"If they aren't children, I'm blowing them up."She says in a flat tone. This day has been long, tiring, and she nearly died earlier. Whatever this was, she was done with it.
Moving quickly across the gap so at not be seen, Sylnora crouches down slightly back from the intersection(D9).
This post has potentially manipulated dice roll results.
After getting into position, you wait a little over a half a minute for the things to get closer. You can hear the scraping of stone on stone as they approach. Figuring they're close enough, Silthras pokes his head around the corner to get a quick look.
As they pass into the range of his empowered vision, he would see a large humanoid figure, easily reaching over 10 feet with too-long arms that end in bony like hands with long dagger like talons on the ends of its fingers. It is shaped very gangly, and its skin seems to be made of some sickly green stone. Its face is blank of features, save for two deep eye, empty eye sockets that drip flesh blood like tears. Vein-like streaks of red cross its body and limbs, pulsing.
It is flanked by two other shambling figures - who are in fact only small compared to this ghastly creature. They look like corpses, rotted with tattered clothing. A thick blood red slime covers them, splattering onto the ground and evaporating as they walk.
None of them seem to notice the half-elf as he ducks his head back around the corner, having gotten his look at them.
You have roughly 20 seconds before they just straight up reach the intersection
Silthras whispers to Syl, "No kids. Some kind of undead troll and it's undead minions. Not a pretty sight. I'm about to attack."
He waits until they are within 90' then, not optimistic that his hex will work on them, launches a barrage of bolts of eldritch energy at the enormous monstrosity, before docking back behind cover and rising back and away from the corner.
After everyone else has done their thing, Kal will dart out from around the corner, speaking the command word to cast Daylight from the Driftglobe, and moving as far down the tunnel towards the creatures as he can.
With her rapier in one hand, Sylnora casually steps out around from the corner, her other hand pulling the mixture of guano and sulphur from one of her component pouches. The materials ignite in her hand, coalescing into a tight blazing red sphere in her palm. As she casts the spell, the ball streaks from her hand, bursting into a fiery explosion right in the middle of the creatures.
Action:Fireball DEX 15 Damage:35 Bonus Action: Start Bladesong Movement: Stepping into the intersection, doesn't retreat back around the corner.
(im pretty sure i can do this? 10 feet to get around the corner. 20 feet down the hall. cast range is 60 feet. 10 foot radius so if she puts it as far as she can it hits 90 feet?)
Electrical sparks arc from the symbol on Velyra's shield to the ground as she steps out and moves down the tunnel, growing in frequency and intensity as she channels her divine power, outstretching her palm and casting Shatter on the trio of monsters.
(Channel Divinity for Destructive Wrath, 32 Thunder Damage on fail. 16 on success.)
This post has potentially manipulated dice roll results.
Usul is perched with his back to the wall, ducked down so that he can take aim and shoot if needed. Seeing the creatures come down, he gasps to himself and looses a bolt at one of the smaller creatures first.
The tunnel explodes in a dazzling display of arcane energy bolts, fire, and powerful concussive blasts. The smaller creatures are immediately dropped as the flames encircle them. Velyra's spell blasts into the remaining stone creature, blowing apart chunks of its rocky makeup as two of Silthras' eldritch blasts slam into it.
For a moment it seems to weakly begin to recover before Usul's bolt slams into an eye socket. A burst of blood sprays everywhere as the head splits from the point of impact, and the stone construct falls to the ground.
The tunnel falls quiet once more. The stone guardian continues to leak blood on the floor, mixing with left over red slime like substance on the two now burned corpses.
Kal blinks slowly as the destruction unfolds before him. Squinting at the dim light cast by the Driftglobe, he sees the dead enemies, and shrugs. "That was quick."He says while going to retrieve the globe.
As the flames and lightning dissipate and the combination of deafening sounds echo off into the distance, Silthras watches for any signs of movement. Seeing nothing, as the stink of burned and rotting flesh fills the air, he pull out a fresh kerchief uttering a few phrases as he does so, and holds it close to his nose, taking a deep breath.
"That probably got somebody's attention" he says, his voice slightly muffled. Running forward to investigate the bodies as quickly as he can, he raises an eyebrow to Usul, handing him a second kerchief that, at least for a few seconds, smells intensely of cloves.
He helps with a quick investigation, using a spectral hand, where possible, to move body parts rather than touch them himself. When they are done he looks rounds again., "We should get back to the surface, I think."
Silthras coughs and splutters, clearly feeling unwell and sorry for hilself. He waits for the noxious cloud to dissipate before returning. He moves cautiously, and if all is clear, motions Usul over.
"If they aren't children, I'm blowing them up." She says in a flat tone. This day has been long, tiring, and she nearly died earlier. Whatever this was, she was done with it.
Moving quickly across the gap so at not be seen, Sylnora crouches down slightly back from the intersection(D9).
Are you waiting for them to come around the corner or jumping out when you think they're close enough?
It'll depend a bit on what we see at 120', I think. Silthras will want to hit them when they are at 90'.
Velrya is gonna set up at K15.
After getting into position, you wait a little over a half a minute for the things to get closer. You can hear the scraping of stone on stone as they approach. Figuring they're close enough, Silthras pokes his head around the corner to get a quick look.
Silthras Stealth: 22
As they pass into the range of his empowered vision, he would see a large humanoid figure, easily reaching over 10 feet with too-long arms that end in bony like hands with long dagger like talons on the ends of its fingers. It is shaped very gangly, and its skin seems to be made of some sickly green stone. Its face is blank of features, save for two deep eye, empty eye sockets that drip flesh blood like tears. Vein-like streaks of red cross its body and limbs, pulsing.
It is flanked by two other shambling figures - who are in fact only small compared to this ghastly creature. They look like corpses, rotted with tattered clothing. A thick blood red slime covers them, splattering onto the ground and evaporating as they walk.
None of them seem to notice the half-elf as he ducks his head back around the corner, having gotten his look at them.
You have roughly 20 seconds before they just straight up reach the intersection
Silthras whispers to Syl, "No kids. Some kind of undead troll and it's undead minions. Not a pretty sight. I'm about to attack."
He waits until they are within 90' then, not optimistic that his hex will work on them, launches a barrage of bolts of eldritch energy at the enormous monstrosity, before docking back behind cover and rising back and away from the corner.
Initiative: 14
Attack: 15 Damage: 8
Attack: 27 Damage: 10
Attack: 10 Damage: 14
Attack: 14 Damage: 9
If, because of prior stealth roll, he gets unseen for the first attack, then two more attack rolls: 10, 29
...and extra damage for crit that would have resulted: 3
After everyone else has done their thing, Kal will dart out from around the corner, speaking the command word to cast Daylight from the Driftglobe, and moving as far down the tunnel towards the creatures as he can.
With her rapier in one hand, Sylnora casually steps out around from the corner, her other hand pulling the mixture of guano and sulphur from one of her component pouches. The materials ignite in her hand, coalescing into a tight blazing red sphere in her palm. As she casts the spell, the ball streaks from her hand, bursting into a fiery explosion right in the middle of the creatures.
Action: Fireball DEX 15 Damage: 35
Bonus Action: Start Bladesong
Movement: Stepping into the intersection, doesn't retreat back around the corner.
Dex Saves
S: 16
SH1: 7
SH2: 4
(im pretty sure i can do this? 10 feet to get around the corner. 20 feet down the hall. cast range is 60 feet. 10 foot radius so if she puts it as far as she can it hits 90 feet?)
Electrical sparks arc from the symbol on Velyra's shield to the ground as she steps out and moves down the tunnel, growing in frequency and intensity as she channels her divine power, outstretching her palm and casting Shatter on the trio of monsters.
(Channel Divinity for Destructive Wrath, 32 Thunder Damage on fail. 16 on success.)
Con Saves
S: 7
SH1: 9
SH2: 15
Usul is perched with his back to the wall, ducked down so that he can take aim and shoot if needed. Seeing the creatures come down, he gasps to himself and looses a bolt at one of the smaller creatures first.
Attack: 28 Damage: 39
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
The tunnel explodes in a dazzling display of arcane energy bolts, fire, and powerful concussive blasts. The smaller creatures are immediately dropped as the flames encircle them. Velyra's spell blasts into the remaining stone creature, blowing apart chunks of its rocky makeup as two of Silthras' eldritch blasts slam into it.
For a moment it seems to weakly begin to recover before Usul's bolt slams into an eye socket. A burst of blood sprays everywhere as the head splits from the point of impact, and the stone construct falls to the ground.
The tunnel falls quiet once more. The stone guardian continues to leak blood on the floor, mixing with left over red slime like substance on the two now burned corpses.
Kal blinks slowly as the destruction unfolds before him. Squinting at the dim light cast by the Driftglobe, he sees the dead enemies, and shrugs. "That was quick." He says while going to retrieve the globe.
As the flames and lightning dissipate and the combination of deafening sounds echo off into the distance, Silthras watches for any signs of movement. Seeing nothing, as the stink of burned and rotting flesh fills the air, he pull out a fresh kerchief uttering a few phrases as he does so, and holds it close to his nose, taking a deep breath.
"That probably got somebody's attention" he says, his voice slightly muffled. Running forward to investigate the bodies as quickly as he can, he raises an eyebrow to Usul, handing him a second kerchief that, at least for a few seconds, smells intensely of cloves.
He helps with a quick investigation, using a spectral hand, where possible, to move body parts rather than touch them himself. When they are done he looks rounds again., "We should get back to the surface, I think."
As Silthras hurries over to the corpses, the putrid red slime shimmers and bursts, releasing a blood red aerosol cloud.
Silthras Con Save: 5
7
Even through her kerchief, he breathes in particles, launching him into a coughing fit.
Taken by suprise, Silthras waves Usul back from the stinking mess.
(( Add 6 to the save, probably won't help, but worth a try ))
It just barely does not.
Silthras coughs and splutters, clearly feeling unwell and sorry for hilself. He waits for the noxious cloud to dissipate before returning. He moves cautiously, and if all is clear, motions Usul over.