Erevan laughs at some of her suggestions. "I assure you despite my height, I have no business in the wrestling ring!" he says. "Now a psychic, though, that is intriguing. Do you know her name and where I might find her?"
OOC: I will refer back to the map as well (meaning me the player, I'm not even sure Erevan has it)
Olwer has a map, which he is happy to give or lend to Erevan.
Erevan raises an eyebrow and smiles as he sees the magic candy. He gladly takes a green one. He looks to Olwer, gives a little shrug, and pops it in his mouth.
"So shall we visit the psychic?" he suggests. Though he's still feeling a bit battered from the fight earlier in the day, he finds that the spirit of the fair is infectious, and he is eager to explore. If Olwer is agreeable, he will head to the psychic on the map.
Erevan raises an eyebrow and smiles as he sees the magic candy. He gladly takes a green one. He looks to Olwer, gives a little shrug, and pops it in his mouth.
"So shall we visit the psychic?" he suggests. Though he's still feeling a bit battered from the fight earlier in the day, he finds that the spirit of the fair is infectious, and he is eager to explore. If Olwer is agreeable, he will head to the psychic on the map.
Olwer, chewing on his orange candy, nods in agreement and then follows his friend.
This post has potentially manipulated dice roll results.
Erevan replies to the message from Olwer: "Given the effects of this candy, this might be a good time to check out the fair in more detail, before we meet the psyhic. He proceed to move down the various paths within the fair, taking a quick look at the different booths and attractions, keeping an eye out for a halfling lass matching their quarry's description.
OOC: Looking to do a circuit of the whole place while I'm sped up.
Assuming you don’t come across your quarry, do you want me to describe individual stalls with a chance to stop at each one? Or something more brief, ending at the psychic tent? if you do find your quarry we will pause there, obviously.
Olwer, you invisibly head back down and counter-clockwise, noting that all appears to be well at the cider stand and herbalist wagon. Behind that is the yard sale, which at first glance appears to be an old coot of a gnome selling a bunch of junk. Heading up to the NE corner where the psychic is, you pass a quaint pond where youth are skipping stones, apparently a contest. Above that is what is marked on the map as the oiled boar contest, but you see no oiled boar in the pen, just knots of Faire-goers chatting, many looking up at the sky. Above that is the psychic’s little tent. No sign of any redheads.
Erevan, being speedier than usual, took the longer way around, clockwise. (Next post incoming)
Erevan, you quickly move past the livestock pen, where all seems well with various farm animals proudly displaying their ribbons. You zoom past a puppet show and a potter’s kiln, where a line-up of Faire-goers appear to be waiting their turn to purchase commemorative plates. Heading up, you bypass the archery contest, noting as you do that many of the targets are on a moving belt contraption to increase difficulty. You pass a small stage where a nervous-looking halfling is attempting a stand-up comedy routine, to poor reception, and you pass a caricurist as well. Swinging to the East, you’ve found the eel-eating contest, which is a large and well-attended event. Finally you’ve also made it to the psychic’s tent, without spotting any redheads.
At the psychic's tent, Olwer uses his talent of sending magical messages to inform his friend he will wait unseen and observe while Erevan speaks with the fortune-teller. As long as he remains invisible, anyway...
The psychic’s tent is a small purple peaked thing, probably can only fit one of you at a time, and only if you hunch down. A small sign next to the tents says “1 silver to play // 1 gold if I’m wrong”
Erevan responds to the message with a quick "Got it, sounds good." He then telepathically reaches out to Fez to confirm he's still around and keeping an eye on things too.
Then, he ducks his head and enters the psychic's tent in a crouch, eager to see the tent's resident. He senses that if the old halfling wise woman thinks this psychic might be the real deal, there may be something of interest here, and potentially even a way to learn some helpful info about their quarry.
Inside, the light is dim and purple as it pushes through the tent’s canvas. Sitting at the other end of a small table is a halfling woman. She has covered most of her face with a red scarf, but you get the sense that she is not old; you see no wrinkles about her brown eyes.
She gestures for you to sit on a stool on the near side of the table. The table is adorned with a thick red cloth, and resting on top is the skull of some woodland animal. It’s empty eyesockets seem to gaze up at you, the jawbone seems to grin.
To one side of the table is a slate and chalk.
“Welcome, traveler,” intones the halfling in a somber, dramatic tone. “Please sit. For 1 silver piece, you may ask me a question about yourself and write the answer on the slate, hidden from me. If I answer incorrectly then you will earn back 1 gold piece. What say you?”
This post has potentially manipulated dice roll results.
Erevan considers the offer for a moment before pulling out a silver piece and placing it on the table.
"All right," he says. "I'll play."
He picks up the chalk and slate. He glances around the room, wondering if there might be invisible eyes upon the slate. Whether he sees anything or not, he hunkers down over the slate as he writes, trying to protect it from view. He scribbles something on the slate and sets it writing side down.
He looks right at her, smiles, and says: "A bit earlier today, I looked very different. What did I look like?"
The brown eyes stare at you, the rest of the face obscured by the red scarf. She rests her small hands on top of the animal skull. After about 10-20 seconds, she says,
"Your appearance was much meaner indeed, appearing as an intimidating half-orc. Am I correct?"
This post has potentially manipulated dice roll results.
Erevan shakes his head. "Yes indeed," he says, lifting the slate to show her his writing. "And now I am a less intimidating half-elf who is one silver piece poorer."
He lowers his voice. "Perhaps we can share secrets?" he says. "I know a thing or two. Perhaps you could tell me how you do it?"
As he reveals the answer and talks, he looks about, trying to see if he can pick up any sign of how this might be done.
OOC: I assume he didn't feel any telepathic intrusion into his mind. Arcana 6
Erevan, you did not feel any intrusions into your mind, but with your arcana check, you do recall hearing somewhere that some mindreading spells or abilities, if they only graze the surface of the mind, can go unnoticed.
The halfling shakes her head and says,
"Once the secret's out, my livelihood will be gone. But other secrets, I may be able to barter."
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Olwer has a map, which he is happy to give or lend to Erevan.
Erevan raises an eyebrow and smiles as he sees the magic candy. He gladly takes a green one. He looks to Olwer, gives a little shrug, and pops it in his mouth.
"So shall we visit the psychic?" he suggests. Though he's still feeling a bit battered from the fight earlier in the day, he finds that the spirit of the fair is infectious, and he is eager to explore. If Olwer is agreeable, he will head to the psychic on the map.
Olwer, chewing on his orange candy, nods in agreement and then follows his friend.
Erevan, when you eat your green candy, you suddenly feel quick and fleet of foot. Your base walking speed has doubled.
Additionally, Erevan, as the two of you are conversing, you see Olwer fade away!
Olwer, you have turned invisible.
Olwer uses message to tell Erevan, ''Hey, speedy, I'm right behind you.''
He hastens along, unseen by the fair-goers, as he tries to avoid tripping anyone.
If he sees any red-heads or anything that smacks of thievery, he'll make a detour...
Erevan replies to the message from Olwer: "Given the effects of this candy, this might be a good time to check out the fair in more detail, before we meet the psyhic. He proceed to move down the various paths within the fair, taking a quick look at the different booths and attractions, keeping an eye out for a halfling lass matching their quarry's description.
OOC: Looking to do a circuit of the whole place while I'm sped up.
Perception 13
Investigation 11
Olwer whispers back ,"Meet you at the psychic."
He then splits off and makes his own invisible circuit, so he can cover additional ground in the search.
perception
21
investigation
8
Assuming you don’t come across your quarry, do you want me to describe individual stalls with a chance to stop at each one? Or something more brief, ending at the psychic tent? if you do find your quarry we will pause there, obviously.
ooc: I think something brief would be best.
OOC: Since you are asking, DM, brief suits me.
You started near the great tent.
Olwer, you invisibly head back down and counter-clockwise, noting that all appears to be well at the cider stand and herbalist wagon. Behind that is the yard sale, which at first glance appears to be an old coot of a gnome selling a bunch of junk. Heading up to the NE corner where the psychic is, you pass a quaint pond where youth are skipping stones, apparently a contest. Above that is what is marked on the map as the oiled boar contest, but you see no oiled boar in the pen, just knots of Faire-goers chatting, many looking up at the sky. Above that is the psychic’s little tent. No sign of any redheads.
Erevan, being speedier than usual, took the longer way around, clockwise. (Next post incoming)
Erevan, you quickly move past the livestock pen, where all seems well with various farm animals proudly displaying their ribbons. You zoom past a puppet show and a potter’s kiln, where a line-up of Faire-goers appear to be waiting their turn to purchase commemorative plates. Heading up, you bypass the archery contest, noting as you do that many of the targets are on a moving belt contraption to increase difficulty. You pass a small stage where a nervous-looking halfling is attempting a stand-up comedy routine, to poor reception, and you pass a caricurist as well. Swinging to the East, you’ve found the eel-eating contest, which is a large and well-attended event. Finally you’ve also made it to the psychic’s tent, without spotting any redheads.
At the psychic's tent, Olwer uses his talent of sending magical messages to inform his friend he will wait unseen and observe while Erevan speaks with the fortune-teller. As long as he remains invisible, anyway...
The psychic’s tent is a small purple peaked thing, probably can only fit one of you at a time, and only if you hunch down. A small sign next to the tents says “1 silver to play // 1 gold if I’m wrong”
Erevan responds to the message with a quick "Got it, sounds good." He then telepathically reaches out to Fez to confirm he's still around and keeping an eye on things too.
Then, he ducks his head and enters the psychic's tent in a crouch, eager to see the tent's resident. He senses that if the old halfling wise woman thinks this psychic might be the real deal, there may be something of interest here, and potentially even a way to learn some helpful info about their quarry.
Inside, the light is dim and purple as it pushes through the tent’s canvas. Sitting at the other end of a small table is a halfling woman. She has covered most of her face with a red scarf, but you get the sense that she is not old; you see no wrinkles about her brown eyes.
She gestures for you to sit on a stool on the near side of the table. The table is adorned with a thick red cloth, and resting on top is the skull of some woodland animal. It’s empty eyesockets seem to gaze up at you, the jawbone seems to grin.
To one side of the table is a slate and chalk.
“Welcome, traveler,” intones the halfling in a somber, dramatic tone. “Please sit. For 1 silver piece, you may ask me a question about yourself and write the answer on the slate, hidden from me. If I answer incorrectly then you will earn back 1 gold piece. What say you?”
Erevan considers the offer for a moment before pulling out a silver piece and placing it on the table.
"All right," he says. "I'll play."
He picks up the chalk and slate. He glances around the room, wondering if there might be invisible eyes upon the slate. Whether he sees anything or not, he hunkers down over the slate as he writes, trying to protect it from view. He scribbles something on the slate and sets it writing side down.
He looks right at her, smiles, and says: "A bit earlier today, I looked very different. What did I look like?"
Perception to look around tent 7
He writes: "A half-orc"
The brown eyes stare at you, the rest of the face obscured by the red scarf. She rests her small hands on top of the animal skull. After about 10-20 seconds, she says,
"Your appearance was much meaner indeed, appearing as an intimidating half-orc. Am I correct?"
Erevan shakes his head. "Yes indeed," he says, lifting the slate to show her his writing. "And now I am a less intimidating half-elf who is one silver piece poorer."
He lowers his voice. "Perhaps we can share secrets?" he says. "I know a thing or two. Perhaps you could tell me how you do it?"
As he reveals the answer and talks, he looks about, trying to see if he can pick up any sign of how this might be done.
OOC: I assume he didn't feel any telepathic intrusion into his mind. Arcana 6
Erevan, you did not feel any intrusions into your mind, but with your arcana check, you do recall hearing somewhere that some mindreading spells or abilities, if they only graze the surface of the mind, can go unnoticed.
The halfling shakes her head and says,
"Once the secret's out, my livelihood will be gone. But other secrets, I may be able to barter."