Since Owin is next to Noachi, he leans over as Hurmfar finishes and says: "I'd love to help, I actually feel pretty excited to find out what that is now."
If DM allows, Owin will aid Noachi with her survival
Also, thanks Thoradin_Orcbender for the healing, you didn't have to, but if you're offering, I'm takin!
"Man, Hurmfar, that's some trick you have there! Barely any bleeding now... " Owin says, as he looks down where the major gash was.. " I'm mighty impressed, friend!"
As you pursue whatever the shadow was Erbert proves to be startlingly adept at following the thing's trail, the pressed down fields and crops revealing to you all that whoever was watching you was definitely humanoid. You follow the trail for about ten minutes and it loops around it into town, leading you eventually into a fairly seedy part of Felderwin, very different from the town's center. You are all near the Scymir River and the Lake Hall, where the town's traders and fishermen gather. You find yourselves standing in front of fairly non-descript building with an old wooden sign. Though it looks weather beaten and is difficult to read, the sign indicates that this is a tavern of some sort called The Golden Lure.
Valhik looks at the sign, and the general run down atmosphere of the neighborhood. "Well..." he sighs. "There's no time like the early hours of the morning to wander into an establishment such as this." Saying so he leads the way through the door to what lies inside.
Rollback Post to RevisionRollBack
Iymbryl; Elven Eldritch Knight in DM Jynne's LMoP,
Maker; Vect Wizard of Automata in Conspiracy in the Stars,
Valhik Steeltemper, Gnome Blood Hunter in Archie's Tomb of Annihilation,
Kallaia, Tiefling Bard in Minotaur's Storm King's Thunder
"The Golden Lure, huh? Why do I have the funny feeling that we're totally being reeled in?"Owin says with a smirk... he pushes some tendrils of grey hair back, and looks at the others while Valhik strides past and into the tavern...
"To be honest, a pint or two would help us all fall asleep, and who knows what information we might gather in here? We certainly wouldn't have wound up here left to our own devices tonight...and, we're in town, so making our way back won't be so hard... "
"Ah, the Golden Lure, my kind of place. I have the same feeling Owin, like someone has a hook in me and they won't let go. Well, let's see where this leads..." Erbert enters the dive bar and looks around for anyone that may have been observing them and sneaking about. Specifically at this hour someone who looks not so deep in their cups that they have the wherewithal and energy to do some tracking and spying. Also, anyone who fits the description of Quentin or any suspicious looking halflings...
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
Hurmfar ducks his head and follows the rest inside. He looks around once inside to get an idea of the layout and if there are any backrooms or private areas.
Owin follows Hurmfar, checking the corners then the bar as they enter, looking for anything or anyone that looks like they may have just ran into the building.
The Golden Lure strikes a remarkable contrast to the Hearth and Plough though the two taverns are but blocks away. While the Hearth was warm and inviting, with people happily socializing, drinking and singing and having lively conversations, the Lure is remarkable precisely because it seems so unwelcoming. The lighting is dim and the half of a dozen patrons all look in various degrees of intoxication. The bartender, a tall, wiry human with black hair graying at the temples and a bushy mustache scowls at you as you enter.
"This 'ere's a private club for gentlemen don'tcha know? We don't serve no women, and no one what ain't a member. Sorry, but the lot of youse will need to find somewhere else to drink." He points back towards the door while the few barflies that seem to be aware of their surroundings chuckle. The man pointedly ignores you, leaning on his elbow and chatting with a young rakish looking half-elf who seems to be trying (and failing) to grow a little mustache as impressive as the tavern keeper
Owin, near the back of the tavern there is a poorly constructed door that looks to be mostly driftwood. The door is cracked and you see some movement inside from the shadows and light. You also get a strong smell of something earthy and damp.
”Well, that works out for everyone then, don’t it? We was already at your competitors taps and they was hoaching. Barely room to move. But here, it’s nice and sedate, right. And we don’t want no drink or service so you don’t have to break your wee rules.”
Hurmfar looks around the tavern.
”We was looking for a bastard of a sneak that been skulking about the roadways. And a boy named Quentin. Got one of those hiding around here, do you?”
The tavernkeeper smirks at the big Goliath. "Oh, aye? You must be talking about that halfling vagrant roaming around town. Gredda, her name was. If you see her, give her a good kick in the arse. Two days ago, she replaced a whole keg of ale with piss. Didn't even know it until she starting laughing and talking to herself. Poor Dane over there,"he gestures at a halfling drowsing against the wooden bar, "musta had like three pints of it. How she found all that piss, I don't even want to know." He shivers. "I told her if I ever saw her again, they'd be pulling her body from the River."
At the mention of Quentin's name, he shrugs. "Never heard of the lad."
This post has potentially manipulated dice roll results.
Despite his arrogance getting riled up at not being considered a gentleman, Valhik calms down, considering that the establishment does not appear to cater to gentlemen of caliber. Bowing graciously to the bartender he says "No worries my good fellow, I see no need to bother you or your hospitality. I bid you a quick farewell." Walking back out the way he strode in the gnome walks over beside Noachi and looks out into the alleyways.
Perception: 20
Rollback Post to RevisionRollBack
Iymbryl; Elven Eldritch Knight in DM Jynne's LMoP,
Maker; Vect Wizard of Automata in Conspiracy in the Stars,
Valhik Steeltemper, Gnome Blood Hunter in Archie's Tomb of Annihilation,
Kallaia, Tiefling Bard in Minotaur's Storm King's Thunder
Deciding to stall so Owin will have more time to check out the nooks and crannies of the tavern, Hurmfar sits down at the bar and rests his big arms on top.
"So what's so almighty special about this beerhall, that you need to have your special rules? We're all Jock Moradin's babes, ain't we?"
He looks around at the quite bar.
"By the looks of it, you need all the help you can get."
Valhik and Noachi -- as you stand outside the establishment and look out onto the water and the surrounding businesses, everything seems eerily quiet. It's almost midnight, and most of the farmers and tradesmen who operate in this small rural town have retired for the night.Whatever life is in this section of town seems to be focused on this sad little tavern.
The bartender sneers at Hurmfar as the big Goliath sits down, but makes no effort to either remove him or serve him. "Got a very exclusive clientele, we do. Folks of certain temperaments and tastes, sir." He looks down the line at Owin, Erbert, and Hurmfar and chuckles, wiping down the bar. "Nothing the lot of you would be very interested in, I'm sure."
(With his back turned to the bar, Erbert sends a message to Owin "As we distract them, have a look at that strange door and look around.")
To the bartender : "Oh, I am interested, dear sir. I would very much like to become one of your clientele." Erbert sits down and pulls out a pen and parchment. "How do you apply for membership? Do you have any form that you use? I can fill it out in triplicate. Do you need references? My maester in Hupperdook could perhaps give a reference. ... Or perhaps not. Oh well. Are there any particular talents that your clientele have? Any requirements for membership? My wee, slickit, cow'rin tim'rous beastie friend here" (he points to Hurmfar, and smiles as he says "wee", fully realizing the irony) can play these strange horns, and I'm not talking about his arse. Do you have any music here, or any good games of chance?"
He looks up at the bartender and smiles, assessing his response.
Hurmfar begins laughing at Erbert's turn of phrase.
"We'll make a dwarf out of you yet," he says to Erbert. "I didn't know gnomes knew the work of Robdor Burndrum. Ah, that takes me back to me grandmum's kitchen."
This post has potentially manipulated dice roll results.
Owin sits as Noachi and Valhik leave the bar... listening to Hurmfar talk up the barkeep, he smiles. That's it.. keep him keened in on ya.
Then he "hears " Erbert again.. nice trick, that one... he itches his temple, same place he tapped it before. That, hopefully, will let Erbert know he received it.
Getting up, acting somewhat like a drunk, making sure there's a bit of a stumble to his steps (in an effort to "sell" it later if his sneakiness doesn't pay off) Owin will quietly try and make his way to the door he saw the bit of movement through...
(OOC: not EXACTLY sure how/what to roll for this... so here's options:)
Stealth: 16
Performance/Deception?: 2
And Investigation for the door- if I get there: 13
(Hurmfar and Erbert -- you each can either roll Persuasion or one of you can roll with advantage -- let's see if you can distract the tavernkeeper. It will be a high DC given Owin's rolls, but give it go!)
Since Owin is next to Noachi, he leans over as Hurmfar finishes and says: "I'd love to help, I actually feel pretty excited to find out what that is now."
If DM allows, Owin will aid Noachi with her survival
Also, thanks Thoradin_Orcbender for the healing, you didn't have to, but if you're offering, I'm takin!
"Man, Hurmfar, that's some trick you have there! Barely any bleeding now... " Owin says, as he looks down where the major gash was.. " I'm mighty impressed, friend!"
(You're good -- Erbert's check met the DC)
As you pursue whatever the shadow was Erbert proves to be startlingly adept at following the thing's trail, the pressed down fields and crops revealing to you all that whoever was watching you was definitely humanoid. You follow the trail for about ten minutes and it loops around it into town, leading you eventually into a fairly seedy part of Felderwin, very different from the town's center. You are all near the Scymir River and the Lake Hall, where the town's traders and fishermen gather. You find yourselves standing in front of fairly non-descript building with an old wooden sign. Though it looks weather beaten and is difficult to read, the sign indicates that this is a tavern of some sort called The Golden Lure.
Valhik looks at the sign, and the general run down atmosphere of the neighborhood. "Well..." he sighs. "There's no time like the early hours of the morning to wander into an establishment such as this." Saying so he leads the way through the door to what lies inside.
Iymbryl; Elven Eldritch Knight in DM Jynne's LMoP,
Maker; Vect Wizard of Automata in Conspiracy in the Stars,
Valhik Steeltemper, Gnome Blood Hunter in Archie's Tomb of Annihilation,
Kallaia, Tiefling Bard in Minotaur's Storm King's Thunder
"The Golden Lure, huh? Why do I have the funny feeling that we're totally being reeled in?" Owin says with a smirk... he pushes some tendrils of grey hair back, and looks at the others while Valhik strides past and into the tavern...
"To be honest, a pint or two would help us all fall asleep, and who knows what information we might gather in here? We certainly wouldn't have wound up here left to our own devices tonight...and, we're in town, so making our way back won't be so hard... "
"Ah, the Golden Lure, my kind of place. I have the same feeling Owin, like someone has a hook in me and they won't let go. Well, let's see where this leads..." Erbert enters the dive bar and looks around for anyone that may have been observing them and sneaking about. Specifically at this hour someone who looks not so deep in their cups that they have the wherewithal and energy to do some tracking and spying. Also, anyone who fits the description of Quentin or any suspicious looking halflings...
A wizard is never late, nor is he early, he arrives precisely when he means to.
Hurmfar ducks his head and follows the rest inside. He looks around once inside to get an idea of the layout and if there are any backrooms or private areas.
Owin follows Hurmfar, checking the corners then the bar as they enter, looking for anything or anyone that looks like they may have just ran into the building.
(Perception: 20 )
The Golden Lure strikes a remarkable contrast to the Hearth and Plough though the two taverns are but blocks away. While the Hearth was warm and inviting, with people happily socializing, drinking and singing and having lively conversations, the Lure is remarkable precisely because it seems so unwelcoming. The lighting is dim and the half of a dozen patrons all look in various degrees of intoxication. The bartender, a tall, wiry human with black hair graying at the temples and a bushy mustache scowls at you as you enter.
"This 'ere's a private club for gentlemen don'tcha know? We don't serve no women, and no one what ain't a member. Sorry, but the lot of youse will need to find somewhere else to drink." He points back towards the door while the few barflies that seem to be aware of their surroundings chuckle. The man pointedly ignores you, leaning on his elbow and chatting with a young rakish looking half-elf who seems to be trying (and failing) to grow a little mustache as impressive as the tavern keeper
Owin, near the back of the tavern there is a poorly constructed door that looks to be mostly driftwood. The door is cracked and you see some movement inside from the shadows and light. You also get a strong smell of something earthy and damp.
What are you doing?
Hurmfar smiles broadly at the bartender.
”Well, that works out for everyone then, don’t it? We was already at your competitors taps and they was hoaching. Barely room to move. But here, it’s nice and sedate, right. And we don’t want no drink or service so you don’t have to break your wee rules.”
Hurmfar looks around the tavern.
”We was looking for a bastard of a sneak that been skulking about the roadways. And a boy named Quentin. Got one of those hiding around here, do you?”
The tavernkeeper smirks at the big Goliath. "Oh, aye? You must be talking about that halfling vagrant roaming around town. Gredda, her name was. If you see her, give her a good kick in the arse. Two days ago, she replaced a whole keg of ale with piss. Didn't even know it until she starting laughing and talking to herself. Poor Dane over there," he gestures at a halfling drowsing against the wooden bar, "musta had like three pints of it. How she found all that piss, I don't even want to know." He shivers. "I told her if I ever saw her again, they'd be pulling her body from the River."
At the mention of Quentin's name, he shrugs. "Never heard of the lad."
Despite his arrogance getting riled up at not being considered a gentleman, Valhik calms down, considering that the establishment does not appear to cater to gentlemen of caliber. Bowing graciously to the bartender he says "No worries my good fellow, I see no need to bother you or your hospitality. I bid you a quick farewell." Walking back out the way he strode in the gnome walks over beside Noachi and looks out into the alleyways.
Perception: 20
Iymbryl; Elven Eldritch Knight in DM Jynne's LMoP,
Maker; Vect Wizard of Automata in Conspiracy in the Stars,
Valhik Steeltemper, Gnome Blood Hunter in Archie's Tomb of Annihilation,
Kallaia, Tiefling Bard in Minotaur's Storm King's Thunder
Deciding to stall so Owin will have more time to check out the nooks and crannies of the tavern, Hurmfar sits down at the bar and rests his big arms on top.
"So what's so almighty special about this beerhall, that you need to have your special rules? We're all Jock Moradin's babes, ain't we?"
He looks around at the quite bar.
"By the looks of it, you need all the help you can get."
Valhik and Noachi -- as you stand outside the establishment and look out onto the water and the surrounding businesses, everything seems eerily quiet. It's almost midnight, and most of the farmers and tradesmen who operate in this small rural town have retired for the night.Whatever life is in this section of town seems to be focused on this sad little tavern.
The bartender sneers at Hurmfar as the big Goliath sits down, but makes no effort to either remove him or serve him. "Got a very exclusive clientele, we do. Folks of certain temperaments and tastes, sir." He looks down the line at Owin, Erbert, and Hurmfar and chuckles, wiping down the bar. "Nothing the lot of you would be very interested in, I'm sure."
(With his back turned to the bar, Erbert sends a message to Owin "As we distract them, have a look at that strange door and look around.")
To the bartender : "Oh, I am interested, dear sir. I would very much like to become one of your clientele." Erbert sits down and pulls out a pen and parchment. "How do you apply for membership? Do you have any form that you use? I can fill it out in triplicate. Do you need references? My maester in Hupperdook could perhaps give a reference. ... Or perhaps not. Oh well. Are there any particular talents that your clientele have? Any requirements for membership? My wee, slickit, cow'rin tim'rous beastie friend here" (he points to Hurmfar, and smiles as he says "wee", fully realizing the irony) can play these strange horns, and I'm not talking about his arse. Do you have any music here, or any good games of chance?"
He looks up at the bartender and smiles, assessing his response.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Hurmfar begins laughing at Erbert's turn of phrase.
"We'll make a dwarf out of you yet," he says to Erbert. "I didn't know gnomes knew the work of Robdor Burndrum. Ah, that takes me back to me grandmum's kitchen."
Owin sits as Noachi and Valhik leave the bar... listening to Hurmfar talk up the barkeep, he smiles. That's it.. keep him keened in on ya.
Then he "hears " Erbert again.. nice trick, that one... he itches his temple, same place he tapped it before. That, hopefully, will let Erbert know he received it.
Getting up, acting somewhat like a drunk, making sure there's a bit of a stumble to his steps (in an effort to "sell" it later if his sneakiness doesn't pay off) Owin will quietly try and make his way to the door he saw the bit of movement through...
(OOC: not EXACTLY sure how/what to roll for this... so here's options:)
Stealth: 16
Performance/Deception?: 2
And Investigation for the door- if I get there: 13
(Hurmfar and Erbert -- you each can either roll Persuasion or one of you can roll with advantage -- let's see if you can distract the tavernkeeper. It will be a high DC given Owin's rolls, but give it go!)
(Hurmfar you roll it and Erbert with his rolling line of BS will help).
A wizard is never late, nor is he early, he arrives precisely when he means to.