Doing some rough calculations, the skeletons would have somewhere between 16 and 26 HP. Let's assume 20. Means to handle the skellies we need to generate 132 more damage. roughly 27 damage for each of us. That's going to be at least 3 turns if Tilly keeps rolling as she has been. Which is to say Tilly might need some healing in a turn or two. Also, we're probably going to want to keep moving to avoid getting swarmed.
Probably a good idea to just throw that cross bow to her and tell her to shut up and use it.
Also, if the announcers turn out to be heavies we might need to back away. This is Duke talking. Tilly doesn't have this kind of clear head right now, hence just going after the skeleton.
"Dave" took 10-20 points to knock it down, with the wolf skel getting 8 points and still up. I'm guessing most of these are standard skeletons, with hp 13. Tilly's first strike missed (to hit roll 12, skel AC 13).
We will have to roll well (to reduce the odds quickly), and be ready to use those 4 healing potions if anyone gets knocked unconscious.
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
I can cast two healing spells right now, either ranged or touch, alternatively I have the opportunity to do some decent ranged or touch damage. If we can get a couple down quick and Stop anyone going down we can move and fight to keep Tilly and Val a bit more protected. It is the two humans who are more worrying, we could be in trouble if they are both casters and we let them get a couple of big spells off.
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Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Valentinus has Cure Wounds, but it isn't ranged and won't be as effective as Yordis's. I can scatter the undead if I jump back down and Thunderwave, but if he gets trapped down there he's pretty screwed.
Forgot to say awesome work on the map BDaddLy, really helpful.
Thanks for reminding me to use that "like" up-arrow for BDaddLy's earlier post.
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Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
Valentinus mutters an Elvish curse and races back into the fray. He maneuvers into a position where he can Thunderwave two or three of the undead back into the big fire.
Thunder damage 8. Con save DC 13, if they pass, half damage and they aren't pushed back.
Did you say announcer 2 was running around the arena now?
As I understand it the knockdown doesn't come with a "grapple" type element, wo I'm free to get up now it is my turn, which I do.
I then try and bash the skeletal Wolf with my mace
Attack 15
Damage 3
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
Dave dead, wolf not.
Doing some rough calculations, the skeletons would have somewhere between 16 and 26 HP. Let's assume 20. Means to handle the skellies we need to generate 132 more damage. roughly 27 damage for each of us. That's going to be at least 3 turns if Tilly keeps rolling as she has been. Which is to say Tilly might need some healing in a turn or two. Also, we're probably going to want to keep moving to avoid getting swarmed.
Probably a good idea to just throw that cross bow to her and tell her to shut up and use it.
Also, if the announcers turn out to be heavies we might need to back away. This is Duke talking. Tilly doesn't have this kind of clear head right now, hence just going after the skeleton.
"Dave" took 10-20 points to knock it down, with the wolf skel getting 8 points and still up. I'm guessing most of these are standard skeletons, with hp 13. Tilly's first strike missed (to hit roll 12, skel AC 13).
We will have to roll well (to reduce the odds quickly), and be ready to use those 4 healing potions if anyone gets knocked unconscious.
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
I can cast two healing spells right now, either ranged or touch, alternatively I have the opportunity to do some decent ranged or touch damage. If we can get a couple down quick and Stop anyone going down we can move and fight to keep Tilly and Val a bit more protected. It is the two humans who are more worrying, we could be in trouble if they are both casters and we let them get a couple of big spells off.
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
So roll counterclockwise around the fire and see what happens when we hit one of the announcers?
Valentinus has Cure Wounds, but it isn't ranged and won't be as effective as Yordis's. I can scatter the undead if I jump back down and Thunderwave, but if he gets trapped down there he's pretty screwed.
Extended Signature
DM called them healing potions, I think you are safe
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
When I drink what’s the restoration amount? D4 plus something?
2d4+2, if it's a standard potion of healing.
Forgot to say awesome work on the map BDaddLy, really helpful.
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
I think its Droogan's turn?
I think Droogan killed Dave on his turn. I think it’s announcer 2 now.
yeah, your right, ok so the announcer 2 turn.
This man now shoots at Droogan a small ball of fire, as he runs around the right side the arena.
Attack: 16 Damage: 9
Valentinus mutters an Elvish curse and races back into the fray. He maneuvers into a position where he can Thunderwave two or three of the undead back into the big fire.
Thunder damage 8. Con save DC 13, if they pass, half damage and they aren't pushed back.
Did you say announcer 2 was running around the arena now?
Damage noted
Extended Signature
save: 21
Unfortunately before you realize, Yordis is caught in the blast as well.
And yes.