She nods, and she and her companions race away as fast as they can. One of them slips and slides down the slope and is helped up as they escaped. Turning back to the village, a flash of lightning splits the sky and lights up the scene. You can see at least 3 of those beasts prowling around him he buildings. What do you do?
(OOC : Is there a pathway to sneak into the large building unobserved by the beasts? What do they look like, do they look like werewolves? )
"Perhaps if we could take them one at a time. Or if we could sneak into the building and figure out a way to free those people and attack those creatures with help..." Gruenic turns to his companions. "Do you know anything more about these beasts? This part of my dream was hazy, I just knew there was danger ahead, but I could not see them -"
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
Cifray listens as the group begins to plan how to recover the innocents trapped in the village below. "I am still terribly afraid of those things but I would think a distraction might help more than trying to sneak such a large group past them. I can spell myself away from them if I have to like I did last time."
Rollback Post to RevisionRollBack
Iymbryl; Elven Eldritch Knight in DM Jynne's LMoP,
Maker; Vect Wizard of Automata in Conspiracy in the Stars,
Valhik Steeltemper, Gnome Blood Hunter in Archie's Tomb of Annihilation,
Kallaia, Tiefling Bard in Minotaur's Storm King's Thunder
Gruenic tours to Cifray and the others and says “How do we set up a distraction to lure these creatures away? Do you have experience in dealing with them, do you have a idea for a plan? I can pour down burning moonlight on them if we are in a bind. We need to get to that building, right?”
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
“If you all stick close and follow my lead, I believe I can help get us close without being detected... (( Pass Without Trace )) And if it’s just the three, I believe we could take them. They weren’t that fearsome last time... And they did take one of ours.” Gorm checks her longsword and her variously positioned throwing darts to be sure she was ready as she spoke.
Corwin gazes down at the creatures, recalling the group's last encounter with them, agreeing with Gorm's assessment. "They are vicious things, but they can be defeated. And this time they will not have caught me alone." He takes a deep breath, already feeling the power of the wild coursing through him, and readies to take the fight to the creatures once more.
"Either way you want to play it, you have my sword by your side. Are any of you injured?" Gruenic starts preparing, readying his sword and his shield, saying a brief prayer to Selune.
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
“I think we’re all good. It was a long restful night until we awoke and found a companion missing...” Gorm will answer, then step back and be respectfully silent during the prayer.
“I think we sneak down so we can ambush them. Hopefully. Anyone better at fighting from a distance could just stop and wait where they are comfortable until we spring...?”
“Ok, let’s go. I am ready. Follow after and attack when ready.” Gruenic begins walking down slowly, sticking to the shadows. He monitors for movement. He stops when 60 ft away.
Stealth : 18
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
This post has potentially manipulated dice roll results.
"Ok, everyone stay close..." Gorm says and channels his monk training to assist all those within 30' of her to Pass Without Trace ((using up 2 Ki its but giving everyone +10 to Stealth checks.))
Stealth: 17
((LOL... 20 on the MOST unnecessary role since I have a =16 going for me??? Expect natural 1s for the next two weeks from me!)) :)
Cifray, still afraid of the creatures nods weakly that she's ready to follow. Staying near the back, she grasps her staff tightly in both hands and stays close to the rear of the group, silent with fear.
Stealth: 33
Rollback Post to RevisionRollBack
Iymbryl; Elven Eldritch Knight in DM Jynne's LMoP,
Maker; Vect Wizard of Automata in Conspiracy in the Stars,
Valhik Steeltemper, Gnome Blood Hunter in Archie's Tomb of Annihilation,
Kallaia, Tiefling Bard in Minotaur's Storm King's Thunder
The party clings to Gorm as the darkness around her swirls and thickens. The party sneaks towards the village and glides stealthily between the simple buildings. Ahead of you, you see the three creatures converge and begin quietly conversing with each other.
The party is unnoticed and will have a surprise round. Roll initiative.
This post has potentially manipulated dice roll results.
Gorm initiative: 5
Gorm slips past the group of chatting creatures, turning to attack them from the far side of the party. She draws her shorts word and slashes it out against the creature closest to her in one smooth action. She allows the momentum of the sword attack to carry her forward into a kick ick to the things midsection.
She nods, and she and her companions race away as fast as they can. One of them slips and slides down the slope and is helped up as they escaped. Turning back to the village, a flash of lightning splits the sky and lights up the scene. You can see at least 3 of those beasts prowling around him he buildings. What do you do?
DM- Azalin's Doom
DM- Surviving the Unsurvivable
(OOC : Is there a pathway to sneak into the large building unobserved by the beasts? What do they look like, do they look like werewolves? )
"Perhaps if we could take them one at a time. Or if we could sneak into the building and figure out a way to free those people and attack those creatures with help..." Gruenic turns to his companions. "Do you know anything more about these beasts? This part of my dream was hazy, I just knew there was danger ahead, but I could not see them -"
A wizard is never late, nor is he early, he arrives precisely when he means to.
DM- Azalin's Doom
DM- Surviving the Unsurvivable
Well, that didn't work. I think there is a picture of them on page 7 of something.
You could try moving through the building without them seeing you. It would kind of be like hide and seek.
DM- Azalin's Doom
DM- Surviving the Unsurvivable
Cifray listens as the group begins to plan how to recover the innocents trapped in the village below. "I am still terribly afraid of those things but I would think a distraction might help more than trying to sneak such a large group past them. I can spell myself away from them if I have to like I did last time."
Iymbryl; Elven Eldritch Knight in DM Jynne's LMoP,
Maker; Vect Wizard of Automata in Conspiracy in the Stars,
Valhik Steeltemper, Gnome Blood Hunter in Archie's Tomb of Annihilation,
Kallaia, Tiefling Bard in Minotaur's Storm King's Thunder
Gruenic tours to Cifray and the others and says “How do we set up a distraction to lure these creatures away? Do you have experience in dealing with them, do you have a idea for a plan? I can pour down burning moonlight on them if we are in a bind. We need to get to that building, right?”
A wizard is never late, nor is he early, he arrives precisely when he means to.
“If you all stick close and follow my lead, I believe I can help get us close without being detected... (( Pass Without Trace )) And if it’s just the three, I believe we could take them. They weren’t that fearsome last time... And they did take one of ours.” Gorm checks her longsword and her variously positioned throwing darts to be sure she was ready as she spoke.
Corwin gazes down at the creatures, recalling the group's last encounter with them, agreeing with Gorm's assessment. "They are vicious things, but they can be defeated. And this time they will not have caught me alone." He takes a deep breath, already feeling the power of the wild coursing through him, and readies to take the fight to the creatures once more.
"Either way you want to play it, you have my sword by your side. Are any of you injured?" Gruenic starts preparing, readying his sword and his shield, saying a brief prayer to Selune.
A wizard is never late, nor is he early, he arrives precisely when he means to.
“I think we’re all good. It was a long restful night until we awoke and found a companion missing...” Gorm will answer, then step back and be respectfully silent during the prayer.
“I think we sneak down so we can ambush them. Hopefully. Anyone better at fighting from a distance could just stop and wait where they are comfortable until we spring...?”
“Ok, let’s go. I am ready. Follow after and attack when ready.” Gruenic begins walking down slowly, sticking to the shadows. He monitors for movement. He stops when 60 ft away.
Stealth : 18
A wizard is never late, nor is he early, he arrives precisely when he means to.
"Ok, everyone stay close..." Gorm says and channels his monk training to assist all those within 30' of her to Pass Without Trace ((using up 2 Ki its but giving everyone +10 to Stealth checks.))
Stealth: 17
((LOL... 20 on the MOST unnecessary role since I have a =16 going for me??? Expect natural 1s for the next two weeks from me!)) :)
Cifray, still afraid of the creatures nods weakly that she's ready to follow. Staying near the back, she grasps her staff tightly in both hands and stays close to the rear of the group, silent with fear.
Stealth: 33
Iymbryl; Elven Eldritch Knight in DM Jynne's LMoP,
Maker; Vect Wizard of Automata in Conspiracy in the Stars,
Valhik Steeltemper, Gnome Blood Hunter in Archie's Tomb of Annihilation,
Kallaia, Tiefling Bard in Minotaur's Storm King's Thunder
Shadow does her best to melt in to the shadows, keeping Kazoon on her shoulder
Stelth: 34
Basina Fairfoot- Halfling paladin
Shadow through the forest (Shadow) - Tabaxi Ranger (beastmaster)
Perception: 19
DM- Azalin's Doom
DM- Surviving the Unsurvivable
The party clings to Gorm as the darkness around her swirls and thickens. The party sneaks towards the village and glides stealthily between the simple buildings. Ahead of you, you see the three creatures converge and begin quietly conversing with each other.
The party is unnoticed and will have a surprise round. Roll initiative.
The surprise round attacks will have advantage.
DM- Azalin's Doom
DM- Surviving the Unsurvivable
Initiative: 20
First attack will be an eldritch blast.
Attack: 15 Damage: 3
Iymbryl; Elven Eldritch Knight in DM Jynne's LMoP,
Maker; Vect Wizard of Automata in Conspiracy in the Stars,
Valhik Steeltemper, Gnome Blood Hunter in Archie's Tomb of Annihilation,
Kallaia, Tiefling Bard in Minotaur's Storm King's Thunder
Initiative : 3
Gruenic will be acting toward the end of the round. He will point his shield at the creature injured by Cifray and cast Toll the Dead on it.
Wisdom save of 14, Damage : 4
A wizard is never late, nor is he early, he arrives precisely when he means to.
Shadow initiative : 18
Basina Fairfoot- Halfling paladin
Shadow through the forest (Shadow) - Tabaxi Ranger (beastmaster)
Gorm initiative: 5
Gorm slips past the group of chatting creatures, turning to attack them from the far side of the party. She draws her shorts word and slashes it out against the creature closest to her in one smooth action. She allows the momentum of the sword attack to carry her forward into a kick ick to the things midsection.
Shortsword Attack: 21 Damage: 8
Bonus Action Unarmed Strike: Attack: 18 Damage: 9