The zombie breaks apart under the divine strength of Sighdr the Paladin. The magic holding its decaying parts together fades and and with a wink both blue eyes extinguish leaving behind the body of one of the sentinels tasked with guarding the tomb.
Flindrinken’s rage is subsiding and the fury and roar in his ears begins to lessen. As he begins to control and regulate his breathing, details of the fight come back to his mind. “Thank you, brother”. What could that mean? Wait. While he was grappled, did he catch a glimpse of ... ?
Flindrinkin runs back to the remains of skeleton 1 and rummages through the tattered remnants of clothing. There it was. A bone necklace that very clearly belonged to the Starfall tribe’s previous chieftain, Carash. Carash had been old and sickly when he “walked away” years ago. Why would this skeleton have his ... oh no. What curse could do this to such a noble man?
Flindrinkin leaves the necklace, places his hand on the rib cage in the approximate location where the heart would have been and solemnly says, “Be at peace, Carash.”
Flindrinkin then goes to skeleton 2. Another large, Goliath sized skeleton. As he searches, the clothing was vaguely familiar. Badly weathered and shredded, but it did appear to be the remnants of a woman’s battle dress. He couldn’t be sure, but there was something about the way this one wielded her great axe. He is not sure but this very well could be his mother’s sister, Gynitah. She was a mighty warrior, in her time. She was swept away in an avalanche several winters back.
Flindrinkin will drop to his knees and place his hands on both sides of the skull, “Rest now, aunt Gynitah. This should have never happened.”
Flindrinkin will rise and address the party, “I knew these two warriors in life. They were from the Starfall tribe and should have died years ago. I do not know what evil magics could do this to them, but this is bad. Real bad.”
After an intense battle the clearing grows silent, broken up only by Flin's rustling, and exclamation of his former clanmates. What do you all wish to do?
“Sig, I’ll be fine. It looks like you and Ambrose took the worst of it.”
Flindrinkin, although not wanting to take the bone necklace from Carash, is not opposed to evaluating the great axe(s) or other items his unfortunate fallen tribesmen might have with them. Anything that might help us survive (I.e. upgrade weapon, etc.).
He will search the corpses of the skeletons first, then the zombie.
The greataxes on the skeletons, don''t seem to be anything special, they are rugged, notched axes. They may or may not have died with them, or been given them when they were raised. And on the zombie you find a 8cp and a ceramic bottle with the letters F.B.O on the front.
(I couldn't find anything I wanted and have to make a homebrew item but basically this like Keoghtom’s ointment but instead of poisons it helps with Frost Bite hence Frost Bite Ointment.)
You continue through the clearing, and start your march to the Maw. As the hours tick by you all trudge your way through the snow, the fresh snow on top compacting under your way but with the snowshoes it doesn't affect you too much. around mid afternoon you all start seeing stone structures in the in snow, missing walls and ceilings. After the storm the previous day the sky is clear blue just a few clouds, and the sunlight coming through the trees is almost too bright, thanks to all the fresh snow.
A little while later as the daylight is starting to wane, you all crest a hill and see below you a little ways off you see the entrance to the Maw, the ravine that helps defend the entrance and the rope bridge that gives access to the ravine. Now the start of the bridge is about 100 yards in front of you, and the bridge looks like to be about 75ft long.
The area leading up to the bridge has several tents, looks like it was an organized martial camp with a large cook pot in the middle. But everything is almost completely covered in snow.
As you all approach the the camp and the bridge give me perception checks.
You see the bridge looks like it was damaged somehow, some of the ropes look frayed, boards are chipped. You aren't sure how trustworthy the bridge is.
If needed, Flindrinkin will charge in with his 3 beast attacks.
Attack: 14 Damage: 11
Attack: 10 Damage: 9
Extra Attack: 21 Damage: 11
Not sure why the error ...
Well, since the bardic inspiration will time-out if not used, for the lowest attack:
Bardic Inspiration: 7
Mana - Verdan Bard - Dragon Heist
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
The zombie breaks apart under the divine strength of Sighdr the Paladin. The magic holding its decaying parts together fades and and with a wink both blue eyes extinguish leaving behind the body of one of the sentinels tasked with guarding the tomb.
Flindrinken’s rage is subsiding and the fury and roar in his ears begins to lessen. As he begins to control and regulate his breathing, details of the fight come back to his mind. “Thank you, brother”. What could that mean? Wait. While he was grappled, did he catch a glimpse of ... ?
Flindrinkin runs back to the remains of skeleton 1 and rummages through the tattered remnants of clothing. There it was. A bone necklace that very clearly belonged to the Starfall tribe’s previous chieftain, Carash. Carash had been old and sickly when he “walked away” years ago. Why would this skeleton have his ... oh no. What curse could do this to such a noble man?
Flindrinkin leaves the necklace, places his hand on the rib cage in the approximate location where the heart would have been and solemnly says, “Be at peace, Carash.”
Flindrinkin then goes to skeleton 2. Another large, Goliath sized skeleton. As he searches, the clothing was vaguely familiar. Badly weathered and shredded, but it did appear to be the remnants of a woman’s battle dress. He couldn’t be sure, but there was something about the way this one wielded her great axe. He is not sure but this very well could be his mother’s sister, Gynitah. She was a mighty warrior, in her time. She was swept away in an avalanche several winters back.
Flindrinkin will drop to his knees and place his hands on both sides of the skull, “Rest now, aunt Gynitah. This should have never happened.”
Flindrinkin will rise and address the party, “I knew these two warriors in life. They were from the Starfall tribe and should have died years ago. I do not know what evil magics could do this to them, but this is bad. Real bad.”
Mana - Verdan Bard - Dragon Heist
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
After an intense battle the clearing grows silent, broken up only by Flin's rustling, and exclamation of his former clanmates. What do you all wish to do?
"Well, is it safe to assume that these things aren't supposed to be here?"
Sig is going to distribute healing to those that are hurt (have 25 points of lay on hands and one 1st level cure wounds)
"Who's hurt? I'm in a bad way, but I'd rather take care of you all and handle my own wounds tomorrow."
“Sig, I’ll be fine. It looks like you and Ambrose took the worst of it.”
Flindrinkin, although not wanting to take the bone necklace from Carash, is not opposed to evaluating the great axe(s) or other items his unfortunate fallen tribesmen might have with them. Anything that might help us survive (I.e. upgrade weapon, etc.).
He will search the corpses of the skeletons first, then the zombie.
Mana - Verdan Bard - Dragon Heist
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
"I could limp on a little while longer, though tonight I think I'll be singing songs to my own fortitude."
The greataxes on the skeletons, don''t seem to be anything special, they are rugged, notched axes. They may or may not have died with them, or been given them when they were raised. And on the zombie you find a 8cp and a ceramic bottle with the letters F.B.O on the front.
(I couldn't find anything I wanted and have to make a homebrew item but basically this like Keoghtom’s ointment but instead of poisons it helps with Frost Bite hence Frost Bite Ointment.)
“Whoever has the bag of holding can collect these.”
Flindrinkin will gather and clean his thrown javelins. He is ready to press on but realizes that we’re not all Goliaths here.
”Would you all like a short rest before we move on?”
Mana - Verdan Bard - Dragon Heist
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
Sig will use his full lay on hands on himself then and give the cure wounds to Ambrose
9 healing for Ambrose
"Ready to press on. I have no more magics, but have survived on strength of arm alone before."
(I keep forgetting about my piercer feat)
((not short rest just keep on trucking?))
You continue through the clearing, and start your march to the Maw. As the hours tick by you all trudge your way through the snow, the fresh snow on top compacting under your way but with the snowshoes it doesn't affect you too much. around mid afternoon you all start seeing stone structures in the in snow, missing walls and ceilings. After the storm the previous day the sky is clear blue just a few clouds, and the sunlight coming through the trees is almost too bright, thanks to all the fresh snow.
A little while later as the daylight is starting to wane, you all crest a hill and see below you a little ways off you see the entrance to the Maw, the ravine that helps defend the entrance and the rope bridge that gives access to the ravine. Now the start of the bridge is about 100 yards in front of you, and the bridge looks like to be about 75ft long.
The area leading up to the bridge has several tents, looks like it was an organized martial camp with a large cook pot in the middle. But everything is almost completely covered in snow.
As you all approach the the camp and the bridge give me perception checks.
Perception 14 passive is 14
You see slight tears in what little bit of tent material is available to see.
Perception: 15
Mana - Verdan Bard - Dragon Heist
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
You see the bridge looks like it was damaged somehow, some of the ropes look frayed, boards are chipped. You aren't sure how trustworthy the bridge is.
perception: 10
my passive is 10
EDIT: ((lol, crit fail))
I am an average mathematics enjoyer.
>Extended Signature<
You don't notice anything special or out of the ordinary.
"The tents are torn and shredded, we should be careful"