herman looks up and wonders what has happened to all the guards who only mere hours earlier were all too willing to demonstrate their fearlessness and expertise with the bow...
Herman sees the guards are guarding the central large tent. It seems they have been making sure everyone was moved to the safest spot and got out of the way of the adventurers and were acting as a last line of defense.
herman yawns and stretches dramatically before making his way back into the tent.
once inside, the old man circles a perimeter on the ground with a piece of chalk and chants as he marks intricate and ancient symbols on the ground. he takes a step back and recites a final incantation springing a black dome of magical energy into existence.
”francis, you and the boys keep an eye on things while we rest up...”
herman points to the nearest guard.
“if any of your men attack my friends, i will hold YOU personally accountable ...”
the old man maintains excessive and awkward eye contact with the guard before entering the magical hut.
Taking in the fresh morning air, Tolstoy produces a book from his pack and begins reading. "There is something in the human spirit that will survive and prevail, there is a tiny and brilliant light burning in the heart of man that will not go out no matter how dark the world becomes."
herman exits the magical hut ready to start the day. he turns to one of the guards
”that was quite the spectacle last nite...do the dead come every nite in such forces? we had better start our quest if we hope to make any progress in this world.”
herman gathers his zombie friends and begins rambling on in long winded fashion about the success and failures of teamwork while they wait on the others as they prepare their departure to the lighthouse.
Inspiring Leader: You can spend 10 minutes inspiring your companions. Choose up to 6 allies (including yourself) that can see or hear and can understand you within 30 ft. Each creature gains 8 temp HP once per short rest.
The group gathers their items and pack up for the day heading towards the lighthouse. It was not a long journey by any means. The group followed the crashing waves of the sea along the coast til they reached an overgrown pass leading up a hill tow a bluff. The lighthouse could barely be seen from due to the fog of the sea but the path led their way to the deserted, lonely tower.
The once well traveled trail led them to an old deserted tower, torn to pieces by the elements. Vines filled the labyrinth of cracks and worn down rock covered whatever was left. The wind howled intensely, swaying the tall grasses and the autumn trees that surrounded the tower.
One sunken stone arch, was all that stood as an entrance with a small piece of rotten wood remaining of what was once probably a door. Paint crumbled off of the walls and were slowly replaced by vines that crawled their way towards the triangular roof.
This tower, once nothing more than a simple, quiet place was now but an eerie shell of its former self. The only sound occupying the scene was the sound of the crashing waves of the raging ocean below. As the group moved closer, a large gust of wind broke the rhythmic sound of the waves, blowing away a thick fog that covered a wrecked and rotten shipped, trapped on a large rock in the sea.
Although the ship was only 100 feet from the bluff, the unforgiving depths of the dark, misty sea made journey to it unfathomable. The awful condition of the wrecked vessel with the mast half broken the sails ripped to nothing, made sure that any attempt to salvage anything from here would be a waste of time. As quickly as it came, another gust of wind blelw into the cliff, obscuring the shipwreck once more.
As with an attempt for invitation, the fog swirls intensely around the lighthouse while avoiding the single archway connected to the path for entry...
OOC: If everyone could please post your actions so I make sure that I can accurately keep track of your characters.
This post has potentially manipulated dice roll results.
"If it wasn’t for the mist we could see your home across the bay,” says Tolstoy as he walks up while scanning the path. “You always have a green light that burns all night at the end of your dock."
herman takes a moment and prepares for the lighthouse taking his chalk and drawing ancient arcane symbols upon the ground. the old mans eyes now cloudy and void of color gives him super natural sight.
“facing whatever lurks within the lighthouse out here in the open seems a better option than confined to that rickety lair...you may be onto something”
Tolstoy observes the path and finds that it has been a while since things have traveled on it. The only hint of travel lately has been from small creatures. However, he has noted that there are some humanoid footprints in the path from a while ago.
Cenny smells the air and can smell the deep, salt smell of the sea. However, his enhanced animal instincts also hone in on the smell of rotting flesh coming distinctly from inside the tower.
Herman casts mage armor on himself and then begins to prepare the ritual for detect magic.
Tiriel observes the tower and debates his next move.
Everyone can now post (minus Herman, he is about 5 minutes through the 10 minute ritual to finish detect magic).
"Anyone else have any opinions on just flying up there?" He waits for a bit, but if he hears none, he will cast fly and begin to make his way to the top of the tower.
The zombie walks up to the archway and stands there. There is no door, just a piece of wood on a hinge but his command dictates he opens the door. The zombie grabs the remaining piece of rotten wood and holds it back away from the arch.
Tolstoy continues walking up and down the path.
Tiriel flies to the top of the tower. He looks into the top floor and sees the glass windows have been mostly broken and the structure has been decayed away. There is a platform inside that holds a female statue with her arms out stretched as if she was holding something in her hands, but nothing remains in her hands. Tiriel still remains flying outside.
" Yeah, I need a nap even more now. " Tiriel mumbles with dark circles under his eyes.
herman looks up and wonders what has happened to all the guards who only mere hours earlier were all too willing to demonstrate their fearlessness and expertise with the bow...
perception: 13
Herman sees the guards are guarding the central large tent. It seems they have been making sure everyone was moved to the safest spot and got out of the way of the adventurers and were acting as a last line of defense.
“well gentlemen, im pooped”
herman yawns and stretches dramatically before making his way back into the tent.
once inside, the old man circles a perimeter on the ground with a piece of chalk and chants as he marks intricate and ancient symbols on the ground. he takes a step back and recites a final incantation springing a black dome of magical energy into existence.
”francis, you and the boys keep an eye on things while we rest up...”
herman points to the nearest guard.
“if any of your men attack my friends, i will hold YOU personally accountable ...”
the old man maintains excessive and awkward eye contact with the guard before entering the magical hut.
The group all heads back inside the hut and is able to rest through the night. They wake up 8 hours later around 8 am in the morning.
Taking in the fresh morning air, Tolstoy produces a book from his pack and begins reading. "There is something in the human spirit that will survive and prevail, there is a tiny and brilliant light burning in the heart of man that will not go out no matter how dark the world becomes."
herman exits the magical hut ready to start the day. he turns to one of the guards
”that was quite the spectacle last nite...do the dead come every nite in such forces? we had better start our quest if we hope to make any progress in this world.”
herman gathers his zombie friends and begins rambling on in long winded fashion about the success and failures of teamwork while they wait on the others as they prepare their departure to the lighthouse.
The group gathers their items and pack up for the day heading towards the lighthouse. It was not a long journey by any means. The group followed the crashing waves of the sea along the coast til they reached an overgrown pass leading up a hill tow a bluff. The lighthouse could barely be seen from due to the fog of the sea but the path led their way to the deserted, lonely tower.
The once well traveled trail led them to an old deserted tower, torn to pieces by the elements. Vines filled the labyrinth of cracks and worn down rock covered whatever was left. The wind howled intensely, swaying the tall grasses and the autumn trees that surrounded the tower.
One sunken stone arch, was all that stood as an entrance with a small piece of rotten wood remaining of what was once probably a door. Paint crumbled off of the walls and were slowly replaced by vines that crawled their way towards the triangular roof.
This tower, once nothing more than a simple, quiet place was now but an eerie shell of its former self. The only sound occupying the scene was the sound of the crashing waves of the raging ocean below. As the group moved closer, a large gust of wind broke the rhythmic sound of the waves, blowing away a thick fog that covered a wrecked and rotten shipped, trapped on a large rock in the sea.
Although the ship was only 100 feet from the bluff, the unforgiving depths of the dark, misty sea made journey to it unfathomable. The awful condition of the wrecked vessel with the mast half broken the sails ripped to nothing, made sure that any attempt to salvage anything from here would be a waste of time. As quickly as it came, another gust of wind blelw into the cliff, obscuring the shipwreck once more.
As with an attempt for invitation, the fog swirls intensely around the lighthouse while avoiding the single archway connected to the path for entry...
OOC: If everyone could please post your actions so I make sure that I can accurately keep track of your characters.
"If it wasn’t for the mist we could see your home across the bay,” says Tolstoy as he walks up while scanning the path. “You always have a green light that burns all night at the end of your dock."
Survival: 15
Cenny wild shapes into Dire Wolf. His skin quickly covering in all black fur.
Cenny sticks his snout to the air and sniffs. Does he pick up the scent of anything?
Perception: 12
.
herman takes a moment and prepares for the lighthouse taking his chalk and drawing ancient arcane symbols upon the ground. the old mans eyes now cloudy and void of color gives him super natural sight.
detect magic
herman stands from his ritual utters an incantation momentarily engulfing himself in dark mist. mage armor
”well gentlemen, whats the plan...melvin, why dont you stay ahead of the group and watch out for traps and what not...”
(ooc: herman will follow the others keeping 1 zombie up front and the others by his side)
Tiriel looks up at it. " I guess I could fly up there if you want, but I'm worried something is going to pop out and grab me if I do."
herman shrugs at the suggestion.
“facing whatever lurks within the lighthouse out here in the open seems a better option than confined to that rickety lair...you may be onto something”
Tolstoy observes the path and finds that it has been a while since things have traveled on it. The only hint of travel lately has been from small creatures. However, he has noted that there are some humanoid footprints in the path from a while ago.
Cenny smells the air and can smell the deep, salt smell of the sea. However, his enhanced animal instincts also hone in on the smell of rotting flesh coming distinctly from inside the tower.
Herman casts mage armor on himself and then begins to prepare the ritual for detect magic.
Tiriel observes the tower and debates his next move.
Everyone can now post (minus Herman, he is about 5 minutes through the 10 minute ritual to finish detect magic).
"Anyone else have any opinions on just flying up there?" He waits for a bit, but if he hears none, he will cast fly and begin to make his way to the top of the tower.
Cenny’s fur raises as he lowers his head and starts growling at the lighthouse alerting the others of the possible danger inside.
herman sees the wolf snarl at the lighthouse...
”melvin...why dont you check the door...”
herman sends one of his zombie friends to open the front door
Cenny alerts the group.
The zombie walks up to the archway and stands there. There is no door, just a piece of wood on a hinge but his command dictates he opens the door. The zombie grabs the remaining piece of rotten wood and holds it back away from the arch.
Tolstoy continues walking up and down the path.
Tiriel flies to the top of the tower. He looks into the top floor and sees the glass windows have been mostly broken and the structure has been decayed away. There is a platform inside that holds a female statue with her arms out stretched as if she was holding something in her hands, but nothing remains in her hands. Tiriel still remains flying outside.
Herman has finished his ritual.
Tiriel will try to move in through the broken windows and look down through the darkness of the tower if he can see if there is anything there.
Perception: 13
Stealth if needed: 18
herman rounds up the boys keeping 2 zombies 30 feet in front of the party leading the way as they enter the light house