This post has potentially manipulated dice roll results.
Wisdom Save: 16
Chan sends a quick blast of healing to make Gogon take a deep breath as he comes back to consciousness, and sends a powerful toll towards the construct that appears to be weathering from all of the attacks. The construct turns back to the prone Gogon as soon as it senses him coming back to consciousness and raises its spear preparing to thrust downwards and end Gogon again. However, the spear thrust is stopped short as two rapiers puncture the back of the gladiator and crack through the center of its chest, breaking through the body in the places that it was already weak. The gladiator's body begins to crack as the weaknesses that had been laid throughout the fight finally began to burst, and Sythm releases a final bolt that slams into the construct's helmet causing it to explode into a hundred pieces, the body disappearing soon after.
(Mechanically, only Yuno's second rapier and Sythm's attack hit (First rapier missed) but I like this finish better.
You each feel a surge of power as you feel another familiar tugging sensation and are dragged down to the next level. You all gain the benefits of a level up. You do not gain the benefits of a short or long rest.
(OOC: I will update with your first door choices on Level 5 tomorrow! Congratulations!)
This post has potentially manipulated dice roll results.
6
Before you teleport, Chan has just enough time to notice a sack of coins that appears where the gladiator was and grab it. Inside, is 25 GP that you can split up.
As you appear in the next level, a familiar voice shouts out from behind you. "What the-" As you all turn around with your weapons drawn, you see the small gnomish figure of Boomer staring up at you confused. He is behind the familiar counter where his wares are stored, but the sign that hangs above his 'shop' has some additional options. The sign now displays.
Weapons and Armor (Price Varies) Healing Potions (Price Varies) Genetic Manipulation (150 Gold) Golden Gloves (100 Gold) Enchantment of the Wind (400 Gold) Skill Increase (750 Gold) Magic Retention (1,000 Gold)
Black Market: Inspiration (10 Gold)
"I'm not quite sure how I ended up here..." As he is saying this, you all also get a better look at the room that you are in. The flames in the room are oppressively hot and there are a few different, large fire pits scattered throughout the room. He continues, "Although I suppose it doesn't matter too much, I just have to do what he tells me to." He gives everyone a once over and recognizes that your power has grown since he last saw you, "Huh. That explains why the voice gave me some additional options. Well, just like last time! I am at your service."
Standing to his feet, Gogon forced a smile as he dusted himself off. He had gone down again, yet again, which meant he still had a ways to go to improve his skills--but at least he'd been revived, yet again. "Thanks, Chan!" he said brightly; his ally's healing was invaluable, and it got the halfling to thinking about their situation. Grabbing his spear, he walked over towards Boomer.
"Hey! You know, that one healing potion I bought before was pretty valuable. So, I'll just take another one, nothing fancy." He leaned in a bit. "And a bit of Inspiration would be nice too," he added, unsure how loudly to speak of the apparently-illicit service.
Sythm walks over, looking at the sign. "Enhancement of the wind... that sounds interesting. I don't have the required amount but I'm intrigued. What does that do?"
Boomer responds first to Gogon and hands him a potion of healing in exchange for 50 GP. Gogon subtly includes 10 additional GP, and after giving a furtive glance around, Boomer strikes a chord on his banjo and Gogon feels the pleasant vibrations of inspiration enter his body. Turning then to Sythm, Boomer replies, "Enhancement of the wind makes everyone a little quicker. It is supposed to help when you need to get around to places quicker. This one in particular works as a group, so you would only need to buy it once for the whole party." (OOC: Mechanically Enhancement of the Wind increases the movement speed of each party member by 5 Feet)
Rollback Post to RevisionRollBack
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Chan hands 5gp to each member as the shop appears and says “Good to see you again. Though you seem as surprised to see us as we are to see you, have you any idea how often we might expect to meet?”
He takes the gold from Gogon and places it under the counter as he turns to Chan and gives a shrug, "Nope! The boss seems to like keeping things a secret from me as much as he does from you... Although maybe you guys can figure it out eventually? And it is nice to see you as well. You're the only humanoid company that I have and it's nice to talk to someone other than my banjo." He looks at his instrument dejected and you can tell that he really is happy to see you.
Rollback Post to RevisionRollBack
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
This post has potentially manipulated dice roll results.
As you all finish making your purchases, you turn back to the far wall and to your surprise, three doors appear instead of two!
24 ; 70 ; 26
96
Each of the doors appears to be glowing a faint red aura, but upon closer investigation you can tell that the aura is not magical like the images on the doors, but rather just a function of the extreme heat emanating off of the doors. Touching any of the handles, however, none of them appear to burn your hand and just feel slightly warm. You also get a good look at the images on the doors. The door on the left has an image of a flail with no magical aura whatsoever. The door in the center has a bed with a faint magical aura to it, and the door on the right has a sack of gold with a few gold coins spilling out and a slightly dimmer aura of magic compared to the bed. "Choose your fate."
Chan nods in agreement, “A rest is always welcome.” And before anyone walk through the door, on his shield suddenly the star shape of an archer appears.
This post has potentially manipulated dice roll results.
As the group enters the room, Sythm immediately realizes that stealth will be futile in this environment as the fires burning all around the room emit too much light to leave any areas of dim light that Sythm could slip into. Near the middle of the room around the large fire pit in the center are two wolves with bright orange fur and flames licking across their backs. As you enter the room, they both let out a howl and get ready to pounce.
(OOC: Unfortunately that is 15 feet away... You could either be at 12U or 13V, I added a template to the first "Notes" Page that has valid repositioning squares (Assuming no environmental hazards))
Rollback Post to RevisionRollBack
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
This post has potentially manipulated dice roll results.
Gogon smiled. "Fiery wolves. Cute," he quipped as he advanced toward the first canine. Nearing the creature, his eyes flashed blue; flakes of frost fell as he spun and side-stepped into a couple of elbow-strikes, before taking up a defensive stance.
MOVE: To W-11 - All attacks this turn will be Cold Damage ACTION: Two unarmed strikes Attack: 23, Cold Damage:9 Attack: 10, Cold Damage:9 BONUS: Using Patient Defense to Dodge REACTION: If opportunity, unarmed strike, a roundhouse kick - Attack: 25, Cold Damage: 7
Sythm takes aim once more, hoping to finish this construct once and for all.
Varielky | Werhann
“Up friend!” Chan says to his fallen companion for 4. He then hopes to add some small damage with his toll for 10.
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Wisdom Save: 16
Chan sends a quick blast of healing to make Gogon take a deep breath as he comes back to consciousness, and sends a powerful toll towards the construct that appears to be weathering from all of the attacks. The construct turns back to the prone Gogon as soon as it senses him coming back to consciousness and raises its spear preparing to thrust downwards and end Gogon again. However, the spear thrust is stopped short as two rapiers puncture the back of the gladiator and crack through the center of its chest, breaking through the body in the places that it was already weak. The gladiator's body begins to crack as the weaknesses that had been laid throughout the fight finally began to burst, and Sythm releases a final bolt that slams into the construct's helmet causing it to explode into a hundred pieces, the body disappearing soon after.
(Mechanically, only Yuno's second rapier and Sythm's attack hit (First rapier missed) but I like this finish better.
You each feel a surge of power as you feel another familiar tugging sensation and are dragged down to the next level. You all gain the benefits of a level up. You do not gain the benefits of a short or long rest.
(OOC: I will update with your first door choices on Level 5 tomorrow! Congratulations!)
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
6
Before you teleport, Chan has just enough time to notice a sack of coins that appears where the gladiator was and grab it. Inside, is 25 GP that you can split up.
As you appear in the next level, a familiar voice shouts out from behind you. "What the-" As you all turn around with your weapons drawn, you see the small gnomish figure of Boomer staring up at you confused. He is behind the familiar counter where his wares are stored, but the sign that hangs above his 'shop' has some additional options. The sign now displays.
Weapons and Armor (Price Varies)
Healing Potions (Price Varies)
Genetic Manipulation (150 Gold)
Golden Gloves (100 Gold)Enchantment of the Wind (400 Gold)
Skill Increase (750 Gold)
Magic Retention (1,000 Gold)
Black Market:
Inspiration (10 Gold)
"I'm not quite sure how I ended up here..." As he is saying this, you all also get a better look at the room that you are in. The flames in the room are oppressively hot and there are a few different, large fire pits scattered throughout the room. He continues, "Although I suppose it doesn't matter too much, I just have to do what he tells me to." He gives everyone a once over and recognizes that your power has grown since he last saw you, "Huh. That explains why the voice gave me some additional options. Well, just like last time! I am at your service."
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Standing to his feet, Gogon forced a smile as he dusted himself off. He had gone down again, yet again, which meant he still had a ways to go to improve his skills--but at least he'd been revived, yet again. "Thanks, Chan!" he said brightly; his ally's healing was invaluable, and it got the halfling to thinking about their situation. Grabbing his spear, he walked over towards Boomer.
"Hey! You know, that one healing potion I bought before was pretty valuable. So, I'll just take another one, nothing fancy." He leaned in a bit. "And a bit of Inspiration would be nice too," he added, unsure how loudly to speak of the apparently-illicit service.
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
Sythm walks over, looking at the sign. "Enhancement of the wind... that sounds interesting. I don't have the required amount but I'm intrigued. What does that do?"
Varielky | Werhann
Boomer responds first to Gogon and hands him a potion of healing in exchange for 50 GP. Gogon subtly includes 10 additional GP, and after giving a furtive glance around, Boomer strikes a chord on his banjo and Gogon feels the pleasant vibrations of inspiration enter his body. Turning then to Sythm, Boomer replies, "Enhancement of the wind makes everyone a little quicker. It is supposed to help when you need to get around to places quicker. This one in particular works as a group, so you would only need to buy it once for the whole party." (OOC: Mechanically Enhancement of the Wind increases the movement speed of each party member by 5 Feet)
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Chan hands 5gp to each member as the shop appears and says “Good to see you again. Though you seem as surprised to see us as we are to see you, have you any idea how often we might expect to meet?”
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Paying discretely, Gogon nodded his thanks and headed aside to make room for the others.
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
He takes the gold from Gogon and places it under the counter as he turns to Chan and gives a shrug, "Nope! The boss seems to like keeping things a secret from me as much as he does from you... Although maybe you guys can figure it out eventually? And it is nice to see you as well. You're the only humanoid company that I have and it's nice to talk to someone other than my banjo." He looks at his instrument dejected and you can tell that he really is happy to see you.
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
As you all finish making your purchases, you turn back to the far wall and to your surprise, three doors appear instead of two!
24 ; 70 ; 26
96
Each of the doors appears to be glowing a faint red aura, but upon closer investigation you can tell that the aura is not magical like the images on the doors, but rather just a function of the extreme heat emanating off of the doors. Touching any of the handles, however, none of them appear to burn your hand and just feel slightly warm. You also get a good look at the images on the doors. The door on the left has an image of a flail with no magical aura whatsoever. The door in the center has a bed with a faint magical aura to it, and the door on the right has a sack of gold with a few gold coins spilling out and a slightly dimmer aura of magic compared to the bed. "Choose your fate."
Doors (Left to Right):
No Glow
Short Rest
Gold
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Gogon scratched the back of his head somewhat self-consciously. "I don't know about you all, but... I could use a bit of rest next?"
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
Yuno says, "It's always nice to feel rested after a good day of murder."
Sythm approaches the middle door with the bed. "Ready?" He asks. He takes a moment to breathe and relax and then tries to sneak into the room.
Second Wind: 10
Stealth: 17 (I know you said he can't, but he doesn't know that.)
Varielky | Werhann
Chan nods in agreement, “A rest is always welcome.” And before anyone walk through the door, on his shield suddenly the star shape of an archer appears.
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
As the group enters the room, Sythm immediately realizes that stealth will be futile in this environment as the fires burning all around the room emit too much light to leave any areas of dim light that Sythm could slip into. Near the middle of the room around the large fire pit in the center are two wolves with bright orange fur and flames licking across their backs. As you enter the room, they both let out a howl and get ready to pounce.
(Battle-Map)
(You may all reposition up to 10 feet away from the door for free)
Initiative:
Wolf 1: 8
Wolf 2: 22
Sythm: 12
Chan: 5
Gogon: 22
Yuno: 17
Gogon is up first!
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Yuno will reposition to 12 V... I think that's a valid spot anyway.
(OOC: Unfortunately that is 15 feet away... You could either be at 12U or 13V, I added a template to the first "Notes" Page that has valid repositioning squares (Assuming no environmental hazards))
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
In that case, Repositioning to 12U.
Gogon smiled. "Fiery wolves. Cute," he quipped as he advanced toward the first canine. Nearing the creature, his eyes flashed blue; flakes of frost fell as he spun and side-stepped into a couple of elbow-strikes, before taking up a defensive stance.
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf