"Come Blue, you are needed." Bjorn whispers as he draws his bow. A wide eyed, small blue scaled winged drake appears next to the goliath and looks about curiously. Looking to his companions, Bjorn says, "I'll explain later."
The goliath then marks the swarm attacking Arogna.
Bjorn Turn Action: Summon Blue (Cold) Bonus Action: Cast Hunter's Mark on Swarm Move: None
Blue Turn Action: Dodge Reaction: If one of the party hits, Blue will use Infuse Strikes for the attack to deal an additional 3 cold dmg
OOC: I'm not quite sure how summoning Blue works. I'm pretty sure I can only do it once per long rest, but on my sheet it says 20 times?
Rollback Post to RevisionRollBack
Active Characters Tink - Elf ArtificerNicholas Meloncreek - Human Fighter Thurkear - Lizardfolk WarlockBjorn "Whitewalker" Akannathi - Goliath Ranger
Arogna swings her hammer at the swarm of body parts striking and pulverising most of the swarm. This is quickly followed by Shad casting Guiding Bolt at the same swarm and finishing it off. The swarm of body parts lies still and quiet around Arogna's feet.
Seeing the first swarm has been defeated, Bjorn casts Hunter's Mark on the other swarm of body parts.
Muharg then tries to rush across the gap to join Arogna by her side. However, in his haste he doesn't get a firm grip on the rope and falls down into the pile of snow at the bottom of the gap.
(Muharg takes 14 damage)
Meanwhile, Qinfaren watches as Muharg plummets downs into the snow beneath him. Then he attempts to make the jump himself as the rope swings back. Qinfaren just narrowly makes it to the other side in a similar fashion to that of Arogna before him. Then he joins Arogna be her side.
Afterwards, the other swarm of body parts draws closer to Arogna stopping just in front of her.
Followed by the slow walking zombies that now start to try reach out to Arogna and Qinfaren.
Rollback Post to RevisionRollBack
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
This post has potentially manipulated dice roll results.
Shad is startled by the tiny drake but will cast Guiding Bolt again at the second swarm of body parts: 10 to hit for 13 damage.
He looks down at Muharg and (with a free action, if possible?) ties one end of his 50 ft. rope around his own waist. He plans to toss the other end toward the dwarf.
(OOC: The swarm will glow as a result of the spell, giving the next attack against it advantage.)
This post has potentially manipulated dice roll results.
Qinfaren looks at the mass of skeletal limbs and then at the zombies. A shiver runs up his spine.
"This is really unpleasant," Qinfaren says to Arogna.
He plants his staff in front of his body and focuses on the mistletoe wrapped around the top. He turns his body slightly so he's at a slight angle to Arogna, and then says "Fluctus tonitrui".
First there's a crack of thunder and then a wave of force extends out from Qinfaren and down into the cave, narrowly missing Arogna but slamming into the swarm of body parts and the zombies.
Action: Casts Thunderwave at 2nd Level - Constitution Save of 14 - if fail, the swarm and zombies take 9 damage. Half as much if they succeed.
This post has potentially manipulated dice roll results.
"It sure is," growls Arogna. "Thanks for comin' over. Now hop off, you -" She begins whacking at the new swarm, who are now glowing with light from Shad's guiding blast. Whatever name she called the disembodied bits and pieces is drowned out by Qinfaren's thunderclap.
Warhammer 2h at adv 23 to hit for 13 +2 (rage) damage
(OOC - Using Shad's advantage since Qinfaren doesn't need it)
Shad blasts the swarm with guiding bolt, which destroys some of the body parts. Taking the opportunity to follow the guiding bolt, Arogna swings her warhammer and pulverises the swarm. Only a couple of the limbs remain of the swarm.
(The rest of the swarm will be destroyed by Qinfaren.)
Rollback Post to RevisionRollBack
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
This post has potentially manipulated dice roll results.
If possible, Shad will toss the coils of his rope that are not knotted around his waist to Muharg. He thinks his dwarven friend is conscious but tries to look and be sure. He could climb down, he thinks, but doubts he can carry Muharg back up.
He will cast Toll the Dead on the closest zombie (DC WIS 12 or 5 damage).
Bjorn and Blue attack the nearest zombie with an infused arrow. It flies through the already cold air and strikes zombie. The zombie staggers back from the impact of the attack.
Rollback Post to RevisionRollBack
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
(OOC: Muharg advises that he has been offline for a couple of days with no signal, back this evening or tomorrow. DM, if it's not possible anyway for Muharg to affect the next round by attacking from his current position, and he's also not unconscious (which I'd assume 14 damage wouldn't achieve), I'd suggest resolving the Thunderwave and moving on.)
This post has potentially manipulated dice roll results.
Qinfaren groans as the zombie slams its weight against him.
He quickly shifts his shield around, hoping to provide better protection next time, and taps his staff again, a wave of energy runs up from the ground to the tip. As quickly as he moved the shield around, Qinfaren twirls the staff in his large free hand and slams it down hard on the zombie that attacked him.
This post has potentially manipulated dice roll results.
(@marbosp Yeah, I logged the first falling damage, just in case.)
Arogna narrows the distance between her on the zombie before swinging her warhammer and crushes its skull. The zombie collapses where it stands.
Bjorn fires an arrow that whistle's past Qinfaren's ear and pierces the zombie, but the zombie manages to withstand the attack and just barely keep standing.
Muharg tries once more to swing to the other side but once more falls back down into the snow.
(Muharg takes: 14 damage.)
Qinfaren then manages to finish of the last zombie once and for all when he strikes the zombie with his shillelagh empowered staff.
Rollback Post to RevisionRollBack
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Shad watches Bjorn and the drake. "So, Bjorn," he says, "um. Is that a dragon? Have you always . . . How . . ."
He also stares down into the ravine, trying to see if Muharg is conscious. "Can you tell if he's alright?" he says to Qinfaren and Arogna, thinking they might have a better view from their side of the gap.
This post has potentially manipulated dice roll results.
Shad sees Muharg sitting on the snow, looking quite rough and mumbling dwarvish curses to himself. He then rests an open hand over his chest and a warm light filters from the gap between his fingers.
Lay on hands: heal 13HP
”So? Party’s over, huh?” Yells grumpily as he stands up, secures his axe on his belt and ties Shad’s rope around his waist. “Would you help me up, lads? I don’t think I can take another fall..”
Shad is happy to help pull Muharg up. He will try to swing across first, with the rope still around his waist and after asking Qinfaren for some Guidance: 15 + 1.
OOC: Otherwise, I think they would both be on the opposite side of the gap as the cave.
"Come Blue, you are needed." Bjorn whispers as he draws his bow. A wide eyed, small blue scaled winged drake appears next to the goliath and looks about curiously. Looking to his companions, Bjorn says, "I'll explain later."
The goliath then marks the swarm attacking Arogna.
Bjorn Turn
Action: Summon Blue (Cold)
Bonus Action: Cast Hunter's Mark on Swarm
Move: None
Blue Turn
Action: Dodge
Reaction: If one of the party hits, Blue will use Infuse Strikes for the attack to deal an additional 3 cold dmg
OOC: I'm not quite sure how summoning Blue works. I'm pretty sure I can only do it once per long rest, but on my sheet it says 20 times?
Active Characters
Tink - Elf Artificer Nicholas Meloncreek - Human Fighter
Thurkear - Lizardfolk Warlock Bjorn "Whitewalker" Akannathi - Goliath Ranger
Arogna swings her hammer at the swarm of body parts striking and pulverising most of the swarm. This is quickly followed by Shad casting Guiding Bolt at the same swarm and finishing it off. The swarm of body parts lies still and quiet around Arogna's feet.
Seeing the first swarm has been defeated, Bjorn casts Hunter's Mark on the other swarm of body parts.
Muharg then tries to rush across the gap to join Arogna by her side. However, in his haste he doesn't get a firm grip on the rope and falls down into the pile of snow at the bottom of the gap.
(Muharg takes 14 damage)
Meanwhile, Qinfaren watches as Muharg plummets downs into the snow beneath him. Then he attempts to make the jump himself as the rope swings back. Qinfaren just narrowly makes it to the other side in a similar fashion to that of Arogna before him. Then he joins Arogna be her side.
Afterwards, the other swarm of body parts draws closer to Arogna stopping just in front of her.
Followed by the slow walking zombies that now start to try reach out to Arogna and Qinfaren.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Shad is startled by the tiny drake but will cast Guiding Bolt again at the second swarm of body parts: 10 to hit for 13 damage.
He looks down at Muharg and (with a free action, if possible?) ties one end of his 50 ft. rope around his own waist. He plans to toss the other end toward the dwarf.
(OOC: The swarm will glow as a result of the spell, giving the next attack against it advantage.)
Death on the Water and Baldur's Gate Bodyguard
Qinfaren looks at the mass of skeletal limbs and then at the zombies. A shiver runs up his spine.
"This is really unpleasant," Qinfaren says to Arogna.
He plants his staff in front of his body and focuses on the mistletoe wrapped around the top. He turns his body slightly so he's at a slight angle to Arogna, and then says "Fluctus tonitrui".
First there's a crack of thunder and then a wave of force extends out from Qinfaren and down into the cave, narrowly missing Arogna but slamming into the swarm of body parts and the zombies.
Action: Casts Thunderwave at 2nd Level - Constitution Save of 14 - if fail, the swarm and zombies take 9 damage. Half as much if they succeed.
"It sure is," growls Arogna. "Thanks for comin' over. Now hop off, you -" She begins whacking at the new swarm, who are now glowing with light from Shad's guiding blast. Whatever name she called the disembodied bits and pieces is drowned out by Qinfaren's thunderclap.
Warhammer 2h at adv 23 to hit for 13 +2 (rage) damage
(OOC - Using Shad's advantage since Qinfaren doesn't need it)
Shad blasts the swarm with guiding bolt, which destroys some of the body parts. Taking the opportunity to follow the guiding bolt, Arogna swings her warhammer and pulverises the swarm. Only a couple of the limbs remain of the swarm.
(The rest of the swarm will be destroyed by Qinfaren.)
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
If possible, Shad will toss the coils of his rope that are not knotted around his waist to Muharg. He thinks his dwarven friend is conscious but tries to look and be sure. He could climb down, he thinks, but doubts he can carry Muharg back up.
He will cast Toll the Dead on the closest zombie (DC WIS 12 or 5 damage).
Death on the Water and Baldur's Gate Bodyguard
With his primary target now also down, Bjorn moves his mark to the closest zombie and lets fly an arrow.
BA: Move Hunter's Mark to Zombie
Action: Attack Zombie Attack: 25 Damage: 4
As his arrow flies, Blue breathes out a little breath of cold air which seems to envelope the arrow and infuses it with a little cold.
Action: Dodge
Reaction: Infuse Strikes on Bjorn's attack for an additional 1 cold damage.
Active Characters
Tink - Elf Artificer Nicholas Meloncreek - Human Fighter
Thurkear - Lizardfolk Warlock Bjorn "Whitewalker" Akannathi - Goliath Ranger
Bjorn and Blue attack the nearest zombie with an infused arrow. It flies through the already cold air and strikes zombie. The zombie staggers back from the impact of the attack.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
(OOC: Muharg advises that he has been offline for a couple of days with no signal, back this evening or tomorrow. DM, if it's not possible anyway for Muharg to affect the next round by attacking from his current position, and he's also not unconscious (which I'd assume 14 damage wouldn't achieve), I'd suggest resolving the Thunderwave and moving on.)
(I will resolve for him as well.)
Muharg attempts to climb back up the slop using the rope that Shad has lowered for him.
(14)
Muharg practically bounds back up the slope finding it a rather easy climb.
Qinfaren then unleashes a thunderwave which causes the remaining swarm of body parts and one of the zombies to collapse to the floor.
Then one of the remaining zombies continues its approach to Arogna and slams into her.
(Attack: 13 Damage: 2)
This is before Shad then casts toll the dead and finishes that zombie off.
Another zombie draws up to Qinfaren and also slams into him.
(Attack: 19 Damage: 6)
Whilst the last zombie still cannot reach either Arogna or Qinfaren.
Now only two zombies remain.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Qinfaren groans as the zombie slams its weight against him.
He quickly shifts his shield around, hoping to provide better protection next time, and taps his staff again, a wave of energy runs up from the ground to the tip. As quickly as he moved the shield around, Qinfaren twirls the staff in his large free hand and slams it down hard on the zombie that attacked him.
Bonus Action: Cast Shillelagh
Action: Attack: 17 Damage: 6 magical damage.
Working in tandem, Bjorn and Blue continue to pepper the zombies from the other side of the gorge.
Bjorn Turn
Action: Attack with Longbow. Attack: 22 Damage: 11
Blue
Action: Dodge
Reaction: Infuse Strikes on Bjorn's or next companion attack that hits for 2 cold dmg.
Active Characters
Tink - Elf Artificer Nicholas Meloncreek - Human Fighter
Thurkear - Lizardfolk Warlock Bjorn "Whitewalker" Akannathi - Goliath Ranger
(Assuming Arogna can reach the last zombie, though it couldn't reach her - or else attacking the one by Qinfaren)
Arogna runs yelling towards the last zombie, and swipes at it with her hammer. "Keep it up, Qinfaren!"
Warhammer 2h 8 to hit for 8 +2 (rage) damage
CON save to keep Wrathful Smite up: 23
Muharg grunts in frustration as he grabs the rope to try to cross to the other side again.
Athletics 25
(OOC: aha, down we go again… thanks TheBritGeek for keeping up with Muharg, thanks Arogna for reporting from me :) )
Second CON save to keep Wrathful Smite up: 24
OOC: @TheBritGeek, you already logged the falling damage on Muharg’s sheet, right?
Muharg Sunborn | Dwarf | Paladin | Chilling Adventures in the North
-----
Shad sends his rope down to Muharg again. "There, but for the Cat Lord, I would be," he says to himself.
Death on the Water and Baldur's Gate Bodyguard
(@marbosp Yeah, I logged the first falling damage, just in case.)
Arogna narrows the distance between her on the zombie before swinging her warhammer and crushes its skull. The zombie collapses where it stands.
Bjorn fires an arrow that whistle's past Qinfaren's ear and pierces the zombie, but the zombie manages to withstand the attack and just barely keep standing.
Muharg tries once more to swing to the other side but once more falls back down into the snow.
(Muharg takes: 14 damage.)
Qinfaren then manages to finish of the last zombie once and for all when he strikes the zombie with his shillelagh empowered staff.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Shad watches Bjorn and the drake. "So, Bjorn," he says, "um. Is that a dragon? Have you always . . . How . . ."
He also stares down into the ravine, trying to see if Muharg is conscious. "Can you tell if he's alright?" he says to Qinfaren and Arogna, thinking they might have a better view from their side of the gap.
Death on the Water and Baldur's Gate Bodyguard
Shad sees Muharg sitting on the snow, looking quite rough and mumbling dwarvish curses to himself. He then rests an open hand over his chest and a warm light filters from the gap between his fingers.
Lay on hands: heal 13HP
”So? Party’s over, huh?” Yells grumpily as he stands up, secures his axe on his belt and ties Shad’s rope around his waist. “Would you help me up, lads? I don’t think I can take another fall..”
Athletics 24 (with advantage assuming party’s help)
Muharg Sunborn | Dwarf | Paladin | Chilling Adventures in the North
-----
Shad is happy to help pull Muharg up. He will try to swing across first, with the rope still around his waist and after asking Qinfaren for some Guidance: 15 + 1.
OOC: Otherwise, I think they would both be on the opposite side of the gap as the cave.
Death on the Water and Baldur's Gate Bodyguard