The Stranger looks over at Sig with a tightness in his eyes I wouldn't listen to rumors about things like that. Some may have a kernel of truth, but not all have merit. And why am I helping you? My employer has spend a good amount of gold on your parole and buying your service. These are things his adventurers have out grown their usefulness of. He is merely helping you so that his investment does not result in a negative return. I don't remember if I mentioned this earlier but when the job is done you will earned your freedom. You are going into a potentially unstable environment so some of these items might be of use.
Before choosing his 2 items, Flindrinkin will wait for an opportune time to ask the Stranger,
”I’ve overheard talk while locked away, is there any truth to the rumors that a cannibalistic cult has broken into the Frozen King's tomb and is attempting to resurrect him using ancient blood rituals? What, if any, are their strengths and weaknesses? That kind of information might aid us in our item choices.“
The Stranger looks at Flin with a bit more heat in his eyes and says with more emotion than he has let slip to this point We don't know a lot of what is going on at the Maw, my employer normally likes to deal with absolutes and only sends his hired adventurers on quests when he is certain of their return and his profit. But the people of this snowy region have asked for his help and so he has purchased you lot. We don't know anything more than what I told you earlier in the Sheriff's office. Now please pick your 2 items, so you can be on your way. There could be Sentinels alive that won't be if you keep taking your sweet time. We believe a snow storm could be setting in soon and the longer you take with this the worse it will be on your trek to the Maw.
Flindrinkin snarls, not directly at the Stranger but loud enough that he can infer that it is directed at him. Flindrinkin despises the idea that he is being used as a pawn, but the promise of freedom if he survives overrides all.
Flindrinkin will approach the table and take up the Ring of Jumping (hopefully for himself) and the Potion of Healing (for whoever will need it first).
Assuming we are no longer shackled, Flindrinkin will begin “gearing up” and attuning to the ring while stowing the potion of Healing in his pack. He will turn back to the Stranger and ask,
”Not that you’d have anything my size, or that I need it, but did your employer supply winter gear for us? Something to ensure we make it in suitable condition to the Maw.”
Assuming we are no longer shackled, Flindrinkin will begin “gearing up” and attuning to the ring while stowing the potion of Healing in his pack. He will turn back to the Stranger and ask,
”Not that you’d have anything my size, or that I need it, but did your employer supply winter gear for us? Something to ensure we make it in suitable condition to the Maw.”
Yes, we assumed someone would select the bag of holding, being so handy to have one, so all winter gear, snow shoes, etc are in there. If no one selects it I will dump it for you all to collect your cold gear.
"could you explain to me what these do?" Alex asks
The horn is good to signal your party without alerting all enemies in the area. orb of direction helps with keeping your bearings, orb of time lets you know if its morning, afternoon, evening, or night. Rope of mending is a rope you can cut and magically splice back together, Tankard of sobriety allows you to drink alcohol out of it without becoming drunk, unbreakable arrow is self explanatory, boots of false tracks you can choose to have them leave tracks like those of another kind of humanoid of your size, Enduring spellbook is a durable spellbook who does not take damage from fire and water, The spice pouch generates any spices you could want very handy while cooking.
On this side bag of holding everyone knows, Boots of elvenkind your steps make no sound (Advantage on stealth rolls). Efficient quiver is an archers dream, it has 3 compartments capable of holding 60lbs of ammunition, second could hold 18 javelins, and largest can hold up to 6 bows, quarterstaffs, and spears, and the wand gives a +1 bonus to spell attacks and allows you to ignore half cover when making a spell attack. Driftglobe allows the user to cast the light or daylight spell using a command word, it also floats around the user, Potion of Hill Giant Str increases your strength for about an hour. and of course the potion of greater healing.
Ambrose takes another brief survey of the room, having taken his time in choosing his items. "Well, there's no sense in trusting any of you all to do the cooking. Happens to be a specialty of mine, in fact. I'll take that nifty spice bag, and while we're at it, I'll keep a hold of that bag of holding too. For convenience, if nothing else."
This post has potentially manipulated dice roll results.
(Challenge mode activated).
As Sig makes his final picks, and the team moves to pack up their bags, Ambrose attempts to sweep the driftglobe off the table and into the bag of holding. If possible, he will wait until Flin stands and blocks line of sight with the stranger.
"I appreciate your wanting to be extra prepared friend, but I believe our benefactor was clear on the rules. However." He turns to the stranger "Sir, I believe my friend here thinks the party will benefit greatly from the globe AND the bag. Would it be okay for us to have one community item to help during the journey?"
Persuasion: 3
(Advantage if someone wants to help with some puppy dog eyes or something)
3
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"why are you helping us?" Alex asks.
I am an average mathematics enjoyer.
>Extended Signature<
The Stranger looks over at Sig with a tightness in his eyes I wouldn't listen to rumors about things like that. Some may have a kernel of truth, but not all have merit. And why am I helping you? My employer has spend a good amount of gold on your parole and buying your service. These are things his adventurers have out grown their usefulness of. He is merely helping you so that his investment does not result in a negative return. I don't remember if I mentioned this earlier but when the job is done you will earned your freedom. You are going into a potentially unstable environment so some of these items might be of use.
Before choosing his 2 items, Flindrinkin will wait for an opportune time to ask the Stranger,
”I’ve overheard talk while locked away, is there any truth to the rumors that a cannibalistic cult has broken into the Frozen King's tomb and is attempting to resurrect him using ancient blood rituals? What, if any, are their strengths and weaknesses? That kind of information might aid us in our item choices.“
Mana - Verdan Bard - Dragon Heist
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
The Stranger looks at Flin with a bit more heat in his eyes and says with more emotion than he has let slip to this point We don't know a lot of what is going on at the Maw, my employer normally likes to deal with absolutes and only sends his hired adventurers on quests when he is certain of their return and his profit. But the people of this snowy region have asked for his help and so he has purchased you lot. We don't know anything more than what I told you earlier in the Sheriff's office. Now please pick your 2 items, so you can be on your way. There could be Sentinels alive that won't be if you keep taking your sweet time. We believe a snow storm could be setting in soon and the longer you take with this the worse it will be on your trek to the Maw.
Flindrinkin snarls, not directly at the Stranger but loud enough that he can infer that it is directed at him. Flindrinkin despises the idea that he is being used as a pawn, but the promise of freedom if he survives overrides all.
Flindrinkin will approach the table and take up the Ring of Jumping (hopefully for himself) and the Potion of Healing (for whoever will need it first).
Mana - Verdan Bard - Dragon Heist
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
Stranger nods his head almost in thanks, but mostly to indicate for Alex to make his selection.
"could you explain to me what these do?" Alex asks
I am an average mathematics enjoyer.
>Extended Signature<
Assuming we are no longer shackled, Flindrinkin will begin “gearing up” and attuning to the ring while stowing the potion of Healing in his pack. He will turn back to the Stranger and ask,
”Not that you’d have anything my size, or that I need it, but did your employer supply winter gear for us? Something to ensure we make it in suitable condition to the Maw.”
Mana - Verdan Bard - Dragon Heist
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
Yes, we assumed someone would select the bag of holding, being so handy to have one, so all winter gear, snow shoes, etc are in there. If no one selects it I will dump it for you all to collect your cold gear.
The horn is good to signal your party without alerting all enemies in the area. orb of direction helps with keeping your bearings, orb of time lets you know if its morning, afternoon, evening, or night. Rope of mending is a rope you can cut and magically splice back together, Tankard of sobriety allows you to drink alcohol out of it without becoming drunk, unbreakable arrow is self explanatory, boots of false tracks you can choose to have them leave tracks like those of another kind of humanoid of your size, Enduring spellbook is a durable spellbook who does not take damage from fire and water, The spice pouch generates any spices you could want very handy while cooking.
On this side bag of holding everyone knows, Boots of elvenkind your steps make no sound (Advantage on stealth rolls). Efficient quiver is an archers dream, it has 3 compartments capable of holding 60lbs of ammunition, second could hold 18 javelins, and largest can hold up to 6 bows, quarterstaffs, and spears, and the wand gives a +1 bonus to spell attacks and allows you to ignore half cover when making a spell attack. Driftglobe allows the user to cast the light or daylight spell using a command word, it also floats around the user, Potion of Hill Giant Str increases your strength for about an hour. and of course the potion of greater healing.
"I'll take the boots of false tracks and the potion of hill giant strength then" alex says
I am an average mathematics enjoyer.
>Extended Signature<
((WTF!!! I couldn't get those to work this morning!!!! Only for the potion of healing *Throws a fit*))
Ambrose please make your selections.
Ambrose takes another brief survey of the room, having taken his time in choosing his items. "Well, there's no sense in trusting any of you all to do the cooking. Happens to be a specialty of mine, in fact. I'll take that nifty spice bag, and while we're at it, I'll keep a hold of that bag of holding too. For convenience, if nothing else."
And finally we come to Sig.
Sig will take the orb of direction and the boots of elvenkind
He will put them on immediately, but tie his old boots to his pack as well.
(Challenge mode activated).
As Sig makes his final picks, and the team moves to pack up their bags, Ambrose attempts to sweep the driftglobe off the table and into the bag of holding. If possible, he will wait until Flin stands and blocks line of sight with the stranger.
Sleight of Hand: 15
(LG paladin perception check)
Perception: 23
(drat)
"I appreciate your wanting to be extra prepared friend, but I believe our benefactor was clear on the rules. However." He turns to the stranger "Sir, I believe my friend here thinks the party will benefit greatly from the globe AND the bag. Would it be okay for us to have one community item to help during the journey?"
Persuasion: 3
(Advantage if someone wants to help with some puppy dog eyes or something)
3