This post has potentially manipulated dice roll results.
Quiller will enter the cave and, quietly as he can, toss the place looking for anything that would inform as to what the four ‘bandits’ were doing here.
Investigation. 14
Rollback Post to RevisionRollBack
Panic is a mechanism that strengthens the gene pool.
This post has potentially manipulated dice roll results.
As Quin enters the cavern, he immediately notices four more individuals moving out of a passage to his right. Three of the men are wielding scimitars, while the fourth is wielding a scimitar and a dagger.
This post has potentially manipulated dice roll results.
(Quin will reserve his attack. Should they show any signs of advancing he'll strike.)
Quin levels his crossbow at the man holding the scimitar and dagger. Calling out he says, "Hold there! If you wish to live gather your things and leave or suffer the fate of the others."
The new arrivals are ten feet away from Quin and 25-30 feet away from the rest of the party. And, yes, they see the party. The one holding the dagger laughs at Quin's line, and continues to move toward him.
This post has potentially manipulated dice roll results.
Balthazar casts firebolt against (4) one of the scimitar wielding men., Attack: 26 Damage: 6
His attack misses.
The three men move forward toward Lorgar and Lukas, with man wielding the scimitar and dagger attacking (1) Lorgar, swinging twice with the scimitar 22 Damage: 6 and Attack: 10 Damage: 5 and once with the dagger: Attack: 10 Damage: 7. His attacks bounce off of the cleric's armor.
The other two men move toward Lukas and attack with their scimitars. The first one attacks: 18 Damage: 6 , followed by the second one Attack: 14 Damage: 2. Their scimitar's glance off of Lukas' armor.
OOC Since the other party members stated they were moving back, that leaves Lorgar and Lukas in the front.
I had holstered by the time they arrived, so yeah, Lukas starts on the scimitar guy to his left using his sword and shield. Attack: 23 Damage: 7. then I use action surge to swing again Attack: 14 Damage: 8.
"Fools! Wiser men would Flee before an attack of this sort!"
Lorgar grabs the amulet around his neck to use Channel Divinity: Radiance of the Dawn
Each hostile creature (that doesn't have total cover) within 30 ft. must make a CON saving throw (DC 13) or take 2d10 +2 radiant damage (half damage on success).
16 damage on failed save.
Should any enemy attack him next turn he will use his reaction for Warding Flare to impose disadvantage on the atack roll.
Warding FlarePHB, pg. 61
When you are attacked by a creature (that can be blinded) within 30 ft. that you can see, you can use your reaction to impose disadvantage on the attack roll. You can use this feature 3 times per long rest.
This post has potentially manipulated dice roll results.
Lukas two attacks take down the bandit attacking him on his left, while Lorgar's divine light strikes down on the two remaining individuals: 16 and 19
Both bandits make their saving throws, taking 8 points of damage.
Quiller's dart bounces off the laughing bandit, while Quin hits with his dart, followed by Davril's hexblade curse.
The bandit fighting Lukas attacks with the scimitar: Attack: 4 Damage: 3
The bandit fighting Lorgar is clearly blinded by the bright light coming out of Lorgar's holy symbol, flailing blindly at the cleric with his three attacks: scimitar: Attack: 14 Damage: 7, scimitar: Attack: 13 Damage: 8 and a dagger (ignore these rolls)
And, I forgot to do those with disadvantage, which are here: scimitar: Attack: 7 Damage: 7, scimitar: Attack: 18 Damage: 8, and dagger: Attack: 6 Damage: 7
The attack against Lukas misses and all three swings against Lorgar miss.
Davril will also hang back as he follows the others, “How many bedrolls did you see? How many more should we expect?”
Lukas makes sure to crouch-walk slowly to davril's position in the cave.
Quiller will enter the cave and, quietly as he can, toss the place looking for anything that would inform as to what the four ‘bandits’ were doing here.
Investigation. 14
Panic is a mechanism that strengthens the gene pool.
As Quin enters the cavern, he immediately notices four more individuals moving out of a passage to his right. Three of the men are wielding scimitars, while the fourth is wielding a scimitar and a dagger.
Initiative:
Balthazar: 4
Davril: 16
Lorgar: 19
Lukas: 18
Quiller: 20
Quin: 6
Average: 14.5
Bandit 1: 3
Bandit 2: 5
Bandit 3: 21
Bandit 4: 21
Average: 8.5
The party has initiative.
(How far are these people from Davril and do they see us?)
(Quin will reserve his attack. Should they show any signs of advancing he'll strike.)
Quin levels his crossbow at the man holding the scimitar and dagger. Calling out he says, "Hold there! If you wish to live gather your things and leave or suffer the fate of the others."
Intimidation:13
**This Space for Rent**
The new arrivals are ten feet away from Quin and 25-30 feet away from the rest of the party. And, yes, they see the party. The one holding the dagger laughs at Quin's line, and continues to move toward him.
Quiller looks at the laughing bandit, “Glad ye got a sense of humor sphincter-face, see what this’ll do for yer piles!” And he shoots him.
Attk 17. Dmg 7
Snk Attk 5
OCC On the whole, Preparation H would probably hurt worse.
Ah, forgot, Mercwri will use his bonus action to ‘Hide’.
Panic is a mechanism that strengthens the gene pool.
Attack: 13 Damage: 8
Lukas fires off a shot, then holsters his crossbow and readies his sword and shield.
edit: aiming at the leader of the bunch.
Quinn's crossbow twangs as it sends a bolt flying at sword/dagger.
Attack: 7 Damage: 6
Cunning action: disengage and drop back as far as he can if less than 20 ft.
**This Space for Rent**
Lorgar casts the Sacred Flame cantrip once more upon the nearest bandit that is still standing.
7 damage on failed dex save, DC 13
Davril sends an eldritch blast towards the laughing one before moving back 10 feet.
Attack: 17 Damage: 9
Balthazar casts firebolt against (4) one of the scimitar wielding men., Attack: 26 Damage: 6
His attack misses.
The three men move forward toward Lorgar and Lukas, with man wielding the scimitar and dagger attacking (1) Lorgar, swinging twice with the scimitar 22 Damage: 6 and Attack: 10 Damage: 5 and once with the dagger: Attack: 10 Damage: 7. His attacks bounce off of the cleric's armor.
The other two men move toward Lukas and attack with their scimitars. The first one attacks: 18 Damage: 6 , followed by the second one Attack: 14 Damage: 2. Their scimitar's glance off of Lukas' armor.
OOC Since the other party members stated they were moving back, that leaves Lorgar and Lukas in the front.
OOC I forgot about Lorgar's sacred flame, cast on 5 the individual wielding the scimitar and the dagger, who fails his save 15
taking one point of damage. The attacks by Lukas and Davril also damaged the leader, but, he doesn't seem to be phased by the damage.
I had holstered by the time they arrived, so yeah, Lukas starts on the scimitar guy to his left using his sword and shield. Attack: 23 Damage: 7. then I use action surge to swing again Attack: 14 Damage: 8.
"Fools! Wiser men would Flee before an attack of this sort!"
Each hostile creature (that doesn't have total cover) within 30 ft. must make a CON saving throw (DC 13) or take 2d10 +2 radiant damage (half damage on success).
16 damage on failed save.
Should any enemy attack him next turn he will use his reaction for Warding Flare to impose disadvantage on the atack roll.
When you are attacked by a creature (that can be blinded) within 30 ft. that you can see, you can use your reaction to impose disadvantage on the attack roll. You can use this feature 3 times per long rest.
OCC Quiller used his bonus action to Hide. 26 Stealth
He will shoot at ‘Laughing Boy’ again.
Attk 20. SnkAttk 6
Then Hide again. 21
Panic is a mechanism that strengthens the gene pool.
Quin fires another shot at the laughing bandit.
Attack: 25 Damage: 8
Sneak attack: 6
**This Space for Rent**
Seeing the leader a little tougher than originally thought, Davril marks him with the spear’s curse before sending another blast his way.
Hexblade’s curse
Eldritch Blast Attack: 21 Damage: 8
Lukas two attacks take down the bandit attacking him on his left, while Lorgar's divine light strikes down on the two remaining individuals: 16 and 19
Both bandits make their saving throws, taking 8 points of damage.
Quiller's dart bounces off the laughing bandit, while Quin hits with his dart, followed by Davril's hexblade curse.
The bandit fighting Lukas attacks with the scimitar: Attack: 4 Damage: 3
The bandit fighting Lorgar is clearly blinded by the bright light coming out of Lorgar's holy symbol, flailing blindly at the cleric with his three attacks: scimitar: Attack: 14 Damage: 7, scimitar: Attack: 13 Damage: 8 and a dagger (ignore these rolls)
And, I forgot to do those with disadvantage, which are here: scimitar: Attack: 7 Damage: 7, scimitar: Attack: 18 Damage: 8, and dagger: Attack: 6 Damage: 7
The attack against Lukas misses and all three swings against Lorgar miss.