Farmer Butterweed takes the news stoically, hardly seeming to listen to your story as he stares at the ears.
”These were the ears of one brave, clever little pig,” he says softly. His few friends that remain clap him on the back and try to cheer him. “Let’s head back to the Faire, to the cider stall and have a toast for Cameron, whaddaya say? You two fellers (they indicate you two half-elves) will join us too, eh? On us. To Cameron!”
"Of course, friends. I'm keen to taste the cider."
If Erevan has no other plans, Olwer will accompany Farmer Butterweed and his neighbors to the cider stall.
------------------------------
OOC
I had Olwer leave a message for TARO , suggesting a meeting at highsun in the big tent, but is his player in or out? If he's out, should we just ignore that?
Erevan nods. It's hard to tell, but he almost looks a little touched at the farmer's devotion to his prize pig.
"I will drink to his honor," he says seriously, then joins the others in heading to the cider bar at the fair.
As they walk, Erevan speaks to the halflings. "I got a bit scuffed up in a bad briar patch - I'm very clumsy. Might there be a healer at the fair or elsewhere in town who could help me."
I had Olwer leave a message for TARO , suggesting a meeting at highsun in the big tent, but is his player in or out? If he's out, should we just ignore that?
I’ve incorporated this into the story. As far as you know, he slept in and you left a message to meet up at the big tent at noon.
As they walk, Erevan speaks to the halflings. "I got a bit scuffed up in a bad briar patch - I'm very clumsy. Might there be a healer at the fair or elsewhere in town who could help me."
“Try the herbalist wagon, she’s right next to the cider stand!”
I had Olwer leave a message for TARO , suggesting a meeting at highsun in the big tent, but is his player in or out? If he's out, should we just ignore that?
I’ve incorporated this into the story. As far as you know, he slept in and you left a message to meet up at the big tent at noon.
The halflings escort you to the cider stand, which is obviously very popular. Soon you are all sitting at one of many tables set up in the shade of several trees, drinking the cider while Farmer Butterweed regales the group with stories of the mischief that his pig Cameron would get up to when he was a wee piglet. The halflings got you each 2 flagons, seeing how you're so much taller than they.
While you sit enjoying this peaceful moment (and by the way, it's almost noon) you notice a young halfling lad at a table next to you. He's sitting with a flagon half-raised to his lips but apparently lost in thought. Then he resolutely sets down the flagon and stands up like a man on a mission. He marches up to a young halfling serving lady, who pauses in her work, and the two have a short conversation right in front of you.
"Maisie," says the lad, "You're looking lovely this fine day."
Maisie says, "Oh, hello Wellington, thank you."
"Maisie, are you free this evening?"
Maisie blushes. "My shift ends in a few more hours."
Wellington takes a deep breath, obviously gathering his courage, and says, "Maisie, will you go to the dance with me tonight?"
Maisie's face is a mix of delight and chagrin. She seems uncomfortable. "Oh.... Wellington... how thoughtful of you..."
"Well, how about it, Maisie?"
"I'm sorry, Wellington, but I can't," and Maisie turns and dashes off.
Wellington is obviously crushed, and he stumbles away in tears.
Farmer Butterweed and his friends have noticed this exchange as well. They start chuckling to one another and saying things like, "Ah, young love..."
Olwer says very little, beyond thanking the Halflings for the cider, and once raising a toast to Cameron. He chuckles at the funny bits of Butterweed's tales. The young lovers, he watches, but without comment or much expression.
After Maisie dashes off, Olwer turns to Erevan and says quietly, "I asked our landlady to tell Taro I'd meet him at the central tent at highsun. I'd better get going. Though I do wonder if these fellows know anything that could help us with our business plans."
He sips a bit more of his cider before setting down one partly drained flagon next to its untouched counterpart.
Then he rises, thanks Farmer Butterweed and the others again, and goes to the central tent to look out for Taro.
The enormous central tent is a hubbub of activity. Gnomes and halflings are still playing "Yondalla's Luck" but the score of 24 seconds remains unimproved from before. It doesn't take you long to see that there are no other half-elves in the tent. As you scan the area, you feel a tugging at your clothes. You look down to see a young gnome child.
"Master elf, master elf, I have a message for you! Miss Buttertree from the Inn wants you to know, your friend is staying in his bed. She hasn't been able to give him your message yet. Do you want me to tell her anything?"
She says all this in a rush and then looks up at you, smiling expectantly.
The enormous central tent is a hubbub of activity. Gnomes and halflings are still playing "Yondalla's Luck" but the score of 24 seconds remains unimproved from before. It doesn't take you long to see that there are no other half-elves in the tent. As you scan the area, you feel a tugging at your clothes. You look down to see a young gnome child.
"Master elf, master elf, I have a message for you! Miss Buttertree from the Inn wants you to know, your friend is staying in his bed. She hasn't been able to give him your message yet. Do you want me to tell her anything?"
She says all this in a rush and then looks up at you, smiling expectantly.
Olwer eyeballs the Gnome child closely.
He says,
"Yes, please ask if he's feeling poorly or is just a sleepyhead today."
As soon as the child turns away, he surreptitiously checks his coin purse.
sleight of hand
23
perception
15
Can't be too careful
If anything has been stolen, he will move to intercept the kid.
Erevan nods at Olwer's words. He's a little concerned about their comrade, but he also has his own health to worry about.
As Olwer heads into the tent where he'll meet up with the gnome child, Erevan makes a quick detour to the herbalist near the cider stand. He takes a look to see who is there and to see what sort of healing might be offered.
Olwer, you tip the child a copper piece and she scampers away happily. As this interaction occurs, you become aware of a disturbance.
Up on the stage, you can see what appears to be the mayor of this town of Honeypuddle. He’s wearing garishly bright green-and-orange pants with suspenders, fancy matching jacket and hat, and a large silver badge pinned to his breast pocket. A frown creases his usually cheery face as he is having a heated discussion with a filthy gnome hobo, wild-eyed and soot-covered. Their voices are rising, causing those nearby to look around and see what’s going on, and catching your attention.
The mayor is shaking his head emphatically at the gnome, who shouts, “Fine, you fat old croaker, you’ll regret crossing me!” The gnome pulls something out of a pocket and blows a puff of green dust on the mayor, which sparkles and glows brightly in a sudden blinding flash. When your eyes re-adjust, you see a large toad where the mayor had been standing, and the gnarled old filthy gnome is rapidly stalking out of the tent, cackling loudly in an unpleasant way.
Erevan, you’ve arrived at the herbalist wagon nearby. The wagon is intricately carved to depict many innocuous and cute woodland animals on its side, and a sign propped on one of the wheels says, “Free Gift for a Good Trick”.
A small table in front of the wagon displays a few potions, herbs, soaps, honey. The herbalist appears to be an older kindly-looking gnome lady. She gives you a calm smile as you approach.
Olwer, you tip the child a copper piece and she scampers away happily. As this interaction occurs, you become aware of a disturbance.
Up on the stage, you can see what appears to be the mayor of this town of Honeypuddle. He’s wearing garishly bright green-and-orange pants with suspenders, fancy matching jacket and hat, and a large silver badge pinned to his breast pocket. A frown creases his usually cheery face as he is having a heated discussion with a filthy gnome hobo, wild-eyed and soot-covered. Their voices are rising, causing those nearby to look around and see what’s going on, and catching your attention.
The mayor is shaking his head emphatically at the gnome, who shouts, “Fine, you fat old croaker, you’ll regret crossing me!” The gnome pulls something out of a pocket and blows a puff of green dust on the mayor, which sparkles and glows brightly in a sudden blinding flash. When your eyes re-adjust, you see a large toad where the mayor had been standing, and the gnarled old filthy gnome is rapidly stalking out of the tent, cackling loudly in an unpleasant way.
It might be an illusion, but Olwer is taking no chances.
He finds someplace to hide--behind a stall, under a table--moving as quietly as he can manage.
Meanwhile, at the herbalist's, Erevan notes the sign. "So, I fell in a very, very nasty briar patch and find myself in need of healing," he says to the gnome lady. "And I see that you might offer something for a good trick. I'd like to oblige you."
He flashes a charming smile and lower his voice, stooping low to speak to the woman. "I do ask that you not share what you are about to see, as you can imagine good tricks are best kept secret."
If the woman agrees to reasonable compensation for a trick well done, Erevan will communicate with Fez and ask him to appear in Erevan's palm. And though the sprite might be mildly annoyed, Erevan commands him to do a brief song and dance. He tries to hunch over to block the sprite from view of others, but he's more concerned with impressing the herbalist.
Olwer, you avoid the gnome's ire as it stomps out of the tent, cackling almost as if insane. Halflings and gnomes are clustering around the stage to see what happened, and gathering into worried little knots.
Erevan, a singing and dancing sprite is just the ticket to win a gnome lady's heart. Her eyes sparkle with wonder and child-like joy. She claps her hands and says, "Oh, well done, that was very enjoyable, I haven't seen a sprite in many, many years, since I was a child."
She reaches into the cart and pulls out a small glass jar full of vibrant red liquid, which she hands to you.
"Here you are, sir," she says, "You've earned it, free of charge."
Erevan, as she hands you the potion, it nearly gets dropped as you both hear a crash from the wagon and the herbalist lady spins suddenly at the sound. Her hand whips out and grabs a little halfling girl by the ear. Apparently the girl had been trying to sneak something out of the cart and she dropped a jar of powder, which broke on the ground.
"Authorities!" cries the gnome herbalist. "I've caught a little thief. Authorities!"
The little halfling girl is whimpering and wincing from the firm grip the gnome has on her ear.
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"Of course, friends. I'm keen to taste the cider."
If Erevan has no other plans, Olwer will accompany Farmer Butterweed and his neighbors to the cider stall.
------------------------------
OOC
I had Olwer leave a message for TARO , suggesting a meeting at highsun in the big tent, but is his player in or out? If he's out, should we just ignore that?
Erevan nods. It's hard to tell, but he almost looks a little touched at the farmer's devotion to his prize pig.
"I will drink to his honor," he says seriously, then joins the others in heading to the cider bar at the fair.
As they walk, Erevan speaks to the halflings. "I got a bit scuffed up in a bad briar patch - I'm very clumsy. Might there be a healer at the fair or elsewhere in town who could help me."
OOC: Erevan is at 11/24 HP
OOC, treasure split:
21 silver and 21 copper
suggested division below
Olwer's prize:
10 silver
10 copper
Erevan's prize:
10 silver 10 copper
reserved for shared expenses at the Faire, tip money to loosen tongues, etc.:
1 silver, 1 copper
What do you say, Darwin?
I’ve incorporated this into the story. As far as you know, he slept in and you left a message to meet up at the big tent at noon.
“Try the herbalist wagon, she’s right next to the cider stand!”
Please allow some time for life stuff before I can advance the story further, my apologies (several hours)
OOC: Split sounds good Oundle, and no worries Mr. DM, I imagine I will be fairly distracted this evening...
OOC Noted!
The halflings escort you to the cider stand, which is obviously very popular. Soon you are all sitting at one of many tables set up in the shade of several trees, drinking the cider while Farmer Butterweed regales the group with stories of the mischief that his pig Cameron would get up to when he was a wee piglet. The halflings got you each 2 flagons, seeing how you're so much taller than they.
While you sit enjoying this peaceful moment (and by the way, it's almost noon) you notice a young halfling lad at a table next to you. He's sitting with a flagon half-raised to his lips but apparently lost in thought. Then he resolutely sets down the flagon and stands up like a man on a mission. He marches up to a young halfling serving lady, who pauses in her work, and the two have a short conversation right in front of you.
"Maisie," says the lad, "You're looking lovely this fine day."
Maisie says, "Oh, hello Wellington, thank you."
"Maisie, are you free this evening?"
Maisie blushes. "My shift ends in a few more hours."
Wellington takes a deep breath, obviously gathering his courage, and says, "Maisie, will you go to the dance with me tonight?"
Maisie's face is a mix of delight and chagrin. She seems uncomfortable. "Oh.... Wellington... how thoughtful of you..."
"Well, how about it, Maisie?"
"I'm sorry, Wellington, but I can't," and Maisie turns and dashes off.
Wellington is obviously crushed, and he stumbles away in tears.
Farmer Butterweed and his friends have noticed this exchange as well. They start chuckling to one another and saying things like, "Ah, young love..."
Olwer says very little, beyond thanking the Halflings for the cider, and once raising a toast to Cameron. He chuckles at the funny bits of Butterweed's tales. The young lovers, he watches, but without comment or much expression.
After Maisie dashes off, Olwer turns to Erevan and says quietly, "I asked our landlady to tell Taro I'd meet him at the central tent at highsun. I'd better get going. Though I do wonder if these fellows know anything that could help us with our business plans."
He sips a bit more of his cider before setting down one partly drained flagon next to its untouched counterpart.
Then he rises, thanks Farmer Butterweed and the others again, and goes to the central tent to look out for Taro.
The enormous central tent is a hubbub of activity. Gnomes and halflings are still playing "Yondalla's Luck" but the score of 24 seconds remains unimproved from before. It doesn't take you long to see that there are no other half-elves in the tent. As you scan the area, you feel a tugging at your clothes. You look down to see a young gnome child.
"Master elf, master elf, I have a message for you! Miss Buttertree from the Inn wants you to know, your friend is staying in his bed. She hasn't been able to give him your message yet. Do you want me to tell her anything?"
She says all this in a rush and then looks up at you, smiling expectantly.
Olwer eyeballs the Gnome child closely.
He says,
"Yes, please ask if he's feeling poorly or is just a sleepyhead today."
As soon as the child turns away, he surreptitiously checks his coin purse.
sleight of hand
23
perception
15
Can't be too careful
If anything has been stolen, he will move to intercept the kid.
If not, he tips one copper piece.
Erevan nods at Olwer's words. He's a little concerned about their comrade, but he also has his own health to worry about.
As Olwer heads into the tent where he'll meet up with the gnome child, Erevan makes a quick detour to the herbalist near the cider stand. He takes a look to see who is there and to see what sort of healing might be offered.
Olwer, you tip the child a copper piece and she scampers away happily. As this interaction occurs, you become aware of a disturbance.
Up on the stage, you can see what appears to be the mayor of this town of Honeypuddle. He’s wearing garishly bright green-and-orange pants with suspenders, fancy matching jacket and hat, and a large silver badge pinned to his breast pocket. A frown creases his usually cheery face as he is having a heated discussion with a filthy gnome hobo, wild-eyed and soot-covered. Their voices are rising, causing those nearby to look around and see what’s going on, and catching your attention.
The mayor is shaking his head emphatically at the gnome, who shouts, “Fine, you fat old croaker, you’ll regret crossing me!” The gnome pulls something out of a pocket and blows a puff of green dust on the mayor, which sparkles and glows brightly in a sudden blinding flash. When your eyes re-adjust, you see a large toad where the mayor had been standing, and the gnarled old filthy gnome is rapidly stalking out of the tent, cackling loudly in an unpleasant way.
Erevan, you’ve arrived at the herbalist wagon nearby. The wagon is intricately carved to depict many innocuous and cute woodland animals on its side, and a sign propped on one of the wheels says, “Free Gift for a Good Trick”.
A small table in front of the wagon displays a few potions, herbs, soaps, honey. The herbalist appears to be an older kindly-looking gnome lady. She gives you a calm smile as you approach.
It might be an illusion, but Olwer is taking no chances.
He finds someplace to hide--behind a stall, under a table--moving as quietly as he can manage.
21
Meanwhile, at the herbalist's, Erevan notes the sign. "So, I fell in a very, very nasty briar patch and find myself in need of healing," he says to the gnome lady. "And I see that you might offer something for a good trick. I'd like to oblige you."
He flashes a charming smile and lower his voice, stooping low to speak to the woman. "I do ask that you not share what you are about to see, as you can imagine good tricks are best kept secret."
If the woman agrees to reasonable compensation for a trick well done, Erevan will communicate with Fez and ask him to appear in Erevan's palm. And though the sprite might be mildly annoyed, Erevan commands him to do a brief song and dance. He tries to hunch over to block the sprite from view of others, but he's more concerned with impressing the herbalist.
Olwer, you avoid the gnome's ire as it stomps out of the tent, cackling almost as if insane. Halflings and gnomes are clustering around the stage to see what happened, and gathering into worried little knots.
Erevan, a singing and dancing sprite is just the ticket to win a gnome lady's heart. Her eyes sparkle with wonder and child-like joy. She claps her hands and says, "Oh, well done, that was very enjoyable, I haven't seen a sprite in many, many years, since I was a child."
She reaches into the cart and pulls out a small glass jar full of vibrant red liquid, which she hands to you.
"Here you are, sir," she says, "You've earned it, free of charge."
Erevan, as she hands you the potion, it nearly gets dropped as you both hear a crash from the wagon and the herbalist lady spins suddenly at the sound. Her hand whips out and grabs a little halfling girl by the ear. Apparently the girl had been trying to sneak something out of the cart and she dropped a jar of powder, which broke on the ground.
"Authorities!" cries the gnome herbalist. "I've caught a little thief. Authorities!"
The little halfling girl is whimpering and wincing from the firm grip the gnome has on her ear.