(reactions reset on your turn, so he was able to counterspell since it came back to his turn). voiel is up, travel though the mist if you dare, and see if you can find him.
"You foul, damned! You are only procrastinating your doom!". The Dwarf closes his eyes and pronounces few, rough words. Vosiel uses Dispel Magic consuming a 5th spell level slot to end immediately the effect of Cloudkill.
You do not see Acererak in the cloudkill even though he is immune, but you do hear him cussing up a storm that you dispelled it. Yes he is around that corner and it is game over for him. He does use his zombie as a shield to make sure the attacks hit him first, but eventually his luck runs out and he dies. You clear out the zombies and traps and destroy his phylactery, so that he can't come back.
You all exit the tomb and head back to the Port where you have ended the death curse and you are all now famous. You can't keep his staff or his sphere, in AL in the ToA primer guide, it says the person destroys the staff first chance they get, oh well.
Archy resurrects Tuon (please note the spelling...) Telling her to be more careful this time. He grants Aetoris (and anyone else rolling for knowledge) Guidance.
Having been famous your are known not only in this world but across many galaxies, maybe not by everyone, but many hear of you, more of the bad guys hear of you out of anger and jealousy than the hereos do.. If fact you end up in another galaxy after you are healed as Darth Vader takes you captive. He puts you on Mustafar and brings along some D&D friends and others from other galaxies and planets.
Stay on the rocks above the lava or in the rocky part itself. Touch the lava and you will take 25d6+150 fire dmg and 25d6+150 acid dmg and 1d6+6 radiant dmg, yes the lava can kill a vampire permanently.
1. DarthVader: Level 20 Human eldritch knight fighter with 27 point buy. The suit is equivalent of +3 plate and owns a sunsword. This is all the info you are getting.
2. Maegera the Dawn titan (history or arcana to know more. Has legendary actions)
3. Guh the Hill Giant (the boss hill giant in Storm kings thunder that owns one of the counches) (She has speed 0, 160 hit points, dex of 1 giving her ac 9)
4. One normal Hill Giant
5. https://roll20.net/compendium/dnd5e/Flesh Golem#content People have suggested modifying the flesh golems when using slashers, so.. You are fighting Jason Vorhees and Micheal. They are Flesh Golems with the following changes. 1. Berserk, lightning absorbtion, aversion of fire, and magic resistance does not work. 2. Immunity dmg is only poison (Jason is also immune to psychic), but resistance to all physical dmg including magical ones. 3. Jason has dex 14, cause he has to be able to fire a bow like he does in the 2nd movie, while micheal has a dex of 9 still but a con of 22. 4. They both have ac 16. 5. HP is 11d12+44 instead of 11d8, so 126. 6. They are both slow and steady, so speed is 15, but they cannot be pushed, pulled or slowed in any way. They only way they die and stay dead is complete and total destruction of the bodies, there is a reason you are fighting on mustafar, kick the bodies in the lava, they regen to full HP every minute unless they are tossed into the lava, though they regen nothing per round, just by the minute. Those of you who have seen episode 3 of Star Wars know the battle I'm talking about when I say Mustafar.
6. 3 "super-accurate" storm troopers. Be afraid, be very afraid https://roll20.net/compendium/dnd5e/Veteran#content Only they have laser rifles instead of heavy crossbows, and ac 18 as their suits are equivalent of plate.
7. Banshee (Lady Marilena Fidatov) This is the named banshee boss from DDAL 4-9, the tempter. Religion if you want to know, but challenge rating of 4, does not have legendary actions.
8. Eugen Adi. This is the named boss from DDAL 4-8, the broken one. Challenge rating 7. (Has legendary actions, History if you really wan to know)
9. Burgomaster Ivan Randovich. This is the named boss from DDAL 4-10 the Artifact. Challenge rating 6. (Has legendary actions, history to know more if you really want) (cause, why not, were going to make you fight all the named villains in baraovia).
Darth vader captures you in the morning minutes after you wake up. It takes him 10 minutes to get you here, so any pre-game spells will have to be longer than 10 minutes to have any affect, unless they are done solely for knowledge rolls, we will say you had force insight or something. Go ahead and roll init, map isn't up yet.
(sorry, you were taken by surprise, next time you will be able to Heroes feast. You might not even need it in this battle).
Edit(actually yeah, you had a few minutes before capture, like 10 to 15 or so, enough to put on your armor at least, so yes you could and since the spell last 1 hour, yes feast can be active).
OOC: For the second time in my life, I am quitting a D&D game. This one. It just isn't any fun anymore. It's possible that it never was and I was just tricking myself. Goodbye.
Rollback Post to RevisionRollBack
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
I have messaged those two and I'll be recruiting. I'll be skipping to the heckatonheire fight, cr 31, if that is what everyone wants, I know madcaster was promised that. The rest of you can continue the other fights if you want, we will come back to the darth vader fight and get all the named bosses in the hardback books as well as a few in the modules. You have an unlimited amount of time to prepare for the heckatoneheire fight.
Also, I myself am getting tired of these fights too. So heckatonheire we will fight, then the last fight will be as said for those up for it, only no unnamed villains. I will add the named dragonborn from HoD, the boss from the horseman 4-13 and the boss from 4-14 as well, oh and the named lizardfolk from return of the lizard king. For now, we are going to fight this thing, heckatonheire.
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(reactions reset on your turn, so he was able to counterspell since it came back to his turn). voiel is up, travel though the mist if you dare, and see if you can find him.
((OOC: Wait, Vosiel have Dispel Magic prepared in case, this could dispel his dispel?, Sorry for checking so late))
Vosiel Brewberry
"You foul, damned! You are only procrastinating your doom!". The Dwarf closes his eyes and pronounces few, rough words. Vosiel uses Dispel Magic consuming a 5th spell level slot to end immediately the effect of Cloudkill.
You do not see Acererak in the cloudkill even though he is immune, but you do hear him cussing up a storm that you dispelled it. Yes he is around that corner and it is game over for him. He does use his zombie as a shield to make sure the attacks hit him first, but eventually his luck runs out and he dies. You clear out the zombies and traps and destroy his phylactery, so that he can't come back.
You all exit the tomb and head back to the Port where you have ended the death curse and you are all now famous. You can't keep his staff or his sphere, in AL in the ToA primer guide, it says the person destroys the staff first chance they get, oh well.
Archy resurrects Tuon (please note the spelling...) Telling her to be more careful this time. He grants Aetoris (and anyone else rolling for knowledge) Guidance.
Extended Signature
Having been famous your are known not only in this world but across many galaxies, maybe not by everyone, but many hear of you, more of the bad guys hear of you out of anger and jealousy than the hereos do.. If fact you end up in another galaxy after you are healed as Darth Vader takes you captive. He puts you on Mustafar and brings along some D&D friends and others from other galaxies and planets.
Stay on the rocks above the lava or in the rocky part itself. Touch the lava and you will take 25d6+150 fire dmg and 25d6+150 acid dmg and 1d6+6 radiant dmg, yes the lava can kill a vampire permanently.
1. DarthVader: Level 20 Human eldritch knight fighter with 27 point buy. The suit is equivalent of +3 plate and owns a sunsword. This is all the info you are getting.
2. Maegera the Dawn titan (history or arcana to know more. Has legendary actions)
3. Guh the Hill Giant (the boss hill giant in Storm kings thunder that owns one of the counches) (She has speed 0, 160 hit points, dex of 1 giving her ac 9)
4. One normal Hill Giant
5. https://roll20.net/compendium/dnd5e/Flesh Golem#content People have suggested modifying the flesh golems when using slashers, so.. You are fighting Jason Vorhees and Micheal. They are Flesh Golems with the following changes. 1. Berserk, lightning absorbtion, aversion of fire, and magic resistance does not work. 2. Immunity dmg is only poison (Jason is also immune to psychic), but resistance to all physical dmg including magical ones. 3. Jason has dex 14, cause he has to be able to fire a bow like he does in the 2nd movie, while micheal has a dex of 9 still but a con of 22. 4. They both have ac 16. 5. HP is 11d12+44 instead of 11d8, so 126. 6. They are both slow and steady, so speed is 15, but they cannot be pushed, pulled or slowed in any way. They only way they die and stay dead is complete and total destruction of the bodies, there is a reason you are fighting on mustafar, kick the bodies in the lava, they regen to full HP every minute unless they are tossed into the lava, though they regen nothing per round, just by the minute. Those of you who have seen episode 3 of Star Wars know the battle I'm talking about when I say Mustafar.
6. 3 "super-accurate" storm troopers. Be afraid, be very afraid https://roll20.net/compendium/dnd5e/Veteran#content Only they have laser rifles instead of heavy crossbows, and ac 18 as their suits are equivalent of plate.
7. Banshee (Lady Marilena Fidatov) This is the named banshee boss from DDAL 4-9, the tempter. Religion if you want to know, but challenge rating of 4, does not have legendary actions.
8. Eugen Adi. This is the named boss from DDAL 4-8, the broken one. Challenge rating 7. (Has legendary actions, History if you really wan to know)
9. Burgomaster Ivan Randovich. This is the named boss from DDAL 4-10 the Artifact. Challenge rating 6. (Has legendary actions, history to know more if you really want) (cause, why not, were going to make you fight all the named villains in baraovia).
Darth vader captures you in the morning minutes after you wake up. It takes him 10 minutes to get you here, so any pre-game spells will have to be longer than 10 minutes to have any affect, unless they are done solely for knowledge rolls, we will say you had force insight or something. Go ahead and roll init, map isn't up yet.
No feast today then? Archy was fairly pleased with his coin trick even though Acererak was not. He will use it again.
Extended Signature
(sorry, you were taken by surprise, next time you will be able to Heroes feast. You might not even need it in this battle).
Edit(actually yeah, you had a few minutes before capture, like 10 to 15 or so, enough to put on your armor at least, so yes you could and since the spell last 1 hour, yes feast can be active).
OOC: For the second time in my life, I am quitting a D&D game. This one. It just isn't any fun anymore. It's possible that it never was and I was just tricking myself. Goodbye.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
((OOC: I am sorry Matthias but its fair, see you around))
So, we should wait to recruit another one? On another hand, are we going to fight all these fellows once at a time?
Btw:
Heroes Feast HP: 9
Sorry guys, but I also don't feel like I'm having fun. All the best.
Archy's Initiative: 8
Tuon's initiative: 21
Archy's knowledge of Maegera: 8
Heroe's Feast HP: 11
Aid?: 5 hp
(Ain't that somethin')
(Edit: knowledge +3 Guidance and advantage roll: 9 result is 13 still not good)
Extended Signature
Extended Signature
Down to 3, don't know if we can continue without finding at least one more...
Not sure for Aid, if we have only 15 minutes I cannot regain spell slots so...
Our current party make up:
https://youtu.be/BOKlXklfzzE
I'm on board either way. If it satisfies the full party I'd rather see everyone happy.
Extended Signature
I have messaged those two and I'll be recruiting. I'll be skipping to the heckatonheire fight, cr 31, if that is what everyone wants, I know madcaster was promised that. The rest of you can continue the other fights if you want, we will come back to the darth vader fight and get all the named bosses in the hardback books as well as a few in the modules. You have an unlimited amount of time to prepare for the heckatoneheire fight.
Arcana or history to know more.
Heckatoneheire knowledge: 17
CR-10
Hecatonne heir, the first son of a 12,000 pound man? Or the future holder of a 12,000 pound estate?
Extended Signature
Also, I myself am getting tired of these fights too. So heckatonheire we will fight, then the last fight will be as said for those up for it, only no unnamed villains. I will add the named dragonborn from HoD, the boss from the horseman 4-13 and the boss from 4-14 as well, oh and the named lizardfolk from return of the lizard king. For now, we are going to fight this thing, heckatonheire.