(@Rasawl: The rules of magic limit the number of spells you can cast in each round. Most spells require a single action to cast, but some spells require a bonus action, a reaction, or much more time to cast. A spell cast with a bonus action is especially swift, but you can't cast another spell during the same turn, except for a cantrip with a casting time of 1 action. So up to you which healing spell you use. Do you shoot your bow and use Healing Word as a bonus action, or Cure Wounds as your main action?)
(@Roots: It looks like you tried to make two attacks, but you only get one per round. Unfortunately, you really missed on your first attack! The good news is nothing more came of it =)
(@All: Movement in round 1? I have Velvet's move - is that at the end of round 1 or just for round 2? Here's a map!)
This post has potentially manipulated dice roll results.
That darn sneeze causing me to miss my mark really got my ire up! I shall move forward behind the bush, and take aim at the yellow bandit! (map is updated)
Looking at things from a new enlightened perspective I will cast cure wounds on Garrum for the aforementioned 14 points. I will also give Garrum a little bardic inspiration with my bonus action. (you can use this to add a 1d6 to a save, attack or ability check in the next ten minutes.
Velvet
Will move to the position on the map (during the second round of combat and complete the attack listed above with his bow Attack 24 on both and damage of 12 and 8.
Round 2! One of the bandits(3) fires again at the group (1), this time aiming for Xxxx. Attack: 14 Damage: 7 Edward heals Garrum (for 14 pts), then inspires the dwarf to do great things! Star missed terribly (taking the original attack roll - the 1!) but manages to find a good hiding spot for her next attack (I'll take that last attack roll as your stealth roll instead! Because you are hidden, you may attack with advantage next turn. Because you will attack with advantage, you also get to add sneak attack damage if you hit.) The bandit leader fires another crossbow bolt at (3) Yyyy, yelling to the party, "Surrender now! We have the high ground!" Attack: 22 Damage: 5 Bandits 1 & 2 pop around their rocks and shoot again! (B1 attacks 3 Zzzz. Attack: 20 Damage: 7) (B2 attacks 5 Aaaa. Attack: 17 Damage: 5)
Round 2(con't): Bandit 3(-0) ][ Edward(-16) ][ Star(-0) ][ Bandit leader(-10) ][ Bandit 1(-0) ][ Bandit 2(-0) ][ Garrum(-5) ][ Fawn(-0) ][ Velvet(-2) ][ Bandit 4(-0) (Have to post this now...will catch up the others later!)
The bandit leader hits Edward with another crossbow bolt, and the bard falls to the ground! All other arrows miss! Garrum runs up the embankment and ducks behind a rock outcropping (I moved you on the map). Fawn...?? (If you can hit the bandit leader you may drop him...) Velvet hits the bandit leader with both arrows! Bandit 4 fires at Fawn (Attack: 18 Damage: 2) while bandit 3 shoots at Velvet (Attack: 19 Damage: 7)
Round 3: Bandit 3(-0) ][ Edward(-26) ][ Star(-0) ][ Bandit leader(-30) ][ Bandit 1(-0) ][ Bandit 2(-0) ][ Garrum(-5) ][ Fawn(-2) ][ Velvet(-9) ][ Bandit 4(-0) (Edward, make a Death Save please =(
This post has potentially manipulated dice roll results.
Fawn's Round 2 Longbow Attack on the Bandit Leader: 14 Damage: 5
Round 3: Star's well-placed arrow finds the leader, dropping him! Two bandits (1 & 2) break cover and run at Velvet and Garrum, attacking with their scimitars. - #1 Attack vs Velvet: 6 Damage: 2 - #2 Attack vs Garrum: 19 Damage: 3 Fawn's Longbow Attack on the bandit 3: 11 Damage: 7 Velvet is up!
As Velvet falls, a swarm of hornets attacks the bandits, followed by a hail of finely made arrows that do not threaten the party but decimate the cutthroats! A male Wood Elf steps out from behind a tree and approaches, looking at Star as if he might recognize him. You know there must be others, but they are too well hidden to spot.
"Seems you found yourself overmatched by these lamanwa. You are fools for being caught unawares by the likes of these. But the master bids you come, and we must bring you. So grab your others and follow."
The elf barely waits for you to pick up Edward and Velvet (Go ahead and stabilize with 1 hp =) before setting off along a small deer path. The bandits are left for the ravens.
Eventually you are lead to a large tree in the center of a grassy clearing. As you approach it, you discern a set of steps winding around the trunk and leading up to the branches. Looking up, you can tell there is a large building constructed into and with the tree! The elf motions for you to ascend, then turns and leaves. (I need an Athletic or Acrobatic check from all) Once you make it to the top, a female elf directs you to a large room with six hammocks slung in the branches that make up the walls. There are two wash basins with a large pitcher of water for each, and a table set in the middle with fruits, nuts, and bread. It is close to sunset.
After an hour or so - enough time to clean up, bandage your wounds, and eat - the wizard from Daggerford appears in the door. "Ah, splendid, you are here. My apprentice let me know that you have found a most intriguing writing and that you are looking to get it deciphered. Can you show it to me?"
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Love God. Love Others. Any Questions?
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I talk to my arrows quietly, praying that they hit their mark, and fire away:
Attack: 7 Damage: Unable to parse dice roll.
Attack: 23 Damage: 11
(@Rasawl: The rules of magic limit the number of spells you can cast in each round. Most spells require a single action to cast, but some spells require a bonus action, a reaction, or much more time to cast. A spell cast with a bonus action is especially swift, but you can't cast another spell during the same turn, except for a cantrip with a casting time of 1 action. So up to you which healing spell you use. Do you shoot your bow and use Healing Word as a bonus action, or Cure Wounds as your main action?)
(@Roots: It looks like you tried to make two attacks, but you only get one per round. Unfortunately, you really missed on your first attack! The good news is nothing more came of it =)
(@All: Movement in round 1? I have Velvet's move - is that at the end of round 1 or just for round 2? Here's a map!)
Round 2: Bandit 3(-0) ][ Edward(-16) ][ Star(-0) ][ Bandit leader(-10) ][ Bandit 1(-0) ][ Bandit 2(-0) ][ Garrum(-19) ][ Fawn(-0) ][ Velvet(-2) ][ Bandit 4(-0)
Love God. Love Others. Any Questions?
(@Rasawl, @Rhanloi - Cure Wounds @ Garrum or no Cure Wounds @ Garrum will have an impact on my action next round. On pause!)
That darn sneeze causing me to miss my mark really got my ire up! I shall move forward behind the bush, and take aim at the yellow bandit! (map is updated)
Attack: 10 Damage: 6
Then I hide....
Looking at things from a new enlightened perspective I will cast cure wounds on Garrum for the aforementioned 14 points. I will also give Garrum a little bardic inspiration with my bonus action. (you can use this to add a 1d6 to a save, attack or ability check in the next ten minutes.
Velvet
Will move to the position on the map (during the second round of combat and complete the attack listed above with his bow Attack 24 on both and damage of 12 and 8.
"Much better!" I shout loudly over the sounds of combat. "I'm feelin'... Inspired I guess? Thanks, bard!"
At that, I draw my war hammer and run up the embankment toward the bandit, shield in front of me.
(@Rhanloi: I don't have access to the map, could you add jaybenfield@hey.com? I'm guessing I won't reach the bandit this turn due to my movement.)
Round 2!
One of the bandits(3) fires again at the group (1), this time aiming for Xxxx. Attack: 14 Damage: 7
Edward heals Garrum (for 14 pts), then inspires the dwarf to do great things!
Star missed terribly (taking the original attack roll - the 1!) but manages to find a good hiding spot for her next attack (I'll take that last attack roll as your stealth roll instead! Because you are hidden, you may attack with advantage next turn. Because you will attack with advantage, you also get to add sneak attack damage if you hit.)
The bandit leader fires another crossbow bolt at (3) Yyyy, yelling to the party, "Surrender now! We have the high ground!" Attack: 22 Damage: 5
Bandits 1 & 2 pop around their rocks and shoot again! (B1 attacks 3 Zzzz. Attack: 20 Damage: 7) (B2 attacks 5 Aaaa. Attack: 17 Damage: 5)
Round 2(con't): Bandit 3(-0) ][ Edward(-16) ][ Star(-0) ][ Bandit leader(-10) ][ Bandit 1(-0) ][ Bandit 2(-0) ][ Garrum(-5) ][ Fawn(-0) ][ Velvet(-2) ][ Bandit 4(-0) (Have to post this now...will catch up the others later!)
Love God. Love Others. Any Questions?
The bandit leader hits Edward with another crossbow bolt, and the bard falls to the ground! All other arrows miss!
Garrum runs up the embankment and ducks behind a rock outcropping (I moved you on the map).
Fawn...?? (If you can hit the bandit leader you may drop him...)
Velvet hits the bandit leader with both arrows!
Bandit 4 fires at Fawn (Attack: 18 Damage: 2) while bandit 3 shoots at Velvet (Attack: 19 Damage: 7)
Round 3: Bandit 3(-0) ][
Edward(-26) ][ Star(-0) ][ Bandit leader(-30) ][ Bandit 1(-0) ][ Bandit 2(-0) ][ Garrum(-5) ][ Fawn(-2) ][ Velvet(-9) ][ Bandit 4(-0)(Edward, make a Death Save please =(
Love God. Love Others. Any Questions?
Oh no!!!!! 5
(Still waiting on Fawn's first-round action, and everyone can post your 2nd round actions if you want...)
Love God. Love Others. Any Questions?
The bandit leader is mine! Look out, ya yellow bastard! Zinging my arrow, straight for the kill shot:
Attack: 22 Damage: 7
Sneak attack damage: 4
Then I hide....
I exit cover, run at the bandit leader, and swing my war hammer at him once in range - eager to introduce him to fine Dwarven steel.
Attack: 18
Damage: 8 Bardic Inspiration: 4
Fawn's Round 2 Longbow Attack on the Bandit Leader: 14 Damage: 5
Round 3:
Star's well-placed arrow finds the leader, dropping him! Two bandits (1 & 2) break cover and run at Velvet and Garrum, attacking with their scimitars.
- #1 Attack vs Velvet: 6 Damage: 2
- #2 Attack vs Garrum: 19 Damage: 3
Fawn's Longbow Attack on the bandit 3: 11 Damage: 7
Velvet is up!
Round 3(con't): Bandit 3(-4) ][
Edward(X/-) ][ Star(-0) ][Bandit leader(-30)][ Bandit 1(-0) ][ Bandit 2(-7) ][ Garrum(-10) ][ Fawn(-2) ][ Velvet(-18) ][ Bandit 4(-0)Love God. Love Others. Any Questions?
Velvet is unconscious as his hit points drop below zero.
Save Vs Death 16
As Velvet falls, a swarm of hornets attacks the bandits, followed by a hail of finely made arrows that do not threaten the party but decimate the cutthroats! A male Wood Elf steps out from behind a tree and approaches, looking at Star as if he might recognize him. You know there must be others, but they are too well hidden to spot.
"Seems you found yourself overmatched by these lamanwa. You are fools for being caught unawares by the likes of these. But the master bids you come, and we must bring you. So grab your others and follow."
The elf barely waits for you to pick up Edward and Velvet (Go ahead and stabilize with 1 hp =) before setting off along a small deer path. The bandits are left for the ravens.
Eventually you are lead to a large tree in the center of a grassy clearing. As you approach it, you discern a set of steps winding around the trunk and leading up to the branches. Looking up, you can tell there is a large building constructed into and with the tree! The elf motions for you to ascend, then turns and leaves. (I need an Athletic or Acrobatic check from all) Once you make it to the top, a female elf directs you to a large room with six hammocks slung in the branches that make up the walls. There are two wash basins with a large pitcher of water for each, and a table set in the middle with fruits, nuts, and bread. It is close to sunset.
Love God. Love Others. Any Questions?
After an hour or so - enough time to clean up, bandage your wounds, and eat - the wizard from Daggerford appears in the door. "Ah, splendid, you are here. My apprentice let me know that you have found a most intriguing writing and that you are looking to get it deciphered. Can you show it to me?"
Love God. Love Others. Any Questions?