@Andrew - thank you, I've reposted that post, just with one map. It shows on my side so thank you for letting me know.
@Velshir and @joshua - you've both shown interest in "A jade statuette of a frog with tiny golden orbs for eyes (40 gp). The frog statuette is small enough to fit in a pocket or pouch."
Unthir follows along quietly admiring the collection of new arrows. He mutters something like, "Shame the cart isn't closer, these treasures will be lost once the other goblins come back..." not looking but definitely referencing the loot being left behind that was suspected to be stolen goods. He isn't sure there are more goblins that belong to this cave, but he is sure that there are always more goblins and they'd definitely find this cave before we'd return.
The passage curves back south as it gets farther from the bridge. A low flickering of firelight is seen ahead but the water behind you is still too loud to hear anything. What are you using as light source for those who do not have DarkVision?
Sheyla will assist Joshua in carrying the treasure chest. She will also take some, if any meat that would be left there. "It's not for me... for the wolves. I don't think I can leave them there but if they are fully sated we should be fine."
This large cave is divided in half by a ten-foot-high escarpment. A steep natural staircase leads from the lower portion to the upper ledge. The air is hazy with the smoke of a cooking fire, and pungent from the smell of poorly cured hides and unwashed goblins. Five goblins sit about a cooking fire in the far end of the cavern from the entrance. How are you entering? Just as you are walking down the hall or stealthy? There is obviously more of the cavern in the upper area, but it's 10 feet up and out of view at the moment.
As gruesome as it is, the goblins seem to be ruled more by fear than by reason. Showing the head of their former, cruel leader should prove successful.
Velshir agrees that we can try intimidation first, but have a low threshold to turn to extermination, as there is some benefit to clearing out the cave to keep the stolen provisions safe. In other words, be ready to fight. That should improve our intimidating posture, too.
Unthir looks over, seeing the DECAPTIATED HEAD being held by its hair. He freezes, just realizing that the body count had grown considerably-but mutilating a body...
"That...is absolutely diabolical..." He remarked mortified, his words wreathed with a macabre interest. A second later he blurted out, "Throw it in first, that'll set our entrance." hoping to commit to saving more lives if the goblins got scared and ran off.
After all, the head was already off, might as well be...useful?
This post has potentially manipulated dice roll results.
Just before we enter the room Joshua will drop the stone that has the light spell behind us so that we are backlit. He will use Prestidigitation to snuff out the cooking fire and cast Minor Illusion to create the sound of a very loud dragons roar. After which in his most intimidating voice he will shout "Behold! We have killed your master Klarg and as such you belong to us now! Drop to your knees and grovel before your new masters!" Intimidation check: 10Then he will mutter to whomever is carrying the head to toss it into the room.
The campfire snuffs out and the Goblins stare bewildered. The Cavern then rumbles with the roar of the dragon and they jump to their feet and look about spotting your group backlit by the light stone. They stare at you and at the Head of Klarg in awe and quickly drop to their knees.
To your left from the ledge you hear a shout directed towards the goblins cowering, "Cowards!!" You spot the Goblin that is speaking, he is a little larger than the others and is holding a severely beaten human over the edge. He has turned to you and says in a commanding voice, "You will kneel to ME, or this human dies!" It is obviously the warrior Sildar but he has suffered much at their hands. He shakes his head slowly towards you.
@Andrew - thank you, I've reposted that post, just with one map. It shows on my side so thank you for letting me know.
@Velshir and @joshua - you've both shown interest in "A jade statuette of a frog with tiny golden orbs for eyes (40 gp). The frog statuette is small enough to fit in a pocket or pouch."
All Velshir's
Velshir goes back to the bridge, crosses it, and starts moving cautiously in the new direction to the West.
Unthir follows along quietly admiring the collection of new arrows. He mutters something like, "Shame the cart isn't closer, these treasures will be lost once the other goblins come back..." not looking but definitely referencing the loot being left behind that was suspected to be stolen goods. He isn't sure there are more goblins that belong to this cave, but he is sure that there are always more goblins and they'd definitely find this cave before we'd return.
The passage curves back south as it gets farther from the bridge. A low flickering of firelight is seen ahead but the water behind you is still too loud to hear anything. What are you using as light source for those who do not have DarkVision?
Joshua would have picked up another fist sized rock and cast light on it to give us 20 ft of light and 20 ft of dim light
Iymbryl will lead the way. Shield now slung across his back, sword in one hand and Klarg's head in the other. Holding the head out in front of him.
Iymbryl; Elven Eldritch Knight in DM Jynne's LMoP,
Maker; Vect Wizard of Automata in Conspiracy in the Stars,
Valhik Steeltemper, Gnome Blood Hunter in Archie's Tomb of Annihilation,
Kallaia, Tiefling Bard in Minotaur's Storm King's Thunder
Sheyla will assist Joshua in carrying the treasure chest. She will also take some, if any meat that would be left there. "It's not for me... for the wolves. I don't think I can leave them there but if they are fully sated we should be fine."
Velshir walks at Lymbryl's shoulder, ready to leap forward and crush more windpipes, if necessary.
Completely oblivious to the lupine additions, Unthir turned quickly from his thoughts in genuine surprise, "There were wolves?!"
He was so focused on the one goblin he continued firing at that everything else just seemed like a blur.
This large cave is divided in half by a ten-foot-high escarpment. A steep natural staircase leads from the lower portion to the upper ledge. The air is hazy with the smoke of a cooking fire, and pungent from the smell of poorly cured hides and unwashed goblins. Five goblins sit about a cooking fire in the far end of the cavern from the entrance. How are you entering? Just as you are walking down the hall or stealthy? There is obviously more of the cavern in the upper area, but it's 10 feet up and out of view at the moment.
(OOC: I say we go in like we own the place with Klarg's head held out proclaiming we run the show now)
(OOC: Unthir would be so scared! I'm down~)
As gruesome as it is, the goblins seem to be ruled more by fear than by reason. Showing the head of their former, cruel leader should prove successful.
Velshir agrees that we can try intimidation first, but have a low threshold to turn to extermination, as there is some benefit to clearing out the cave to keep the stolen provisions safe. In other words, be ready to fight. That should improve our intimidating posture, too.
Unthir looks over, seeing the DECAPTIATED HEAD being held by its hair. He freezes, just realizing that the body count had grown considerably-but mutilating a body...
"That...is absolutely diabolical..." He remarked mortified, his words wreathed with a macabre interest. A second later he blurted out, "Throw it in first, that'll set our entrance." hoping to commit to saving more lives if the goblins got scared and ran off.
After all, the head was already off, might as well be...useful?
Just before we enter the room Joshua will drop the stone that has the light spell behind us so that we are backlit. He will use Prestidigitation to snuff out the cooking fire and cast Minor Illusion to create the sound of a very loud dragons roar. After which in his most intimidating voice he will shout "Behold! We have killed your master Klarg and as such you belong to us now! Drop to your knees and grovel before your new masters!" Intimidation check: 10 Then he will mutter to whomever is carrying the head to toss it into the room.
I took that as reference to the wolves in the first room you saw as you entered.
Allowing some time for Loren if he has any action, [and to decide with that roll if the goblins just stand there and pee themselves. ]
Loren will just tag along, staying near the back for the moment.
@loren - lol, time I needed time...jk
The campfire snuffs out and the Goblins stare bewildered. The Cavern then rumbles with the roar of the dragon and they jump to their feet and look about spotting your group backlit by the light stone. They stare at you and at the Head of Klarg in awe and quickly drop to their knees.
To your left from the ledge you hear a shout directed towards the goblins cowering, "Cowards!!" You spot the Goblin that is speaking, he is a little larger than the others and is holding a severely beaten human over the edge. He has turned to you and says in a commanding voice, "You will kneel to ME, or this human dies!" It is obviously the warrior Sildar but he has suffered much at their hands. He shakes his head slowly towards you.