is anyone's guess.
Perhaps weakened from the blows Lupe has taken, his bite is unable to penetrate the leather armor of Goblin#8.
Initiative order and next up... Valor Donnar Milo & Lupe Menttal <-- Elrodin Goblins
(@VeloElo You need to pick a point of origin. I mentioned this the first time you used sleep. From that point, all creatures within 20' will be included to see if they are affected by the spell. I'm selecting you as the point of origin.)
Menttal casts sleep while looking down at his feet. All motion around him stops, as Menttal, Goblin#1, Goblin#7, and Milo collapse to the ground, asleep.
Updated map on Discord
Initiative order and next up... Valor Donnar Milo & Lupe (asleep) Menttal (asleep) Elrodin <-- Goblins
Angry that his fire wasn't working as well as usual, Elrodin's inner flames begin to ignite as he marches towards the Southern-most campfire, left hand raised in a fist. As the Half-Elf draws near, the blood within him pumps his arcane energies outwards, his raised fist visibly shaking to contain them. Gritting his teeth against the magical force, he thrusts his hand outwards as his fist flies open, towards the fire and directed at the goblins stood behind, something igniting in a burning rush of power as a flaming cone flows forth.
Spell: Burning Hands, Save DC: 13, Damage on fail: 7 fire (half on save)
(ooc: Aiming the 15ft cone from over the fire at as many of the G's gathered as possible. Ideally G5, G6, and G8, but will settle for 5 & 6 if the cone doesn't stretch that far :P)
Goblin#6, becomes engulfed with flames and screams as his flesh starts to burn. A second later and the fire is now only burning a pile of bones that are in a heap on the ground.
Goblin#5 manages to put out the fire on himself almost as quickly as he ignited. Almost. He is blacked and charred with 3rd degree burns over 80% of his body. The only reason he's still standing is that the fire cauterized his wounds. He manages swings of his scimitars. One against Donnar and one against Valor. He then sides steps to be next to (below) Goblin#8
G5 against Donnar Attack: 21 Damage: 8
G5 against Valor Attack: 17 Damage: 5
Goblin#8 attacks Lupe with his scimitar Attack: 7 Damage: 6
Initiative order and next up... Valor <-- Donnar Milo & Lupe (asleep) Menttal (asleep) Elrodin Goblins
"Hold a moment!" Donnar begins in a whisper as Valor pulls his javelin and launches it.
"Oh, screw it!!" He barks, realizing their cover is blown. Letting his shield lie on the ground where he was crouching, he'll stand and stride from their hiding spot, drawing a scimitar in each hand.
Closing the distance to goblin #2 he'll hack at the creature with his scimitars.
Attack: 25 Damage: 11
Attack: 19 Damage: 8
Though injured, Goblin#2 is able to side step the first scimitar. Unfortunately, he side stepped right into the second. The scimitar slices down from his collar bone to his liver. The Goblin#2 bleeds out and dies.
Initiative order and next up...
Valor
Donnar
Milo & Lupe <--
Menttal
Elrodin
Goblins
Milo and Lupe
Milo sees his companions jumping back into combat and pulls three stones from his pouch. Holding them in his hand, he whispers in druidic "Live my friends." There is a faint glow as he pulls back and throws one magically imbued pebble at one of the goblins. He then moves 12 ft to the east north east. Trying to get to the north side of the goblins.
Lupe charges in, snapping at the Goblin beside the one Donnar just killed.
Bonus action: Magic Stone
Action: Attack: 12 Damage: 8 Target: Goblin #1
Movement: 12 ft (difficult terrain) see discord.
Movement: To goblin #6 (50 ft of movement. Shouldn't be an issue)
Action: Attack: 14 Damage: 10 Target: Goblin #6
(On hit Goblin #6 must succeed on strength saving throw DC 13 or be knocked prone.)
Milo's thrown magic pebble bounces off Goblin#1's leather armor.
Lupe is also unable to penetrate the leather armor of Goblin #6.
Initiative order and next up...
Valor
Donnar
Milo & Lupe
Menttal <--
Elrodin
Goblins
"Why does it have to always be goblins!" Menttal says as he uses bardic inspiration on Donnar. He also stabs a goblin with his rapier.
Attack: 15 Damage: 5
Menttal rushes through the bushes, runs up to Goblin#1 and tries to stab it. He connects, cutting open the goblin in the side of its abdomen. Goblin#1 screams in pain.
(updated map on Discord)
Initiative order and next up...
Valor
Donnar
Milo & Lupe
Menttal
Elrodin <--
Goblins
Elrodin
The Half-Elf, still not entirely used to traipsing around in the thick forest, raises his left hand and snaps his fingers. As the snap happens, a mote of fire sparks into life on his fingertips, and he, almost casually, flicks his wrist at one of the remaining goblins, the small ball of flame sent hurtling in its direction.
Attack: 11 (@G6), Damage: 9 (fire)
The fireball flies from Elrodin's hand, through the bushes and at Goblin#6. Clearing a hole through the thick shrubbery took up much of the fireball's momentum and energy and hit the Goblin with only minimal impact. The armor is only slightly browned from the hit and the goblin is unharmed.
Goblin#6, having just seen Donnar take down his companion (goblin#2 and I forgot to move Donnar on the map), moves to Donnar and takes a swing with his scimitar
Attack: 9 Damage: 6
Goblin#7, turns toward Lupe and stabs at wolf
Attack: 15 Damage: 4
Goblin#1 drops his shortbow in his left hand and pulls out his scimitar with his right and takes a swing at Menttal
Attack: 10 Damage: 3
Upon hearing the noise, two more goblins come out of the cave, one is recognized from the ambush, and showing signs of injury.
Goblin#8 rushes in to attack Lupe
Attack: 17 Damage: 4
Goblin#5 moves to assist goblin#6 and attacks Donnar
Attack: 14 Damage: 5
Initiative order and next up...
Valor <--
Donnar
Milo & Lupe
Menttal
Elrodin
Goblins
Valor
Valor launches a javelin at the injured Goblin
Hit: 18
Damage: 7
Then takes his trusty Quarterstaff and closes to melee range.
Hitting branches and leaves from the bushes caused the thrown javelin to alter its path and fly past goblin#5.
Initiative order and next up...
Valor
Donnar <--
Milo & Lupe
Menttal
Elrodin
Goblins
Donnar deftly deflects attacks from Goblins 6 & 5 with his scimitar, before returning the favor to goblin 6 two fold.
Adrenaline fuled joy causes barks of maniacal laughter from the dragonborn as he attacks G6 with both scimitar.
Attack #1: 16 Damage: 6
Attack #2: 13 Damage: 4
Goblin#6, pumped up with anger and adrenaline after seeing his companion fall, appears to have cat like reflexes has he dodges and ducks out of the way of Donnar's swinging scimitars.
Initiative order and next up...
Valor
Donnar
Milo & Lupe <--
Menttal
Elrodin
Goblins
Milo and Lupe
As he watches two goblins assaulting his newest canine friend, Milo hurls one of his magically imbued pebbles with all his might, aiming for goblin #7. He pulls one of his clubs screaming in druidic as he moves to the east. "Shillelagh!" He calls, preparing his weapon with an enchantment, in case anything gets too close.
Lupe takes both swings in stride, looking a little worse for wear, but still ready for battle. The Wolf snaps it's jaws at the newcomer who just struck him.
Action: Magic Stone Attack: 17 Damage: 6 Target: Goblin #7
Bonus Action: Spell: Shillelagh
Movement: up to 12 ft east (see map in discord)
Action: Attack: 7 Damage: 7 Target: Goblin #8
Goblin#7 takes the pebble right to the skull breaking through the skin and cracking the skull. Blood starts pulsating out of his head. How the goblin is still standing is anyone's guess.
Perhaps weakened from the blows Lupe has taken, his bite is unable to penetrate the leather armor of Goblin#8.
Initiative order and next up...
Valor
Donnar
Milo & Lupe
Menttal <--
Elrodin
Goblins
Menttal casts sleep on the goblins. Roll 17
(@VeloElo You need to pick a point of origin. I mentioned this the first time you used sleep. From that point, all creatures within 20' will be included to see if they are affected by the spell. I'm selecting you as the point of origin.)
sleep
Menttal casts sleep while looking down at his feet. All motion around him stops, as Menttal, Goblin#1, Goblin#7, and Milo collapse to the ground, asleep.
Updated map on Discord
Initiative order and next up...
Valor
Donnar
Milo & Lupe (asleep)
Menttal (asleep)
Elrodin <--
Goblins
Elrodin
Angry that his fire wasn't working as well as usual, Elrodin's inner flames begin to ignite as he marches towards the Southern-most campfire, left hand raised in a fist. As the Half-Elf draws near, the blood within him pumps his arcane energies outwards, his raised fist visibly shaking to contain them. Gritting his teeth against the magical force, he thrusts his hand outwards as his fist flies open, towards the fire and directed at the goblins stood behind, something igniting in a burning rush of power as a flaming cone flows forth.
Spell: Burning Hands, Save DC: 13, Damage on fail: 7 fire (half on save)
(ooc: Aiming the 15ft cone from over the fire at as many of the G's gathered as possible. Ideally G5, G6, and G8, but will settle for 5 & 6 if the cone doesn't stretch that far :P)
Goblin#6 Saving Throw
5
Goblin#5 Saving Throw
10
Goblin#6, becomes engulfed with flames and screams as his flesh starts to burn. A second later and the fire is now only burning a pile of bones that are in a heap on the ground.
Goblin#5 manages to put out the fire on himself almost as quickly as he ignited. Almost. He is blacked and charred with 3rd degree burns over 80% of his body. The only reason he's still standing is that the fire cauterized his wounds. He manages swings of his scimitars. One against Donnar and one against Valor. He then sides steps to be next to (below) Goblin#8
G5 against Donnar
Attack: 21 Damage: 8
G5 against Valor
Attack: 17 Damage: 5
Goblin#8 attacks Lupe with his scimitar
Attack: 7 Damage: 6
Initiative order and next up...
Valor <--
Donnar
Milo & Lupe (asleep)
Menttal (asleep)
Elrodin
Goblins
Valor
Valor will strike at the Goblin with his Quarterstaff, using both hands.
Hit: 5
Damage: 8