This post has potentially manipulated dice roll results.
Witnessing the horrors below, Red quickly retreats into the shadows. After a few moments of hesitation, he decides to once again try his thieving abilities out, to see if he can safely cross.
Dirk and Oliver both rush across the bridge. Dirk slashes with his battle axe at any tentacles that come his way while Oliver lets loose an arrow that any come his way.
Dirk hackety-hack Attack: 12 Damage: 4
Oliver's Guns Akimbo Running Attack: 5 Damage: 6
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Corrin Kettlewhistle: Halfling Life Cleric (Curse of Strahd) Kip Dalton: Human Lore Bard (Waterdeep Dragon Heist) Debauchery Dalliance: Half-Drow Oath of Conquest Paladin (White Plume Mountain)
CAST OF THE PIT DELVERS NOPE: Oliver - Warrior(AC12/HP11), Dirk - Warrior(AC17/HP12) MERLIN: Red - Dwarven Thief(AC11/HP6) DRAGONDENN: Hank - Warrior(AC13/HP9)
Seeing as how there's no shadows to hide in while crossing a bridge out in the open, and making a whole bunch of noise, the tentacles attack Red!
Red Attack: 24 Damage: 3
The tentacles whip and lash at Dirk and Oliver as well!! Dirk Attack: 20 Damage: 3 Oliver Attack: 9 Damage: 3
Oliver gets hit, but lives!
CAST OF THE PIT DELVERS NOPE: Oliver - Warrior(AC12/HP10), Dirk - Warrior(AC17/HP12) MERLIN: Red - Dwarven Thief(AC11/HP6) DRAGONDENN: Hank - Warrior(AC13/HP9)
You enter a new room.
AREA 1-19
You stand looking into an octagonal room with walls and ceiling covered in a glistening black marble. The floor is also a black marble base but is inlaid with an intricate pattern of white marble. The white marble forms a circling, snaking maze-like pattern of loops and swirls. There are many dead-ends. A single narrow strip starts the maze before you, and only one ribbon of white marble emerges at the other side of the octagon, where it dead ends into a blank wall.
Hank leans against the wall, sore and tired from the many trials. He glances to Red. "any ideas here my man?" He asks. "I am guessing there is a hidden door there, but what do you think?" Hank nods to where the single white line reaches the blank wall.
You can find none. Something is urging you all to press forward, it's hard to explain. Everyone's going to have to make a DC5 Intelligence check to try and maneuver through the maze on the floor.
Go ahead and look at the map. This 10 foot wide hallway is lined with great clay urns. About 30 feet ahead, the hallway turns to the right. Every ten feet, there is an urn. Who dares to go down the hall?
"My friends..." Hank says from the entrance to this area. "I say we stop here and rest for a bit..." He is nearly panting with exertion after the trials with the maze. "I need a bit of a rest before we move forward..."
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Witnessing the horrors below, Red quickly retreats into the shadows. After a few moments of hesitation, he decides to once again try his thieving abilities out, to see if he can safely cross.
DC10 Hide in Shadows: 4
DC10 Sneak Silently across bridge: 23
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Dirk and Oliver both rush across the bridge. Dirk slashes with his battle axe at any tentacles that come his way while Oliver lets loose an arrow that any come his way.
Dirk hackety-hack Attack: 12 Damage: 4
Oliver's Guns Akimbo Running Attack: 5 Damage: 6
Corrin Kettlewhistle: Halfling Life Cleric (Curse of Strahd)
Kip Dalton: Human Lore Bard (Waterdeep Dragon Heist)
Debauchery Dalliance: Half-Drow Oath of Conquest Paladin (White Plume Mountain)
CAST OF THE PIT DELVERS
NOPE: Oliver - Warrior(AC12/HP11), Dirk - Warrior(AC17/HP12)
MERLIN: Red - Dwarven Thief(AC11/HP6)
DRAGONDENN: Hank - Warrior(AC13/HP9)
Seeing as how there's no shadows to hide in while crossing a bridge out in the open, and making a whole bunch of noise, the tentacles attack Red!
Red Attack: 24 Damage: 3
The tentacles whip and lash at Dirk and Oliver as well!!
Dirk Attack: 20 Damage: 3
Oliver Attack: 9 Damage: 3
Oliver gets hit, but lives!
CAST OF THE PIT DELVERS
NOPE: Oliver - Warrior(AC12/HP10), Dirk - Warrior(AC17/HP12)
MERLIN: Red - Dwarven Thief(AC11/HP6)
DRAGONDENN: Hank - Warrior(AC13/HP9)
You enter a new room.
AREA 1-19
You stand looking into an octagonal room with walls and ceiling covered in a glistening black marble. The floor is also a black marble base but is inlaid with an intricate pattern of white marble. The white marble forms a circling, snaking maze-like pattern of loops and swirls. There are many dead-ends. A single narrow strip starts the maze before you, and only one ribbon of white marble emerges at the other side of the octagon, where it dead ends into a blank wall.
Hank leans against the wall, sore and tired from the many trials. He glances to Red. "any ideas here my man?" He asks. "I am guessing there is a hidden door there, but what do you think?" Hank nods to where the single white line reaches the blank wall.
Red will start to inspect the supposed blank wall, looking to see if it's really a hidden door of some sort.
Intelligence check: 10
Last to know and first to be blamed...
As a free action, can I regret my life choices?
You can find none. Something is urging you all to press forward, it's hard to explain. Everyone's going to have to make a DC5 Intelligence check to try and maneuver through the maze on the floor.
Hank int check: 2
It is pretty clear straight off that Hank has no clue how to navigate the maze...
You get wracked with a painful entropic shock, taking 1 damage. You'll have to try again in order to navigate to the other end.
Hank, nursing a fairly extensive headache, tries to see if he can figure out the maze this time... 11
He ends up just sitting down, pounding his head against the floor...
Oliver Intelligence Check: 7
Dirk Intelligence Check: 13
Corrin Kettlewhistle: Halfling Life Cleric (Curse of Strahd)
Kip Dalton: Human Lore Bard (Waterdeep Dragon Heist)
Debauchery Dalliance: Half-Drow Oath of Conquest Paladin (White Plume Mountain)
(If Hank is not dead yet...) Hank tries to follow those who figured the maze out... 1 Deed dice: 3
CAST OF THE PIT DELVERS
NOPE: Oliver - Warrior(AC12/HP10), Dirk - Warrior(AC17/HP12)
MERLIN: Red - Dwarven Thief(AC11/HP6)
DRAGONDENN: Hank - Warrior(AC13/HP4)
On Hank's second and third attempt, he fails, and gets shocked again: 1, 4
Hank bashes his head into the floor several more times, then tries to figure this ******* maze out... 1
Hank's forehead is getting rather sore as he tries to think of how to get through this maze... 12
CAST OF THE PIT DELVERS
NOPE: Oliver - Warrior(AC12/HP10), Dirk - Warrior(AC17/HP12)
MERLIN: Red - Dwarven Thief(AC11/HP6)
DRAGONDENN: Hank - Warrior(AC13/HP1)
Zap. Zap. 4, 1
You all make it across!! Updating.
AREA 1-20
Go ahead and look at the map. This 10 foot wide hallway is lined with great clay urns. About 30 feet ahead, the hallway turns to the right. Every ten feet, there is an urn. Who dares to go down the hall?
Dirk dares! Or at the least, he heads down the hall without a second thought, or possibly a first one. Dirk is not that bright.
Oliver follows behind about 5-10 feet, not so excited to proceed.
Corrin Kettlewhistle: Halfling Life Cleric (Curse of Strahd)
Kip Dalton: Human Lore Bard (Waterdeep Dragon Heist)
Debauchery Dalliance: Half-Drow Oath of Conquest Paladin (White Plume Mountain)
"My friends..." Hank says from the entrance to this area. "I say we stop here and rest for a bit..." He is nearly panting with exertion after the trials with the maze. "I need a bit of a rest before we move forward..."