This post has potentially manipulated dice roll results.
Kina continues to wrestle with the armoured attacker, suddenly dropping her weight in an attempt to lift the man right off his feet and dump him on his head in a wrestling style takedown. Because she's grappling, I'm assuming she doesn't get a bonus unarmed action, otherwise if she did, she'd give him a horse knee in the bollocks.
Also, for future reference, would you allow me to make a roll to try and rip a piece of armour off a grappled opponent to lower their AC? Like, knocking off a helmet, pulling off a shoulder plate, pulling gauntlets off, etc.
Grapple 'shove' attempt: Unable to parse dice roll. Athletics check: 15 (Or, if bless counts as giving her advantage) 8
Huh, not sure what I did wrong there. Grapple 'shove' attempt: Unable to parse dice roll.
This post has potentially manipulated dice roll results.
Opposed athletics check: 8 for shove
Opposed athletics check: 12 to avoid having armor removed
Kinabounces the bossman off of a nearby wall, trying to knock his helmet loose. The impact successfully loosen the piece of armor and she was able to remove it easily, to reveal a gash over his left eye.
This post has potentially manipulated dice roll results.
(OOC: Got it ... only way I've seen it done on here is to just do a roll for the Bless separately ... I suppose there is syntax for it to all go together, but I haven't a clue yet.)
Wil buries another arrow in the priest, but he seems far from out of commission yet.
The priest tries to duck under and windmill his arm free: Athletics check: 8
Kina: roll opposed athletics (with Bless) to maintain hold
Wil: 22
Priest: 17
Cade: 16 -- active turn
Barnabus: 14
Rachel: 14
Bart: 8
Kina: 7
Rollback Post to RevisionRollBack
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today? Pyromaniac Wyldfyre searching for her place in the world.
This post has potentially manipulated dice roll results.
Cade strikes at the armor-wearer once again... (Going to roll advantage rolls seperately, so that you can use only the first if the priest manages to break free.)
Cade strikes at the armor-wearer once again... (Going to roll advantage rolls seperately, so that you can use only the first if the priest manages to break free.)
Bite to hit: 7 / 22 Bless: 2 Damage: 6
Claws to hit: 8 / 25 Bless: 4 Damage: 16
Here is to hoping the priest does not break free! Those first rolls were horrible.
This post has potentially manipulated dice roll results.
Test roll: Attack: 22 Damage: 6
ok so if you are using the dice roller here you can use it to get the base role and then manually modify it before you post it and it will avoid the manipulated roll flag... Red text is what I inserted in the roll above.
ok so if you are using the dice roller here you can use it to get the base role and then manually modify it before you post it and it will avoid the manipulated roll flag... Red text is what I inserted in the roll above.
ok so if you are using the dice roller here you can use it to get the base role and then manually modify it before you post it and it will avoid the manipulated roll flag... Red text is what I inserted in the roll above.
This post has potentially manipulated dice roll results.
Barnabus gives Fife a twirl, the axe head slicing through the air in a near perfect circle that ends in a loud smash. The attack attempting to again breach the mans armor.
And, as the man struggles in vain to get loose, Cadeand Barnabus connect and he falls limp within Kina'sgrasp.
As the heat of battle dies, you finally have a chance to take a look at your surroundings. You currently find yourselves in a roughly 30'x30' room, with two open passages to the south, and an open door to the east. Within this room (labelled barracks for reference) are a series of bunk beds and footlockers, a pair of small tables with chairs. The open passage at the eastern side of the south wall (you came in through this room, and will be labelled guard station for reference) has a small table and several chairs. The open passage at the western side of the south wall of the barracks (labelled storeroom for reference) contains all manner of barrels and boxes of foodstuffs, enough to last the crew you've found here at least 2-3 weeks.
Finally, through the eastern door in the barracks, you find a very nicely appointed room (compared to everything else you have encountered at least). There is a rather plush looking bed, a small table with 2 plush chairs beside it, and a large writing desk and chair.
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Welcome to the Emporium of Mayhem! What sort of mischief do you seek today? Pyromaniac Wyldfyre searching for her place in the world.
Cade plops his large brown-bear body down at the door they came in by, prepared to stand watch as the others search about.
"I will watch the tunnel while you all ransack the place." Cade's halfling voice sounds in each of the group's heads as the blood-splattered maw turnes to each in turn.
Rollback Post to RevisionRollBack
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Kina continues to wrestle with the armoured attacker, suddenly dropping her weight in an attempt to lift the man right off his feet and dump him on his head in a wrestling style takedown. Because she's grappling, I'm assuming she doesn't get a bonus unarmed action, otherwise if she did, she'd give him a horse knee in the bollocks.
Also, for future reference, would you allow me to make a roll to try and rip a piece of armour off a grappled opponent to lower their AC? Like, knocking off a helmet, pulling off a shoulder plate, pulling gauntlets off, etc.
Grapple 'shove' attempt: Unable to parse dice roll. Athletics check: 15 (Or, if bless counts as giving her advantage) 8
Huh, not sure what I did wrong there. Grapple 'shove' attempt: Unable to parse dice roll.
Oh, got it. 14
DM, professional illustrator and comic artist, suffering from severe spinal stenosis, married, middle aged, and nerdy.
Opposed athletics check: 8 for shove
Opposed athletics check: 12 to avoid having armor removed
Kina bounces the bossman off of a nearby wall, trying to knock his helmet loose. The impact successfully loosen the piece of armor and she was able to remove it easily, to reveal a gash over his left eye.
Wil: 22 -- active turn
Priest: 17
Cade: 16
Barnabus: 14
Rachel: 14
Bart: 8
Kina: 7
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today?
Pyromaniac Wyldfyre searching for her place in the world.
KJ's RKO damage: 4
.... why do you hate fun, D&DB
DM, professional illustrator and comic artist, suffering from severe spinal stenosis, married, middle aged, and nerdy.
Wil does what he does best and looses another arrow at the priest.
Attack: 15 Damage: 7
OOC: Tried to add the 1d4 to the attack role and it caused all modifiers to drop so add 8 to the attack roll above.
Oriovar - Wood Elf Cleric (1) - Sword Coast Campaign
Roy Quigley - Human Artificer (1) - Karrion's Spelljammer Academy Starboard
(OOC: Got it ... only way I've seen it done on here is to just do a roll for the Bless separately ... I suppose there is syntax for it to all go together, but I haven't a clue yet.)
Wil buries another arrow in the priest, but he seems far from out of commission yet.
The priest tries to duck under and windmill his arm free: Athletics check: 8
Kina: roll opposed athletics (with Bless) to maintain hold
Wil: 22
Priest: 17
Cade: 16 -- active turn
Barnabus: 14
Rachel: 14
Bart: 8
Kina: 7
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today?
Pyromaniac Wyldfyre searching for her place in the world.
Cade strikes at the armor-wearer once again... (Going to roll advantage rolls seperately, so that you can use only the first if the priest manages to break free.)
Bite to hit: 18 / 14 Bless: 1 Damage: 10
Claws to hit: 23 / 11 Bless: 2 Damage: 7
Here is to hoping the priest does not break free! Those first rolls were horrible.
Test roll: Attack: 22 Damage: 6
ok so if you are using the dice roller here you can use it to get the base role and then manually modify it before you post it and it will avoid the manipulated roll flag... Red text is what I inserted in the roll above.
Oriovar - Wood Elf Cleric (1) - Sword Coast Campaign
Roy Quigley - Human Artificer (1) - Karrion's Spelljammer Academy Starboard
(OOC: Thanks!! I knew there had to be a way! I'm good with it being done either way, so no pressures on anyone.)
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today?
Pyromaniac Wyldfyre searching for her place in the world.
The problem you will find with the above is that it will consider it a critical if you roll a 4 on that 1d4. Let me try something...
22+3
Attack: 11 Damage: 6
Ah, thanks for the correction.
Oriovar - Wood Elf Cleric (1) - Sword Coast Campaign
Roy Quigley - Human Artificer (1) - Karrion's Spelljammer Academy Starboard
Barnabus gives Fife a twirl, the axe head slicing through the air in a near perfect circle that ends in a loud smash. The attack attempting to again breach the mans armor.
Attack: 22 Damage: 13
(included the d4 roll for bless)
**This Space for Rent**
(OOC: Thanks all for the info on the dice rolls! At this point in time, if Kina maintains her grip, he falls.)
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today?
Pyromaniac Wyldfyre searching for her place in the world.
Kina attempts to maintain her grip on his skin and bones, it ain't such a pity If you think I'm vain, better shut ya lip (I'm so oooooooold): 22
DM, professional illustrator and comic artist, suffering from severe spinal stenosis, married, middle aged, and nerdy.
And, as the man struggles in vain to get loose, Cade and Barnabus connect and he falls limp within Kina's grasp.
As the heat of battle dies, you finally have a chance to take a look at your surroundings. You currently find yourselves in a roughly 30'x30' room, with two open passages to the south, and an open door to the east. Within this room (labelled barracks for reference) are a series of bunk beds and footlockers, a pair of small tables with chairs. The open passage at the eastern side of the south wall (you came in through this room, and will be labelled guard station for reference) has a small table and several chairs. The open passage at the western side of the south wall of the barracks (labelled storeroom for reference) contains all manner of barrels and boxes of foodstuffs, enough to last the crew you've found here at least 2-3 weeks.
Finally, through the eastern door in the barracks, you find a very nicely appointed room (compared to everything else you have encountered at least). There is a rather plush looking bed, a small table with 2 plush chairs beside it, and a large writing desk and chair.
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today?
Pyromaniac Wyldfyre searching for her place in the world.
“Well, seems like an opportune time and place for a break while we look through the spoils for clues about the cult, its members, and its founder.”
Wil starts looking around. Investigation: 18
Oriovar - Wood Elf Cleric (1) - Sword Coast Campaign
Roy Quigley - Human Artificer (1) - Karrion's Spelljammer Academy Starboard
A thorough investigation of the barracks, storeroom and guard room turns up little of interest other than the cultists and acolytes weapons.
The priest however, had his plate mail, an ornate mace, a rosewood staff and a ring made of an unfamiliar material.
There is also the matter of the priest's chamber: bed, table & chairs, and writing desk.
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today?
Pyromaniac Wyldfyre searching for her place in the world.
Cade plops his large brown-bear body down at the door they came in by, prepared to stand watch as the others search about.
"I will watch the tunnel while you all ransack the place." Cade's halfling voice sounds in each of the group's heads as the blood-splattered maw turnes to each in turn.