"Undead you say" Hiramat whispers, very well he thinks, this is it, and he starts walking quietly towards the area. He looks back, and nods to his companions to see if they're ready before he goes in swinging.
“Oh, buddy, I bet you’re just still a little shaken from that magic voice trick. Probably no undead behind that door.“ Archibald says as his mage hand slings open the door from 30 feet away.
Gracy kicks over two beds and tucks himself into the mini bunker he built for himself, hiding as best he can in his pillow fort. Covered fore and aft he notches and arrow and Ready fire the moment he sees something through the doorway.
Light spilling in from the large room behind you barely shows that the chamber is only about twelve feet across and the corners are filled with shadow. What little you can see is dingy and dirty. Six skeletons rise from their dormant slumber, and lumber towards you all!
I'LL GET YOU NEXT TIME, HE-MAN! Gracy20, Hiramat16, Skeleton6(18)(AC13/HP13), Skeleton5(15)(AC13/HP13), Skeleton1(10)(AC13/HP13), Skeleton3(10)(AC13/HP13), Archibald8, Skeleton2(8)(AC13/HP13), Skeleton4(8)(AC13/HP13)
This post has potentially manipulated dice roll results.
Initiative: 15
Klaus prepares to try to fight the undead at the door and engage them at the threshold, swinging at the first to enter the room after the door is opened.
Longsword: 22
Damage: 7
Shove with shield as bonus action (Shield Master Feat) Athletics vs. Target's Strength (Athletics) or Dex (acrobatics): 16
I'LL GET YOU NEXT TIME, HE-MAN! Zmeya23, Gracy20, Wilmot18, Hiramat16,Skeleton6(18)(AC13/HP5), Skeleton5(15)(AC13/HP13), Skeleton1(10)(AC13/HP13), Skeleton3(10)(AC13/HP13), Klaus12, Archibald8, Skeleton2(8)(AC13/HP13), Skeleton4(8)(AC13/HP13)
Gracy's readied attack hits! Here is the first block of people who can now take their turn.
This post has potentially manipulated dice roll results.
Zmeya is completely unfazed as she deftly darts through her companions ahead, body weaving through the bones and living creatures like a snake through grass. She falls to one side and sends a spinning kick towards Skeleton15 before kicking back up and punching it in the exposed sternum, seeking to dislodge as many ribs and limbs as possible.
"Undead you say" Hiramat whispers, very well he thinks, this is it, and he starts walking quietly towards the area. He looks back, and nods to his companions to see if they're ready before he goes in swinging.
Archie looks at his burnt sleeve, gives a shrug as if why not. “Want me to mage hand open that door?”
Wilmot readies his staff, raising his shield a bit in preparation. He sighs a bit audibly. "Ready as I'll ever be."
WIS Save: 6
Corrin Kettlewhistle: Halfling Life Cleric (Curse of Strahd)
Kip Dalton: Human Lore Bard (Waterdeep Dragon Heist)
Debauchery Dalliance: Half-Drow Oath of Conquest Paladin (White Plume Mountain)
Klaus moves to the front as quietly as possible and mutters "undead" and indicates area 23's door with the tip of his longsword.
Stealth w/ Disadvantage Due to Chain Mail: 2
“Oh, buddy, I bet you’re just still a little shaken from that magic voice trick. Probably no undead behind that door.“ Archibald says as his mage hand slings open the door from 30 feet away.
Hiramat tries to steel his nerves
Wisdom 11
Klaus looks around and says, "Unless anyone wants to check yon door to the north, I say we pray once to St. Leroy and charge those accursed undead!"
Gracy kicks over two beds and tucks himself into the mini bunker he built for himself, hiding as best he can in his pillow fort. Covered fore and aft he notches and arrow and Ready fire the moment he sees something through the doorway.
Stealth 13
Initiatitive 20
Initiative: 8
Archibald squeezes in next to Gracy and prepares a fire bolt.
“Umm.. I stand corrected.“
ROOM 23 - SKELETONS!
Light spilling in from the large room behind you barely shows that the chamber is only about twelve feet across and the corners are filled with shadow. What little you can see is dingy and dirty. Six skeletons rise from their dormant slumber, and lumber towards you all!
Time to party like it's 1999, folks!
Skeleton1: 10
Skeleton2: 8
Skeleton3: 10
Skeleton4: 8
Skeleton5: 15
Skeleton6: 18
Hiramat bursts into the room with blade and shield ready, he makes for the closest skeleton.
Initiative 16
I'LL GET YOU NEXT TIME, HE-MAN!
Gracy20, Hiramat16, Skeleton6(18)(AC13/HP13), Skeleton5(15)(AC13/HP13), Skeleton1(10)(AC13/HP13), Skeleton3(10)(AC13/HP13), Archibald8, Skeleton2(8)(AC13/HP13), Skeleton4(8)(AC13/HP13)
Zmeya's Initiative: 23
Gracy let's loose with his readied arrow as soon as he sees the first skeleton
Attack: 22 Damage: 8
Sneak (from Klaus/Hiramat) 5
Wilmot readies to swing away!
Initiative: 21
Corrin Kettlewhistle: Halfling Life Cleric (Curse of Strahd)
Kip Dalton: Human Lore Bard (Waterdeep Dragon Heist)
Debauchery Dalliance: Half-Drow Oath of Conquest Paladin (White Plume Mountain)
Initiative: 15
Klaus prepares to try to fight the undead at the door and engage them at the threshold, swinging at the first to enter the room after the door is opened.
Longsword: 22
Damage: 7
Shove with shield as bonus action (Shield Master Feat) Athletics vs. Target's Strength (Athletics) or Dex (acrobatics): 16
I'LL GET YOU NEXT TIME, HE-MAN!
Zmeya23, Gracy20, Wilmot18, Hiramat16, Skeleton6(18)(AC13/HP5), Skeleton5(15)(AC13/HP13), Skeleton1(10)(AC13/HP13), Skeleton3(10)(AC13/HP13), Klaus12, Archibald8, Skeleton2(8)(AC13/HP13), Skeleton4(8)(AC13/HP13)
Gracy's readied attack hits! Here is the first block of people who can now take their turn.
Wilmot steps into the room with his long sweeping gait, spinning his large black oak staff around and down onto the head onto Skeleton6!
Wilmot's Big Ass Stick Attack: 22 Damage: 6
Corrin Kettlewhistle: Halfling Life Cleric (Curse of Strahd)
Kip Dalton: Human Lore Bard (Waterdeep Dragon Heist)
Debauchery Dalliance: Half-Drow Oath of Conquest Paladin (White Plume Mountain)
Hiramat closes the distance to the nearest skeleton and takes a swing from his longsword, he smiles at the thought of battle!
Attack Longsword 17
Damage 8
Zmeya is completely unfazed as she deftly darts through her companions ahead, body weaving through the bones and living creatures like a snake through grass. She falls to one side and sends a spinning kick towards Skeleton15 before kicking back up and punching it in the exposed sternum, seeking to dislodge as many ribs and limbs as possible.
Action: Unarmed Strike - Attack: 18 Damage: 5
Bonus Action: Unarmed Strike - Attack: 13 Damage: 4
If the skeleton before her is defeated, she calmly dances behind the approaching wall of armor.