"Is this your idea of keeping a low profile?"says an attractive young woman behind you. "You have GOT to be the people looking for me. I'm Captain Oglerk, at your service."she smiles.
Turning around to see the attractive woman, Zalv momentarily wondered why the Force saw fit to make the galaxy so beautiful but pushed the thoughts aside as he replied, "To be fair, we kept a fight from breaking out, I'd say that's pretty low-key.....and yes, a pleasure to meet you, Captain. We're the crew of the Mudhorn Prime." Zalv held his hand out to shake.
"Uh huh."she says, humoring you. "Come. Let's go somewhere more private and begin negotiations, shall we? I've got other shit to do."
Shyndi leads you all to Docking Bay 99. Waiting there is an older man with a datapad set atop a pair of crates, eyes on you all with casual disinterest.
"Let's get down to business."Shyndi says. She gestures to a long string of five cargo containers lined up behind a hyperspace capable tug. She opens up two of the containers to reveal them neatly packed with Imperial droids - lets say they look like the one from Rogue One - I can't remember his name - because if they looked like C3P0 that would be just silly. Casual inspection reveals each cargo container to contain about two hundred per, and they're in working order as advertised.
It is now time to pick one of you to be the negotiator.
Amelia: The Alliance is prepared to spend up to four million credits, but if you can get the droids for cheaper, there's Duty points in it for you all.
Here's the initial offer. "Five million credits for the whole lot."she says.
If you want to go down lower, it's going to be an opposed Negotiation check between her and you. You'd make your Negotiation roll and try and beat mine - which was 2 success, 5 advantage, and a Triumph. LOL Good luck.
“Hmm, are we even sure these things work? There’s no way ALL of these droids are fully functional, how about....less than that, huh?” (2 success, 1 advantage, which cancels down to 4 advantage one triumph on the smugglers side -_-)
Rollback Post to RevisionRollBack
Corinne Hemlock: Dhampir courtesan and dusk huntress Kraig Bronzeaxe: Dwarven archaeologist and guerilla archer
Captain Shyndi gives you a funny glance. "You're already getting a great deal. If you don't want it, that's cool, we'll just sell it to someone else and then you can tell your superiors how you decided to cheap out and didn't get shit."
"You'll have to excuse her." Emma said. "She probably has something else on her mind."she says dryly, implying something, looking at her and Lili.
Emma then glanced at Zalv, and nods to him, silently telling him to give up the cash.
Zalv pulls up the case from under his robes and holds it out on his forearm. Turning it around, he pops it open to show the credits. After a brief examination, he closes it and holds it out.
Null, pulling guard duty, simply watches the room with his back to the ongoing transaction and keeps scanning around the area for any threats. Overhearing Emma’s casual jab, he lets out a muted chuckle.
"Here you go!"she says happily. "The tug and the goods are all yours."
Although the tug is hyperspace capable, it does not have the systems necessary to accept the encrypted coordinates back to the Shadow Raptor. You have a couple of options, however.
You can try to slice the encryption on the coordinates, which requires a Hard - 3 Purple Computer check.
Or, you could sell the tug for about 15,000 credits and take three trips back and forth in your ship to the Shadow Raptor. This has no benefits or penalties other than making you all look inefficient.
You can try and slave the tug's hyperdrive to your ship, which is an Average - 2 Purple Computer check.
When you return to the Shadow Raptor, the five containers are split between the forward and aft docking bays and organized so that shuttles and starfighters can still launch if needed. Some of the droids are activated immediately to augment the Raptor's skeleton crew a few hours to write their after-action reports, rest, and recuperate.
Then, you're ordered to the Captain's conference room for debriefing.
As you enter, you find General Cracken already on the holo with Captain Sortuli and a newly acquired droid. Cracken orders all the droids' memories wiped while en route to rendezvous with the Alliance fleet. Sortuli congratulates you on your success. Then, the General speaks.
"You can't know how badly we need these droids - good job. I'll see you all at the fleet. Cracken out."
Cracken's visage contracts towards the table into nothingness, as if swallowed by a black hole. A high tone blasts twice over the ship's intercom.
"Attention, all hands; attention, all hands. Make ready for jump to hyperspace. Batten all hatches fore and aft, and assume jump positions."The message repeats, and moments later the deck hums with energy as the Shadow Raptor comes about to it's jump vector. A momentary lurch throws your sense of gravity to all sides of the room at once as the Raptor engages it's hyperdrive.
The smooth hum of hyperspace is interrupted by a violent rumble below deck, followed by two muffled pops. The lights flicker, and emergency klaxons wail. The Raptor twists and tumbles uncontrollably through hyperspace, overloading the inertial dampeners. You remember the stories of the lost Permondiri Explorer, the Queen of Ranroon, and a dozen other famous ships lost, never to be heard from again.
One final boom rocks the Raptor into silence. The deck plates are no longer humming. The alarms have stopped. The ship isn't in hyperspace anymore, and the ion engines are silent.
Suddenly, the droid next to Captain Sortuni becomes violent, hitting her upside the head and knocking her flat out! What the!?!
Grinning under his helmet, Null chuckles quietly while swinging his humongous blaster around to the front, lifts it up, and fires a humongous blast at the droid.
Heavy Blaster Rifle (3Y/2P) => Results in 4 success + 1 threat (1 strain) => 10 damage to the droid
The droids head blows up in a nice explosion of metal parts and gears...or whatever's inside their heads. You notice that the door hatches are locked. You're sealed in. However, surprisingly, the room still has a functioning wall comm, computer terminal, and holoprojector.
Zalv quickly has his eyes widen, with the sudden turn of events and was forced to brace himself as the ship threatened to tear itself apart jumping in and out of hyberspace. Leaning onto the console, he gazed up to see Null quickly dispatch the Droid. Pushing himself up straight, he gave a thumbs up to Null before looking down towards the captain, "Emma, is the captain okay!?" Zalv shouted his question as he knitted his brows together, quickly walking over to the door. Placing a hand onto the metal surface, he debated cutting them open.....but that would be a last resort. Turning towards Lili and Amelia he would call out, "Can either of you two check that console and try to figure out where we are and what is going on? Maybe open this door?"
Amelia is thrown off for a moment with the droid attack, before rushing to another console and checking their current coordinates. “Where the hell are we? What could have possibly pulled us out of hyperspace?!”
Rollback Post to RevisionRollBack
Corinne Hemlock: Dhampir courtesan and dusk huntress Kraig Bronzeaxe: Dwarven archaeologist and guerilla archer
Null will find the tactical control station (if there is one) and start mashing buttons until he's able to bring up the closed circuit camera system's intra-ship video display, seeing if he can see what's going on throughout the ship. Are there more robots going haywire and attempting a mutiny?
Rollback Post to RevisionRollBack
Last to know and first to be blamed...
As a free action, can I regret my life choices?
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"Is this your idea of keeping a low profile?" says an attractive young woman behind you. "You have GOT to be the people looking for me. I'm Captain Oglerk, at your service." she smiles.
Turning around to see the attractive woman, Zalv momentarily wondered why the Force saw fit to make the galaxy so beautiful but pushed the thoughts aside as he replied, "To be fair, we kept a fight from breaking out, I'd say that's pretty low-key.....and yes, a pleasure to meet you, Captain. We're the crew of the Mudhorn Prime." Zalv held his hand out to shake.
"Uh huh." she says, humoring you. "Come. Let's go somewhere more private and begin negotiations, shall we? I've got other shit to do."
Shyndi leads you all to Docking Bay 99. Waiting there is an older man with a datapad set atop a pair of crates, eyes on you all with casual disinterest.
"Let's get down to business." Shyndi says. She gestures to a long string of five cargo containers lined up behind a hyperspace capable tug. She opens up two of the containers to reveal them neatly packed with Imperial droids - lets say they look like the one from Rogue One - I can't remember his name - because if they looked like C3P0 that would be just silly. Casual inspection reveals each cargo container to contain about two hundred per, and they're in working order as advertised.
It is now time to pick one of you to be the negotiator.
Part 1
Amelia: The Alliance is prepared to spend up to four million credits, but if you can get the droids for cheaper, there's Duty points in it for you all.
Here's the initial offer. "Five million credits for the whole lot." she says.
If you want to go down lower, it's going to be an opposed Negotiation check between her and you. You'd make your Negotiation roll and try and beat mine - which was 2 success, 5 advantage, and a Triumph. LOL Good luck.
“Hmm, are we even sure these things work? There’s no way ALL of these droids are fully functional, how about....less than that, huh?” (2 success, 1 advantage, which cancels down to 4 advantage one triumph on the smugglers side -_-)
Corinne Hemlock: Dhampir courtesan and dusk huntress
Kraig Bronzeaxe: Dwarven archaeologist and guerilla archer
Captain Shyndi gives you a funny glance. "You're already getting a great deal. If you don't want it, that's cool, we'll just sell it to someone else and then you can tell your superiors how you decided to cheap out and didn't get shit."
"You'll have to excuse her." Emma said. "She probably has something else on her mind." she says dryly, implying something, looking at her and Lili.
Emma then glanced at Zalv, and nods to him, silently telling him to give up the cash.
Zalv pulls up the case from under his robes and holds it out on his forearm. Turning it around, he pops it open to show the credits. After a brief examination, he closes it and holds it out.
Null, pulling guard duty, simply watches the room with his back to the ongoing transaction and keeps scanning around the area for any threats. Overhearing Emma’s casual jab, he lets out a muted chuckle.
Last to know and first to be blamed...
As a free action, can I regret my life choices?
"Here you go!" she says happily. "The tug and the goods are all yours."
Although the tug is hyperspace capable, it does not have the systems necessary to accept the encrypted coordinates back to the Shadow Raptor. You have a couple of options, however.
You can try to slice the encryption on the coordinates, which requires a Hard - 3 Purple Computer check.
Or, you could sell the tug for about 15,000 credits and take three trips back and forth in your ship to the Shadow Raptor. This has no benefits or penalties other than making you all look inefficient.
You can try and slave the tug's hyperdrive to your ship, which is an Average - 2 Purple Computer check.
Lili squints and gets to work on the hyperdrive, muttering a string of technical terms under her breath as she connects it to Mudhorn Prime.
5 successes.
Stella Diamant, Human Rogue 17 (Swashbuckler), The Exploits of Misfit Company
Kat, Medtech, Cyberpunk: Red
Shi, Changeling Bard 4 (College of Spirits), Tyrant's Grasp
Dani, Human Artificer 9 (Armorer), Skulls and Starships
DM, Project Point (Teams Scimitar and Longsword)
Everything Else!
When you return to the Shadow Raptor, the five containers are split between the forward and aft docking bays and organized so that shuttles and starfighters can still launch if needed. Some of the droids are activated immediately to augment the Raptor's skeleton crew a few hours to write their after-action reports, rest, and recuperate.
Then, you're ordered to the Captain's conference room for debriefing.
As you enter, you find General Cracken already on the holo with Captain Sortuli and a newly acquired droid. Cracken orders all the droids' memories wiped while en route to rendezvous with the Alliance fleet. Sortuli congratulates you on your success. Then, the General speaks.
"You can't know how badly we need these droids - good job. I'll see you all at the fleet. Cracken out."
Cracken's visage contracts towards the table into nothingness, as if swallowed by a black hole. A high tone blasts twice over the ship's intercom.
"Attention, all hands; attention, all hands. Make ready for jump to hyperspace. Batten all hatches fore and aft, and assume jump positions." The message repeats, and moments later the deck hums with energy as the Shadow Raptor comes about to it's jump vector. A momentary lurch throws your sense of gravity to all sides of the room at once as the Raptor engages it's hyperdrive.
The smooth hum of hyperspace is interrupted by a violent rumble below deck, followed by two muffled pops. The lights flicker, and emergency klaxons wail. The Raptor twists and tumbles uncontrollably through hyperspace, overloading the inertial dampeners. You remember the stories of the lost Permondiri Explorer, the Queen of Ranroon, and a dozen other famous ships lost, never to be heard from again.
One final boom rocks the Raptor into silence. The deck plates are no longer humming. The alarms have stopped. The ship isn't in hyperspace anymore, and the ion engines are silent.
Suddenly, the droid next to Captain Sortuni becomes violent, hitting her upside the head and knocking her flat out! What the!?!
Make Vigilance checks!
Ok, lets see here.
PC, PC, PC, PC, Droid(4s/5w/2g), PC
There's the lineup. Time to act!
Grinning under his helmet, Null chuckles quietly while swinging his humongous blaster around to the front, lifts it up, and fires a humongous blast at the droid.
Heavy Blaster Rifle (3Y/2P) => Results in 4 success + 1 threat (1 strain) => 10 damage to the droid
Last to know and first to be blamed...
As a free action, can I regret my life choices?
The droids head blows up in a nice explosion of metal parts and gears...or whatever's inside their heads. You notice that the door hatches are locked. You're sealed in. However, surprisingly, the room still has a functioning wall comm, computer terminal, and holoprojector.
Zalv quickly has his eyes widen, with the sudden turn of events and was forced to brace himself as the ship threatened to tear itself apart jumping in and out of hyberspace. Leaning onto the console, he gazed up to see Null quickly dispatch the Droid. Pushing himself up straight, he gave a thumbs up to Null before looking down towards the captain, "Emma, is the captain okay!?" Zalv shouted his question as he knitted his brows together, quickly walking over to the door. Placing a hand onto the metal surface, he debated cutting them open.....but that would be a last resort. Turning towards Lili and Amelia he would call out, "Can either of you two check that console and try to figure out where we are and what is going on? Maybe open this door?"
"Ok, ok, you don't have to shout." Emma kneeled down and examined her, moving her head gently. After a few moments, Emma gave her diagnosis. "Yes."
Lili hurries over to the console to see if she can figure out wtf is going on.
Stella Diamant, Human Rogue 17 (Swashbuckler), The Exploits of Misfit Company
Kat, Medtech, Cyberpunk: Red
Shi, Changeling Bard 4 (College of Spirits), Tyrant's Grasp
Dani, Human Artificer 9 (Armorer), Skulls and Starships
DM, Project Point (Teams Scimitar and Longsword)
Everything Else!
Amelia is thrown off for a moment with the droid attack, before rushing to another console and checking their current coordinates. “Where the hell are we? What could have possibly pulled us out of hyperspace?!”
Corinne Hemlock: Dhampir courtesan and dusk huntress
Kraig Bronzeaxe: Dwarven archaeologist and guerilla archer
The wall comm unit beeps.
"Hello?" a young man says, nervous. "Is anyone there?? Captain? Anyone?"
Null will find the tactical control station (if there is one) and start mashing buttons until he's able to bring up the closed circuit camera system's intra-ship video display, seeing if he can see what's going on throughout the ship. Are there more robots going haywire and attempting a mutiny?
Last to know and first to be blamed...
As a free action, can I regret my life choices?