You feel a terror try to wiggle its way into your head, but you firmly clamp down on your resolve and the fear affect has no effect on you. ((You are also immune to this ability for the next 24 hours.))
After such a devastating blow, what are you going to do Sighdr?
Sighdr clutches his holy symbol tight feeling the howl of the mighty North Wind welling around him he releases the energy and activates his turn the unholy ability.
Wis DC 13 or any undead or fiend is turned for 1 minute (or until it takes damage.)
This post has potentially manipulated dice roll results.
4 (Zombie) 4 (skeleton 1) 6 (skeleton 2)
As you chant your prayer, a strong North Wind, that carries a holy visible light swirls around you and explodes from you! The zombie, who up until now had not shown any emotion on its rotting face, now shows an almost terrified visage. And the skeleton who is grappled with Flin goes almost slack in in his arms for a brief moment before it starts struggling in a more frenzied manor. The last Skeleton keeps its eyes locked on Alex.
((Running Flin like he sent me a message for, but going to roll a perception and int roll to see if he notices and understands whats happening now while in his rage.)) Flin Perception 7 Flin Int 5
((I just laughed out loud and got a dirty look from my boss. Sometimes the dice tell a better story.))
Flin not noticing the new change in the situation, and feeling the skeleton going into a frenzy in his arms and starts recklessly attacking the skeleton in his arms
With that barrage of slashes from Flin you all if you look can see stress marks in the bones, and what were once bright shining blue orbs for eyes are now two dimly lit light blue orbs. If a skeleton could show it, this one would be on deaths door... again.
Now though, that it is back in control of its movement, will once again try to slash at Flin (with advantage because of the reckless attack)
And we are on to Ambrose turn. The zombie in front of you looks like it might be trying to bolt, the one Flin is wrestling with is having a very hard time with the barbarian it tried to pick a fight with, and the second is bearing down on Alex, who has seemed to go through a personality shift in the last 6 seconds.
This post has potentially manipulated dice roll results.
A little confused by what is going on, Ambrose will use the space cleared by Sig to back up and away from the hurtful zombies and skeletons, a few steps back down the path they came from. Seeing the zombie flee, he will shout at the currently advancing undead. "Yeah. Yeah, you better run too!" Though his voice is a little strained from the immense wollop he received earlier, the air shimmers for a moment as he speaks, carrying his cantip of vicious mockery to the zombie! (DC 15 wis save or take 7 psychic damage and disadvantage on next attack.)
A little confused by what is going on, Ambrose will use the space cleared by Sig to back up and away from the hurtful zombies and skeletons, a few steps back down the path they came from. Seeing the zombie flee, he will shout at the currently advancing undead. "Yeah. Yeah, you better run too!" Though his voice is a little strained from the immense wollop he received earlier, the air shimmers for a moment as he speaks, carrying his cantip of vicious mockery to the zombie! (DC 15 wis save or take 5 psychic damage and disadvantage on next attack.)
((I want to make sure you understand what is going, if you attack the zombie he will not flee. It breaks the condition Sig put on it. And damaging it might make it turn on you again. But you can attack the one that Alex is engaged with or the one Flin is grappling as its affect has already been canceled. If you choose to move it to Flin's skeleton you don't have to reroll.))
(From what you wrote earlier, I had thought that one zombie had passed its wis save. That's the one I would like to target, which is I think the one that is engaging with Alex.)
(From what you wrote earlier, I had thought that one zombie had passed its wis save. That's the one I would like to target, which is I think the one that is engaging with Alex.)
((Got it was a confusion in terms and labels. There is only 1 zombie who was attacking you Ambrose, the other 2 are skeletons))
Wisdom save 20
Passing their save the skeleton is unaffected. He rears back to swing at Alex who is in front of him with his greataxe and...
Attack: 26 Damage: 29
makes a solid connection, giving Alex a deep gash across one shoulder.
((And thus ends round 2, Zombie will spend it's turn dashing away for 40ft. So unless Sig wants to use their reaction to attack it, his turn is done.))
This post has potentially manipulated dice roll results.
Sig will use a bonus action to cast sanctuary on Alex and move up to the skeleton that was attacking him and lay into it with his rapier pumping in an additional smite at level 1.
This post has potentially manipulated dice roll results.
With his reaction, Flindrinkin will self-heal with Stone’s Endurance.
Stone’s Endurance: 11
(Sorry, ignore. Stone’s Endurance doesn’t work that way. I guess it could have, had I said it before announcing I was recklessly attacking since it would have been a reaction to the damage in Round 2.)
Flindrinkin finally having enough of the skeleton and it's loving embrace, takes one final slash cutting through ribs and sternum. The skeleton starts to crumble and the eyes which were once a vibrant blue set of orbs slowly die out. ((Give me a perception check Flin)).
The second skeleton takes both of Flin's blows and having taken a beating, you all see the skeleton switch it's focus to Flin, but it does look damaged, ribs are cracked, arms look fractured.
Ambrose the skeleton still stands, what do you want to do?
((FLINS PERCEPTION CHECK DC10
If you succeed you hear a disembodied voice whisper in a deep, craggily voice "Thank you, Brother."
Wisdom save 17
You feel a terror try to wiggle its way into your head, but you firmly clamp down on your resolve and the fear affect has no effect on you. ((You are also immune to this ability for the next 24 hours.))
After such a devastating blow, what are you going to do Sighdr?
Sighdr clutches his holy symbol tight feeling the howl of the mighty North Wind welling around him he releases the energy and activates his turn the unholy ability.
Wis DC 13 or any undead or fiend is turned for 1 minute (or until it takes damage.)
4 (Zombie)
4 (skeleton 1)
6 (skeleton 2)
As you chant your prayer, a strong North Wind, that carries a holy visible light swirls around you and explodes from you! The zombie, who up until now had not shown any emotion on its rotting face, now shows an almost terrified visage. And the skeleton who is grappled with Flin goes almost slack in in his arms for a brief moment before it starts struggling in a more frenzied manor. The last Skeleton keeps its eyes locked on Alex.
((Running Flin like he sent me a message for, but going to roll a perception and int roll to see if he notices and understands whats happening now while in his rage.))
Flin Perception 7
Flin Int 5
((I just laughed out loud and got a dirty look from my boss. Sometimes the dice tell a better story.))
Flin not noticing the new change in the situation, and feeling the skeleton going into a frenzy in his arms and starts recklessly attacking the skeleton in his arms
Attack: 23 Damage: 7
Attack: 22 Damage: 8
Extra Attack: 23 Damage: 10
With that barrage of slashes from Flin you all if you look can see stress marks in the bones, and what were once bright shining blue orbs for eyes are now two dimly lit light blue orbs. If a skeleton could show it, this one would be on deaths door... again.
Now though, that it is back in control of its movement, will once again try to slash at Flin (with advantage because of the reckless attack)
Attack: 12 Damage: 12
And we are on to Ambrose turn. The zombie in front of you looks like it might be trying to bolt, the one Flin is wrestling with is having a very hard time with the barbarian it tried to pick a fight with, and the second is bearing down on Alex, who has seemed to go through a personality shift in the last 6 seconds.
Oh, it didn't get into my last post. Sig will use a bonus action to cast divine favor
A little confused by what is going on, Ambrose will use the space cleared by Sig to back up and away from the hurtful zombies and skeletons, a few steps back down the path they came from. Seeing the zombie flee, he will shout at the currently advancing undead. "Yeah. Yeah, you better run too!" Though his voice is a little strained from the immense wollop he received earlier, the air shimmers for a moment as he speaks, carrying his cantip of vicious mockery to the zombie! (DC 15 wis save or take 7 psychic damage and disadvantage on next attack.)
((I want to make sure you understand what is going, if you attack the zombie he will not flee. It breaks the condition Sig put on it. And damaging it might make it turn on you again. But you can attack the one that Alex is engaged with or the one Flin is grappling as its affect has already been canceled. If you choose to move it to Flin's skeleton you don't have to reroll.))
(From what you wrote earlier, I had thought that one zombie had passed its wis save. That's the one I would like to target, which is I think the one that is engaging with Alex.)
((so... whose turn is it?))
I am an average mathematics enjoyer.
>Extended Signature<
((Got it was a confusion in terms and labels. There is only 1 zombie who was attacking you Ambrose, the other 2 are skeletons))
Wisdom save 20
Passing their save the skeleton is unaffected. He rears back to swing at Alex who is in front of him with his greataxe and...
Attack: 26 Damage: 29
makes a solid connection, giving Alex a deep gash across one shoulder.
((Now it is Alex's turn))
Alex will back up (no opportunity attack because of a feature), than he casts haste on himself.
I am an average mathematics enjoyer.
>Extended Signature<
((And thus ends round 2, Zombie will spend it's turn dashing away for 40ft. So unless Sig wants to use their reaction to attack it, his turn is done.))
Sighdr it is back to you.
Sig will use a bonus action to cast sanctuary on Alex and move up to the skeleton that was attacking him and lay into it with his rapier pumping in an additional smite at level 1.
Attack: 17 Damage: 15
Attack: 16 Damage: 11
Plus smite. 14
(Thank you for driving Flindrinkin while I was incapacitated)
Flindrinkin roars at the pain inflicted by skeleton 1. He will renew his reckless attack until/if he finishes off skeleton 1.
Attack: 18 Damage: 10
Assuming skeleton 1 is down, Flindrinkin will use his 40’ of movement to engage skeleton 2 and continue his reckless attacks.
Attack: 25 Damage: 11
Extra Attack: 16 Damage: 10
If he has movement left, he will give chase to the zombie, assuming skeleton 2 is down now, as well. If not, he stays put.
Mana - Verdan Bard - Dragon Heist
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
With his reaction, Flindrinkin will self-heal with Stone’s Endurance.
Stone’s Endurance: 11
(Sorry, ignore. Stone’s Endurance doesn’t work that way. I guess it could have, had I said it before announcing I was recklessly attacking since it would have been a reaction to the damage in Round 2.)
Mana - Verdan Bard - Dragon Heist
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
Flindrinkin finally having enough of the skeleton and it's loving embrace, takes one final slash cutting through ribs and sternum. The skeleton starts to crumble and the eyes which were once a vibrant blue set of orbs slowly die out. ((Give me a perception check Flin)).
The second skeleton takes both of Flin's blows and having taken a beating, you all see the skeleton switch it's focus to Flin, but it does look damaged, ribs are cracked, arms look fractured.
Ambrose the skeleton still stands, what do you want to do?
((FLINS PERCEPTION CHECK DC10
If you succeed you hear a disembodied voice whisper in a deep, craggily voice "Thank you, Brother."
Perception: 19
Flindrinkin is raging too hard to say anything consoling.
Mana - Verdan Bard - Dragon Heist
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
When you come out of rage you will realize that the skeleton's were the bones of 2 of your people.
Ambrose will switch to his counter-tenor voice and try to find the resonant frequency of dense, frozen calcium:
Vicious mockery (in falsetto): DC 15 wis save or else take 5