(OOC: no easy way that I am aware of to match them up, but I think the approach I use in my own games is a good one. It allows the honor system for some of it, with people rolling in their sheets, then just documenting what they got for a roll when they post here in the forum. If there is ever question or concern of someone not being honest, then looking at the log can be used to see what values were or were not rolled. Looking up a single roll for a specific player is not hard to do in the Game Log, so this allows for use of this new tool while still keeping the main mechanics of running the game the same. The DM doesn't have to look up each roll in the log this way, as they will still be posted here and not just be in the Game Log.)
((Honestly I don't think that'll improve my luck any. Sometimes the dice are just *****, and I've just hit a big ol' luck PIT when it comes to when I actually need a roll to count, cause I'm pretty sure if I just rolled a series of D20's here, they'd come back random enough. 1413113615 ))
((Or not, Jesus. 4 of 6 below 10, cripes. That's not enough to hit anyone.))
(I saw that Game grumps reference Kina and loved it!)
Bart will get to a safe spot and sing in a deeper voice "To the heavens that I can't touch/ grow dark and rough/ strike these ghouls/and shock these fools" casting thunderwave(15ft cube) on these ghouls to get this done with. They have to make a CON save and beat a 12 or take: 4 and be pushed back 10 ft. If they make the save they take half and don't get pushed.
Rollback Post to RevisionRollBack
Bartholomew Gale- LVL 3 Bard (Northlands Campaign) DM- Disney Campaign
As the sound wave strikes the remaining ghoul, it tumbles backward and moves no more.
(Good news, Cade, you don't have to taste ghoul!)
Just past where you splattered the ghouls, the room branches out in either direction. All the walls are lined with burial slots, many filled with coffins that are not broken open and ravaged.
(Roll Investigation if you wish to explore the chamber.)
Slightly cramped, but only slightly, the tunnel extends about 25' to a very noisome den. A heap of bones is piled up in the middle of the area, and it looks like more than just bones may be in the pile.
Rollback Post to RevisionRollBack
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today? Pyromaniac Wyldfyre searching for her place in the world.
Wil studies the pile and what he can see of the room Darkvision looking for a suitable target.
Investigation: 15
Assuming he find one, he explains his plan to the group in a low voice. "I'm going to shoot a nasty with Hail of Thorns which should catch anything in there by surprise. While they are surprised, Barnubus followed by Cade and Kina can go charging in while Bart and I give support with our bows. What do you all think?"
This post has potentially manipulated dice roll results.
Wil shoots an arrow at the odd bone.
Attack: 13 Damage: 7 (HoT damage not included, see below)
also for Hail of Thorns the target of the attack and each creature within 5 feet of it must make a Dexterity saving throw. A creature takes 1d10 piercing damage on a failed save, or half as much damage on a successful one. half
(LOLOLOL - well I expanded or relearned my vocabulary today.... noisome is not related to sound.... I was too tunnel visioned (pun intended) to remembers it’s smell related and not sound related. Imma dunce!!! What a waste of a plan and spell. <Face palm> Ah well the visual of us barreling into and empty cave itching for a fight is amusing though.....)
(OOC: I think there is supposed to be, but have not yet looked into it. I will get to work on that)
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today?
Pyromaniac Wyldfyre searching for her place in the world.
(OOC: no easy way that I am aware of to match them up, but I think the approach I use in my own games is a good one. It allows the honor system for some of it, with people rolling in their sheets, then just documenting what they got for a roll when they post here in the forum. If there is ever question or concern of someone not being honest, then looking at the log can be used to see what values were or were not rolled. Looking up a single roll for a specific player is not hard to do in the Game Log, so this allows for use of this new tool while still keeping the main mechanics of running the game the same. The DM doesn't have to look up each roll in the log this way, as they will still be posted here and not just be in the Game Log.)
(Would be nice if we could add comments to the rolls, but it looks like a good start. I’m fine using either place.)
Oriovar - Wood Elf Cleric (1) - Sword Coast Campaign
Roy Quigley - Human Artificer (1) - Karrion's Spelljammer Academy Starboard
(Seems simple enough, I say let's go for it, anyone who wants to, and I'll still allow for in-thread rolls for those who don't.)
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today?
Pyromaniac Wyldfyre searching for her place in the world.
((Honestly I don't think that'll improve my luck any. Sometimes the dice are just *****, and I've just hit a big ol' luck PIT when it comes to when I actually need a roll to count, cause I'm pretty sure if I just rolled a series of D20's here, they'd come back random enough. 14 13 1 13 6 15 ))
((Or not, Jesus. 4 of 6 below 10, cripes. That's not enough to hit anyone.))
Ability scores: 13 14 15 11 11 9
.... man I want those AS's XD ))
DM, professional illustrator and comic artist, suffering from severe spinal stenosis, married, middle aged, and nerdy.
(Well whatever method used it appears that Bart is next up)
**This Space for Rent**
(I saw that Game grumps reference Kina and loved it!)
Bart will get to a safe spot and sing in a deeper voice "To the heavens that I can't touch/ grow dark and rough/ strike these ghouls/and shock these fools" casting thunderwave(15ft cube) on these ghouls to get this done with. They have to make a CON save and beat a 12 or take: 4 and be pushed back 10 ft. If they make the save they take half and don't get pushed.
Bartholomew Gale- LVL 3 Bard (Northlands Campaign)
DM- Disney Campaign
As the sound wave strikes the remaining ghoul, it tumbles backward and moves no more.
(Good news, Cade, you don't have to taste ghoul!)
Just past where you splattered the ghouls, the room branches out in either direction. All the walls are lined with burial slots, many filled with coffins that are not broken open and ravaged.
(Roll Investigation if you wish to explore the chamber.)
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today?
Pyromaniac Wyldfyre searching for her place in the world.
Investigation: 25
<carlton dance gif>
Oriovar - Wood Elf Cleric (1) - Sword Coast Campaign
Roy Quigley - Human Artificer (1) - Karrion's Spelljammer Academy Starboard
Wil:
At the end of the south branch of the crypts, the back of one of the burial chamber has been broken out, revealing a rough-hewn tunnel.
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today?
Pyromaniac Wyldfyre searching for her place in the world.
Wil lets the group know about the tunnel and goes to take a closer look at it.
Investigation: 8
Oriovar - Wood Elf Cleric (1) - Sword Coast Campaign
Roy Quigley - Human Artificer (1) - Karrion's Spelljammer Academy Starboard
Slightly cramped, but only slightly, the tunnel extends about 25' to a very noisome den. A heap of bones is piled up in the middle of the area, and it looks like more than just bones may be in the pile.
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today?
Pyromaniac Wyldfyre searching for her place in the world.
investigation: 4
Bartholomew Gale- LVL 3 Bard (Northlands Campaign)
DM- Disney Campaign
Wil studies the pile and what he can see of the room Darkvision looking for a suitable target.
Investigation: 15
Assuming he find one, he explains his plan to the group in a low voice. "I'm going to shoot a nasty with Hail of Thorns which should catch anything in there by surprise. While they are surprised, Barnubus followed by Cade and Kina can go charging in while Bart and I give support with our bows. What do you all think?"
Oriovar - Wood Elf Cleric (1) - Sword Coast Campaign
Roy Quigley - Human Artificer (1) - Karrion's Spelljammer Academy Starboard
Bart:
You found bones
Wil:
Coins, a number of them. And maybe a vial or two or so. And one bone looks a bit odd.
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today?
Pyromaniac Wyldfyre searching for her place in the world.
"Agreed" says Barbabus through a clenched jaw. He tightens his grip and prepares to charge.
**This Space for Rent**
Wil shoots an arrow at the odd bone.
Attack: 13 Damage: 7 (HoT damage not included, see below)
also for Hail of Thorns the target of the attack and each creature within 5 feet of it must make a Dexterity saving throw. A creature takes 1d10 piercing damage on a failed save, or half as much damage on a successful one. half
Oriovar - Wood Elf Cleric (1) - Sword Coast Campaign
Roy Quigley - Human Artificer (1) - Karrion's Spelljammer Academy Starboard
The bone cracks open revealing parchment inside.
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today?
Pyromaniac Wyldfyre searching for her place in the world.
(LOLOLOL - well I expanded or relearned my vocabulary today.... noisome is not related to sound.... I was too tunnel visioned (pun intended) to remembers it’s smell related and not sound related. Imma dunce!!! What a waste of a plan and spell. <Face palm> Ah well the visual of us barreling into and empty cave itching for a fight is amusing though.....)
Wil takes a look at the parchment.
Oriovar - Wood Elf Cleric (1) - Sword Coast Campaign
Roy Quigley - Human Artificer (1) - Karrion's Spelljammer Academy Starboard
The parchment seems to be a spell scroll. (Roll Arcana check, please!)
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today?
Pyromaniac Wyldfyre searching for her place in the world.