Fateful Moment: 16 You fell asleep in a forest and awakened in the court of the fey, where you were made to serve the fickle Archfey for a decade. When you finally managed to escape, it was as if no time had passed. You have proficiency with the Deception and Performance skills.
((I'd like to tweak that so that time DID pass, but that she appears the same age as when she left, to tie in with her urchin background better.))
Lysslinn has faint memories of her family, but after ending up in the court of an Archfey for what felt like all of her childhood, she remembers little more than their laughs and smiles. Being raised by the fey, though not afforded much affection and warmth, Lysslinn did have plenty of reason to keep on alert and hone her skills of staying unnoticed when possible, and diffusing the ire of various feyfolk when that didn't work. They also weren't always the most conscientious about the needs of a young halfling... things like... food, so Lyss got pretty good at finding her own food, or taking that of others. All of which were skills that came in handy upon escaping/stumbling her way back to the Material Plane. Too young in appearance to be taken seriously by adults, she had a second (or third?) childhood the last few years, on the streets of Waterdeep, stealing to get by, and pulling pranks on those that need their egos deflated.
She knows her experiences are wild, and the few times she tried to tell people what had happened to her, and that she lived a decade in another plane only to have not aged upon returning to this one... well, it doesn't take too many times where people look at you like you're a child who belongs in an institution rather than running loose on the streets to learn to keep that story to yourself. The only person she's told her story to that just accepted it as the truth is her only friend Aimee... but well, most folks think Aimee is crazy too. That never bothered Lyss too much, Aimee's smile unnerves others, but after being around fey whose smiles often hide murderous intent, Aimee's simple, genuine smile is welcome. When her friend was able to slip out, they'd run the streets, pulling pranks and just generally being carefree.
Her general knowledge of how to get by on the streets, and her dabbling in petty theft eventually brought her to the attention of some of the leadership among the criminal underground, which occasionally brings more lucrative jobs than just picking pockets her way.
Trapped in the constant cycle of war battle that was the Northander Islands, Kerri had become desensitized to the violence, even when she lived somewhere the violence rarely ever reached. She spent her days working on her family's fishing boat, and her nights climbing the nearby cliffs, seeking... something outside of the islands that she called home. There were always the boats that came and went, looking for crew all the time, but her father would never let her leave. At least not right now. She felt... lost... and she wasn't really sure what to do.
One night while exploring, Kerri remembered why it was dangerous to explore these cliffs alone. Squinting in the darkness, she stepped on a loose set of rocks and felt herself tumbling down the side of the cliff. She could feel the wind rushing past her, and she could feel herself slamming into the cliff face every once and a while. She wasn't really sure, but she knew she was going to hit the ground sooner or later. She felt... disappointed. That she hadn't done much with her life, that she was stupid enough to not bring anyone with her. She wasn't scared of her death, she was too used to it now. She closed her eyes and waited for the crash that was soon to come, hoping the pain wouldn't last too long.
Though... something odd happened. She opened her eyes, and everything hurt... for obvious reasons. But as she stared up at the night sky, crying in pain, she thought she saw something through her tears and the darkness that was fading in and out. A woman seemed to be floating in the sky, who smiled and whispered something that she couldn't quite hear. A searing pain seemed to enter her chest, and she finally passed out as the pain started to shift into a healing warmth.
She woke up in her parents house. Her parents seemed worried, her older brother and sister relieved, and her younger siblings seemed confused. There was another person there to. He called himself Anton, and apparently he had found her on the beach, and brought her back to town. When her family finally left Anton explained what he had really seen. And he offered her an interesting proposal, one that she couldn't really turn down. It wasn't long after that she was leaving her island home for the mainland.
Aimee was born in the countryside to a farming family, about five days from Waterdeep on foot. When Aimee was 10 she, her little sister and her father were out in their wagon when the horses spooked and the wagon rolled down an embankment. Aimee's dad and sister were killed and Aimee was severely injured. When she was found she was barely alive and a branch protruding from the side of her head. Her rescuers, also farmers, not knowing what else to do left the branch and did what they could, bringing her home to her mother. They got a healer and managed to pull the stick out without killing her nearly a week after the accident. Aimee was comatose another few days before waking up with a new, positive out look on life. So positive in fact her mother, still grieving and unable to cope with the loss of her husband and a child, sent Aimee away to a Waterdeep cloister.
Aimee, with her unerringly positive take on life, gladly went to Waterdeep and became an acolyte in the cloister. She did not excel at the cloister, her attitude not fitting its sombre feel but she continued learning and mostly working happily in the archives away from petitioners and most everyone else. She rarely left the cloister for any reason but she was, rather easily, lured away by a street urchin named Lysslinn to play. Nearly everyone at the temple was tolerant of Aimee, but Lysslinn was her friend.
As Aimee aged her positivity and general strangeness became less and less tolerated within the cloister. Everything came to a head when one day in the archives Aimee was trying to stack books and scrolls into a house she could sit in. She, now an accomplished book stacker, was able to construct her house... unfortunately, the book house was very near one of the wall mounted lanterns and started to burn. (Nearly) all the books and scrolls were saved but the next morning found Aimee standing outside the cloister with a bag, some clothes, a book 'borrowed' from the archives, a bit of coin and a grin on her face. Grin never fading, she set off to find Lysslinn!
Going to see my rolls for the Chronicle and make a character based on that somewhat.
Rolls for Heroic Chronicle
Homeland: 41 Lord's Alliance
Background: 92 Soldier
The social status as a soldier in the Lord's Alliance gives me one Rival.
Home Settlement: 4 Baldur's Gate
Family Size: 44 Two parents and 6 siblings.
Had to roll the d3 IRL but I got 1 Powerful Relationship in my family.
Family Relationship: 27 This family member owes you a debt, and they don’t like it. They’ll help you out when you need it, but only to clear the slate. You gain one ally.
Doing this to keep track of the family names and ages
Father: Guilim 51
Mother: Nora 48
Elder Brother: Beleck 29
Elder Sister: Dahlia 27
Twin Sister: Mara 21
Younger Brother Donavan 16
Rival Relationship: 42 You helped this person out once when they were down on their luck, and now they go to you whenever they need help.
Ally Identity: 56 Scout
Rival Identity: 86 Tribal Warrior
Fateful Moment: 20 A horde of terrible monsters attacked your home, either destroying it (village/town) or doing massive damage before being repulsed (city/fortress). You will never forget the images of wanton slaughter that you saw. You have the Alert feat from the Player’s Handbook.
Favorite Food: 8 Sugar cakes—a straightforward petit-four iced with sugar icing and filled with jam or chocolate. An expensive dessert that is a staple of noble teatimes and a once-in-a-year delight for common folk.
Mysterious Secret: 2 A paladin in the service of the Order of the Gauntlet killed my uncle for worshiping the evil god Bane. To this day, I don’t know if he truly worshiped dark forces or not.
Just incase I will roll for the Prophecy as well
Prophecy: 17 I will be the catalyst that sparks a revolution in Luskan, but it will come at the cost of a close friendship.
(WIP)
Name: Alden Onc
Race: Variant Human
Class: Paladin
Background Soldier
Backstory: Alden was born into a family that had a long tradition as serving as both guards and soldiers for the city of Baldur's Gate. Due to this from a young age he and all of his siblings were trained in basic combat and tactical drills. Once upon a time they had been knights but due to a fall from grace it was up to each of the children to regain a title.
Around the time Alden was ten a group of orcs that were attempting to rebuild the Empire that had been formed by Albould ManyArrows, attacked the city and broke into the part of town that the young man lived in. During the attacks his father was severely injured and could no longer fight. As a result of this, Alden's older brother left home to join the local military in order to make up for the loss of coin they suffered due to their father's injury.
At the age of sixteen, Alden to would join the military along with his twin sister Mara. He showed promise and was eventually chosen by a knight to become his squire. Seeing this as a way to possibly regain his family the prestige they had once had, the young man eagerly agreed and began to travel with the knight, leaving his now jealous twin to end up becoming a simple scout.
During his time as a Squire, Alden would help his teacher/master fight in several battles, even one that would earn him a friend of sorts. In combat with a raiding party of Uthgardt Barbarians, Alden managed to wound one at the same time he suffered one. Coming to respect one another they ended their fight. Alden helped the tribal warrior and sent him on his way though this would not be the last time the two would cross paths.
Unfortunately for Alden due to his injuries he was not able to travel with his Lord for a time and eventually decide he wished to continue such travels on his own. Upon being given leave to do as he wished, newly minted paladin decide to travel as an adventurer. Over time he ended up in Waterdeep after taking a job to deliver a package for a wealthy merchant.
Fontayne is a faithful follower of Selune, and has lived in the temple his whole life. (More coming).
Homeland- 6 Lord’s Alliance (1 ally)
Settlement 24 Silverymoon
Family size 74 Parents 77 Siblings 2 parents and 4 siblings
Ally Relationships 39
41–50
This person was once your mentor, but you left before you could complete your training. You are welcome to return and finish what you started, but only when you are ready.
Powerful family relationships 2 (only thing that got mussed was the ally relationship for some reason. It has been a 41.)
PFR 67 And somehow number of siblings keeps changing along with number of pfr. It was 4 and 1
You and this family member have a friendly rivalry, and are constantly trying to best each other in an activity, craft, or other pursuit. You visit occasionally to test each other’s skills. You gain one rival. Rival family 42 You and this person tried to harness power beyond your control, and it left them disfigured and in constant pain. Having since mastered the power that nearly destroyed them, they now seek to turn it upon you.
Ally ID 77 Rival ID 11 a knight and a priest
Fontayne is a member of the Stormbone family in Silverymoon. They were traveling peddlers until they set up shop in Southbank, and never left. So it was that Fontayne grew up in relative happiness and security with his mother, father, elder brother and younger sister. As he grew, he became an Initiate of Selune, meant for the priesthood one day. It was there in the temple he met his lifelong friend, and rival Darin Voliter. The two of them were competitors in all things, but these were simply what they used to push each other onward. Darin began to push beyond Fontayne’s abilities eventually, and not by any small amount, either. After relentless pestering, Darin admitted to Fontayne that he was able to tap into powers of magic through a tiny tear in the material plane to the Fey Wilds. He began to teach Fontayne how to use it, with a plan that the two of them would be able to grow faster once they worked the tear together. Something went wrong, and Darin was left deformed and in a coma. Unable to bear his failure and part in hurting his friend, Fontayne abandoned the priesthood. The priesthood sent one of their followers to see to him, a Silver Knight named Beiro Holimion. Beiro became a teacher of things Fontayne had never thought to learn from a knight: music. Beiro showed him the beauty and freedom and passion of music, and its power to heal, protect, and change. It convinced him to rejoin the priesthood.
Before he could take his vows, his life once again changed course. Darin woke up. He confronted Fontayne in the street, screaming that he would ruin all his former friend had. Fontayne fled Silverymoon, afraid of what Darin had become. His flight has lead him to Waterdeep, and in desperate search of a way to hide from Darin and make his way in the world. Still, the freedom and adventure that are the tenets of Selune call to him, and he feels them pulling him into an unfamiliar tavern.
Homeland: Born in 55; possibly raised in 5 The Lords' Alliance, born and raised
Background: 37 Criminal
Social Status Relationship(s): One Rival
Home Settlement: 86; may or may not have connections in 5 and 8 Baldur's Gate (and Daggerford?)
Race: to be determined Halfling
Number of Parents: 6 2
Number of Siblings: 100; either 8, 8, 2, or 0 7
Family Member Traits: to be determined
Powerful Family Relationships: 3; 48, 85, 14 77: This family member caused you to have a horrible accident when you were a child. They still feel incredible guilt, which they would do anything to assuage. You gain one ally. 21 & 23: You have always been better than these family members at a particular activity or two. They grew jealous and abandoned you, so that they could return and best you one day. You gain two rivals.
Acquired Allies and Rivals: 77, 71 2: This person believes that you murdered their sibling. Regardless of your guilt or innocence, they are out for your blood.
Ally and Rival Identities: 84, 28, 76, 24, 86
Favorite Food: 4
Fateful Moment:
12 15: Your village was burned to the ground by raiders. This band of marauders was led by a being whose image has been seared into your mind forever. Roll on the Rivals and Allies Identities table to determine what type of creature their leader was. You have proficiency in the Stealth and Survival skills.
Mysterious Secret:
19
Prophecy:
19...?
Marauders' Leader from Fateful Moment: 12
WIP
Name: Merric Swiftwhistle Race: Halfling Gender: Male Class: Warlock Background: Criminal Alignment: Chaotic Good
Backstory:
Merric was the third child of eight in the Swiftwhistle family. Sure, they were a mix of six stepsiblings and two half-siblings, but that made little difference to him. He spent his early years traveling with his family and various halfling caravans from Waterdeep to Baldur’s Gate and everywhere in between, particularly Daggerford. Merric especially enjoyed traveling with his father, elder brother and (step)sister, and younger half-brother: Ostran, Poppy, Kithri, and Oswalt. Whenever their family met other bands of halflings and traded traveling buddies, Merric would always try to stick with at least his father or Poppy.
Among the Swiftwhistle siblings, Merric often seemed to be one of the best at games such as hiding, seeking, cards, and endurance. It took him a few years to start recognizing that this often upset Kithri and Oswalt, though he couldn’t really recognize why. Around this time, Merric also started noticing Poppy often acting a little jumpy or a little too overt whenever they were in a bigger settlement such as Baldur’s Gate or Daggerford. Soon after his seventeenth birthday, Merric happened to see his elder brother receive a package from a stranger in Baldur’s Gate. Overcome by curiosity the next morning out on the road, he sought out that package among Poppy’s belongings and tried to grab it. Something gave him a great shock, though, and in recoiling, Merric stumbled and fell into Poppy, who accidentally dropped a heavy crate on Merric’s arm. Even after the broken (and shocked) arm healed, his brother continued to feel guilty about the whole thing. That guilt combined with Merric’s unceasing prodding about the package finally got to Poppy, who secretly told him that he was a spy. For whom, he wouldn’t say, but Merric agreed to keep it all a secret.
Over time, as Merric and his siblings grew older, a rift somehow started to grow between some of them, particularly between Poppy and Merric, and Kithri and Oswalt. A few years later, in between Daggerford and Baldur’s Gate, a caravan with Merric, his elder siblings, and Oswalt was struck by a band of raiders. Most of the caravan was looted and burned to a crisp, and it became clear that the raiders were winning. In fleeing with some of his siblings, Merric caught sight of the raiders’ leader, dressed in gladiator’s gear. After hiding for a while and then searching for any leftover supplies, they argued about where to go. Ultimately, Poppy and Merric left for Baldur’s Gate, while Kithri and Oswalt abandoned them to look for family in Daggerford.
Merric and Poppy found refuge in an accomplice’s house in the Lower City of Baldur’s Gate, long enough to get back on their feet. Working together often, they soon resumed traveling with caravans, and Merric picked up a job as a smuggler. After all, when they’d told the Flaming Fist mercenary company of the gladiator’s raiders, there didn’t seem to be much of a response beyond, “We’ll look into it.” There also wasn’t much response when Merric tried to contact the rest of his family.
During one smuggling deal, Merric managed to get on the bad side of a human from out of town. In being attacked, he got cornered in a storage room with a random sword he’d picked up. Merric somehow got out alive, leaving behind the sword and the human dead. It was that or be killed. Poppy soon contacted him, warning that the human’s brother had discovered the body and now sought vengeance. If Merric wanted to stay alive, he needed to leave and head to Waterdeep, where Poppy promised an acquaintance could help Merric. Not too much trouble, Merric had been there several times.
This post has potentially manipulated dice roll results.
Woops let me try that again. (Sorry still familiarizing myself with the website). Ok forgot to drop 1's my bad. Rolling dice before making a character..
Kyira Vasone was born into the Vasone family, an aristocratic and noble house in the city of Waterdeep. She remembers very little about her childhood, just certain glimpses of smiling faces and extravagant clothing she used to wear. Her house specialized and had a booming business in the making of fine jewellery and accessories for the citizens of Waterdeep. However, her house soon became a fading memory as one of the other noble families in Waterdeep, the noble house of Cassalanter decided to ruin the Vasones through their corruption because of the Vasone's refusal to do business with them. Because of their powerful position in the town, many people avoided the Vasones and refused to purchase anything with their name stamped on it. The Vasones soon went bankrupt, selling most of their personal possessions in order to survive on the murky streets of Waterdeep. Eventually Kyira's father died of an illness while her poor mother is in a state of madness due to the events that have happened to them. Kyira swore revenge against the Cassalanters to bring their house down the same way they did hers. She joined the Zhentarim to learn the tools of the trade for thieving and any useful skills to enact her plan. Despite being part of a criminal organization and her goal of revenge, Kyira has a good heart and does not harm any innocent people even when the job demands it. It's been a decade and Kyira has been itching for the opportunity to enact her revenge. Well, good timing has it that the Zhentarim have sent her out on a mission to track down and acquire the riches that are rumoured to be hidden in the city of Waterdeep. Kyira sees this as an opportunity to not only bring down the Cassalanters but also to redeem her family and start anew.
Think I’m gonna shut early, I can’t deal with having to choose from more fantastic characters!
Feel free to finish up on backstory stuff - I’ll send PMs out to those I’d like to know a bit more about before deciding and those that are chosen. Might increase the player count to a 6- 8 because there are so many great choices and I clearly want to make things hard for myself.
Confirmed so far
@TrevorNightshade - Trani Gummen - Rock Gnome Bard
Ability scores: 11 10 14 12 12 18
Name: thinker
Race: war forged
Class: ranger
Background/Backstory: Faction Agent.
i was built to be a tavern guard. I have been a tavern guard all my life. I know most of the regulars.
I am an average mathematics enjoyer.
>Extended Signature<
Stats: Ability scores: 12 16 16 10 16 15
Lysslinn, a halfling urchin rogue.
STR: 10
DEX: 18
CON: 12
INT: 16
WIS: 16
CHA: 16
Fateful Moment: 16 You fell asleep in a forest and awakened in the court of the fey, where you were made to serve the fickle Archfey for a decade. When you finally managed to escape, it was as if no time had passed. You have proficiency with the Deception and Performance skills.
((I'd like to tweak that so that time DID pass, but that she appears the same age as when she left, to tie in with her urchin background better.))
Lysslinn has faint memories of her family, but after ending up in the court of an Archfey for what felt like all of her childhood, she remembers little more than their laughs and smiles. Being raised by the fey, though not afforded much affection and warmth, Lysslinn did have plenty of reason to keep on alert and hone her skills of staying unnoticed when possible, and diffusing the ire of various feyfolk when that didn't work. They also weren't always the most conscientious about the needs of a young halfling... things like... food, so Lyss got pretty good at finding her own food, or taking that of others. All of which were skills that came in handy upon escaping/stumbling her way back to the Material Plane. Too young in appearance to be taken seriously by adults, she had a second (or third?) childhood the last few years, on the streets of Waterdeep, stealing to get by, and pulling pranks on those that need their egos deflated.
She knows her experiences are wild, and the few times she tried to tell people what had happened to her, and that she lived a decade in another plane only to have not aged upon returning to this one... well, it doesn't take too many times where people look at you like you're a child who belongs in an institution rather than running loose on the streets to learn to keep that story to yourself. The only person she's told her story to that just accepted it as the truth is her only friend Aimee... but well, most folks think Aimee is crazy too. That never bothered Lyss too much, Aimee's smile unnerves others, but after being around fey whose smiles often hide murderous intent, Aimee's simple, genuine smile is welcome. When her friend was able to slip out, they'd run the streets, pulling pranks and just generally being carefree.
Her general knowledge of how to get by on the streets, and her dabbling in petty theft eventually brought her to the attention of some of the leadership among the criminal underground, which occasionally brings more lucrative jobs than just picking pockets her way.
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Name: Kerri Amblecrown
Race: Human, Variant (Healer Feat)
Class: Divine Soul Sorcerer
Background: Faction Agent (Harpers)
Backstory:
Trapped in the constant cycle of war battle that was the Northander Islands, Kerri had become desensitized to the violence, even when she lived somewhere the violence rarely ever reached. She spent her days working on her family's fishing boat, and her nights climbing the nearby cliffs, seeking... something outside of the islands that she called home. There were always the boats that came and went, looking for crew all the time, but her father would never let her leave. At least not right now. She felt... lost... and she wasn't really sure what to do.
One night while exploring, Kerri remembered why it was dangerous to explore these cliffs alone. Squinting in the darkness, she stepped on a loose set of rocks and felt herself tumbling down the side of the cliff. She could feel the wind rushing past her, and she could feel herself slamming into the cliff face every once and a while. She wasn't really sure, but she knew she was going to hit the ground sooner or later. She felt... disappointed. That she hadn't done much with her life, that she was stupid enough to not bring anyone with her. She wasn't scared of her death, she was too used to it now. She closed her eyes and waited for the crash that was soon to come, hoping the pain wouldn't last too long.
Though... something odd happened. She opened her eyes, and everything hurt... for obvious reasons. But as she stared up at the night sky, crying in pain, she thought she saw something through her tears and the darkness that was fading in and out. A woman seemed to be floating in the sky, who smiled and whispered something that she couldn't quite hear. A searing pain seemed to enter her chest, and she finally passed out as the pain started to shift into a healing warmth.
She woke up in her parents house. Her parents seemed worried, her older brother and sister relieved, and her younger siblings seemed confused. There was another person there to. He called himself Anton, and apparently he had found her on the beach, and brought her back to town. When her family finally left Anton explained what he had really seen. And he offered her an interesting proposal, one that she couldn't really turn down. It wasn't long after that she was leaving her island home for the mainland.
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
https://www.dndbeyond.com/profile/Me_link/characters/36086402
I am an average mathematics enjoyer.
>Extended Signature<
Name: Aimee Dustleaf
Race: Half-elf
Class: Warlock
Background: Cloistered scholar
Backstory:
Aimee was born in the countryside to a farming family, about five days from Waterdeep on foot. When Aimee was 10 she, her little sister and her father were out in their wagon when the horses spooked and the wagon rolled down an embankment. Aimee's dad and sister were killed and Aimee was severely injured. When she was found she was barely alive and a branch protruding from the side of her head. Her rescuers, also farmers, not knowing what else to do left the branch and did what they could, bringing her home to her mother. They got a healer and managed to pull the stick out without killing her nearly a week after the accident. Aimee was comatose another few days before waking up with a new, positive out look on life. So positive in fact her mother, still grieving and unable to cope with the loss of her husband and a child, sent Aimee away to a Waterdeep cloister.
Aimee, with her unerringly positive take on life, gladly went to Waterdeep and became an acolyte in the cloister. She did not excel at the cloister, her attitude not fitting its sombre feel but she continued learning and mostly working happily in the archives away from petitioners and most everyone else. She rarely left the cloister for any reason but she was, rather easily, lured away by a street urchin named Lysslinn to play. Nearly everyone at the temple was tolerant of Aimee, but Lysslinn was her friend.
As Aimee aged her positivity and general strangeness became less and less tolerated within the cloister. Everything came to a head when one day in the archives Aimee was trying to stack books and scrolls into a house she could sit in. She, now an accomplished book stacker, was able to construct her house... unfortunately, the book house was very near one of the wall mounted lanterns and started to burn. (Nearly) all the books and scrolls were saved but the next morning found Aimee standing outside the cloister with a bag, some clothes, a book 'borrowed' from the archives, a bit of coin and a grin on her face. Grin never fading, she set off to find Lysslinn!
Ability scores: 17 12 10 13 16 16
Ability scores: 10 14 15 11 8 17
rolling ability, then seeing what hat i can throw into the ring.
edit: tonight is not my night for ability rolls
how bout this? made it after watching dominion: prequel to the exorcist.
lvl 1: https://www.dndbeyond.com/profile/SparkRotfang/characters/35998061
Is this going to go to DofMM?
I am an average mathematics enjoyer.
>Extended Signature<
Ability scores: 13 12 15 15 10 13
Going to see my rolls for the Chronicle and make a character based on that somewhat.
Rolls for Heroic Chronicle
Homeland: 41 Lord's Alliance
Background: 92 Soldier
The social status as a soldier in the Lord's Alliance gives me one Rival.
Home Settlement: 4 Baldur's Gate
Family Size: 44 Two parents and 6 siblings.
Had to roll the d3 IRL but I got 1 Powerful Relationship in my family.
Family Relationship: 27 This family member owes you a debt, and they don’t like it. They’ll help you out when you need it, but only to clear the slate. You gain one ally.
Doing this to keep track of the family names and ages
Father: Guilim 51
Mother: Nora 48
Elder Brother: Beleck 29
Elder Sister: Dahlia 27
Twin Sister: Mara 21
Younger Brother Donavan 16
Rival Relationship: 42 You helped this person out once when they were down on their luck, and now they go to you whenever they need help.
Ally Identity: 56 Scout
Rival Identity: 86 Tribal Warrior
Fateful Moment: 20 A horde of terrible monsters attacked your home, either destroying it (village/town) or doing massive damage before being repulsed (city/fortress). You will never forget the images of wanton slaughter that you saw. You have the Alert feat from the Player’s Handbook.
Favorite Food: 8 Sugar cakes—a straightforward petit-four iced with sugar icing and filled with jam or chocolate. An expensive dessert that is a staple of noble teatimes and a once-in-a-year delight for common folk.
Mysterious Secret: 2 A paladin in the service of the Order of the Gauntlet killed my uncle for worshiping the evil god Bane. To this day, I don’t know if he truly worshiped dark forces or not.
Just incase I will roll for the Prophecy as well
Prophecy: 17 I will be the catalyst that sparks a revolution in Luskan, but it will come at the cost of a close friendship.
(WIP)
Name: Alden Onc
Race: Variant Human
Class: Paladin
Background Soldier
Backstory: Alden was born into a family that had a long tradition as serving as both guards and soldiers for the city of Baldur's Gate. Due to this from a young age he and all of his siblings were trained in basic combat and tactical drills. Once upon a time they had been knights but due to a fall from grace it was up to each of the children to regain a title.
Around the time Alden was ten a group of orcs that were attempting to rebuild the Empire that had been formed by Albould ManyArrows, attacked the city and broke into the part of town that the young man lived in. During the attacks his father was severely injured and could no longer fight. As a result of this, Alden's older brother left home to join the local military in order to make up for the loss of coin they suffered due to their father's injury.
At the age of sixteen, Alden to would join the military along with his twin sister Mara. He showed promise and was eventually chosen by a knight to become his squire. Seeing this as a way to possibly regain his family the prestige they had once had, the young man eagerly agreed and began to travel with the knight, leaving his now jealous twin to end up becoming a simple scout.
During his time as a Squire, Alden would help his teacher/master fight in several battles, even one that would earn him a friend of sorts. In combat with a raiding party of Uthgardt Barbarians, Alden managed to wound one at the same time he suffered one. Coming to respect one another they ended their fight. Alden helped the tribal warrior and sent him on his way though this would not be the last time the two would cross paths.
Unfortunately for Alden due to his injuries he was not able to travel with his Lord for a time and eventually decide he wished to continue such travels on his own. Upon being given leave to do as he wished, newly minted paladin decide to travel as an adventurer. Over time he ended up in Waterdeep after taking a job to deliver a package for a wealthy merchant.
https://ddb.ac/characters/35742400/Oqzqwi
Not sure, think we can decide that when the time comes
Gilgin Hardhammer - Mountain Dwarf Cleric (Forge Domain) - Icewind Dale
Petal - Forest Gnome Druid (Circle of the Land - Forest) - Unsung Heroes of Embera
Ability scores: 17 16 12 13 12 14
https://www.dndbeyond.com/profile/nschrock/characters/36122499
Fontayne Stormbone - Human - Bard (plan is glamour) - Acolyte
Fontayne is a faithful follower of Selune, and has lived in the temple his whole life. (More coming).
Homeland- 6 Lord’s Alliance (1 ally)
Settlement 24 Silverymoon
Family size 74 Parents 77 Siblings 2 parents and 4 siblings
Ally Relationships 39
Powerful family relationships 2
(only thing that got mussed was the ally relationship for some reason. It has been a 41.)
PFR 67 And somehow number of siblings keeps changing along with number of pfr. It was 4 and 1
You and this family member have a friendly rivalry, and are constantly trying to best each other in an activity, craft, or other pursuit. You visit occasionally to test each other’s skills. You gain one rival.
Rival family 42
You and this person tried to harness power beyond your control, and it left them disfigured and in constant pain. Having since mastered the power that nearly destroyed them, they now seek to turn it upon you.
Ally ID 77 Rival ID 11
a knight and a priest
Fontayne is a member of the Stormbone family in Silverymoon. They were traveling peddlers until they set up shop in Southbank, and never left. So it was that Fontayne grew up in relative happiness and security with his mother, father, elder brother and younger sister. As he grew, he became an Initiate of Selune, meant for the priesthood one day. It was there in the temple he met his lifelong friend, and rival Darin Voliter. The two of them were competitors in all things, but these were simply what they used to push each other onward.
Darin began to push beyond Fontayne’s abilities eventually, and not by any small amount, either. After relentless pestering, Darin admitted to Fontayne that he was able to tap into powers of magic through a tiny tear in the material plane to the Fey Wilds. He began to teach Fontayne how to use it, with a plan that the two of them would be able to grow faster once they worked the tear together.
Something went wrong, and Darin was left deformed and in a coma. Unable to bear his failure and part in hurting his friend, Fontayne abandoned the priesthood. The priesthood sent one of their followers to see to him, a Silver Knight named Beiro Holimion. Beiro became a teacher of things Fontayne had never thought to learn from a knight: music. Beiro showed him the beauty and freedom and passion of music, and its power to heal, protect, and change. It convinced him to rejoin the priesthood.
Before he could take his vows, his life once again changed course. Darin woke up. He confronted Fontayne in the street, screaming that he would ruin all his former friend had. Fontayne fled Silverymoon, afraid of what Darin had become. His flight has lead him to Waterdeep, and in desperate search of a way to hide from Darin and make his way in the world. Still, the freedom and adventure that are the tenets of Selune call to him, and he feels them pulling him into an unfamiliar tavern.
Paladin - warforged - orange
Some really really good character ideas here! I might have to increase the number of characters.
I’ll close submissions at 10am tomorrow GMT :)
Gilgin Hardhammer - Mountain Dwarf Cleric (Forge Domain) - Icewind Dale
Petal - Forest Gnome Druid (Circle of the Land - Forest) - Unsung Heroes of Embera
Let's see what we get...
Ability and Heroic Chronicle Rolls:
Ability scores: 10 14 16 16 13 10
Homeland: Born in 55; possibly raised in 5
The Lords' Alliance, born and raised
Background: 37
Criminal
Social Status Relationship(s): One Rival
Home Settlement: 86; may or may not have connections in 5 and 8
Baldur's Gate (and Daggerford?)
Race:
to be determinedHalflingNumber of Parents: 6
2
Number of Siblings: 100;
either8, 8, 2, or 0
7Family Member Traits: to be determined
Powerful Family Relationships: 3; 48, 85, 14
77: This family member caused you to have a horrible accident when you were a child. They still feel incredible guilt, which they would do anything to assuage. You gain one ally.
21 & 23: You have always been better than these family members at a particular activity or two. They grew jealous and abandoned you, so that they could return and best you one day. You gain two rivals.
Acquired Allies and Rivals: 77
, 712: This person believes that you murdered their sibling. Regardless of your guilt or innocence, they are out for your blood.
Ally and Rival Identities: 84, 28, 76, 24
, 86Favorite Food: 4
Fateful Moment:
12
15: Your village was burned to the ground by raiders. This band of marauders was led by a being whose image has been seared into your mind forever. Roll on the Rivals and Allies Identities table to determine what type of creature their leader was. You have proficiency in the Stealth and Survival skills.
Mysterious Secret:
19
Prophecy:
19...?
Marauders' Leader from Fateful Moment: 12
WIPName: Merric Swiftwhistle
Race: Halfling
Gender: Male
Class: Warlock
Background: Criminal
Alignment: Chaotic Good
Backstory:
Merric was the third child of eight in the Swiftwhistle family. Sure, they were a mix of six stepsiblings and two half-siblings, but that made little difference to him. He spent his early years traveling with his family and various halfling caravans from Waterdeep to Baldur’s Gate and everywhere in between, particularly Daggerford. Merric especially enjoyed traveling with his father, elder brother and (step)sister, and younger half-brother: Ostran, Poppy, Kithri, and Oswalt. Whenever their family met other bands of halflings and traded traveling buddies, Merric would always try to stick with at least his father or Poppy.
Among the Swiftwhistle siblings, Merric often seemed to be one of the best at games such as hiding, seeking, cards, and endurance. It took him a few years to start recognizing that this often upset Kithri and Oswalt, though he couldn’t really recognize why. Around this time, Merric also started noticing Poppy often acting a little jumpy or a little too overt whenever they were in a bigger settlement such as Baldur’s Gate or Daggerford.
Soon after his seventeenth birthday, Merric happened to see his elder brother receive a package from a stranger in Baldur’s Gate. Overcome by curiosity the next morning out on the road, he sought out that package among Poppy’s belongings and tried to grab it. Something gave him a great shock, though, and in recoiling, Merric stumbled and fell into Poppy, who accidentally dropped a heavy crate on Merric’s arm. Even after the broken (and shocked) arm healed, his brother continued to feel guilty about the whole thing. That guilt combined with Merric’s unceasing prodding about the package finally got to Poppy, who secretly told him that he was a spy. For whom, he wouldn’t say, but Merric agreed to keep it all a secret.
Over time, as Merric and his siblings grew older, a rift somehow started to grow between some of them, particularly between Poppy and Merric, and Kithri and Oswalt. A few years later, in between Daggerford and Baldur’s Gate, a caravan with Merric, his elder siblings, and Oswalt was struck by a band of raiders. Most of the caravan was looted and burned to a crisp, and it became clear that the raiders were winning. In fleeing with some of his siblings, Merric caught sight of the raiders’ leader, dressed in gladiator’s gear. After hiding for a while and then searching for any leftover supplies, they argued about where to go. Ultimately, Poppy and Merric left for Baldur’s Gate, while Kithri and Oswalt abandoned them to look for family in Daggerford.
Merric and Poppy found refuge in an accomplice’s house in the Lower City of Baldur’s Gate, long enough to get back on their feet. Working together often, they soon resumed traveling with caravans, and Merric picked up a job as a smuggler. After all, when they’d told the Flaming Fist mercenary company of the gladiator’s raiders, there didn’t seem to be much of a response beyond, “We’ll look into it.” There also wasn’t much response when Merric tried to contact the rest of his family.
During one smuggling deal, Merric managed to get on the bad side of a human from out of town. In being attacked, he got cornered in a storage room with a random sword he’d picked up. Merric somehow got out alive, leaving behind the sword and the human dead. It was that or be killed. Poppy soon contacted him, warning that the human’s brother had discovered the body and now sought vengeance. If Merric wanted to stay alive, he needed to leave and head to Waterdeep, where Poppy promised an acquaintance could help Merric. Not too much trouble, Merric had been there several times.
What could happen?
Backstory's done!
Woops let me try that again. (Sorry still familiarizing myself with the website). Ok forgot to drop 1's my bad. Rolling dice before making a character..
I think I figured it out lol.
Ability scores: 12 15 15 14 12 11
Character: Kyira Vasone
Race: Human
Class: Rogue
Background: Criminal
Story:
Kyira Vasone was born into the Vasone family, an aristocratic and noble house in the city of Waterdeep. She remembers very little about her childhood, just certain glimpses of smiling faces and extravagant clothing she used to wear. Her house specialized and had a booming business in the making of fine jewellery and accessories for the citizens of Waterdeep. However, her house soon became a fading memory as one of the other noble families in Waterdeep, the noble house of Cassalanter decided to ruin the Vasones through their corruption because of the Vasone's refusal to do business with them. Because of their powerful position in the town, many people avoided the Vasones and refused to purchase anything with their name stamped on it. The Vasones soon went bankrupt, selling most of their personal possessions in order to survive on the murky streets of Waterdeep. Eventually Kyira's father died of an illness while her poor mother is in a state of madness due to the events that have happened to them. Kyira swore revenge against the Cassalanters to bring their house down the same way they did hers. She joined the Zhentarim to learn the tools of the trade for thieving and any useful skills to enact her plan. Despite being part of a criminal organization and her goal of revenge, Kyira has a good heart and does not harm any innocent people even when the job demands it. It's been a decade and Kyira has been itching for the opportunity to enact her revenge. Well, good timing has it that the Zhentarim have sent her out on a mission to track down and acquire the riches that are rumoured to be hidden in the city of Waterdeep. Kyira sees this as an opportunity to not only bring down the Cassalanters but also to redeem her family and start anew.
Fateful Moment: 19
Testing 1 2 3...
Think I’m gonna shut early, I can’t deal with having to choose from more fantastic characters!
Feel free to finish up on backstory stuff - I’ll send PMs out to those I’d like to know a bit more about before deciding and those that are chosen. Might increase the player count to a 6- 8 because there are so many great choices and I clearly want to make things hard for myself.
Confirmed so far
@TrevorNightshade - Trani Gummen - Rock Gnome Bard
@Yoshiguy52 - Dneevar Hakannthielion - Dragonborn Barbarian
@Spiderweangler - Lysslyn - Halfling Rogue
@Rodgeir - Aimee Dustleaf - Half-Elf Warlock
@DarthDrizzt - Alden Onc - Human Paladin
Gilgin Hardhammer - Mountain Dwarf Cleric (Forge Domain) - Icewind Dale
Petal - Forest Gnome Druid (Circle of the Land - Forest) - Unsung Heroes of Embera
cool
grats all
yep, good job to all that got in. i had basically 0 chance with a backstory as bad as mine.
I am an average mathematics enjoyer.
>Extended Signature<
lol don’t! It could have been fun, maybe my lack of imagination for how funny a customer service robot could be!
Gilgin Hardhammer - Mountain Dwarf Cleric (Forge Domain) - Icewind Dale
Petal - Forest Gnome Druid (Circle of the Land - Forest) - Unsung Heroes of Embera
I was going to base my character off of TR8c, a character in a dnd podcast.
I am an average mathematics enjoyer.
>Extended Signature<