As Kerri and Cico take a step through the door, they suddenly feel a lot lighter. The unicorn, the lute strapped to Kerri’s back, your packs, your outer cloaks - all are gone from your person. (Anything outwardly visible that you have on, feel free to elaborate - the magic is nice enough not to be inappropriate)
The rest of you prepare to unload all of your attacks on a pile of clothing that materialises in the middle of room, surrounding the statue where it originally stood.
Edvord walks over to the pile of clothing to see if the unicorn and lute have joined the pile. He then checks the mirrors to see if there is anything off about the mirrors such as missing items appearing in the mirror alone but not the real world.
This post has potentially manipulated dice roll results.
Cico looks down at his body and the lack of possessions. He frowns for a moment before returning to the room to collect his belongings from the pile. While he equips himself again, he looks around the room, looking for the words on the wall.
”Perhaps it will take something in trade in return for letting us out.’ He then moves around the room looking more carefully now at the mirrors and floor, looking for anything that might ‘deactivate’ the room.
Aimee’s coin reappears in the middle of the room, perfectly balanced on the nose of the unicorn.
Cico and Edvord’s examination of the room reveals no oddities in the reflections, nor potential switches. The mirror is perfectly reflective, showing exactly what is in the room before it, and holds no blemishes other than the magical text on the back of the mirrored door. “Everything you see is mine”
Cico does note however, that the mirror is almost too clean. Usually even the cleanest mirror would have evidence of wiping, and while the layman would not notice, eyes as sharp as Cico’s do not miss a smear. The only explanation could be magic.
Cico looks at the mirror, wondering at its spotlessness. He wipes his hand on it to see if it smears but then he's distracted by the magical text again. He stares at the words for a few moments.
"Everything you see . . ." Cico says then pauses before repeating. "See."
He looks back to the unicorn and the door.
"Could it be a simple as that?" Cico asks.
He adjusts his gear, picks up the unicorn and closes his eyes.
"Aimee, Lyss," Cico says. "Guide me to the door. I will walk out with my eyes closed. Tell me when I'm outside of the room."
If Aimee and Lyss guide him to the door, Cico will keep his eyes closed until he can walk through the doorway, not opening his eyes until he's told he's outside of the room.
Cico passes through the door, holding tight onto the statue. When he makes it to the other side, he still has it, though his backpack has gone to the centre of the room
Edvord attempts to gather up all of the parties lost belongings and shepherd everyone over to the door. Once they are lined up Edvord states, "On three, close your eyes and head through the door."
As the others watch Aimee’s experiment, it fails - the coin appearing in the centre of the room.
Edvord brings everybody together, and with their eyes closed they are able to make it back out with their belongings.
As you head back to the statue room, Cico hears a voice in his head
“Hello? Thank you for saving me, I have been trapped for too many years. All three of my captors have kept me as a trophy, but I want to run free. Please, you seem good, will you help?”
"Thanks. Some of these traps are a bit too literal, but once you start thinking down at the level of their creator it is not so bad. Anything else to track down, are do we have everything that we need?"
Is there anyway we could get a list of the doors / passages that we haven't pursued?
Aimee sighs but keep her blaster readied as she backs out of the room. Anything odd happens with the mirror - boom!
Lyss similarly has an arrow against the string, but isn't going to take the blame for starting something.
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Edvord brings up the rear with his rapier ready. He eyes the mirrors for a trap to be sprung as the party exits.
DM for Out of the Abyss | Edvord Reinholdt for Killilli's Waterdeep Dragon Heist | Sergeant Cernan for Viper's Descent
As Kerri and Cico take a step through the door, they suddenly feel a lot lighter. The unicorn, the lute strapped to Kerri’s back, your packs, your outer cloaks - all are gone from your person. (Anything outwardly visible that you have on, feel free to elaborate - the magic is nice enough not to be inappropriate)
The rest of you prepare to unload all of your attacks on a pile of clothing that materialises in the middle of room, surrounding the statue where it originally stood.
Gilgin Hardhammer - Mountain Dwarf Cleric (Forge Domain) - Icewind Dale
Petal - Forest Gnome Druid (Circle of the Land - Forest) - Unsung Heroes of Embera
Aimee lowers her blasting hand disappointedly, then quickly raises it again.
"Well that means we HAVE to blast the glass! Right?"
"One moment Aimee."
Edvord walks over to the pile of clothing to see if the unicorn and lute have joined the pile. He then checks the mirrors to see if there is anything off about the mirrors such as missing items appearing in the mirror alone but not the real world.
DM for Out of the Abyss | Edvord Reinholdt for Killilli's Waterdeep Dragon Heist | Sergeant Cernan for Viper's Descent
"Fine!"
Aimee walks to the door and tosses out a copper as hard as she can and spins to see if it comes back in.
Cico looks down at his body and the lack of possessions. He frowns for a moment before returning to the room to collect his belongings from the pile. While he equips himself again, he looks around the room, looking for the words on the wall.
”Perhaps it will take something in trade in return for letting us out.’ He then moves around the room looking more carefully now at the mirrors and floor, looking for anything that might ‘deactivate’ the room.
Perception: 17
Aimee’s coin reappears in the middle of the room, perfectly balanced on the nose of the unicorn.
Cico and Edvord’s examination of the room reveals no oddities in the reflections, nor potential switches. The mirror is perfectly reflective, showing exactly what is in the room before it, and holds no blemishes other than the magical text on the back of the mirrored door. “Everything you see is mine”
Cico does note however, that the mirror is almost too clean. Usually even the cleanest mirror would have evidence of wiping, and while the layman would not notice, eyes as sharp as Cico’s do not miss a smear. The only explanation could be magic.
Gilgin Hardhammer - Mountain Dwarf Cleric (Forge Domain) - Icewind Dale
Petal - Forest Gnome Druid (Circle of the Land - Forest) - Unsung Heroes of Embera
Cico looks at the mirror, wondering at its spotlessness. He wipes his hand on it to see if it smears but then he's distracted by the magical text again. He stares at the words for a few moments.
"Everything you see . . ." Cico says then pauses before repeating. "See."
He looks back to the unicorn and the door.
"Could it be a simple as that?" Cico asks.
He adjusts his gear, picks up the unicorn and closes his eyes.
"Aimee, Lyss," Cico says. "Guide me to the door. I will walk out with my eyes closed. Tell me when I'm outside of the room."
If Aimee and Lyss guide him to the door, Cico will keep his eyes closed until he can walk through the doorway, not opening his eyes until he's told he's outside of the room.
Lyss will take his hand and lead him over, suppressing her sense of mischief.
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Aimee snags back her copper before taking Cico's arm and giving it a friendly squeeze and she helps Lyss, adding some narrative as she guides,
"Nothing...nothing...nothing...Ed...Kerri...door!"
Cico passes through the door, holding tight onto the statue. When he makes it to the other side, he still has it, though his backpack has gone to the centre of the room
Gilgin Hardhammer - Mountain Dwarf Cleric (Forge Domain) - Icewind Dale
Petal - Forest Gnome Druid (Circle of the Land - Forest) - Unsung Heroes of Embera
Aimee ponders Cico's partial success then closes her eyes and tosses the copper in his direction, out the door.
If that's successful she'll do the same with Cico's bag.
"Nothing trying to kill us is a nice change actually!"
"Perhaps we all need to close our eyes..."
Edvord attempts to gather up all of the parties lost belongings and shepherd everyone over to the door. Once they are lined up Edvord states, "On three, close your eyes and head through the door."
Assuming everyone goes along with the plan...
"1... 2... 3!"
DM for Out of the Abyss | Edvord Reinholdt for Killilli's Waterdeep Dragon Heist | Sergeant Cernan for Viper's Descent
Lyss plays along.
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
As the others watch Aimee’s experiment, it fails - the coin appearing in the centre of the room.
Edvord brings everybody together, and with their eyes closed they are able to make it back out with their belongings.
As you head back to the statue room, Cico hears a voice in his head
“Hello? Thank you for saving me, I have been trapped for too many years. All three of my captors have kept me as a trophy, but I want to run free. Please, you seem good, will you help?”
Gilgin Hardhammer - Mountain Dwarf Cleric (Forge Domain) - Icewind Dale
Petal - Forest Gnome Druid (Circle of the Land - Forest) - Unsung Heroes of Embera
"We better not have to walk out of this place blind," Kerri gumbles, following everyone else's lead.
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
"Yeah! Smart move Eddy!"
"Thanks. Some of these traps are a bit too literal, but once you start thinking down at the level of their creator it is not so bad. Anything else to track down, are do we have everything that we need?"
Is there anyway we could get a list of the doors / passages that we haven't pursued?
DM for Out of the Abyss | Edvord Reinholdt for Killilli's Waterdeep Dragon Heist | Sergeant Cernan for Viper's Descent