(Only 10 Psi points left. Need to conserve as best as I can)
Shariel draws a pair of arrows, slips one into her fingers along the bow shaft, and quickly fires the other. Rushing to the side (if the room appears free of obstructions or traps, I don't know, Left?) she ensures she is well out of range of the vampire before firing her next arrow.
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Shariel's first arrow misses, but second one hits for 6 hp. Kiellie's bolt hits for 6 hp. Ctenmiir strikes twice at Boresh, hitting both times for a total of 18 hp.
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"Our truest life is when we are in dreams awake." -Henry David Thoreau
Ctenmiir cooks inside of his armor as the flame engulfs him. His arms flail about helplessly as the bats tear at his flesh. Screaming in agony, Ctenmiir stumbles toward the edge of the platform and loses his balance. He spins head over heels into the bubbling mud below with a loud splash. Luckily, he lost his grip on Whelm. The hammer falls safely onto the platform. The party looks over the edge to see the vampire swallowed up by the boiling mud.
Kevash gets nearly taken out with the immolated vampire, just narrowly ducking out of the way. The dragonborn looks over the edge to watch Ctenmiir go. "Gone at last....now...." He will go down to one knee and pick up Whelm.
Kiellie frowns as the vampire fell to the mud. "We did not get to examine him to see if there was anything else of value on him" she states obviously displeased that she was not able to get closer to the vile creature.
Shariel goes to comfort Kiellie, "There, there. He was guarding a room shrouded in darkness. Maybe there's something in there? How about we go see if we can get you some shinies?"
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Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Tell makes a beeline for the hammer lying on the ground, pausing only for a moment to stick her tongue out at the pile of ash that used to be the vampire. "Oh, man, is that really it?!" she asks as Kevash lifts the weapon from the floor. "That one's, uh... Whelm—careful touching it, careful!—uh, right? What's it do? Did the clients say what it does? Because, um, I might not have been paying attention. But! I mean... wow." Not really sure what else to do with herself, she leans in close to get a better look at the hammer in the dragonborn's hands.
GM: Going to work soon, moving game to the next section. Be back around 8.
The party studies Whelm. It is of obvious Dwarven make and design. After close examination, they learn the following traits of the weapon: Lawful neutral +3 hammer (+5 for dwarves), can be thrown and returned three times per day up to 150 ft. (dwarves only) Once per day, it may be struck on the ground, sending forth a shock wave that stuns up to 45 hp worth of enemies up to a distance of 60 ft for 1-4 rounds if they fail a save vs spell check. Detects the presence of gold, gems and goblins.
The party investigate's Ctenmiir's room. They see a plain wooden coffin. Lined against the wall by an open passageway are six leather sacks. Upon opening the leather sacks the total contents are: 10,000 silver pieces, 9,000 gold pieces, a potion of ESP, a potion of black dragon control, 1 scroll of magic mouth, 1 scroll of dispel magic and 1 scroll of Monster Summoning III.
When you examine the open passage you see that it is carved into the mountain and smoothed, as if made naturally by some ancient water current.
A cursory glance down it will show that it curves in a southward direction.
This post has potentially manipulated dice roll results.
Kiellie's eyes light up as she sees the pouches hanging on the wall. "Well at least this was not a complete waste of time!" she says to Shariel. Moving closer to the coffin she takes a look to see if she can open it and see if there is anything inside.
Kiellie opens the coffin. Except for some fabric for lining, it is empty. No secret compartments or anything else noteworthy. It seems Ctenmiir kept all his belongings in the bags.
Kevash will hold Whelm in his grasp, feeling the weight of the thing. With a hissy sigh, he extends it out. "I am not suited for this sort of weapon. Tellan. Boresh. One of you, I think, may wield it to a...better potential." The dragonborn holds the hammer firmly, waiting for one of them to claim it.
Boresh takes one glance at the weapon before refusing it outright. "Too small," he says with a scoff. "Besides, it reeks of a lawful alignment; I let nothing constrain my freedom, not even a powerful weapon. It's better suited to serve under your strict orders, Tell." With that, Boresh gets to packing the room's loot along with the rest of the treasures already being held by the golem. "We oughtta have a name for our obedient mule, aye?" He pats the golem on its fleshy shoulder. "I think I'll call you Frederick."
Shariel looks around the room, realizing this was as much a lair as a room, "You know, this may be a perfect place for a rest. I mean, Tell looks pretty worn after that last fight..."
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Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Kevash shrugs and the hammer to Tellan. "Perhaps then you would wield it for now, Tellan?"He listens to Shariel and looks back over his shoulder. "A rest may be in order. We could continue as well. I am fine with either."
Kielle looks dispaointed that there is nothing else in coffin but figures he had a lot of treasure for a dead guy. "Oh well seems that he has a lot for someone who lived in the dark and dead. At least he wont be needing any of this anymore. I could rest or keep going up to you all." She looks at the silver potion to see if there is anything else left in the potion.
Kiellie sees that there's enough potion to coat another couple of arrows. So does the party want to take a long or short rest to recuperate before moving on?
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"Our truest life is when we are in dreams awake." -Henry David Thoreau
OOC: Well, I have Natural Recovery, allowing me to get back one 3rd level spell slot, which would be nice. I can do that on a short rest. Otherwise, a long rest would allow me to get back both my 3rd level spell slots and my 2nd level spell slot. I haven't taken any damage yet. So I'm good for either.
"Mmmm..."Kevash hands Whelm over to Tellan. Shifting over, he looks down at the boiling mud below and then to the rest of the area. "I believe it unwise to be still for very long....who knows what may be upon us if given the chance."
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OOC: Yeah it looks like they're next on the chopping block....poor choice of words maybe? lol
(Only 10 Psi points left. Need to conserve as best as I can)
Shariel draws a pair of arrows, slips one into her fingers along the bow shaft, and quickly fires the other. Rushing to the side (if the room appears free of obstructions or traps, I don't know, Left?) she ensures she is well out of range of the vampire before firing her next arrow.
(Bow attacks: 8 & 22. Damage: 9 & 6 respectively. Round 1/10 of Faithful Archer)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Kiellie loads another silver dipped bolt into her crossbow and fires at the Vampire once more.
Attack 22 If Hit 10
Shariel's first arrow misses, but second one hits for 6 hp. Kiellie's bolt hits for 6 hp. Ctenmiir strikes twice at Boresh, hitting both times for a total of 18 hp.
"Our truest life is when we are in dreams awake." -Henry David Thoreau
OOC: Is the Golem still attacking?
Kevash will blast the vampire with another mote of flame! "Return to the grave, monster!"
Produce Flame: Attack: 25 Damage: 11
Kevash's Giant Bat will attack as well.
Bat1: Attack: 10 Damage: 4
Bat2: Attack: 12 Damage: 3
Bat3: Attack: 15 Damage: 5
Bat4: Attack: 23 Damage: 6
Ctenmiir cooks inside of his armor as the flame engulfs him. His arms flail about helplessly as the bats tear at his flesh. Screaming in agony, Ctenmiir stumbles toward the edge of the platform and loses his balance. He spins head over heels into the bubbling mud below with a loud splash. Luckily, he lost his grip on Whelm. The hammer falls safely onto the platform. The party looks over the edge to see the vampire swallowed up by the boiling mud.
Everyone receives 2000 xp each for the encounter.
"Our truest life is when we are in dreams awake." -Henry David Thoreau
Kevash gets nearly taken out with the immolated vampire, just narrowly ducking out of the way. The dragonborn looks over the edge to watch Ctenmiir go. "Gone at last....now...." He will go down to one knee and pick up Whelm.
Kiellie frowns as the vampire fell to the mud. "We did not get to examine him to see if there was anything else of value on him" she states obviously displeased that she was not able to get closer to the vile creature.
Shariel goes to comfort Kiellie, "There, there. He was guarding a room shrouded in darkness. Maybe there's something in there? How about we go see if we can get you some shinies?"
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Tell makes a beeline for the hammer lying on the ground, pausing only for a moment to stick her tongue out at the pile of ash that used to be the vampire. "Oh, man, is that really it?!" she asks as Kevash lifts the weapon from the floor. "That one's, uh... Whelm—careful touching it, careful!—uh, right? What's it do? Did the clients say what it does? Because, um, I might not have been paying attention. But! I mean... wow." Not really sure what else to do with herself, she leans in close to get a better look at the hammer in the dragonborn's hands.
GM: Going to work soon, moving game to the next section. Be back around 8.
The party studies Whelm. It is of obvious Dwarven make and design. After close examination, they learn the following traits of the weapon: Lawful neutral +3 hammer (+5 for dwarves), can be thrown and returned three times per day up to 150 ft. (dwarves only) Once per day, it may be struck on the ground, sending forth a shock wave that stuns up to 45 hp worth of enemies up to a distance of 60 ft for 1-4 rounds if they fail a save vs spell check. Detects the presence of gold, gems and goblins.
The party investigate's Ctenmiir's room. They see a plain wooden coffin. Lined against the wall by an open passageway are six leather sacks. Upon opening the leather sacks the total contents are: 10,000 silver pieces, 9,000 gold pieces, a potion of ESP, a potion of black dragon control, 1 scroll of magic mouth, 1 scroll of dispel magic and 1 scroll of Monster Summoning III.
When you examine the open passage you see that it is carved into the mountain and smoothed, as if made naturally by some ancient water current.
A cursory glance down it will show that it curves in a southward direction.
"Our truest life is when we are in dreams awake." -Henry David Thoreau
Kiellie's eyes light up as she sees the pouches hanging on the wall. "Well at least this was not a complete waste of time!" she says to Shariel. Moving closer to the coffin she takes a look to see if she can open it and see if there is anything inside.
Investigation 10
Kiellie opens the coffin. Except for some fabric for lining, it is empty. No secret compartments or anything else noteworthy. It seems Ctenmiir kept all his belongings in the bags.
"Our truest life is when we are in dreams awake." -Henry David Thoreau
Kevash will hold Whelm in his grasp, feeling the weight of the thing. With a hissy sigh, he extends it out. "I am not suited for this sort of weapon. Tellan. Boresh. One of you, I think, may wield it to a...better potential." The dragonborn holds the hammer firmly, waiting for one of them to claim it.
Boresh takes one glance at the weapon before refusing it outright. "Too small," he says with a scoff. "Besides, it reeks of a lawful alignment; I let nothing constrain my freedom, not even a powerful weapon. It's better suited to serve under your strict orders, Tell." With that, Boresh gets to packing the room's loot along with the rest of the treasures already being held by the golem. "We oughtta have a name for our obedient mule, aye?" He pats the golem on its fleshy shoulder. "I think I'll call you Frederick."
Shariel looks around the room, realizing this was as much a lair as a room, "You know, this may be a perfect place for a rest. I mean, Tell looks pretty worn after that last fight..."
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Kevash shrugs and the hammer to Tellan. "Perhaps then you would wield it for now, Tellan?" He listens to Shariel and looks back over his shoulder. "A rest may be in order. We could continue as well. I am fine with either."
Kielle looks dispaointed that there is nothing else in coffin but figures he had a lot of treasure for a dead guy. "Oh well seems that he has a lot for someone who lived in the dark and dead. At least he wont be needing any of this anymore. I could rest or keep going up to you all." She looks at the silver potion to see if there is anything else left in the potion.
Kiellie sees that there's enough potion to coat another couple of arrows. So does the party want to take a long or short rest to recuperate before moving on?
"Our truest life is when we are in dreams awake." -Henry David Thoreau
OOC: Well, I have Natural Recovery, allowing me to get back one 3rd level spell slot, which would be nice. I can do that on a short rest. Otherwise, a long rest would allow me to get back both my 3rd level spell slots and my 2nd level spell slot. I haven't taken any damage yet. So I'm good for either.
"Mmmm..." Kevash hands Whelm over to Tellan. Shifting over, he looks down at the boiling mud below and then to the rest of the area. "I believe it unwise to be still for very long....who knows what may be upon us if given the chance."