“Would it make sense for Barnabus and I to scout around a bit while the 3 of you look after our new friends instead of trying to drag them with us for now? Bart would you be able to ah befriend again before we rest if needed?”
Bart thinks and says " I have a couple tricks still up my sleeves... or feathers I guess. Wether my god ol son here continues to be a good boy and do as we say is not a guarantee. I am willing to try always. I still have about 40mins left with my son here."
Rollback Post to RevisionRollBack
Bartholomew Gale- LVL 3 Bard (Northlands Campaign) DM- Disney Campaign
Kina is in agreement. "If it can be done again, then it might be best to make sure this place is clear first before we find out where their barracks are." she says. "Because I'll just be a great big giveaway, I'll stay here and watch our captives, and try to make sure they don't harm themselves any further, that is, if they don't end up dead like the others." she adds.
Rollback Post to RevisionRollBack
DM, professional illustrator and comic artist, suffering from severe spinal stenosis, married, middle aged, and nerdy.
"We can stick together, but that means either bringing our friends with us and protecting them as best we can or leaving them here to fend for themselves with no guarantee they will be here or alive when we get back." At the mention of 'here' Wil inclines his head towards the cells the captives were freed from previously.
"We all go. For if do meet more we will need your power at our side dear Kina. If we don't make it back the victors will find them. If we make it then we'll be back. As long as there is hope that their "One" will rescue them then they won't take the cowards way. And fret not, Although Stealth is an advantage,so is strength. So if difficulties lie in using one we shall use the other. To do that we will need every one so lets put the talk behind us and move on. Bart bring your son up here and we will walk together."
The door opens easily, and silently, on well-oiled hinges. You find a large room (roughy 40' x 40') with 5 pillars. The smell in this room is quite nauseating. A likely source of the smell is the ogre corpse propped (tied?) to the northeast pillar. There is another wooden door which opens toward you in the south wall.
Bart calls to his charmed son "Come on now boy show us the way. Maked papa proud" and he winks to the rest of the group hopping for some affirmation that this is what we want.
Perception: 22 Investigation: 16
OOC:I'm a bit lost with our decision tbh so if what I'm doing is not something yall want let me know.
OOC: I believe we are all exploring the underground section together, then heading to the barracks and resting in that area before proceeding.... but I could have missed something.
OCC: //We take care of the new converts for The One until the caravan comes to pick them up.
The barracks is by the tunnel, where the caravan takes the new converts, past the hall to the cistern. he will tell you it is only 15-20 minutes away if asked.//
This puts the barracks close. Since the cultist came from the "caverns/tunnels/rooms" that lie beyond this room we're currently in. It is a reasonable deduction that the barracks lie in that direction as well. Also "commander 's room" and "hall" indicate indoor areas which also leads me to think that given the proximity the barracks are down here with us somewhere. So here's what we can deduce so far. Culties go out, round up "heathens". The heathens get brought to the hidden rooms where they are kept until the cult is ready for their next batch of converts. Jr. here comes and retrieves the converts and takes them to a caravan. From there we don't know where they go. We also don't know whether they get converted here or after the caravan takes them due to the nature of the title "convert" meaning either they are converted or will be converted. I feel like they are kept locked up until they're broken enough to conert but thats just my theory. Now ol' Barney is not smart enough to put any of this together himself but anybody else is free to confirm this with "our boy" here. For Barney, all he knows is they came from deeper in the tunnels and so he will plow ahead till he's found the source. Also if anyone has any other ideas please share. Thia ia just my personal assesment so far. End OCC)
As you enter the pillared room, you are able to make out a clear pathway to the southeast corner of the room, ending at the east wall there, with no evidence of a doorway. However, before you have a chance to investigate further, the ogre corpse that you thought was propped against the pillar has moved to take a swing at Barnabus: Attack: 16 Damage: 13, narrowly missing his target.
This post has potentially manipulated dice roll results.
Kina had the unconscious cultist draped over her horse body, taking him with them to be sure he didn't free himself and wander off. He's fairly gently rolled off her butt as she moves into position to attack. "More of them... think it's safe to say that this 'One' is some form of death-worshipper?" she says, readying herself. Initiative: 19
"I think we'll be fine on supplies. Besides sounds like they keep the converts here so there must be food about." adds Barnabus.
**This Space for Rent**
“Would it make sense for Barnabus and I to scout around a bit while the 3 of you look after our new friends instead of trying to drag them with us for now? Bart would you be able to ah befriend again before we rest if needed?”
Oriovar - Wood Elf Cleric (1) - Sword Coast Campaign
Roy Quigley - Human Artificer (1) - Karrion's Spelljammer Academy Starboard
Bart thinks and says " I have a couple tricks still up my sleeves... or feathers I guess. Wether my god ol son here continues to be a good boy and do as we say is not a guarantee. I am willing to try always. I still have about 40mins left with my son here."
Bartholomew Gale- LVL 3 Bard (Northlands Campaign)
DM- Disney Campaign
Kina is in agreement.
"If it can be done again, then it might be best to make sure this place is clear first before we find out where their barracks are." she says.
"Because I'll just be a great big giveaway, I'll stay here and watch our captives, and try to make sure they don't harm themselves any further, that is, if they don't end up dead like the others." she adds.
DM, professional illustrator and comic artist, suffering from severe spinal stenosis, married, middle aged, and nerdy.
"Let us go then." Cade says from in his bear form. "Though I think we should all stay together, no one left behind."
"We can stick together, but that means either bringing our friends with us and protecting them as best we can or leaving them here to fend for themselves with no guarantee they will be here or alive when we get back." At the mention of 'here' Wil inclines his head towards the cells the captives were freed from previously.
Oriovar - Wood Elf Cleric (1) - Sword Coast Campaign
Roy Quigley - Human Artificer (1) - Karrion's Spelljammer Academy Starboard
"We all go. For if do meet more we will need your power at our side dear Kina. If we don't make it back the victors will find them. If we make it then we'll be back. As long as there is hope that their "One" will rescue them then they won't take the cowards way. And fret not, Although Stealth is an advantage,so is strength. So if difficulties lie in using one we shall use the other. To do that we will need every one so lets put the talk behind us and move on. Bart bring your son up here and we will walk together."
**This Space for Rent**
"Very well." Wil heads through the northern door and then looks through the eastern door to the room with the 5 pillars in it (if it's open).
Oriovar - Wood Elf Cleric (1) - Sword Coast Campaign
Roy Quigley - Human Artificer (1) - Karrion's Spelljammer Academy Starboard
The door opens easily, and silently, on well-oiled hinges. You find a large room (roughy 40' x 40') with 5 pillars. The smell in this room is quite nauseating. A likely source of the smell is the ogre corpse propped (tied?) to the northeast pillar. There is another wooden door which opens toward you in the south wall.
Everyone roll Perception AND Investigation checks.
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today?
Pyromaniac Wyldfyre searching for her place in the world.
Bart calls to his charmed son "Come on now boy show us the way. Maked papa proud" and he winks to the rest of the group hopping for some affirmation that this is what we want.
Perception: 22 Investigation: 16
OOC:I'm a bit lost with our decision tbh so if what I'm doing is not something yall want let me know.
Bartholomew Gale- LVL 3 Bard (Northlands Campaign)
DM- Disney Campaign
OOC: I believe we are all exploring the underground section together, then heading to the barracks and resting in that area before proceeding.... but I could have missed something.
Perception: 13
Investigation: 19
Oriovar - Wood Elf Cleric (1) - Sword Coast Campaign
Roy Quigley - Human Artificer (1) - Karrion's Spelljammer Academy Starboard
(OCC: the barraks are down here somewhere so technically we are both going to the barracks and exploring this dungeon.)
Perception:12
Investigation: 13
**This Space for Rent**
OOC: I knew I missed something.....
Oriovar - Wood Elf Cleric (1) - Sword Coast Campaign
Roy Quigley - Human Artificer (1) - Karrion's Spelljammer Academy Starboard
((Were they taking their captives with them? I wanna clarify that.))
DM, professional illustrator and comic artist, suffering from severe spinal stenosis, married, middle aged, and nerdy.
OCC: //We take care of the new converts for The One until the caravan comes to pick them up.
The barracks is by the tunnel, where the caravan takes the new converts, past the hall to the cistern.
he will tell you it is only 15-20 minutes away if asked.//
This puts the barracks close. Since the cultist came from the "caverns/tunnels/rooms" that lie beyond this room we're currently in. It is a reasonable deduction that the barracks lie in that direction as well. Also "commander 's room" and "hall" indicate indoor areas which also leads me to think that given the proximity the barracks are down here with us somewhere. So here's what we can deduce so far. Culties go out, round up "heathens". The heathens get brought to the hidden rooms where they are kept until the cult is ready for their next batch of converts. Jr. here comes and retrieves the converts and takes them to a caravan. From there we don't know where they go. We also don't know whether they get converted here or after the caravan takes them due to the nature of the title "convert" meaning either they are converted or will be converted. I feel like they are kept locked up until they're broken enough to conert but thats just my theory. Now ol' Barney is not smart enough to put any of this together himself but anybody else is free to confirm this with "our boy" here. For Barney, all he knows is they came from deeper in the tunnels and so he will plow ahead till he's found the source. Also if anyone has any other ideas please share. Thia ia just my personal assesment so far. End OCC)
**This Space for Rent**
As you enter the pillared room, you are able to make out a clear pathway to the southeast corner of the room, ending at the east wall there, with no evidence of a doorway. However, before you have a chance to investigate further, the ogre corpse that you thought was propped against the pillar has moved to take a swing at Barnabus: Attack: 16 Damage: 13, narrowly missing his target.
Roll Initiative.
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today?
Pyromaniac Wyldfyre searching for her place in the world.
Cade initiative: 13
Wil Initiative: 10
Oriovar - Wood Elf Cleric (1) - Sword Coast Campaign
Roy Quigley - Human Artificer (1) - Karrion's Spelljammer Academy Starboard
Int: 9
Barnabus performs a riposte on the undead attack.
attack: 21
Damage : 4
Superiority die: 7 added to the damage on a hit.
**This Space for Rent**
Kina had the unconscious cultist draped over her horse body, taking him with them to be sure he didn't free himself and wander off. He's fairly gently rolled off her butt as she moves into position to attack.
"More of them... think it's safe to say that this 'One' is some form of death-worshipper?" she says, readying herself.
Initiative: 19
DM, professional illustrator and comic artist, suffering from severe spinal stenosis, married, middle aged, and nerdy.