“Agreed. Let’s move.” She’ll turn back around, face set in a resolved attitude, as she quickly followed Lili’s directions through the ship, ready to kick some mechanical butt.
Rollback Post to RevisionRollBack
Corinne Hemlock: Dhampir courtesan and dusk huntress Kraig Bronzeaxe: Dwarven archaeologist and guerilla archer
1. Warn the Rebel fleet that their location is not secure. (P-Comm section) 2. Disable the primary communications array before the droids can call in reinforcements. (P-Comm section) 3. Issue an "abandon ship" order over from S-Comm, so the crew can at least try and escape before the Raptor is swallowed by a black hole. (S-Comm section) 4. Disable hyperspace-capable craft in both hangar bays to prevent damaging intelligence from getting into the hands of the Empire. (Forward and Aft Hangar Bays) 5. Free captured intelligence operatives and reclaim the ship. (Analysis Deck - this is where you are now.) COMPLETE
Everyone go ahead and make Average - 2 Purple Resilience checks for me. Failure means you suffer 2 strain WHICH IS NOT RECOVERABLE until the Life Support comes back online.
DECK: FORWARD-01 OBJECTIVE A: Stop droids from calling reinforcements. (Combat!) OBJECTIVE B: Call for Alliance reinforcements. (Average - 2 Purple) Computers check OBJECTIVE C: Warn the fleet that its location isn't secure. (Average - 2 Purple) Computers check OBJECTIVE D: Disable P-Comm to prevent future calls by Imperial droids. (Average - 2 Purple) Computers check OBJECTIVE E: Erase encryption codes. (Average - 2 Purple) Computers check ENEMIES: Ten saboteur droids. REBELS: Thirty comm techs and five officers, unarmed.
Just forward down a short passaeway from the turbolift, P-Comm consists of a central watch floor, two comms-array control rooms, encryption and decryption room, a secure comms station, and administrative offices. The watch floor has a central holographic projector and a dozen workstations at which techs route comms, message traffic, and other information packets from outside local space. When you enter the area, Raptor's crew is kneeling on the watch floor, held at blaster point by two minion groups of 5 droids. The droids want the codes to the communications station.
Zalv, used to harsher climates and by extension, the least affected by the loss of stable life support, was able to reach the comms room first and quickly spotted the hostages. Throwing out his hands he grabbed the members of the first group of droids and pulled them towards him, away from the hostages.
To draw their attention, away from the captured rebels as well as the comm system, Null yells out "HEY YOU RUST BUCKETS.....OVER HERE!" and unleashes a giant, ear-drum shattering blast from his mega rifle.
3Y + 2P -> Results in 4 success + 1 threat + 1 triumph -> causing 1 strain to Null and 10 damage to DroidGroup2Range.
Amelia ungodly era her sleek, deadly heavy blaster pistol in one quick movement before blasting the head off a couple droids in a rapid PEW PEW PEW! (3 success, 2 advantage for 10 damage)
Rollback Post to RevisionRollBack
Corinne Hemlock: Dhampir courtesan and dusk huntress Kraig Bronzeaxe: Dwarven archaeologist and guerilla archer
Zalv, taking the blow to his armored cloak, wincing slightly as the blast still burns his flesh underneath. Rushing forth, he slashes out to cut down the droids, slashing through one and disarming another.
"They're about the same. I vote we make our comms stops first, though, get all of that out of the way," Lili suggests.
Stella Diamant, Human Rogue 17 (Swashbuckler), The Exploits of Misfit Company
Kat, Medtech, Cyberpunk: Red
Shi, Changeling Bard 4 (College of Spirits), Tyrant's Grasp
Dani, Human Artificer 9 (Armorer), Skulls and Starships
DM, Project Point (Teams Scimitar and Longsword)
Everything Else!
“Agreed. Let’s move.” She’ll turn back around, face set in a resolved attitude, as she quickly followed Lili’s directions through the ship, ready to kick some mechanical butt.
Corinne Hemlock: Dhampir courtesan and dusk huntress
Kraig Bronzeaxe: Dwarven archaeologist and guerilla archer
1. Warn the Rebel fleet that their location is not secure. (P-Comm section)
2. Disable the primary communications array before the droids can call in reinforcements. (P-Comm section)
3. Issue an "abandon ship" order over from S-Comm, so the crew can at least try and escape before the Raptor is swallowed by a black hole. (S-Comm section)
4. Disable hyperspace-capable craft in both hangar bays to prevent damaging intelligence from getting into the hands of the Empire. (Forward and Aft Hangar Bays)
5. Free captured intelligence operatives and reclaim the ship. (Analysis Deck - this is where you are now.) COMPLETE
Everyone go ahead and make Average - 2 Purple Resilience checks for me. Failure means you suffer 2 strain WHICH IS NOT RECOVERABLE until the Life Support comes back online.
DECK: FORWARD-01
OBJECTIVE A: Stop droids from calling reinforcements. (Combat!)
OBJECTIVE B: Call for Alliance reinforcements. (Average - 2 Purple) Computers check
OBJECTIVE C: Warn the fleet that its location isn't secure. (Average - 2 Purple) Computers check
OBJECTIVE D: Disable P-Comm to prevent future calls by Imperial droids. (Average - 2 Purple) Computers check
OBJECTIVE E: Erase encryption codes. (Average - 2 Purple) Computers check
ENEMIES: Ten saboteur droids.
REBELS: Thirty comm techs and five officers, unarmed.
Just forward down a short passaeway from the turbolift, P-Comm consists of a central watch floor, two comms-array control rooms, encryption and decryption room, a secure comms station, and administrative offices. The watch floor has a central holographic projector and a dozen workstations at which techs route comms, message traffic, and other information packets from outside local space. When you enter the area, Raptor's crew is kneeling on the watch floor, held at blaster point by two minion groups of 5 droids. The droids want the codes to the communications station.
Zalv, used to harsher climates and by extension, the least affected by the loss of stable life support, was able to reach the comms room first and quickly spotted the hostages. Throwing out his hands he grabbed the members of the first group of droids and pulled them towards him, away from the hostages.
Vigilance Group1(Melee): 4 successes, 2 advantage
Vigilance Group 2(Range): 2 successes, 1 advantage
Emma: 2 successes, 2 advantage
Zalv: 3 successes, 1 advantage
Amelia: 2 successes
Lili: 3 advantage
Null: 1 success
DroidGroup1Melee(4s/25w/2y2g)
DroidGroup2Range(4s/25w/2y2g)
NPC, PC, PC, PC, NPC, PC, PC
The first droid group gets up and opens fire! PEEOO PEEOO PEEOO! 4 successes!
1 - Null, 2 - Amelia, 3 - Lili, 4 - Zalv, 5 - Emma, 6 - Emma
Amelia gets hit in a hail of blaster fire! 10 damage minus soak.
NPC, PC, PC, PC, NPC, PC, PC
Zalv, pulling in the droids, quickly drops them and swipes his lightsaber across their torsos, cutting down the first few.
(4 success 1 threat = 14 damage (breach) & 1 strain)
DroidGroup1Melee(4s/11w/2y2g)
DroidGroup2Range(4s/25w/2y2g)
NPC, PC, PC, PC, NPC, PC, PC
Two droids go down in burnt off pieces.
To draw their attention, away from the captured rebels as well as the comm system, Null yells out "HEY YOU RUST BUCKETS.....OVER HERE!" and unleashes a giant, ear-drum shattering blast from his mega rifle.
3Y + 2P -> Results in 4 success + 1 threat + 1 triumph -> causing 1 strain to Null and 10 damage to DroidGroup2Range.
Last to know and first to be blamed...
As a free action, can I regret my life choices?
OOPS WRONG THREAD
Corinne Hemlock: Dhampir courtesan and dusk huntress
Kraig Bronzeaxe: Dwarven archaeologist and guerilla archer
DroidGroup1Melee(4s/11w/1y1g)
DroidGroup2Range(4s/19w/1y2g)
NPC, PC, PC, PC, NPC, PC, PC
Amelia you wanna go?
Amelia ungodly era her sleek, deadly heavy blaster pistol in one quick movement before blasting the head off a couple droids in a rapid PEW PEW PEW! (3 success, 2 advantage for 10 damage)
Corinne Hemlock: Dhampir courtesan and dusk huntress
Kraig Bronzeaxe: Dwarven archaeologist and guerilla archer
DroidGroup1Melee(4s/5w/1g)
DroidGroup2Range(4s/19w/1y2g)
NPC, PC, PC, PC, NPC, PC, PC
The ranged group of droids fire! The miss!!!
NPC, PC, PC, PC, NPC, PC, PC
Leelee and Ehmma are up.
Lili...tries to shoot. She really does. But dicebots are not in Books corner today.
1 fail, 1 adv.
Stella Diamant, Human Rogue 17 (Swashbuckler), The Exploits of Misfit Company
Kat, Medtech, Cyberpunk: Red
Shi, Changeling Bard 4 (College of Spirits), Tyrant's Grasp
Dani, Human Artificer 9 (Armorer), Skulls and Starships
DM, Project Point (Teams Scimitar and Longsword)
Everything Else!
"today" lol
DroidGroup1Melee(4s/5w/1g)
DroidGroup2Range(4s/19w/1y2g)
NPC, PC, PC, PC, NPC, PC, PC
Emma fires, killing the last Melee droid.
DroidGroup2Range(4s/19w/1y2g)
NPC, PC, PC, PC, NPC, PC, PC
The ranged group sprays a hail of blaster fire! A hit on 1 Zalv!! 8 damage.
NPC, PC, PC, PC, NPC, PC, PC
Zalv, taking the blow to his armored cloak, wincing slightly as the blast still burns his flesh underneath. Rushing forth, he slashes out to cut down the droids, slashing through one and disarming another.
(1 success 1 advantage = 11 damage (breach))
DroidGroup2Range(4s/8w/1y1g)
NPC, PC, PC, PC, NPC, PC, PC
I lost track of combat so lets get those Computer rolls going, ya?
DECK: FORWARD-01
OBJECTIVE A: Stop droids from calling reinforcements. (Combat! - Complete!)
OBJECTIVE B: Call for Alliance reinforcements. (Average - 2 Purple) Computers check
OBJECTIVE C: Warn the fleet that its location isn't secure. (Average - 2 Purple) Computers check
OBJECTIVE D: Disable P-Comm to prevent future calls by Imperial droids. (Average - 2 Purple) Computers check
OBJECTIVE E: Erase encryption codes. (Average - 2 Purple) Computers check
Objectives C and E are accomplished, but this dicebot has turned on Books too, so B and D are not.
Stella Diamant, Human Rogue 17 (Swashbuckler), The Exploits of Misfit Company
Kat, Medtech, Cyberpunk: Red
Shi, Changeling Bard 4 (College of Spirits), Tyrant's Grasp
Dani, Human Artificer 9 (Armorer), Skulls and Starships
DM, Project Point (Teams Scimitar and Longsword)
Everything Else!