The door to the room swings open and at first you see -- nothing. Light spilling from the barracks behind you barely shows that the chamber is only 12 feet across and the corners are filled with shadow. What little you can see is dingy and dirty and has clearly been sealed up for some time.
Dimma, Tul, and Arvastan -- you hear a rattling sound that seems to be coming from deeper inside the room in the shadows -- and you see the outlines of something beginning to move in the shadows...
Dimma only
Your Detect Magic is able to discern clearly that there are five of...whatever is giving off the necrotic magic in this room. There is also apparently a chamber beyond this one, as you sense more magic -- divination and necrotic behind one of the far walls.
Tul draws her nunchuka out and steps into the room, hoping that her darkvision will now allow her to see more clearly what is in the corner of the room.
Tul, as you step into the room, you immediately see, in the shadowy part of the room you just entered, five skeletons that slowly clamber up after, presumably after decades of neglect. Their bodies formed at strange angles, but almost simultaneously, as though an invisible hand is moving them like puppets, their skulls snap and look at you.
Skeleton Initiative (They have disadvantage as they have not moved in decades) - 5
Tul moves quickly, noticing the lumbering gait of the skeletons. They would have to act fast.
She moves to allow the others to enter the room too, and positions herself near one of the skeletons near the wall to limit how many can engage her at once. She swings the nunchuka hard at the skeleton's head and pivots swinging her leg around to connect with it's body.
(Okay, since this is tight quarters, we'll say that only three of you will be able to engage skeletons in melee unless you have a reach weapon. With a reach weapon, you can be behind one of your compatriots, but will have disadvantage on attacks -- attacking over them.)
As Tul steps inside the room and swings her nunchuka at the first skeleton, she misjudges slightly and the nunchuka glances off the side of the wall, slowly its speed significantly enough that the skeleton she aims at is able to use its club to push it aside. As the creature does that though, Tul kicks her leg out in a hook kick, connecting with the skeleton's pelvis bone and spinning it slightly.
Tul -- one thing you notice -- knowing what you know about skeletons, you would think the force of your kick would have done a little extra damage. It doesn't -- it seems like this particular skeleton had been reinforced by some strange bonding agent. Your kick has weakened the agent, though. The other skeletons look to have the same agent applied to their bones. (Normal damage - vulnerability cancelled out.)
Gibson hears the scrambling and the now-familiar sounds of Tul breaking things with her foot. "I TOLD you this was a bad idea!" he yells as he runs to get a look. He quickly peaks around the open door, squeals, and backpedals hard to get further away, tripping over Hugh and landing on his butt with another shout. As he lands, you hear the crack of his walking stick hitting the floor and another pulsating burst of energy shoots from the end of the staff and streaks toward Tul's skeleton.
Sitting on the floor and rubbing his sore bottom he yells, "Try the commands on that page you found! It may be how the wizard kept them under control!"
As Gib trips, his walking stick triggers a blast of arcane force energy that streaks into the room -- unfortunately, the bolt strikes the wall between the skeleton and Tul, the force of energy pushing Tul's hair back as it strikes the wall...
Flying into a bling fury, Hugh storms into the room flecks of spittle flying from his mouth. Unfortunately, the close quarters of the combat throws off his swing and as he lifts the greataxe above his head, it scrapes the ceiling of the room, and Hugh isn't really able to get enough force behind the swing. The skeleton sidesteps the blow easily.
Arvastan finds it difficult to slip in beside Tul and the raging Hugh. As he tries to stab a skeleton with his trident, one of the skeletons brings down its club, deflecting the blow out of the way.
Skeletons turn --
Skeleton #1 takes a swing with its club at Tul -- hitting the half-orc in the stomach and knocking the wind out of her.
Attack: 19 Damage: 3
Skeleton #2 raises its club over its bony skull and tries to bring his club down upon Hugh's head. Hugh tries to jerk his head out of the way and avoids getting beaned, but in the act of moving his head out of the way, Hugh takes the full brunt of the club strike on the center of his chest.
Attack: 16 Damage: 3
Skeleton #3 takes a golf-club style swing at upwards at Arvastan in an arc, trying to catch the sea elf in the jaw. Arvastan easily ducks his head back and avoids the blow completely.
Attack: 15 Damage: 3
Skeletons #4 and #5 shuffle over to the large stone wall along the eastern edge of the room and begin pressing against it.
Everyone in the room (Tul, Arvastan, and Hugh) -- you hear a low sound, almost like a chuckle coming from the other side of the wall, and you see a pale blue light beginning to emit from the same location.
(Dimma, you are up -- you will need to push past a skeleton and may provoke an attack of opportunity if you want to get into melee with the skeletons).
Dimma holds her shield up and mutters a prayer from behind it, as she does, silver white flames cover the surface of the shield, the flames shoot out towards the three party members in melee - Hugh, Arvastan, and Tul -as Dimma blesses them, dropping concentration on detect magic.
Gibson stands up and pokes his head back in the doorway and says, "I've got a really bad feeling about this, guys. Maybe we should come back with reinforcements or something." Then he steps back, waves a hand in the air and the decapitated dwarf wizard appears in the room, notably re-capitated. He raises his arms and moves his mouth as everyone hears a voice in their heads in their native language that says "This nonsense will cease immediately! Sanbalet commands it! STOP!!!"
Gibson is casting minor illusion and using his Awakened Mind feature to telepathically communicate with every creature within 30 feet who understands at least one language.
Hugh offers to open the door if that what the rest of the party would like.
Strength: 16 (+2 if Athletics)
Alton Thorngage- (Klein’s One Shot String Adventure)
Holden Stonefist-(A Tale of Mercenaries)
Fenrick Wolfsbane- (Icewind Dale: Rime of the Frostmaiden)
DMing-Ctleath13’s Lost Mines of Phandelver and Ctleath13’s Out of the Abyss
Gibson rolls his eyes and steps back as he mutters, "Explorers..."
Characters currently being ruined on this forum:
Neria Tallfellow (Halfling Rogue) - Curse of the Crimson Throne with Ashen_Age
The door to the room swings open and at first you see -- nothing. Light spilling from the barracks behind you barely shows that the chamber is only 12 feet across and the corners are filled with shadow. What little you can see is dingy and dirty and has clearly been sealed up for some time.
Dimma, Tul, and Arvastan -- you hear a rattling sound that seems to be coming from deeper inside the room in the shadows -- and you see the outlines of something beginning to move in the shadows...
Dimma only
Your Detect Magic is able to discern clearly that there are five of...whatever is giving off the necrotic magic in this room. There is also apparently a chamber beyond this one, as you sense more magic -- divination and necrotic behind one of the far walls.
What do you do?
Tul draws her nunchuka out and steps into the room, hoping that her darkvision will now allow her to see more clearly what is in the corner of the room.
Tul, as you step into the room, you immediately see, in the shadowy part of the room you just entered, five skeletons that slowly clamber up after, presumably after decades of neglect. Their bodies formed at strange angles, but almost simultaneously, as though an invisible hand is moving them like puppets, their skulls snap and look at you.
Skeleton Initiative (They have disadvantage as they have not moved in decades) - 5
Combat order:
Gibson
Arvastan
Hugh
Tul
Skeletons
Dimma
Blue group, you are up first.
Tul moves quickly, noticing the lumbering gait of the skeletons. They would have to act fast.
She moves to allow the others to enter the room too, and positions herself near one of the skeletons near the wall to limit how many can engage her at once. She swings the nunchuka hard at the skeleton's head and pivots swinging her leg around to connect with it's body.
Action: Attack: 7 Damage: 4
Bonus: Attack: 14 Damage: 4
(Okay, since this is tight quarters, we'll say that only three of you will be able to engage skeletons in melee unless you have a reach weapon. With a reach weapon, you can be behind one of your compatriots, but will have disadvantage on attacks -- attacking over them.)
As Tul steps inside the room and swings her nunchuka at the first skeleton, she misjudges slightly and the nunchuka glances off the side of the wall, slowly its speed significantly enough that the skeleton she aims at is able to use its club to push it aside. As the creature does that though, Tul kicks her leg out in a hook kick, connecting with the skeleton's pelvis bone and spinning it slightly.
Tul -- one thing you notice -- knowing what you know about skeletons, you would think the force of your kick would have done a little extra damage. It doesn't -- it seems like this particular skeleton had been reinforced by some strange bonding agent. Your kick has weakened the agent, though. The other skeletons look to have the same agent applied to their bones. (Normal damage - vulnerability cancelled out.)
Gibson hears the scrambling and the now-familiar sounds of Tul breaking things with her foot. "I TOLD you this was a bad idea!" he yells as he runs to get a look. He quickly peaks around the open door, squeals, and backpedals hard to get further away, tripping over Hugh and landing on his butt with another shout. As he lands, you hear the crack of his walking stick hitting the floor and another pulsating burst of energy shoots from the end of the staff and streaks toward Tul's skeleton.
Eldritch blast Attack: 10 Damage: 8
Sitting on the floor and rubbing his sore bottom he yells, "Try the commands on that page you found! It may be how the wizard kept them under control!"
Characters currently being ruined on this forum:
Neria Tallfellow (Halfling Rogue) - Curse of the Crimson Throne with Ashen_Age
As Gib trips, his walking stick triggers a blast of arcane force energy that streaks into the room -- unfortunately, the bolt strikes the wall between the skeleton and Tul, the force of energy pushing Tul's hair back as it strikes the wall...
"Yeesh... My fault! Sorry about that!"
Characters currently being ruined on this forum:
Neria Tallfellow (Halfling Rogue) - Curse of the Crimson Throne with Ashen_Age
Hugh will use his bonus action to rage and then will rush forward to attack one of the uninjured skeletons with his axe.
Attack: 8 Damage: 15
Alton Thorngage- (Klein’s One Shot String Adventure)
Holden Stonefist-(A Tale of Mercenaries)
Fenrick Wolfsbane- (Icewind Dale: Rime of the Frostmaiden)
DMing-Ctleath13’s Lost Mines of Phandelver and Ctleath13’s Out of the Abyss
Flying into a bling fury, Hugh storms into the room flecks of spittle flying from his mouth. Unfortunately, the close quarters of the combat throws off his swing and as he lifts the greataxe above his head, it scrapes the ceiling of the room, and Hugh isn't really able to get enough force behind the swing. The skeleton sidesteps the blow easily.
(Arvastan is up then the skeletons.)
Arvastan will slip forward and stab at the skeletons with his trident. "Wizards are strange," he complains, scowling.
Attack: 11 Damage: 5
No Longer ActiveArvastan finds it difficult to slip in beside Tul and the raging Hugh. As he tries to stab a skeleton with his trident, one of the skeletons brings down its club, deflecting the blow out of the way.
Skeletons turn --
Skeleton #1 takes a swing with its club at Tul -- hitting the half-orc in the stomach and knocking the wind out of her.
Attack: 19 Damage: 3
Skeleton #2 raises its club over its bony skull and tries to bring his club down upon Hugh's head. Hugh tries to jerk his head out of the way and avoids getting beaned, but in the act of moving his head out of the way, Hugh takes the full brunt of the club strike on the center of his chest.
Attack: 16 Damage: 3
Skeleton #3 takes a golf-club style swing at upwards at Arvastan in an arc, trying to catch the sea elf in the jaw. Arvastan easily ducks his head back and avoids the blow completely.
Attack: 15 Damage: 3
Skeletons #4 and #5 shuffle over to the large stone wall along the eastern edge of the room and begin pressing against it.
Everyone in the room (Tul, Arvastan, and Hugh) -- you hear a low sound, almost like a chuckle coming from the other side of the wall, and you see a pale blue light beginning to emit from the same location.
(Dimma, you are up -- you will need to push past a skeleton and may provoke an attack of opportunity if you want to get into melee with the skeletons).
Dimma holds her shield up and mutters a prayer from behind it, as she does, silver white flames cover the surface of the shield, the flames shoot out towards the three party members in melee - Hugh, Arvastan, and Tul -as Dimma blesses them, dropping concentration on detect magic.
Top of the order is up -- Tul, Arvastan, and Hugh -- remember to add a d4 to your attack rolls.
Gibson stands up and pokes his head back in the doorway and says, "I've got a really bad feeling about this, guys. Maybe we should come back with reinforcements or something." Then he steps back, waves a hand in the air and the decapitated dwarf wizard appears in the room, notably re-capitated. He raises his arms and moves his mouth as everyone hears a voice in their heads in their native language that says "This nonsense will cease immediately! Sanbalet commands it! STOP!!!"
Gibson is casting minor illusion and using his Awakened Mind feature to telepathically communicate with every creature within 30 feet who understands at least one language.
Characters currently being ruined on this forum:
Neria Tallfellow (Halfling Rogue) - Curse of the Crimson Throne with Ashen_Age
Tul shakes the sound of Gib's voice from her head. That could bring nightmares to her sleep for years to come.
Focusing on the same skeleton she attacked before, she again swings her nunchuka into its head and follows that with a sweeping leg blow to its body.
(Action: Attack: 26 Damage: 9
Bonus Action: Attack: 12 Damage: 5 )
Arvastan's scowl only deepens at Gib's voice in his head. He shakes it off, shifting his grip on the trident as he attacks the same skeleton again.
Attack: 10 Damage: 4
Bless addition - 2
No Longer Active