"Yes!" cried Gogon as the others all continued the coordinated assault. Their last encounter had taught them to prepare... and it was paying off.
Hopping back and forth, the halfling monk feinted twice before making two quick successive spear thrusts, then following up with a flying knee, and finally landing into a spinning back kick. "Ki-yah!"
(( Unarmed attacks still do Cold Damage; but only the first hit (spear or unarmed) will add Necrotic Damage. ))
ACTION: Attack with two spear thrusts * Spear Thrust One, Attack: 15, Damage: 6 * Spear Thrust Two, Attack: 27, Damage: 9 BONUS: Making two unarmed attacks via Flurry of Blows * Flying Knee, Attack: 23, Damage: 8 * Spinning Back Kick, Attack: 16, Damage: 10 REACTION: Just in case it avoids all damage... if Gogon is injured, Rod of Retribution - DC 13 DEX Save or take 6 Lightning Damage (3 damage on success.)
Extra Necrotic Damage for first hit: 12 (add 10 more if it was a crit)
This post has potentially manipulated dice roll results.
The first strike is all it takes. With a single spear thrust, Gogon adds a bit of extra necrotic oomph to cause the elemental to dissipate entirely.
The whole party feels a surge of power rush through them as they gain a level. They are also all immediately transported down to the next floor (which will be in the next post).
3 ; 3
Chan also feels his purse grow a little heavier, as 25 GP is added to it.
As you are all dragged down to the next floor, the room that you are in is an ordinary room with stone walls much like the first floor. However, in the center of the room, there is a long thin mirror that separates the room into two halves. Other than that, the room is relatively unremarkable.
Rollback Post to RevisionRollBack
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Sythm takes the Potion of Heroism they got before and downs it with a few gulps. "I'm ready to burn some stuff." Then, he notices Wira disappeared. "Don't worry, my feline friend, you'll be back in no time."
"Well done!" said Gogon, smiling at his companions. "I don't know that that could have gone any better!"
Following Sythm's lead, he downed his Potion of Heroism and waited a few seconds for the effects to kick in. He was already feeling the surge of energy from having defeated their last opponents; he intuitively knew he had greater speed, slightly stronger punches, and... some other mobility enhancement? He grinned to himself; he knew he'd be able to summon it when the time was right.
It was then that the thin mirror dividing the room caught his attention. "What's all this, then?" he asked of no one in particular.
"Is this a substitute for the doors? Are we supposed to pick a side? If so, I vote left." It's clearly a baseless decision. On the other hand, what does one have to base their assumption on in this case anyway?
Yuno downs another potion of Hill Giant Strength and then walks along the mirror that's dividing the room, almost admiring her reflection in it. Then, being the violent person that she is grabs her hammer with both hands and winds up a swing.
((If no one stops Yuno she is going to try and smash the mirror. Though the party is more than welcome to stop her from doing it. She has not smashed anything yet.))
Chan, following the others, downs his potion as well, and tosses the vial behind him to land on the ground just as Yuno is swinging her hammer at the mirror. He simply watches to see what will happen.
Gogon's eyes widened, but other than stepping further into the left side of the room, he didn't respond. While he'd probably not admit it, he was as curious as Yuno appeared to be as to what would happen.
To the rest of the party, it appears that Yuno strikes the mirror hard and true. The mirror vibrates for a moment with the impact but doesn't shatter. A moment later, they see Yuno crumple to her knees and a large welt starting to form on the back of her neck.
Yuno feels like she also struck the mirror with a significant amount of force, but as she does so, she feels a large burning bludgeon make contact with the back of her neck.
Yuno takes 14 points of Radiant Damage. The mirror is unaffected.
Rollback Post to RevisionRollBack
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
(OOC: I assumed the above posts meant everyone was mostly done with their level-up business... If there is anything else to sort out, please do so before choosing your door!)
Three doors also appear in the back of the room. The doors have a mirror-like texture and reflect an image of the party back at themselves. Two doors are on the left, with the one on the far left having an image of a moderately glowing belt. The right door on the left-hand side of the mirror has an image of a moderately glowing hammer, almost identical to the one Yuno is carrying. And finally, the door on the right-hand side of the mirror has an image of a plain suit of leather armor with no glow.
Choosing the far left door, the party passes through the door and arrives in an identical room, divided by a mirror. On each side of the mirror is a large hulking creature with strange pincer-like mandibles and sharp claws. Both monsters click in unison as the party enters and prepares to fight.
(You may all reposition 10-feet away from the door for free)
This post has potentially manipulated dice roll results.
Feeling ready to face the new foes, Chan stands tall and steps one to the West looking over the flaming pet and grips his shield tightly. As he does so the shield glows with a radiant power, and a bolt of radiant energy beams from it, while at the same time the star arrow flies through the beam towards the pincered monster.
(OOC: Sorry I forgot to mention it at the beginning! At the start of each turn, each of the party members feels a magical gaze emanate from the creatures. You can choose to either avert your eyes (which would give disadvantage on all attack rolls and prevent the targeting of spells that rely on sight). If you do not choose to avert your eyes you must make a Charisma Saving Throw at the start of your turn. If/When you roll the saving throw, roll 1d8 as well and include that below the save.
@kev; we will keep the rolls from your above post, but if you wish to avert your eyes roll each one again (for disadvantage) otherwise make a Charisma Saving Throw (and roll a d8))
Rollback Post to RevisionRollBack
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Even with his eyes closed, Chan manages to land both radiant bolts against the creature (I'll say the archer form happened first so advantage still applies to the next attack against UH1). The creature flinches in pain, but advances nonetheless to launch an attack against Gogon. Meanwhile, the other one moves to attack Yuno.
Against Gogon:
Claw Attack: 12 Damage: 6 Claw Attack: 20 Damage: 7 Mandible Attack: 13 Damage: 11 (If the attack hits, Gogon is Grappled. Escape DC is 10)
Against Yuno:
Claw Attack: 14 Damage: 10 Claw Attack: 27 Damage: 10 Mandible Attack: 11 Damage: 13 (If the attack hits, Yuno is Grappled. Escape DC is 10)
Yuno is up next! (Although the party may queue their turns!)
Rollback Post to RevisionRollBack
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
This post has potentially manipulated dice roll results.
(( Queuing. Gogon chose to avert his eyes, which probably explains why he is now grappled... although he did respond to the creature's attack with his reaction. ))
REACTION: Since Gogon was injured, Rod of Retribution - DC 13 DEX Save or take 8 Lightning Damage (4 damage on success.)
The monk grit his teeth at being crushed by the creature's mandibles, but didn't bother trying to escape... it just meant the monster wasn't getting away from him! He lashed out at it with his spear and feet.
(( Unarmed attacks will do Acid Damage and all hits will add Necrotic Damage and heal Gogon ))
ACTION: Attack with two spear thrusts * Spear Thrust One, Attack: 14, Damage: 11 + 16 * Spear Thrust Two, Attack: 10, Damage: 10 + 11 BONUS: Making two unarmed attacks via Flurry of Blows * Front Kick One, Attack: 12, Damage: 10 + 16 * Front Kick Two, Attack: 21, Damage: 5 + 16 REACTION: Next turn, if Gogon is injured, Rod of Retribution - DC 13 DEX Save or take 7 Lightning Damage (3 damage on success.)
"Yes!" cried Gogon as the others all continued the coordinated assault. Their last encounter had taught them to prepare... and it was paying off.
Hopping back and forth, the halfling monk feinted twice before making two quick successive spear thrusts, then following up with a flying knee, and finally landing into a spinning back kick. "Ki-yah!"
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
The first strike is all it takes. With a single spear thrust, Gogon adds a bit of extra necrotic oomph to cause the elemental to dissipate entirely.
The whole party feels a surge of power rush through them as they gain a level. They are also all immediately transported down to the next floor (which will be in the next post).
3 ; 3
Chan also feels his purse grow a little heavier, as 25 GP is added to it.
(OOC: Congrats!)
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
As you are all dragged down to the next floor, the room that you are in is an ordinary room with stone walls much like the first floor. However, in the center of the room, there is a long thin mirror that separates the room into two halves. Other than that, the room is relatively unremarkable.
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Sythm takes the Potion of Heroism they got before and downs it with a few gulps. "I'm ready to burn some stuff." Then, he notices Wira disappeared. "Don't worry, my feline friend, you'll be back in no time."
Varielky
"Well done!" said Gogon, smiling at his companions. "I don't know that that could have gone any better!"
Following Sythm's lead, he downed his Potion of Heroism and waited a few seconds for the effects to kick in. He was already feeling the surge of energy from having defeated their last opponents; he intuitively knew he had greater speed, slightly stronger punches, and... some other mobility enhancement? He grinned to himself; he knew he'd be able to summon it when the time was right.
It was then that the thin mirror dividing the room caught his attention. "What's all this, then?" he asked of no one in particular.
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
"Is this a substitute for the doors? Are we supposed to pick a side? If so, I vote left." It's clearly a baseless decision. On the other hand, what does one have to base their assumption on in this case anyway?
Varielky
Yuno downs another potion of Hill Giant Strength and then walks along the mirror that's dividing the room, almost admiring her reflection in it. Then, being the violent person that she is grabs her hammer with both hands and winds up a swing.
((If no one stops Yuno she is going to try and smash the mirror. Though the party is more than welcome to stop her from doing it. She has not smashed anything yet.))
Chan, following the others, downs his potion as well, and tosses the vial behind him to land on the ground just as Yuno is swinging her hammer at the mirror. He simply watches to see what will happen.
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Gogon's eyes widened, but other than stepping further into the left side of the room, he didn't respond. While he'd probably not admit it, he was as curious as Yuno appeared to be as to what would happen.
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
(@Zulk; Go ahead and roll an attack + damage if you do decide to attack the mirror.)
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Since no one stopped her in time, she bashed the mirror with her hammer.
Dusk Crusher (2H): 30 Dmg: 14 Radiant + 3
To the rest of the party, it appears that Yuno strikes the mirror hard and true. The mirror vibrates for a moment with the impact but doesn't shatter. A moment later, they see Yuno crumple to her knees and a large welt starting to form on the back of her neck.
Yuno feels like she also struck the mirror with a significant amount of force, but as she does so, she feels a large burning bludgeon make contact with the back of her neck.
Yuno takes 14 points of Radiant Damage. The mirror is unaffected.
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
83 ; 88 ; 92
27
(OOC: I assumed the above posts meant everyone was mostly done with their level-up business... If there is anything else to sort out, please do so before choosing your door!)
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Three doors also appear in the back of the room. The doors have a mirror-like texture and reflect an image of the party back at themselves. Two doors are on the left, with the one on the far left having an image of a moderately glowing belt. The right door on the left-hand side of the mirror has an image of a moderately glowing hammer, almost identical to the one Yuno is carrying. And finally, the door on the right-hand side of the mirror has an image of a plain suit of leather armor with no glow.
Doors (Left to Right):
Moderate Glow
Moderate Glow
No Glow
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Choosing the far left door, the party passes through the door and arrives in an identical room, divided by a mirror. On each side of the mirror is a large hulking creature with strange pincer-like mandibles and sharp claws. Both monsters click in unison as the party enters and prepares to fight.
(You may all reposition 10-feet away from the door for free)
(Battle-Map)
Initiative:
UH1: 20
UH2: 20
Yuno: 17
Chan: 21
Sythm: 10
Gogon: 13
Chan is up first!
(OOC: Wow... the monsters really played into this mirror theme with those initiative rolls XD)
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Feeling ready to face the new foes, Chan stands tall and steps one to the West looking over the flaming pet and grips his shield tightly. As he does so the shield glows with a radiant power, and a bolt of radiant energy beams from it, while at the same time the star arrow flies through the beam towards the pincered monster.
action: guiding bolt Attack: 3+9 Damage: 17
bonus action: archer star shape 3+Attack: 18 Damage: 12
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
(( Gogon repositions to T-12 ))
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
(OOC: Sorry I forgot to mention it at the beginning! At the start of each turn, each of the party members feels a magical gaze emanate from the creatures. You can choose to either avert your eyes (which would give disadvantage on all attack rolls and prevent the targeting of spells that rely on sight). If you do not choose to avert your eyes you must make a Charisma Saving Throw at the start of your turn. If/When you roll the saving throw, roll 1d8 as well and include that below the save.
@kev; we will keep the rolls from your above post, but if you wish to avert your eyes roll each one again (for disadvantage) otherwise make a Charisma Saving Throw (and roll a d8))
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Even with his eyes closed, Chan manages to land both radiant bolts against the creature (I'll say the archer form happened first so advantage still applies to the next attack against UH1). The creature flinches in pain, but advances nonetheless to launch an attack against Gogon. Meanwhile, the other one moves to attack Yuno.
Against Gogon:
Claw Attack: 12 Damage: 6
Claw Attack: 20 Damage: 7
Mandible Attack: 13 Damage: 11 (If the attack hits, Gogon is Grappled. Escape DC is 10)
Against Yuno:
Claw Attack: 14 Damage: 10
Claw Attack: 27 Damage: 10
Mandible Attack: 11 Damage: 13 (If the attack hits, Yuno is Grappled. Escape DC is 10)
Yuno is up next! (Although the party may queue their turns!)
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
(( Queuing. Gogon chose to avert his eyes, which probably explains why he is now grappled... although he did respond to the creature's attack with his reaction. ))
The monk grit his teeth at being crushed by the creature's mandibles, but didn't bother trying to escape... it just meant the monster wasn't getting away from him! He lashed out at it with his spear and feet.
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf