I marked down the damage on the rake attack, but Balm was trying to dart away from the wight if her cantrip hit, not invoking an AoO, and getting to safety. She'd really like to get some distance so she can eldritch blast effectively, and not be melee. I guess we'll say the wight keeps targeting her and chasing her and even if she got away on her turn, it followed her to whatever corner of the room she fled to. At this point if the shocking grasp gambit's not working and she's stuck in melee, she'll resort to her daggers.
This post has potentially manipulated dice roll results.
Looking to the opposite bedpost from the one her shield was on, Brickhouse sees her over-sized flail hanging. With a grin she turns back to the wight and declares, in Draconic;
"Hear me now oh bleak unbearable world, Thou art base and debouched as can be! But a glorious knight with her banner unfurled, NOW HURLS DOWN HER GAUNTLET FOR THEE!"
With the last line she brings one foot behind her and extends her arm backward. A trembling red light passes from the icon on her shield to wash over the wight, interrupted by the motion of snapping her arm up and overhand, with-flail. That flail, a weapon looking to have been made by sawing a marble pillar in half and nailing on a spec of chain, scrapes the roof and lands with a 'thwompt' sound, a palpable rush of air, and hopefully the sound of several face-bones snapping in a satisfying manner.
Casting Compelled Duel as a bonus action, ready weapon, and making a melee attack Attack: 19 Damage: 8. She's intentionally keeping herself close enough to her nearest ally to give them the Defender benefit.
The first zombie finally tears itself free from the ghostly tendrils that had kept it in place, while the one fighting the stout stumbles a little, causing some of the fire to slide past it. However what DOES hit the zombie causes it to smolder, pushing the stench of burned and decaying flesh out in to the air.
The zombies seem to lose their target, and instead of pursuing anyone, stand still...stock still. It's rather creepy actually. They both turn, and face members of the party, "You are not wanted here; this is your warning. Turn around, hide in your mountains, and King Havertooth will ignore you." Both zombies, having delivered their message, slouch to the floor and start oozing.
The wight, however, is under no such compelling control, and snarls at Biri.
Whitley seemingly ignores the undeads’ threat and keeps his attention on the bigger threat represented by the wight.
Having had very little success on hitting the target during this encounter, he decides to switch strategies and presents his holy symbol as it begins to glow with pure light.
"Lady Tymora! Let your light be their misfortune!" He shouts as the symbol lights up.
Tymora's light shines brightly in the room, banishing shadows from the corners, and illuminating the wight in stark light. However it snarls, and maintains focused on the large dragonborn paladin.
The wight, focusing so intently on Biri, doesn't see Hillard round the corner, and make a "shooing" gesture at it. The blast of wind knocks it sideways, skewing it's attack that round, and placing it in a more vulnerable position.
Edit: The thing already attacked this round. :P Biri, you have advantage against it for your attack.
As the wight stumbles, Biri takes advantage, swinging her flail to meet the creature. The flail crushes through the ribcage of the creature, breaking it apart and destroying it. As the top half twists, only lightly connected to the bottom, the eyes flare with ghoulish light one last time, and then dim and fade to nothing. The now re-dead body lies on the floor, no longer a threat to anyone.
OOC: I apologize, I thought I modified this fight down enough, and didn't mean for it to be QUITE so tough. Regardless, each player gets 225XP for defeating the foes.
I marked down the damage on the rake attack, but Balm was trying to dart away from the wight if her cantrip hit, not invoking an AoO, and getting to safety. She'd really like to get some distance so she can eldritch blast effectively, and not be melee. I guess we'll say the wight keeps targeting her and chasing her and even if she got away on her turn, it followed her to whatever corner of the room she fled to. At this point if the shocking grasp gambit's not working and she's stuck in melee, she'll resort to her daggers.
Hilliard casts burning hands at the zombie in front of him, using his spell sculpting to protect the ship around him from the flames.
dc 13 Dex save 8 fire damage, save for half.
Paladin - warforged - orange
Looking to the opposite bedpost from the one her shield was on, Brickhouse sees her over-sized flail hanging. With a grin she turns back to the wight and declares, in Draconic;
"Hear me now oh bleak unbearable world,
Thou art base and debouched as can be!
But a glorious knight with her banner unfurled,
NOW HURLS DOWN HER GAUNTLET FOR THEE!"
With the last line she brings one foot behind her and extends her arm backward. A trembling red light passes from the icon on her shield to wash over the wight, interrupted by the motion of snapping her arm up and overhand, with-flail. That flail, a weapon looking to have been made by sawing a marble pillar in half and nailing on a spec of chain, scrapes the roof and lands with a 'thwompt' sound, a palpable rush of air, and hopefully the sound of several face-bones snapping in a satisfying manner.
Casting Compelled Duel as a bonus action, ready weapon, and making a melee attack Attack: 19 Damage: 8. She's intentionally keeping herself close enough to her nearest ally to give them the Defender benefit.
(Note to self; Get a banner to unfurl.)
Wait, Bless is still active right? I keep forgetting that.
BTW, I updated the spreadsheet.
The Wight needs a Wisdom save, then it's the zombies actions.
Wight Wis Save: 6
Zombie Dex Save: 16
Zombie Str Check: 21
*************************************************************************************
The wight tears it's gave from Balm, and focuses intensely on Biri, sliding away from the Warlock, and narrowing in on the Paladin.
******************************************************
The first zombie finally tears itself free from the ghostly tendrils that had kept it in place, while the one fighting the stout stumbles a little, causing some of the fire to slide past it. However what DOES hit the zombie causes it to smolder, pushing the stench of burned and decaying flesh out in to the air.
The zombies seem to lose their target, and instead of pursuing anyone, stand still...stock still. It's rather creepy actually. They both turn, and face members of the party, "You are not wanted here; this is your warning. Turn around, hide in your mountains, and King Havertooth will ignore you." Both zombies, having delivered their message, slouch to the floor and start oozing.
The wight, however, is under no such compelling control, and snarls at Biri.
**********************************************************************************************
Start of Round 6: Whitley and Balm's actions, then the Wight, should it still be active.
Whitley seemingly ignores the undeads’ threat and keeps his attention on the bigger threat represented by the wight.
Having had very little success on hitting the target during this encounter, he decides to switch strategies and presents his holy symbol as it begins to glow with pure light.
"Lady Tymora! Let your light be their misfortune!" He shouts as the symbol lights up.
Action: Channel Divinity: Turn Undead (DC 12)
Wight Wis Save: 9
Tymora's light shines brightly in the room, banishing shadows from the corners, and illuminating the wight in stark light. However it snarls, and maintains focused on the large dragonborn paladin.
Hillard's turn then.
Balm aims two fingers at the wight, and releases a green beam of energy toward the wight, grimacing:
Attack: 12 Damage: 2, 6 necrotic damage from hex
(If hit, DC13 WIS saving through against being frightened of Balm, from Form of Dread... I may have been forgetting this during this fight)
(Not rolling the best during this fight!!)
Hilliard is going to cast gust at the Wight in an attempt to throw it off balance enough to give the next attacker an open target.
(a help action?)
Paladin - warforged - orange
@nschrock - Yeah, if it fails the Save, I'll give everyone attacking it Advantage for next round.
Wight Str Save: 9
The wight, focusing so intently on Biri, doesn't see Hillard round the corner, and make a "shooing" gesture at it. The blast of wind knocks it sideways, skewing it's attack that round, and placing it in a more vulnerable position.
Edit: The thing already attacked this round. :P Biri, you have advantage against it for your attack.
Balm fires again as the wind swirls around the cabin:
Eldritch blast Attack: 12 Damage: 12
Edit: cursed!
OOC: @rkmobius - You have IMPRESSIVELY been rolling like crap this combat!
Seeing her opponent off-balance, Biri swings the flail, lining up with the direction of the gust.
Attack: 25 Damage: 12
As the wight stumbles, Biri takes advantage, swinging her flail to meet the creature. The flail crushes through the ribcage of the creature, breaking it apart and destroying it. As the top half twists, only lightly connected to the bottom, the eyes flare with ghoulish light one last time, and then dim and fade to nothing. The now re-dead body lies on the floor, no longer a threat to anyone.
The rest of the ship is strangely quiet.
****************************************************
OOC: I apologize, I thought I modified this fight down enough, and didn't mean for it to be QUITE so tough. Regardless, each player gets 225XP for defeating the foes.
Hilliard settles down onto his knees.
”Wow... that was terrible... and my poor stoat. It might be awhile til I can call him back.”
Paladin - warforged - orange