For simplicities sake, we will skip to Duncan’s turn.
Duncan with two final strikes is able to take out the hostile thug, who falls backwards with a groan from the powerful glaive strikes.
With that, combat is over! The room has returned to a state of relative calm.
As a short summary, the room contains a large cistern lined with barrels contained assorted goods and food. On the back wall, there is a door, now found to lead into a small room from which the Redbrands came— their unconscious bodies are piled in the doorway. Last thing of interest: Orro found a small satchel underneath the water in the cistern. For a visual, please reference the map posted on the resource doc.
“Who ever they’re fighting for seems to inspire enough loyalty in these thugs to be willing to give up their lives.”Duncan says, wiping the blood off his blade. “We should be on alert for more.”
Orro checks the bodies to see if any are still alive. If so, he drags one near the cistern and ties him up. Then he checks out the satchel, and the guard's possessions. "That was... quick. Everyone okay? Duncan, that stick of yours is rather deadly. Thank you for holding the door. I'm curious if any of them would tell us about Gundren. What is this place?"
Kayassa let's the energy fade from her hand, the magical flames fading once the time of her spell expires. "That was rather easy. Should we go find more to defeat?"
Orro: Investigating the bodies of the thugs, they do all appear to be dead. Each of them bleed from numerous places, and the life has obviously left their eyes. Searching their bodies, each of them carry a small belt pouch with some coin. In total from the three, you find 28sp, 12gp, 15ep, and two small garnet gemstones.
Additionally, with the help of the others, you are able to fish the satchel out of the water. Opening it, you find two vials. One with shimmering red liquid and another that seems to be empty, but also feels to have the weight of a liquid. On top of the vials, you find 50 gp and an ordinary set of travel clothes.
Daphina walks over to the Redbrands and grabs her knifes, she cleans them off, and slides them into her boots. Her eyes scan over the loot from the bodies, but nothing catches her eyes. Other than the money of course.
"Seems we should split this. Would anyone like to hold onto it for the group? If not, I can,"Orro says. "I may be able to figure out what these potions do with enough time. I've heard stories about elixirs that help heroes. Maybe this is one of them. Where should we go now? And what are we doing here again? My memory could be better."
“I’m happy for you to hold on to the spoils for now.” Duncan replies, adding, “We’ll have time to divvy that up later.” He then starts walking into the next room from where the Bandits had come.
((if it’s easier to split now that’s fine, or later if you can keep track. Doesn’t really matter to me))
Entering the room from which the Redbrands came, you enter to what appears to be a another storeroom pressed into service as living quarters. Two double bunks stand against the wall near the door, while barrels and crates fill the southern half of the chamber. Three grimy scarlet cloaks hang from the bunks, and upon closer inspection, the barrels in this room hold similar goods and food.
What would you like to do? (I have updated our map to include the new room)
Orro: Searching the room for anymore hidden areas or things, you are eventually able to find what appears to be a secret door in the southwest corner of the room. It blends in with the stone of the wall, and after pushing it slightly, the door opens easily to a small hallway.
What would you like to do? (The map is updated, secret door included)
I should clarify. This secret room is in the main room, not the sleeping area from which the Redbrands came. Other than that, there seem to be no doorways in either room.
This post has potentially manipulated dice roll results.
Seeing his companion point to the secret door, Duncan heads over to it, pushes it slightly open, and listens through to see if he can hear any movement ((22))
For simplicities sake, we will skip to Duncan’s turn.
Duncan with two final strikes is able to take out the hostile thug, who falls backwards with a groan from the powerful glaive strikes.
With that, combat is over! The room has returned to a state of relative calm.
As a short summary, the room contains a large cistern lined with barrels contained assorted goods and food. On the back wall, there is a door, now found to lead into a small room from which the Redbrands came— their unconscious bodies are piled in the doorway. Last thing of interest: Orro found a small satchel underneath the water in the cistern. For a visual, please reference the map posted on the resource doc.
What would you like to do?
Alton Thorngage- (Klein’s One Shot String Adventure)
Holden Stonefist-(A Tale of Mercenaries)
Fenrick Wolfsbane- (Icewind Dale: Rime of the Frostmaiden)
DMing-Ctleath13’s Lost Mines of Phandelver and Ctleath13’s Out of the Abyss
“Who ever they’re fighting for seems to inspire enough loyalty in these thugs to be willing to give up their lives.” Duncan says, wiping the blood off his blade. “We should be on alert for more.”
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Orro checks the bodies to see if any are still alive. If so, he drags one near the cistern and ties him up. Then he checks out the satchel, and the guard's possessions. "That was... quick. Everyone okay? Duncan, that stick of yours is rather deadly. Thank you for holding the door. I'm curious if any of them would tell us about Gundren. What is this place?"
Kayassa let's the energy fade from her hand, the magical flames fading once the time of her spell expires. "That was rather easy. Should we go find more to defeat?"
Orro: Investigating the bodies of the thugs, they do all appear to be dead. Each of them bleed from numerous places, and the life has obviously left their eyes. Searching their bodies, each of them carry a small belt pouch with some coin. In total from the three, you find 28sp, 12gp, 15ep, and two small garnet gemstones.
Additionally, with the help of the others, you are able to fish the satchel out of the water. Opening it, you find two vials. One with shimmering red liquid and another that seems to be empty, but also feels to have the weight of a liquid. On top of the vials, you find 50 gp and an ordinary set of travel clothes.
What would you like to do?
Alton Thorngage- (Klein’s One Shot String Adventure)
Holden Stonefist-(A Tale of Mercenaries)
Fenrick Wolfsbane- (Icewind Dale: Rime of the Frostmaiden)
DMing-Ctleath13’s Lost Mines of Phandelver and Ctleath13’s Out of the Abyss
Daphina walks over to the Redbrands and grabs her knifes, she cleans them off, and slides them into her boots. Her eyes scan over the loot from the bodies, but nothing catches her eyes. Other than the money of course.
"Seems we should split this. Would anyone like to hold onto it for the group? If not, I can," Orro says. "I may be able to figure out what these potions do with enough time. I've heard stories about elixirs that help heroes. Maybe this is one of them. Where should we go now? And what are we doing here again? My memory could be better."
“I’m happy for you to hold on to the spoils for now.” Duncan replies, adding, “We’ll have time to divvy that up later.” He then starts walking into the next room from where the Bandits had come.
((if it’s easier to split now that’s fine, or later if you can keep track. Doesn’t really matter to me))
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
“Let’s finish dealing with these thugs then split the spoils.” Daphina suggests as she follows Duncan into the room.
Kayassa nods and no es to make her way down into the lower level. "I'm ready to fight any that might try to be in the way!"
Entering the room from which the Redbrands came, you enter to what appears to be a another storeroom pressed into service as living quarters. Two double bunks stand against the wall near the door, while barrels and crates fill the southern half of the chamber. Three grimy scarlet cloaks hang from the bunks, and upon closer inspection, the barrels in this room hold similar goods and food.
What would you like to do? (I have updated our map to include the new room)
Alton Thorngage- (Klein’s One Shot String Adventure)
Holden Stonefist-(A Tale of Mercenaries)
Fenrick Wolfsbane- (Icewind Dale: Rime of the Frostmaiden)
DMing-Ctleath13’s Lost Mines of Phandelver and Ctleath13’s Out of the Abyss
Yukari pokes at the dirty cloaks with her staff, making a face before flinging them off to the side. "We should burn this when we are done..."
"Thank the goddess," Vulmar sighs. "I thought you were going to ask me to wear one."
Another medical problem. Indefinite hiatus. Sorry, all.
Orro looks around the room, trying to see if anything's being hidden. Perception: 24
Orro: Searching the room for anymore hidden areas or things, you are eventually able to find what appears to be a secret door in the southwest corner of the room. It blends in with the stone of the wall, and after pushing it slightly, the door opens easily to a small hallway.
What would you like to do? (The map is updated, secret door included)
Alton Thorngage- (Klein’s One Shot String Adventure)
Holden Stonefist-(A Tale of Mercenaries)
Fenrick Wolfsbane- (Icewind Dale: Rime of the Frostmaiden)
DMing-Ctleath13’s Lost Mines of Phandelver and Ctleath13’s Out of the Abyss
Orro’s eyebrows rise. He points to the door, especially the quieter members of the party.
(There’s another unopened door outside in the room with the pool and the kegs, right?)
I should clarify. This secret room is in the main room, not the sleeping area from which the Redbrands came. Other than that, there seem to be no doorways in either room.
Alton Thorngage- (Klein’s One Shot String Adventure)
Holden Stonefist-(A Tale of Mercenaries)
Fenrick Wolfsbane- (Icewind Dale: Rime of the Frostmaiden)
DMing-Ctleath13’s Lost Mines of Phandelver and Ctleath13’s Out of the Abyss
Seeing his companion point to the secret door, Duncan heads over to it, pushes it slightly open, and listens through to see if he can hear any movement ((22))
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
(It doesn’t let me see the dice rolls @kevtr0n)
That doesn’t change anything really though. As you listen for any signs of movement, the hallway is silent. You hear nothing.
Alton Thorngage- (Klein’s One Shot String Adventure)
Holden Stonefist-(A Tale of Mercenaries)
Fenrick Wolfsbane- (Icewind Dale: Rime of the Frostmaiden)
DMing-Ctleath13’s Lost Mines of Phandelver and Ctleath13’s Out of the Abyss
Daphina walks up to the door and opens it fully. “I’m going to go scout down there.” She explains, then sneakily walks through the door.
Stealth: 17