This post has potentially manipulated dice roll results.
OOC: Yeah, since it might be a little while before Boresh gets back (I think it's still kinda early for him right now?), I'll go ahead. Gonna try and look through the crack (Perception3, with darkvision); if I don't see anything noteworthy, I'll try to open the door, with a Strength check if necessary (Strength17).
"One open door, then, coming up!" Tell pressed her eye up against the crack, waiting for a few seconds to discern any movement or shiny things, then grabbed the doorhandle and gave it an impatient yank.
Kevash watched as Tell yanked on the handle. "Tell....I think that is a push...not a pull" He said as hive bats gave a few squeaks and screeches along side him.
The darkness is too impenetrable to see anything, even with darkvision. At the sound of the creaking door, the party hears the metallic whine of hinges being swung open. There is a clap of wood hitting against wood and the tap of two feet touching the floor. Emerging from the darkness to investigate the noise from outside the room is a pale skinned, black haired man in a suit of dark armor. He glares at the group and raises his arm, which is holding a hammer that matches the description of Whelm perfectly.
This post has potentially manipulated dice roll results.
(Forgot to mention, 15 Psi Points left after that last teleport. So can we actually see in the room or not?)
"Nope." Shariel fires an arrow and transplants a fragment of her consciousness into her bow's shaft once more. "Wakey wakey, time for not-dying..." She whispers.
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
The room is covered in magical darkness, but as of right now, Ctenmiir is on the platform so you can see him clearly. Unfortuantely, Ctenmiir is too quick for Shariel's arrow. Wary of the paladin in the group, Ctenmiir charges Tellan and delivers two attacks. Both strikes land on the paladin for 18 points of damage. The golem throws a meaty fist into Ctenmiir's midsection delivering 12 points of damage.
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"Our truest life is when we are in dreams awake." -Henry David Thoreau
This post has potentially manipulated dice roll results.
Kevash gives a hiss watching his friends miss. It must be the darkness! "I cast out your unnatural darkness, monster!" He shouts and stamps his staff on the ground.
He casts Dispel Magic to cleanse the area of the magical darkness.
Then the Giant Bats will make attacks. They will surround the vampire first, making sure to lend advantage to anyone also attacking in melee.
Note: I believe the darkness shouldn't give them any disadvantage due to their Echolocation (Blindsight)
Boresh notices the difficulty his friends have in hitting the Vampire, so he attempts to even the odds by casting Faerie Fire on Ctenmiir. (If Ctenmiir fails a DC 13 Dexterity check, he's marked by the Faerie Fire and anyone attempting to attack him gain advantage on their rolls).
"Hey, why don't you lighten up!" the Bardbarian yells out, chuckling at his own bad joke.
Boresh notices the difficulty his friends have in hitting the Vampire, so he attempts to even the odds by casting Faerie Fire on Ctenmiir. (If Ctenmiir fails a DC 13 Dexterity check, he's marked by the Faerie Fire and anyone attempting to attack him gain advantage on their rolls).
"Hey, why don't you lighten up!" the Bardbarian yells out, chuckling at his own bad joke.
OOC: The bat the critical hit is named Cyrus and I love him! Another good pun could be " Light'em up!"
Three out of four of the bat attacks hit the vampire for a total 13 hp. Ctenmiir succeeds on the dexterity check. All I can do for now, got a busy day. Might not be on till 8-8:30pm est, but good progress for now.
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"Our truest life is when we are in dreams awake." -Henry David Thoreau
Tellan squints, not entirely sure how the guy with the hammer stands out so well against total darkness. "Hey, how's he doin' that? Is that what the hammer does?" She leans toward Kiellie and whispers "...did they say what the hammer does? I wasn't really listen— gah!"
Two hammer blows to the chest cut the conversation short, each strike ringing out as it smashes into her armor. "Ow! Hey! No one ever tell you not to interrupt people when they're talkin'?" Tell snarls and hefts her maul high over her head. "Well, sure, buddy. You wanted my attention, you got it, and undivided at that!" She whispers a quick oath and then swings the heavy hammer down, its head glowing with divine energy.
OOC: Bonus action Vow of Enmity on Ctenmiir (I have advantage on all attack rolls against him for 1 minute), then two maul strikes, the first with a 1st-level Divine Smite behind it if it hits (3d8 radiant against undead).
Maul 1 + Divine Smite:24 to hit, 14 bludgeoning + 20 radiant (if it hits)
Maul 2:12 to hit, 12 bludgeoning
EDIT: Okay, not sure what happened here. It thinks I rolled that replacement d6 with advantage, for some reason? Do you want me to reroll that again in a separate post?
EDIT2: ...and for some reason it changed my second to-hit roll. That was originally an 11, not a 24. Wow, what the heck? I didn't even touch that line of text... Okay, it keeps rerandomizing my rolls (except for the first maul strike, 16 to hit/8 bludgeoning/20 radiant are the original rolls and seem to be fine) now that it thinks I messed with them. Second to-hit was definitely 11 and not whatever it says now, rerolled damage was a 6 (but with "advantage" for some reason); second set of bludgeoning damage keeps changing and I don't remember what it was, but I doubt an 11 hits this guy anyway. Let me know if you need me to reroll anything, DM. Sorry about this, I have no idea what went wrong after I made the Great Weapon Fighting reroll...
EDIT3: Okay, I think I figured out what happened (it didn't like me adding the GWF reroll in the middle of the post), and all rolls should be back at their original values. So sorry for the confusion. I'll try the GWF reroll again at the end here and it should be fine. The offer to reroll anything if you need me to still stands, DM.
Rerolling the 1 on the first attack's damage die: 3, new total 10 bludgeoning damage on the first hit
OOC: Yeah, since it might be a little while before Boresh gets back (I think it's still kinda early for him right now?), I'll go ahead. Gonna try and look through the crack (Perception 3, with darkvision); if I don't see anything noteworthy, I'll try to open the door, with a Strength check if necessary (Strength 17).
"One open door, then, coming up!" Tell pressed her eye up against the crack, waiting for a few seconds to discern any movement or shiny things, then grabbed the doorhandle and gave it an impatient yank.
OOC: Kevash is totally willing to let the Golam smash his way in. Free meat shield!
Kevash watched as Tell yanked on the handle. "Tell....I think that is a push...not a pull" He said as hive bats gave a few squeaks and screeches along side him.
The darkness is too impenetrable to see anything, even with darkvision. At the sound of the creaking door, the party hears the metallic whine of hinges being swung open. There is a clap of wood hitting against wood and the tap of two feet touching the floor. Emerging from the darkness to investigate the noise from outside the room is a pale skinned, black haired man in a suit of dark armor. He glares at the group and raises his arm, which is holding a hammer that matches the description of Whelm perfectly.
ENCOUNTER
Ctenmiir the Cursed Vampire.
Initiative Order
1. Kiellie
2. Shariel
3. Ctenmiir
4. Golem
5. Kevash
6. Boresh
7. Tellan
"Our truest life is when we are in dreams awake." -Henry David Thoreau
OOC: Oh man! hyped to fight a vamp and get this hammer!
OOC: Also, my bats are still around. They're good for 1 hour. Do you want them to go on my turn or own their own initiative?
OOC: sorry I have been busy all day. I also have cloak that lets me move like a spider.
Kielle says to the group "Quick give me the silver dragon potion!" dips her crossbow bolt in the silver potion and fires at the vampire. A
Attack: 20 If hit 5
The vampire dodges the arrow. For simplicity's sake it might be best to have the bats go on Xero's turn.
"Our truest life is when we are in dreams awake." -Henry David Thoreau
OOC: No problem!
(Forgot to mention, 15 Psi Points left after that last teleport. So can we actually see in the room or not?)
"Nope." Shariel fires an arrow and transplants a fragment of her consciousness into her bow's shaft once more. "Wakey wakey, time for not-dying..." She whispers.
(Faithful Archer activated (5pts spent). Attack: 12. 9 damage.)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
The room is covered in magical darkness, but as of right now, Ctenmiir is on the platform so you can see him clearly. Unfortuantely, Ctenmiir is too quick for Shariel's arrow. Wary of the paladin in the group, Ctenmiir charges Tellan and delivers two attacks. Both strikes land on the paladin for 18 points of damage. The golem throws a meaty fist into Ctenmiir's midsection delivering 12 points of damage.
"Our truest life is when we are in dreams awake." -Henry David Thoreau
Kevash gives a hiss watching his friends miss. It must be the darkness! "I cast out your unnatural darkness, monster!" He shouts and stamps his staff on the ground.
He casts Dispel Magic to cleanse the area of the magical darkness.
Then the Giant Bats will make attacks. They will surround the vampire first, making sure to lend advantage to anyone also attacking in melee.
Note: I believe the darkness shouldn't give them any disadvantage due to their Echolocation (Blindsight)
Bat1: Bite Attack: 18 Damage: 6
Bat2: Bite Attack: 11 Damage: 5
Bat3: Bite Attack: 15 Damage: 8
Bat4: Bite Attack: 15 Damage: 4
OOC: Haha, the bat critical hit!
Boresh notices the difficulty his friends have in hitting the Vampire, so he attempts to even the odds by casting Faerie Fire on Ctenmiir. (If Ctenmiir fails a DC 13 Dexterity check, he's marked by the Faerie Fire and anyone attempting to attack him gain advantage on their rolls).
"Hey, why don't you lighten up!" the Bardbarian yells out, chuckling at his own bad joke.
Three out of four of the bat attacks hit the vampire for a total 13 hp. Ctenmiir succeeds on the dexterity check. All I can do for now, got a busy day. Might not be on till 8-8:30pm est, but good progress for now.
"Our truest life is when we are in dreams awake." -Henry David Thoreau
OOC: Does my dispel magic clear out the darkness?
Tellan squints, not entirely sure how the guy with the hammer stands out so well against total darkness. "Hey, how's he doin' that? Is that what the hammer does?" She leans toward Kiellie and whispers "...did they say what the hammer does? I wasn't really listen— gah!"
Two hammer blows to the chest cut the conversation short, each strike ringing out as it smashes into her armor. "Ow! Hey! No one ever tell you not to interrupt people when they're talkin'?" Tell snarls and hefts her maul high over her head. "Well, sure, buddy. You wanted my attention, you got it, and undivided at that!" She whispers a quick oath and then swings the heavy hammer down, its head glowing with divine energy.
OOC: Bonus action Vow of Enmity on Ctenmiir (I have advantage on all attack rolls against him for 1 minute), then two maul strikes, the first with a 1st-level Divine Smite behind it if it hits (3d8 radiant against undead).
Maul 1 + Divine Smite: 24 to hit, 14 bludgeoning + 20 radiant (if it hits)
Maul 2: 12 to hit, 12 bludgeoning
EDIT: Okay, not sure what happened here. It thinks I rolled that replacement d6 with advantage, for some reason? Do you want me to reroll that again in a separate post?EDIT2: ...and for some reason it changed my second to-hit roll. That was originally an 11, not a 24. Wow, what the heck? I didn't even touch that line of text... Okay, it keeps rerandomizing my rolls (except for the first maul strike, 16 to hit/8 bludgeoning/20 radiant are the original rolls and seem to be fine) now that it thinks I messed with them. Second to-hit was definitely 11 and not whatever it says now, rerolled damage was a 6 (but with "advantage" for some reason); second set of bludgeoning damage keeps changing and I don't remember what it was, but I doubt an 11 hits this guy anyway. Let me know if you need me to reroll anything, DM. Sorry about this, I have no idea what went wrong after I made the Great Weapon Fighting reroll...EDIT3: Okay, I think I figured out what happened (it didn't like me adding the GWF reroll in the middle of the post), and all rolls should be back at their original values. So sorry for the confusion. I'll try the GWF reroll again at the end here and it should be fine. The offer to reroll anything if you need me to still stands, DM.
Rerolling the 1 on the first attack's damage die: 3, new total 10 bludgeoning damage on the first hit
I'll allow the dispel magic to clear the darkness from Ctenmiir's room. Unfortunately, Tellan's attacks bounce off of the vampire's armor.
"Our truest life is when we are in dreams awake." -Henry David Thoreau
OOC: That brings us to the top of the initiative, right?
I think Kiellie and Shariel have to move next right?
"Our truest life is when we are in dreams awake." -Henry David Thoreau