Oskara slowly lets herself down from the rafters of the building, but not before completing a quick rep of 5 silent pull-ups with her other arm (one armed, of course). Silent as a womp rat, she winks at the bartender, tosses a credit onto the bar, and walks out the door without saying a word.
As the group makes their way into the junk shop, she flashes a few secretive military hand signals to Sasha, and proceeds to act as a lookout outside and in front, keeping an eye on Sasha's six while offering a protective cover for the group who went inside the shop.
Mattie looks back up from behind the bar at the smoking mess, “Yaaaahoo! That was some fine shootin’, y’all. Sorry ‘bout my itchy trigger finger. By my calculations I reckon those snout-nosed suns a britches woulda tracked us down eventually.” The southern grease monkey listens to the bartenders info, “yes! I love a good salvage yard!” She’ll give the devaronian a peck on the cheek and easily leap over the bar, receiving the smack to the head, “deserved that” with a smile and a giggle.
At the junk shop, Mattie will give a low whistle as she browses through, often seemingly jumping into piles of junk and popping out in piles of junk across the room, “Wow wee Verden! You got yourself a regular treasure trove in here!” She moves over to the owner, “Level with me, what can we do to get that Hypermatter reactor igniter off your hands?” She will lock eyes with the human junk ship owner.
Rollback Post to RevisionRollBack
Corinne Hemlock: Dhampir courtesan and dusk huntress Kraig Bronzeaxe: Dwarven archaeologist and guerilla archer
Pash grins and rubs his hands together. "Oh, sure, sure. Now, something like this, it's worth a bit, but worth a bit...less in the current circumstances. See, the longer we're here, the more likely that someone unfriendly comes in here, and that'd just be bad for business. Not to mention the fact that according to my friend Mattie here, that thing's not worth so much at all! So, what about a nice six hundred credits and we shazam on out of here, and everyone's happy, eh?" He grins.
Mattie shakes her head, “nope, slick here talked Vern into selling us the part for 600 creds. Any trouble out here?”
If no chit chat is necessary, Mattie will point forward and start striding towards the hanger, ”Let’s make our way to the hanger quickly and get this bad boy installed.”
"All quiet out here, except for a nosy pair of Jawas trying to sell us useless junk." Oskara replies back to Mattie. "Let's roll. I got work to do, and the quicker we get outta here, the quicker I can get paid."
It's time to proceed to spaceport control and disable the docking clamps holding the Krayt Fang in place.
The spaceport control facility is a low, squat building clinging to the edge of the Mos Shuuta bluff. The front entrace stands open, but a pair of spaceport security driods stand at attention. If you're going to get off Tatooine, you need to disable the docking clamps holding the Krayt Fang in its landing bay, and you can only do that inside spaceport control. You'll have to either get past those driods somehow, or find another way in.
You can either, for example..
Talk your way past. (Coerce vs Discipline: 1 red) Find another entrance and sneak in. (If you choose this I will elaborate) Fight! (Star Wars music here)
"Pash....work your magic with those droids" Oskara grunts. "Or, I can coerce them myself..." she laughs as she points to her heavy carbine slung over her shoulder.
Sasha doesn't even wait for the rest of the group, rolling her eyes at the idea of playing nice with people (or droids) they were going to rob. Moving away from the group, she looks for a way inside that would give her the high ground.
There's a side entrance you can see from here. It's not guarded. The door is locked. It'll be a 2 purple Skulduggery check to trigger the physical lock mechanism or a 2 purple Computers check to fake a valid access code.
Sasha clicks her tongue in annoyance at the inconvenience, pulling up a small comms stick that she rams a tad to hard into the scanner. The added annoyance of the entire day, along with the wound on her chest, simply push her stress up a bit more as she lets out a large sigh when the door finally opens.
You step through the doorway and enter what appears to be an empty conference room. You quietly proceed and peek into a large chamber beyond - where it's crowded with computer equipment, centered around a large holo display showing a plot of the local aerospace.
Standing in front of the display with her arms folded behind her back is a human woman. She appears to be in charge and, as you watch, she speak into a headset in a formal, commanding tone: "Imperial shuttle Lambda-11238, this is Overseer Brynn with spaceport control. You are cleared for landing. Welcome to Mos Shuuta."
A half dozen technicians of different species work at consoles and two security droids stand near the doorway. Your attention is pulled to the floor to ceiling transparisteel windows against the far wall, looking out over the desert of Tatooine, where an Imperial shuttle is coming in for a landing.
Here are some options:
Convince Brynn to unlock the docking clamps? Slice the computers and do it yourself? Fight!!!
Rollback Post to RevisionRollBack
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Oskara slowly lets herself down from the rafters of the building, but not before completing a quick rep of 5 silent pull-ups with her other arm (one armed, of course). Silent as a womp rat, she winks at the bartender, tosses a credit onto the bar, and walks out the door without saying a word.
As the group makes their way into the junk shop, she flashes a few secretive military hand signals to Sasha, and proceeds to act as a lookout outside and in front, keeping an eye on Sasha's six while offering a protective cover for the group who went inside the shop.
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Mattie looks back up from behind the bar at the smoking mess, “Yaaaahoo! That was some fine shootin’, y’all. Sorry ‘bout my itchy trigger finger. By my calculations I reckon those snout-nosed suns a britches woulda tracked us down eventually.” The southern grease monkey listens to the bartenders info, “yes! I love a good salvage yard!” She’ll give the devaronian a peck on the cheek and easily leap over the bar, receiving the smack to the head, “deserved that” with a smile and a giggle.
At the junk shop, Mattie will give a low whistle as she browses through, often seemingly jumping into piles of junk and popping out in piles of junk across the room, “Wow wee Verden! You got yourself a regular treasure trove in here!” She moves over to the owner, “Level with me, what can we do to get that Hypermatter reactor igniter off your hands?” She will lock eyes with the human junk ship owner.
Corinne Hemlock: Dhampir courtesan and dusk huntress
Kraig Bronzeaxe: Dwarven archaeologist and guerilla archer
"Well." Vorn thinks, "I'm happy to sell the part for more than Trex is offering me, since i'm always willing to make more money. Lets negotiate."
Roll Negotiate vs 2 purple and 1 red.
PASS: 600 credits.
FAIL: 750 credits.
Pash grins and rubs his hands together. "Oh, sure, sure. Now, something like this, it's worth a bit, but worth a bit...less in the current circumstances. See, the longer we're here, the more likely that someone unfriendly comes in here, and that'd just be bad for business. Not to mention the fact that according to my friend Mattie here, that thing's not worth so much at all! So, what about a nice six hundred credits and we shazam on out of here, and everyone's happy, eh?" He grins.
1 success.
Stella Diamant, Human Rogue 17 (Swashbuckler), The Exploits of Misfit Company
Kat, Medtech, Cyberpunk: Red
Shi, Changeling Bard 4 (College of Spirits), Tyrant's Grasp
Dani, Human Artificer 9 (Armorer), Skulls and Starships
DM, Project Point (Teams Scimitar and Longsword)
Everything Else!
"You drive a tough bargian." Vorn admits. "Fine. Six hundred credits. Not a credit less. Here."
He double glances at you, disgusted. "Is that lipstick on your mouth?"
Pash winks as he takes the part. "Don't worry, it didn't work out. I'm free and open." He heads for the door, whistling cheerfully.
Stella Diamant, Human Rogue 17 (Swashbuckler), The Exploits of Misfit Company
Kat, Medtech, Cyberpunk: Red
Shi, Changeling Bard 4 (College of Spirits), Tyrant's Grasp
Dani, Human Artificer 9 (Armorer), Skulls and Starships
DM, Project Point (Teams Scimitar and Longsword)
Everything Else!
"Au-?!" Vorn blurts, indicating that's not exactly what he meant. The droid in the junkyard "laughs".
Mattie scoots on out, giggling, “Good work in there, Pash! That was some smooth talkin’ in there, you could sell sand to a Tusken Raider!”
Corinne Hemlock: Dhampir courtesan and dusk huntress
Kraig Bronzeaxe: Dwarven archaeologist and guerilla archer
Oskara grunts a 'welcome back' when the group returns from spending all afternoon inside the junk yard (apparently). "Any trouble in there?"
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Mattie shakes her head, “nope, slick here talked Vern into selling us the part for 600 creds. Any trouble out here?”
If no chit chat is necessary, Mattie will point forward and start striding towards the hanger, ”Let’s make our way to the hanger quickly and get this bad boy installed.”
Corinne Hemlock: Dhampir courtesan and dusk huntress
Kraig Bronzeaxe: Dwarven archaeologist and guerilla archer
"All quiet out here, except for a nosy pair of Jawas trying to sell us useless junk." Oskara replies back to Mattie. "Let's roll. I got work to do, and the quicker we get outta here, the quicker I can get paid."
Last to know and first to be blamed...
As a free action, can I regret my life choices?
ENCOUNTER 4 - COMMAND AND CONTROL
It's time to proceed to spaceport control and disable the docking clamps holding the Krayt Fang in place.
The spaceport control facility is a low, squat building clinging to the edge of the Mos Shuuta bluff. The front entrace stands open, but a pair of spaceport security driods stand at attention. If you're going to get off Tatooine, you need to disable the docking clamps holding the Krayt Fang in its landing bay, and you can only do that inside spaceport control. You'll have to either get past those driods somehow, or find another way in.
You can either, for example..
Talk your way past. (Coerce vs Discipline: 1 red)
Find another entrance and sneak in. (If you choose this I will elaborate)
Fight! (Star Wars music here)
"Pash....work your magic with those droids" Oskara grunts. "Or, I can coerce them myself..." she laughs as she points to her heavy carbine slung over her shoulder.
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Sasha doesn't even wait for the rest of the group, rolling her eyes at the idea of playing nice with people (or droids) they were going to rob. Moving away from the group, she looks for a way inside that would give her the high ground.
There's a side entrance you can see from here. It's not guarded. The door is locked. It'll be a 2 purple Skulduggery check to trigger the physical lock mechanism or a 2 purple Computers check to fake a valid access code.
Sasha clicks her tongue in annoyance at the inconvenience, pulling up a small comms stick that she rams a tad to hard into the scanner. The added annoyance of the entire day, along with the wound on her chest, simply push her stress up a bit more as she lets out a large sigh when the door finally opens.
(2 success, 2 threat)
Sasha has opened the side door, which you can enter, if you wish. Do you all concur?
Oskara barges her way past Sasha, and confidently walks through the door like she belongs there.
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Mattie gives Sasha a pat on the back, “great job, Sasha! This is exactly how I was hoping to get in!”
Corinne Hemlock: Dhampir courtesan and dusk huntress
Kraig Bronzeaxe: Dwarven archaeologist and guerilla archer
You step through the doorway and enter what appears to be an empty conference room. You quietly proceed and peek into a large chamber beyond - where it's crowded with computer equipment, centered around a large holo display showing a plot of the local aerospace.
Standing in front of the display with her arms folded behind her back is a human woman. She appears to be in charge and, as you watch, she speak into a headset in a formal, commanding tone: "Imperial shuttle Lambda-11238, this is Overseer Brynn with spaceport control. You are cleared for landing. Welcome to Mos Shuuta."
A half dozen technicians of different species work at consoles and two security droids stand near the doorway. Your attention is pulled to the floor to ceiling transparisteel windows against the far wall, looking out over the desert of Tatooine, where an Imperial shuttle is coming in for a landing.
Here are some options:
Convince Brynn to unlock the docking clamps? Slice the computers and do it yourself? Fight!!!