Table, chairs and beds are all quickly used as a makeshift barricade. The three by the door can hear voices coming nearer. It sound like they are systematically checking rooms in the corridor.
This post has potentially manipulated dice roll results.
Seeing the burlier ones in the group blocking the door Nibor ascertains if there's anything of value in case they need to make a hasty exit
Investigation: 22
He also ponders on that fellows eye, having heard stories he wonders if it's as simple as just....popping that eye out? Time permitting he shrugs and gives it a go
Yara whispers to the group and points to the other side of the room which isn’t barricaded, What’s about that door? We just gonna hide in here and hope for the best?
It’s a natural bottleneck, they can’t use a number advantage against us. The problem will be that we don’t know how many of them there are…. Our other option is to try and fight them in the corridor with a flanking manoeuvre by swiftly removing the barricade at the same time someone launches and attack from around the corner. We need to be quick if we are going to set that up though
Nibor takes the spoon from his cooking kit and pops out the shiver's eye like it was a melon baller. The others hope he has made a mental note to clean that spoon when he gets a chance.
In the shiver's pocket is a pouch containing 30 gp, 12 pp, four garnets worth 100 gp each, and two potions of greater healing.
Coal see's the others are distracted. Okay. I'll slip out the other door and into the corridor, when you hear my signal bum rush them from the barricaded door. He steps out the other doorway and into the corridor. He slowly makes his way towards the voices
Coal steps around the corner and casts his last Thunderwave at the cultists trying the lock hoping its an obvious sign to the others inside. DC 14 Con Save to not be knocked back 10 ft and for half damage. 10 thunder damage
Yara leans in towards the door, having heaved the furniture out of the way. She listens intently and upon hearing the cultists on the other side, swings open the door, brandishing her great axe.
Yara grins with glee as she lets out an Orcish war cry and hurls herself towards the nearest unsuspecting cultist, swinging her great axe, aiming at their shoulder.
From the huge grin on Yara’s face, it is plain to anyone who is looking at her, that she immensely pleased at having caught the cultists off guard, as she has successfully been sneaky for at least once in her short life.
The cultist's eyes go wide as the roar comes round the doorframe, followed by a large axe. Having slammed off the wall, he hadn't recovered his composure enough to raise his shield again and is hit in the shoulder.
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Rollo goes to assist coal. Athletics 5
Yara starts lifting furniture and pushing it against the door to make the barricade.
Athletics 14
Table, chairs and beds are all quickly used as a makeshift barricade. The three by the door can hear voices coming nearer. It sound like they are systematically checking rooms in the corridor.
Seeing the burlier ones in the group blocking the door Nibor ascertains if there's anything of value in case they need to make a hasty exit
Investigation: 22
He also ponders on that fellows eye, having heard stories he wonders if it's as simple as just....popping that eye out? Time permitting he shrugs and gives it a go
Medicine: 22
Rollo attempts to listen out for the group approaching, trying to ascertain how many separate voices are approaching
perception 16
Yara whispers to the group and points to the other side of the room which isn’t barricaded, What’s about that door? We just gonna hide in here and hope for the best?
It’s a natural bottleneck, they can’t use a number advantage against us. The problem will be that we don’t know how many of them there are…. Our other option is to try and fight them in the corridor with a flanking manoeuvre by swiftly removing the barricade at the same time someone launches and attack from around the corner. We need to be quick if we are going to set that up though
Nibor takes the spoon from his cooking kit and pops out the shiver's eye like it was a melon baller. The others hope he has made a mental note to clean that spoon when he gets a chance.
In the shiver's pocket is a pouch containing 30 gp, 12 pp, four garnets worth 100 gp each, and two potions of greater healing.
Rollo can hear three separate hushed voices
Coal see's the others are distracted. Okay. I'll slip out the other door and into the corridor, when you hear my signal bum rush them from the barricaded door. He steps out the other doorway and into the corridor. He slowly makes his way towards the voices
Stealth 8
Rollo takes a few steps back from the non barricaded door, preparing some space in case he needs to use something special….
Carlar sees Coal leave and decides its best to not let him go alone. She creeps through the corridor, keeping her distance
Stealth 17
Coal and Carlar hear several voices round the corner, just where the barricaded door would be.
It won't open.
The lads lock it sometimes when they're in there. Slide the hatch over and have a look inside.
They hear the sound of metal scraping on stone.
What the...?
Coal steps around the corner and casts his last Thunderwave at the cultists trying the lock hoping its an obvious sign to the others inside.
DC 14 Con Save to not be knocked back 10 ft and for half damage. 10 thunder damage
10
4
10
All are knocked back along the hall away from Coal and the door.
Yara hearing the thunder, tries to make quick work of the barricade to head towards the cultists.
Athletics 12
Yara throws aside the assorted furniture easily
Yara leans in towards the door, having heaved the furniture out of the way. She listens intently and upon hearing the cultists on the other side, swings open the door, brandishing her great axe.
Yara grins with glee as she lets out an Orcish war cry and hurls herself towards the nearest unsuspecting cultist, swinging her great axe, aiming at their shoulder.
From the huge grin on Yara’s face, it is plain to anyone who is looking at her, that she immensely pleased at having caught the cultists off guard, as she has successfully been sneaky for at least once in her short life.
Attack: 21 Damage: Unable to parse dice roll.
The cultist's eyes go wide as the roar comes round the doorframe, followed by a large axe. Having slammed off the wall, he hadn't recovered his composure enough to raise his shield again and is hit in the shoulder.