The boat slowly sails towards the mouth of the cave, but trying not to make it too obvious. From the side of the ship, you see lantern signals being blinked from it.
Archibald waves his hands dismissively, and in his best imitation of Sanbalet says "No worries! New recruit! She's kind of green around the gills. Not to good at hiding yet. Needs more practice eh?!"
This post has potentially manipulated dice roll results.
Insight: 7
They stare for a moment, cautious, then shrug, resuming to row into the mouth of the cave. About a few minutes later, they come to shore. "So where's the goods?" one of them asks.
Archibald gestures with his his head toward the cave and turns to walk that direction. He will try to lure them in so they are out of view from the main boat for the ambush.
As they pass Klaus, Archibald says with his back to the smugglers, "Don't mind him. Little extra muscle I hired. None to bright, but can lift a crate with the best of em. The goods I want to show you are just up this way..." He leads them into areas 29 and 28 for the ambush.
As soon as the smuggler's gaze was averted, Zmeya's gaze shifts back to the impassive, focused one from before. She runs up, a flying mass of punches & kicks, cracking a smuggler over the head and palming straight for the spine, attempting to sever the spinal cord with her bare fists.
Since Archibald is close, he’ll turn around and actually attack with his daggers. “Sorry gents, I’m afraid we’re gonna have to give you the axe...umm dagger?”
Zmeya takes the sleeping prisoner and binds them with rope. She then drags the remaining bodies away from possibly being seen by the boat. Proactivity was an urge she needed to indulge in.
"What do we do now? Pretend to be these guys and storm the ship?"
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The boat slowly sails towards the mouth of the cave, but trying not to make it too obvious. From the side of the ship, you see lantern signals being blinked from it.
"Is it safe?" it spells out.
They are waiting for a response.
Archibald holds up their lantern and gives the command “safe” that he learned from Sanbalet.
Taking a cue from the others, Wilmot moves back into the shadows, finding something to hide behind.
Stealth: 18
Corrin Kettlewhistle: Halfling Life Cleric (Curse of Strahd)
Kip Dalton: Human Lore Bard (Waterdeep Dragon Heist)
Debauchery Dalliance: Half-Drow Oath of Conquest Paladin (White Plume Mountain)
The sea ghost slowly pulls in. The smugglers drop anchor. Four crew members board a rowboat, and begin oaring towards you all. They're approaching.
10
One of them spots Zmeya trying to hide, and slaps the bandit who's rowing to stop. "Oi! Whozzat!" he calls out to "Sanbalet".
Archibald waves his hands dismissively, and in his best imitation of Sanbalet says "No worries! New recruit! She's kind of green around the gills. Not to good at hiding yet. Needs more practice eh?!"
Deception: 17
Zmeya sheepishly exits from the crate, attempting to look as human as possible with a thin-lipped smile, waving to corroborate the story.
Insight: 7
They stare for a moment, cautious, then shrug, resuming to row into the mouth of the cave. About a few minutes later, they come to shore. "So where's the goods?" one of them asks.
Archibald gestures with his his head toward the cave and turns to walk that direction. He will try to lure them in so they are out of view from the main boat for the ambush.
Klaus tries to look like he is busy getting some purloined goods ready for transport.
As they pass Klaus, Archibald says with his back to the smugglers, "Don't mind him. Little extra muscle I hired. None to bright, but can lift a crate with the best of em. The goods I want to show you are just up this way..." He leads them into areas 29 and 28 for the ambush.
Since the smugglers are not expecting an attack, you can make a surprise attack and then roll for initiative.
Seeing his cue, Klaus attacks the nearest enemy:
Longsword Attack: 25
damage: 6
shove: 15
Crit damage? 7
As soon as the smuggler's gaze was averted, Zmeya's gaze shifts back to the impassive, focused one from before. She runs up, a flying mass of punches & kicks, cracking a smuggler over the head and palming straight for the spine, attempting to sever the spinal cord with her bare fists.
Wham: 9 Damage: 8
Bam: 24 Damage: 5
Thank you, Ma'am: 14 Damage: 4
Since Archibald is close, he’ll turn around and actually attack with his daggers. “Sorry gents, I’m afraid we’re gonna have to give you the axe...umm dagger?”
Good hand: Attack: 12 Damage: 6
Off hand:Attack: 9 Damage: 2
Wilmot steps from the shadows, exhaling a cloud of smoke from his special herb, casting sleep on the smugglers.
Night night herb: 20
Initiative: 20
Corrin Kettlewhistle: Halfling Life Cleric (Curse of Strahd)
Kip Dalton: Human Lore Bard (Waterdeep Dragon Heist)
Debauchery Dalliance: Half-Drow Oath of Conquest Paladin (White Plume Mountain)
One bandit goes down thanks to Klaus. Zmeya seriously injures another one, and Archibald finishes him off. The third one falls asleep!
“Hey I think we’re getting better at this. Someone want to tie up sleeping beauty? So, thoughts on how to proceed?”
Attack: 18 Damage: 6
sneak 4
The string rolls of Gracys fingers, the string snapping against the bracer, the soft sound of the air passing through the fletching
Zmeya takes the sleeping prisoner and binds them with rope. She then drags the remaining bodies away from possibly being seen by the boat. Proactivity was an urge she needed to indulge in.
"What do we do now? Pretend to be these guys and storm the ship?"