Balm looks up at Hilliard, after the wight's revealed to be down for good."That WAS terrible. I'm ashamed. I'm used to longer-range fighting on a battlefield between groups, but it's not like we didn't have our share of close-quarters fighting in cities. I guess I'm not great on ships. We need to keep better watch so we're not surprised like that. Speaking of, let's check the rest of the ship for other injuries."She darts to the door and begins searching the ship, checking with the crew. She'll turn invisible if it seems like she's found something.
The diminuitive figure of Withley scuddles along to reach Balm. "Here, before you go. I’ll patch you up a little."
He streches his hand forward and a wisp lavander-colored smoke begins to coalesce around Balm’s wounds, accompanied with a soothing feeling. The wounds begin to close themselves.
Assuming Divine Sense doesn't suggest any immediate threats, Biri stretches and presses the divine energies of healing into her own wounds. Lay on Hands for 5 points.
Looks to Hillard. "Thank you helping. Sorry sparkle-rat explode."
Looking back to the others. "We are made yes? Our place adversary-know. Reaction?"
“Oh, yes of course. Happy to help. I always seem to find this sort of trouble, and I’m done swimming against the river.” Hilliard grim’s wryly. “I’m Hilliard. What was that all about? And how can I help?”
"He warns us because he knows we mean his death. He considered himself an enemy. We'll get rid of the land. Are you also going against it? Are you going to take part in our visage?"
Looking over the body of the wight, Whitley listens to the conversation.
"That looks like our welcoming committee. And what a warm welcome it was. Hillard, was it? You’re more than welcome to join our merry band. Name’s Whitley."
As an after thought, realizing she forgot to introduce herself, Biri adds, "And I am Dame Biri Benikanderandyr. Call me 'Brickhouse'. We should off-boat, or peoples off-boat. To be dodge incidentals. I dress." With that she walks over to the other side of the bed and pushes it back into place, retrieving her bag from behind it.
The boat rocks listlessly as the party heals up and listens. There don't seem to be any more of the undead around...but there isn't much other activity that you can hear either.
Balm walks out into the hallway, and then checks up on deck. There are a few crew members still alive up there, slumped against the mast, propped up against the side of the boat. But at a quick glance, you'd estimate that about 70% of the crew has been slain by something...something that is still smoldering at the aft of the boat, near the wheel.
One of the crew looks up, with his hand pressed against a large red stain on his side, "Something appeared out of nothing up here...we got it, but it got us too. We can make landfall, but it's not going to be at town, we don't trust it enough. You've got about two days onboard, and then you're off and we're turning around." There's no malice in the words, just...exhaustion, and more than a healthy dose of fear.
OOC: You've heard the name of the King in the past, and from a rudimentary knowledge of history, you remember that's been the king's name for a couple hundred years. You're not sure if it's hereditary, or if the King is just that long lived.
Biri walks up on to the deck, checking slumped over crew for anyone who isn't quite gone yet. She'll heal who she can with her remaining 10hp from laying on hands.
Balm goes over to the smoldering thing by the wheel to examine what is left, looking at what it is, if there is anything identifying on them. Investigation: 11
She also goes back down and helps dispose of the remains of the wight and the zombie, checking both for any identifying clothing, jewelry, papers, anything in pockets.
"That was pretty terrible. But you knew that already. Really a shame about the crew. If an apology means anything, you have one from me. We'll get justice for them. Rotten, nasty, vile things. I'll hang out on deck and keep an eye out for anything else that comes sniffing around. I'm much better sniping from a distance than close quarters."
Between the two of you, Balm and Hilliard, you can see that what's left of the "body" is...well, about 1/3 of an actual corpse. There's a weird shadow that seems to be seared in to the boards of the ship in the space where the rest of the body would normally be. It looks like it was an elf; at some point in the distant past.
When Biri suggest burning the bodies, the remaining sailors visibly recoil in fear. "You don't burn yer dead out here. The ship's made of wood, and if you burn them, you give their souls over ta Umberlee, instead of a clean gift to Kelemvor." he tries, and fails, to muster up a good glare at the dragonborn, "We'll consign them to the river tonight, and put you ashore as soon as is safe."
The river's pretty wide at this point, maybe a mile across, and moving slowly; which is good since you're down a lot of crew. The sides are mostly farmland now, with some copses of trees scattered. Shouldn't be too hard to get close enough to shore for a longboat to put you all in a relatively covered location when it's time.
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Brickhouse picks the sheet up off the floor and pears out the door while she ties the sheet around her like a toga.
"Injuries? Other dead things?"
Divine Sense reveal anything?
Balm looks up at Hilliard, after the wight's revealed to be down for good. "That WAS terrible. I'm ashamed. I'm used to longer-range fighting on a battlefield between groups, but it's not like we didn't have our share of close-quarters fighting in cities. I guess I'm not great on ships. We need to keep better watch so we're not surprised like that. Speaking of, let's check the rest of the ship for other injuries." She darts to the door and begins searching the ship, checking with the crew. She'll turn invisible if it seems like she's found something.
(What does she know of King Havertooth?)
The diminuitive figure of Withley scuddles along to reach Balm. "Here, before you go. I’ll patch you up a little."
He streches his hand forward and a wisp lavander-colored smoke begins to coalesce around Balm’s wounds, accompanied with a soothing feeling. The wounds begin to close themselves.
Cast cure wounds
Balm regains 4
Balm turns to Whitley and thanks him for the help. "You really are handy!"
“This is a lot of magic in one place, right on.” Hilliard nods at all his fellow nerds.
Paladin - warforged - orange
Assuming Divine Sense doesn't suggest any immediate threats, Biri stretches and presses the divine energies of healing into her own wounds.
Lay on Hands for 5 points.
Looks to Hillard. "Thank you helping. Sorry sparkle-rat explode."
Looking back to the others. "We are made yes? Our place adversary-know. Reaction?"
"Yes not good!" Balm says, ducking her head back in the doorway.
“Oh, yes of course. Happy to help. I always seem to find this sort of trouble, and I’m done swimming against the river.” Hilliard grim’s wryly. “I’m Hilliard. What was that all about? And how can I help?”
Paladin - warforged - orange
Biri's Common carries a thick Draconic accent;
"He warns us because he knows we mean his death. He considered himself an enemy. We'll get rid of the land. Are you also going against it? Are you going to take part in our visage?"
Looking over the body of the wight, Whitley listens to the conversation.
"That looks like our welcoming committee. And what a warm welcome it was. Hillard, was it? You’re more than welcome to join our merry band. Name’s Whitley."
Balm will introduce herself after checking the rest of the ship and the crew. (Also curious if we know this king.)
As an after thought, realizing she forgot to introduce herself, Biri adds, "And I am Dame Biri Benikanderandyr. Call me 'Brickhouse'. We should off-boat, or peoples off-boat. To be dodge incidentals. I dress." With that she walks over to the other side of the bed and pushes it back into place, retrieving her bag from behind it.
The boat rocks listlessly as the party heals up and listens. There don't seem to be any more of the undead around...but there isn't much other activity that you can hear either.
Balm walks out into the hallway, and then checks up on deck. There are a few crew members still alive up there, slumped against the mast, propped up against the side of the boat. But at a quick glance, you'd estimate that about 70% of the crew has been slain by something...something that is still smoldering at the aft of the boat, near the wheel.
One of the crew looks up, with his hand pressed against a large red stain on his side, "Something appeared out of nothing up here...we got it, but it got us too. We can make landfall, but it's not going to be at town, we don't trust it enough. You've got about two days onboard, and then you're off and we're turning around." There's no malice in the words, just...exhaustion, and more than a healthy dose of fear.
**************************************************************
OOC: You've heard the name of the King in the past, and from a rudimentary knowledge of history, you remember that's been the king's name for a couple hundred years. You're not sure if it's hereditary, or if the King is just that long lived.
Biri walks up on to the deck, checking slumped over crew for anyone who isn't quite gone yet. She'll heal who she can with her remaining 10hp from laying on hands.
Balm goes over to the smoldering thing by the wheel to examine what is left, looking at what it is, if there is anything identifying on them. Investigation: 11
She also goes back down and helps dispose of the remains of the wight and the zombie, checking both for any identifying clothing, jewelry, papers, anything in pockets.
"That was pretty terrible. But you knew that already. Really a shame about the crew. If an apology means anything, you have one from me. We'll get justice for them. Rotten, nasty, vile things. I'll hang out on deck and keep an eye out for anything else that comes sniffing around. I'm much better sniping from a distance than close quarters."
Whitley also helps tend to the wounded that can still be saved from the clutches of death with what divine power he has left.
(Got one 1st-level spell slot and two 2nd-level spell slots left for the day)
"Can we make safe pyre on ship or need go ashore? Who to do rites?"
"Burning is smart. Knew you had your head attached right." Balm replies.
Hilliard sees what Balm is up to and goes to assist the investigation
investigation 18
Paladin - warforged - orange
Between the two of you, Balm and Hilliard, you can see that what's left of the "body" is...well, about 1/3 of an actual corpse. There's a weird shadow that seems to be seared in to the boards of the ship in the space where the rest of the body would normally be. It looks like it was an elf; at some point in the distant past.
When Biri suggest burning the bodies, the remaining sailors visibly recoil in fear. "You don't burn yer dead out here. The ship's made of wood, and if you burn them, you give their souls over ta Umberlee, instead of a clean gift to Kelemvor." he tries, and fails, to muster up a good glare at the dragonborn, "We'll consign them to the river tonight, and put you ashore as soon as is safe."
The river's pretty wide at this point, maybe a mile across, and moving slowly; which is good since you're down a lot of crew. The sides are mostly farmland now, with some copses of trees scattered. Shouldn't be too hard to get close enough to shore for a longboat to put you all in a relatively covered location when it's time.