Droogan sheathes his axes, walks forward, and locks eyes with the guard. He keeps walking, right past (or through) him across the arena and through the arch of the entrance they came in. This guard's display of strength clearly hasn't impressed the giant.
If Tilly's attack had hit I'd have struck though this post, but that's a miss so I'll keep it. Droogan plays it off.
Bowlder uses his action to shove the guard who broke the bow.
Contested Strength (Athletics) vs. target's Athletics or Acrobatics. If Bowlder wins, target is knocked prone. Roll: 15
(Edit: Since Droogan also bumped into that guard, maybe the guard is at disadvantage? I can only ask & hope.)
After the shove action, uses full movement to follow Droogan towards the arena exit. If the guard was knocked prone, then part of the movement is to walk on top of the guard, in particular to wipe the wolf's entrails from Bowlder's boots onto the guard's face.
Either way, remind the guard: "Don't forget the talent has to be treated right, so we can be ready for tomorrow's performance."
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
This post has potentially manipulated dice roll results.
Yordis chuckles at the guard who has been embarrassed by the rest of the group as he follows Bowlder.
If his walk out of the pit following the others take him with 20' of the announcers area he casts light on the frame of the window hoping to get a glimpse of the announcer. If he does he hopes will look menacing and mouth "I see you" up at him (if he can see him, obviously).
Intimidation8
yeah, that went about as well as I thought it would!
Sorry his box is opposite the exit. Don't know if I said this, but you should have 60xp now
As you walk through the door you are quickly met by more gaurds who escort you to personal cell under the pit. The cell is much cooler than up the top and it has surprisingly fresh looking straw 'beds'.
Can you describe the route we took from the arena to our rooms and the distance involved, did we go past any guard areas etc.
"Girl, you look like you are a much better shot than me - I have a crossbow and bolts for it if you'd like to use it? I can throw the holy fire you saw before as often as needed so I don't really need it."
If there is a window in the door Yordis goes to it and looks to see what he can see (guard deployment, lengths of tunnel, other doorways etc).
As the party is lead to their cell Droogan walks along side, and a bit too close to, the guard who is intended to be leading them.
As the party is brought to their cell Droogan stands next to the cell door, too close again. If the guards seem reluctant to reach for and close the door, Droogan slams it shut. Simultaneously managing to be cooperative and troublesome.
He snarls quietly but menacingly as he waits for the guards to lock the door (or decide who should move close enough to lock the door.)
Intimidation: 10 (only mildly intimidating I guess)
"Ah, don't worry about it. It was just a f@#in bow, not even a good one. And you can keep yours Yordi-boy, too big for me. Besides, it'll give me a chance to work on my stabby stabby bits. Ok, so lets see what the f@#$ we're workin' with here."
This post has potentially manipulated dice roll results.
Bowlder will concentrate his search on the "beds", and the floor (loose stones, secret passages, nearby passages that might require only a little digging to reach , etc.)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
So as you are guided to the cell you pushed and shoved and your view regularly blocked. (i.e. a need a roll to check if you figure the way out, don't know which, make a suggestion)
Without the fall out up on the arena floor Droogan's attempt at intimidation may have gone very differently, but they do make some men a bit more wary of the group.
Your combined efforts of searching the cell reveal. There is nothing under the beds, the only window is a small one in the door which shows the occasional tantalizing glimpse of light to the right. The find of interest though is a large loose stone on the back wall. If you attempt to move it, it will be a difficult check, so help may be in order.
Valentinus locks eyes with whichever guard picks up the bow. His rapier stays up.
"Careful with that. She'll want it in good condition when we take it back."
He snaps the bow over his knee, like it were a twig.
I'm sorry what was that?
"Oi, well you better take this one too ya c#$%!"
Tilly draws and throws a dagger at the guard.
Range attack with dagger 10
Damage 6
Sneak Attack Damage 6
Droogan sheathes his axes, walks forward, and locks eyes with the guard. He keeps walking, right past (or through) him across the arena and through the arch of the entrance they came in. This guard's display of strength clearly hasn't impressed the giant.
If Tilly's attack had hit I'd have
struck thoughthis post, but that's a miss so I'll keep it. Droogan plays it off.Extended Signature
Bowlder uses his action to shove the guard who broke the bow.
Contested Strength (Athletics) vs. target's Athletics or Acrobatics. If Bowlder wins, target is knocked prone. Roll: 15
(Edit: Since Droogan also bumped into that guard, maybe the guard is at disadvantage? I can only ask & hope.)
After the shove action, uses full movement to follow Droogan towards the arena exit. If the guard was knocked prone, then part of the movement is to walk on top of the guard, in particular to wipe the wolf's entrails from Bowlder's boots onto the guard's face.
Either way, remind the guard: "Don't forget the talent has to be treated right, so we can be ready for tomorrow's performance."
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
The guard a gruff and annoyed voice,
I'll pretend that you didn't try and hit me, but you won't get that knife b...
He then (roll: 6): is shoved by a sudden a sudden 'attack' by Bowlder where falls onto the floor.
The audience is under the impression it was all part of the show and is still giving cheers, but to who you don't know.
Yordis chuckles at the guard who has been embarrassed by the rest of the group as he follows Bowlder.
If his walk out of the pit following the others take him with 20' of the announcers area he casts light on the frame of the window hoping to get a glimpse of the announcer. If he does he hopes will look menacing and mouth "I see you" up at him (if he can see him, obviously).
Intimidation 8
yeah, that went about as well as I thought it would!
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
Sorry his box is opposite the exit. Don't know if I said this, but you should have 60xp now
As you walk through the door you are quickly met by more gaurds who escort you to personal cell under the pit. The cell is much cooler than up the top and it has surprisingly fresh looking straw 'beds'.
OOG: all in the same room?
yes
To Tilly: "Um. Sorry about your bow. Guess I should learn to keep my mouth shut."
Valentinus gives the cell a quick once over, looking for loose stones or any means of escape. Perception 21.
Can you describe the route we took from the arena to our rooms and the distance involved, did we go past any guard areas etc.
"Girl, you look like you are a much better shot than me - I have a crossbow and bolts for it if you'd like to use it? I can throw the holy fire you saw before as often as needed so I don't really need it."
If there is a window in the door Yordis goes to it and looks to see what he can see (guard deployment, lengths of tunnel, other doorways etc).
Perception 22
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
As the party is lead to their cell Droogan walks along side, and a bit too close to, the guard who is intended to be leading them.
As the party is brought to their cell Droogan stands next to the cell door, too close again. If the guards seem reluctant to reach for and close the door, Droogan slams it shut. Simultaneously managing to be cooperative and troublesome.
He snarls quietly but menacingly as he waits for the guards to lock the door (or decide who should move close enough to lock the door.)
Intimidation: 10 (only mildly intimidating I guess)
Extended Signature
OOG - love it :)
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
"Ah, don't worry about it. It was just a f@#in bow, not even a good one. And you can keep yours Yordi-boy, too big for me. Besides, it'll give me a chance to work on my stabby stabby bits. Ok, so lets see what the f@#$ we're workin' with here."
Tilly searches the room as well for weaknesses.
perception 19
Tilly searches the "beds" for anything.
perception 9
OOG: Might be slow to respond guys, fighting off a cold.
Bowlder will concentrate his search on the "beds", and the floor (loose stones, secret passages, nearby passages that might require only a little digging to reach , etc.)
search (perception): 12
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
So as you are guided to the cell you pushed and shoved and your view regularly blocked. (i.e. a need a roll to check if you figure the way out, don't know which, make a suggestion)
Without the fall out up on the arena floor Droogan's attempt at intimidation may have gone very differently, but they do make some men a bit more wary of the group.
Your combined efforts of searching the cell reveal. There is nothing under the beds, the only window is a small one in the door which shows the occasional tantalizing glimpse of light to the right. The find of interest though is a large loose stone on the back wall. If you attempt to move it, it will be a difficult check, so help may be in order.
Droogan spits in his palms and rubs his hands together. After cracking his knuckles...
Extended Signature
If you need a hand, tell me where you want me.
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
"Excelent, here with me. Keep her from shifting cockeyed. I'll provide the power you provide the finesse.
Strength (Athletics) w/ help: 25
Extended Signature