(OOC: a real world crisis sometimes prevents me from accessing my powers as dungeon master. In this brief moment when I am able to access the mystical realms necessary to advance this story, I reach out with thanks to you players who are trying to gain a foothold in the tropical frontier of Chult)
On your next delivery of healing potions to Wakanga, you are mobbed by a group of children shortly after you enter Port Nyanzaru. Anyone who fails a DC 15 Dexterity save loses their personal healing potion to a child pick pocket. The mob of children disperses in every direction as quickly as them came.
Shortly after the mob disappears your are confronted by 3 bandits, who don’t say anything, they just rush the player in the front and attack.
(OOC: Dear Karmoli, will you please run this combat? Two more bandits, plus one bandit captain are coming in from the back trying to steal what is in the delivery cart . They are happy to kill the players, but will run away if it’s seems like they are going to lose. There is also a Yuan-ti Pureblood women, lurking nearby, watching the action. She try’s to disappear at the first hint of defeat. If captured, the Bandit Captain appears to be under the influence of the Yuan-it)
If you survive, you are offered shelter at Wakanga’s villa. It’s just the party and whatever mounts you are riding. The city guard is distracted by another disturbance. Good luck.
Jiali will cast mage armor on her turn ((except if you accept that she would have cast it before leaving the farm like every reasonable person on a security guard Job would have, then she will Toll the dead one of the bandits who attacked from the front (who ever is closest to her) for 9 damage.
This post has potentially manipulated dice roll results.
Bandits 1-3 (in the front) Initiative: 2
Bandits 4-5 (in the back) Initiative: 7
Bandit Captain Initiative: 20
[I like battle maps. I placed us kind of where we said we wanted to be a long time ago. The gold M is Maynard and the red M is Marcel. The buildings, cart, and dinosaur token are all from Two Minute Tabletop]
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DM: Into the Feywild Marva Stormaventendrian - Level 1 Dragonborn Cleric of the Tempest - Looking for a campaign
This post has potentially manipulated dice roll results.
Round 1 cont.
Marcel is hurt pretty badly by the Bandit Captain's attack, but he is still standing.
Brother Maynard casts Bless on Marcel, Otwin, and Rain.
Jiali casts Toll the Dead on Bandit 1 (Wisdom save 2).
Rain cuts into Bandit 3 with her battleaxe, doing 6 points of damage.
Marcel uses his bonus action to rage. In his fury, he swings wildly at Bandit 4. He misses completely which causes him to spin, and his axe sinks into the corner of the wagon. [Even with a d4 from Bless, he wouldn't be able to hit.]
Bandit 1 attacks Otwin with his scimitar: Attack: 4 Damage: 7
Bandit 2 does the same: Attack: 5 Damage: 5
Bandit 3 attacks Rain: Attack: 17 Damage: 6
Bandit 4 attacks Marcel: Attack: 9 Damage: 2
Bandit 5 attacks Maynard: Attack: 7 Damage: 7
[I hope Otwin will join us. For now, I'm just putting him at the end of the Initiative order. What do you all want to do if he doesn't post? I could puppet his character for this fight. Or one of you could. Meanwhile, go ahead and post your actions for Round 2.]
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DM: Into the Feywild Marva Stormaventendrian - Level 1 Dragonborn Cleric of the Tempest - Looking for a campaign
1 attack connects, and Marcel takes 3 damage total from the bandit captain (because of rage, the damage of the attack is halved, was 7 before). He's still holding but barelly.
1 attack connects, and Marcel takes 3 damage total from the bandit captain (because of rage, the damage of the attack is halved, was 7 before). He's still holding but barelly.
[I forgot all about rage. Hooray for well-timed anger! So disregard the Bandit Captain's movement on the map. She is still next to Marcel.]
(Since Marcel is still up, did the Bandit Captain still move? If so, did she move in a way that didn’t provoke an opportunity attack from Marcel?)
[She did not move. Sorry about the confusion! I'm assuming Maynard is continuing with his attack on Bandit 5. Just waiting to see what Jiali is going to do before I move on with the order of combat.]
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DM: Into the Feywild Marva Stormaventendrian - Level 1 Dragonborn Cleric of the Tempest - Looking for a campaign
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Brother Maynard will go shopping:
1 vial Antitoxin
Fishing tackle
Insect repellent, salve
Rain catcher
Extra rations
Signal whistle
Tent, Two-person
Whetstone
Mana - Verdan Bard - Dragon Heist
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
Is this campaing over? :C
Marcel Lowsteel - Human Barbarian - lv 1 -Surviving Port Nyanzaru
(OOC: a real world crisis sometimes prevents me from accessing my powers as dungeon master. In this brief moment when I am able to access the mystical realms necessary to advance this story, I reach out with thanks to you players who are trying to gain a foothold in the tropical frontier of Chult)
On your next delivery of healing potions to Wakanga, you are mobbed by a group of children shortly after you enter Port Nyanzaru. Anyone who fails a DC 15 Dexterity save loses their personal healing potion to a child pick pocket. The mob of children disperses in every direction as quickly as them came.
Shortly after the mob disappears your are confronted by 3 bandits, who don’t say anything, they just rush the player in the front and attack.
(OOC: Dear Karmoli, will you please run this combat? Two more bandits, plus one bandit captain are coming in from the back trying to steal what is in the delivery cart . They are happy to kill the players, but will run away if it’s seems like they are going to lose. There is also a Yuan-ti Pureblood women, lurking nearby, watching the action. She try’s to disappear at the first hint of defeat. If captured, the Bandit Captain appears to be under the influence of the Yuan-it)
If you survive, you are offered shelter at Wakanga’s villa. It’s just the party and whatever mounts you are riding. The city guard is distracted by another disturbance. Good luck.
“Surviving Port Nyanzaru” - Dungeon Master Tier 1
Dex save to hang on to healing potion: 4
”Easy come, easy go.”
Initiative: 16
Maynard is glad he wrapped the healing potion in a Lathanderian pamphlet. Perhaps the youth will read it and come to embrace the Dawn.
Mana - Verdan Bard - Dragon Heist
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
Dex save: 4
"Oh come on, I really needed that!" as he raises is fist on the air like a grumpy old man.
Initiative:12
Round 1:
Marcel will stay close to the group, and will attack anyone that dares to come near the cargo or the mounts (AC is 15 for this fight)
Rage as a bonus action;
Battleaxe 2 handed: Attack: 17 Damage: 13
Marcel Lowsteel - Human Barbarian - lv 1 -Surviving Port Nyanzaru
Dex save: 17
Initiative: 13
Jiali will cast mage armor on her turn ((except if you accept that she would have cast it before leaving the farm like every reasonable person on a security guard Job would have, then she will Toll the dead one of the bandits who attacked from the front (who ever is closest to her) for 9 damage.
[Yes, I would be happy to run combat. : ) Also, I agree that Jiali would cast Mage Armor every time she goes on one of the runs.]
Dex save: 9
Initiative: 10
Rain will attack one of the bandits in front with her battleaxe: Attack: 20 Damage: 8
DM: Into the Feywild
Marva Stormaventendrian - Level 1 Dragonborn Cleric of the Tempest - Looking for a campaign
(Well, since we’re saying what our first round actions are ...)
Brother Maynard casts Bless on Marcel, Otwin and Rain.
(Remember to add a d4 to attack rolls or saves for 10 rounds or until Maynard loses concentration)
Mana - Verdan Bard - Dragon Heist
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
Bandits 1-3 (in the front) Initiative: 2
Bandits 4-5 (in the back) Initiative: 7
Bandit Captain Initiative: 20
[I like battle maps. I placed us kind of where we said we wanted to be a long time ago. The gold M is Maynard and the red M is Marcel. The buildings, cart, and dinosaur token are all from Two Minute Tabletop]
DM: Into the Feywild
Marva Stormaventendrian - Level 1 Dragonborn Cleric of the Tempest - Looking for a campaign
Initiative Tracker:
Marcel Lowsteel - Human Barbarian - lv 1 -Surviving Port Nyanzaru
Round 1
The Bandit captain strikes twice at Marcel with her scimitar and once with her dagger:
DM: Into the Feywild
Marva Stormaventendrian - Level 1 Dragonborn Cleric of the Tempest - Looking for a campaign
Round 1 cont.
[I hope Otwin will join us. For now, I'm just putting him at the end of the Initiative order. What do you all want to do if he doesn't post? I could puppet his character for this fight. Or one of you could. Meanwhile, go ahead and post your actions for Round 2.]
DM: Into the Feywild
Marva Stormaventendrian - Level 1 Dragonborn Cleric of the Tempest - Looking for a campaign
(I am fine with you running Otwin.)
Round 2:
Brother Maynard will viciously stab at bandit 5 with his spear. He desperately hopes to get to Marcel’s side soon.
Attack: 18 Damage: 7
Mana - Verdan Bard - Dragon Heist
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
(Just do it for Otwin.)
Marcel takes 9 damage from the captain, leaving him pretty bloody.
ROUND 2:
He will strike at the captain with the battleaxe.
Battleaxe 2 handed: Attack: 18 Damage: Unable to parse dice roll.
Marcel Lowsteel - Human Barbarian - lv 1 -Surviving Port Nyanzaru
End of Round 1:
Otwin strikes at Bandit 1 with two quick punches:
Beginning of Round 2:
The bandit captain slashes at Marcel again, trying to finish him off. (If she knocks him unconscious, she will run over to attack Maynard next.)
DM: Into the Feywild
Marva Stormaventendrian - Level 1 Dragonborn Cleric of the Tempest - Looking for a campaign
At the end of Round 1, Bandit 1 is unconscious and 2 and 3 are injured.
After the Bandit Captain's second round of attacks, Marcel is unconscious. Seeing Marcel go down, will Maynard still jab his spear at Bandit 5?
DM: Into the Feywild
Marva Stormaventendrian - Level 1 Dragonborn Cleric of the Tempest - Looking for a campaign
1 attack connects, and Marcel takes 3 damage total from the bandit captain (because of rage, the damage of the attack is halved, was 7 before). He's still holding but barelly.
Marcel Lowsteel - Human Barbarian - lv 1 -Surviving Port Nyanzaru
[I forgot all about rage. Hooray for well-timed anger! So disregard the Bandit Captain's movement on the map. She is still next to Marcel.]
DM: Into the Feywild
Marva Stormaventendrian - Level 1 Dragonborn Cleric of the Tempest - Looking for a campaign
(Since Marcel is still up, did the Bandit Captain still move? If so, did she move in a way that didn’t provoke an opportunity attack from Marcel?)
Mana - Verdan Bard - Dragon Heist
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
[She did not move. Sorry about the confusion! I'm assuming Maynard is continuing with his attack on Bandit 5. Just waiting to see what Jiali is going to do before I move on with the order of combat.]
DM: Into the Feywild
Marva Stormaventendrian - Level 1 Dragonborn Cleric of the Tempest - Looking for a campaign