Approaching the door with the others, Usul quietly points inside, and suddenly Dib appears 10 feet past the door sniffing around to see if he can detect the smells (or sounds) of any life.
dib perception 14 ((passive perception 18 for smell/sound))
Dib plops into existence inside the manor, scurrying about on a white marble floor. The weasel takes a few quiet sniffs in the air while listening for movement in the large manor. The familiar senses nothing except for ash, dust, mold, and the sound of the wind moving through the abandoned halls.
As Kal opens the door, the party is greeted with a stone statue of an armored knight standing just inside the foyer. It grasps a stone greatsword with both hands, pointed downwards towards the floor. Though lined with stone pathways, the center of the foyer's floor is made up cracked white marble. A quick glance shows two rooms flanking either side - a dining room or something similar to the west, and through the eastern doorway you can glimpse wooden floors, book cases, chairs and tables. Two staircases upwards flank the foyer, and looking up you can see the wood banister of the second floor. Up ahead, there are cloth covered tables between pillars of stone supporting the second floor. At the end of the foyer is a triage of paintings, with a hallway leading down either direction.
This post has potentially manipulated dice roll results.
If it has been unoccupied for a time, then there would possibly be a layer of dust on the floor -- if there is not dust, that is interesting of itself. If there is dust, are there footprints or scuff marks or other signs of life?
"Looks deserted" he says, "Anyone see signs of recent activity?"
There isn't a perceptible layer of dust on the stone walkways in the foyer - the marble floor has scattered dust, but not enough to form a uniform layer.
Velyra As the party shuffled into the foyer, you felt a slight unease - goosebumps raising on your arms, and a chill down your spine. No matter where you turn in the manor's entryway, it feels like you have a pair of eyes boring into the back of your head.
Velyra shivers, casting long glances at the shadowy corners in the room. "Something is right here, I definitely don't think we're alone. Let's just be quick about searching the place, remember this isn't the main stop today."
She peaks into the room to the right, motioning with her head. "Start here?"
Whenever someone moves in to search the room, she'll say a prayer to Sandail to guide them.
"You feel like something is here?" Kal shifts uncomfortable, taking a quick look around them. "I'll watch behind us and keep an eye on the door when we go into rooms then." Whenever the party goes into a room, Kal will wait outside the door, sword in hand, keeping an eye out while they search it. Here in the foyer, he'll burn a usage of Divine Sense, looking up to the second floor and as far into the room to the west as he can.
Silthras turns to the gnome, "Did you consider where the clawed ones might hide during the day?"
"Perhaps you could check the door before we open it..."
((From here in the foyer, there's no doors besides the entrance you came in. The two rooms on either side of you are just open doorframes.))
Kal's eyes briefly flash blue, as his Divine Sense stretches outward in a bubble around the party. He would feel a deep sickness beneath his feet - a rot, spreading in all directions from the manor. The grounds here have been desecrated, but he would not feel the presence of any creatures in the vicinity. As he goes to stand next to the open entryway to the right, the rest of the party walks into the room.
The room itself is quite large, and the almost the entire southern wall is filled with windows. A fireplace sits on the east wall, with a pair of chairs and an end table sitting atop a skinned bear rug. A suit of armor has been placed on a stand next to the fireplace, though the blade it was holding has long since clattered to the floor in front of it. Bookcases filled with books, scrolls, and loose papers line the northern wall, surrounding a pair of desks covered in documents. A wooden door sits next to the bookshelves.
A larger desk lies to the south, with an ornate chair seated behind it. Cabinets and cupboards take up most of the empty space along the walls, and a single small chest with a padlock sits in a corner at the southern end of the room. Many decorations still hang on the walls, leaving you to wonder why all of this was left behind by the Redvales.
This post has potentially manipulated dice roll results.
“We might as well see if they left anything useful.”Usul says, not hesitating at all to head over to the chest where he examines ((investigation 18)) , and then starts to fiddle with the lock with his thieves’ tools ((23)), assuming he thinks it’s safe. He also starts scanning the room for anything else valuable that may have been left behind ((perception 24)).
((Lol... he’s clearly focused on nothing but the lock and chest~))
Zeroing in on the padlocked chest, Usul has seen many locks of this type before. With a few deft movements, he's easily able to crack the lock and pop it off. Lifting the lid of the chest and peering inside, you find the following:
A fine but weathered backpack, containing two cylindrical cases for maps or scrolls, a set of fine clothes, a lamp, oils flasks, paper, ink, quills, envelopes, and a rolled up bedroll.(cumulative worth of 35gp)
A smaller wooden black box(still fits in two hands), with intricate gold inlays tracing out an intricate and flowing pattern across the box. A cursory glance over reveals no obvious way of opening it.(worth 25 gp)
A gray-blue cloth cloak(sized for a human) that has an odd metallic sheen to it.
Studded leather armor(also sized for a human), a long thin dagger, riding boots, and a shortsword.
Leaning out of the chest with the black box in his hands Usul says, “There are some interesting things in there! And a very cool cloak as well... though a big bit for us.” He then can’t resist his curiosity and starts looking over the box, but unable to find an easy way to access it frowns and decides he can try again at night when he’s got more time. He then slides it into his backpack.
Silthras tilts his head to one side, and nods, "I don't support looting of a commoners home, but this...I doubt these people did much to help the town". With that he rummages in his pack and removes a sack, and hands it to Usul. "Perhaps it's worthy of examination later."
He, too, glances around the room, and adds the ink and paper to his collection.
(( Is the armour full plate, half plate or something else? ))
((The "main" piece is a Breastplate, the limbs(vambraces, greaves, etc.) are pieces of splint armor, gaps are filled with chain links, and then there's a helmet.))
"A wonder that they left all of this behind. Why were they in such a hurry, and how was no on else come through here?" Velyra looks over to the shelves and desks in the northern corner of the room, and begins to search through the books, papers, and scrolls to see if anything sticks out to her.
Glancing over the titles on some of the spines, you notice a few that you recognize - mostly works from historians discussing their hypotheses on different aspects of Saturnia's Empire. The scrolls appear to be invoices for a variety of equipment, tools, and hires. The dates go back several decades, and you immediately recognize most of the equipment as the kind you would find at an archaeological dig site. There is a map on a table against the wall, although it shows no boundaries you would recognize. It looks to be more of a hypothetical map of different political borders before Saturnia united her empire.
The elvish woman cocks an eyebrow as she looks over the books and payment manifests, saying aside to her companions, "the Redvales had some interesting hobbies to say the least. I would hazard there's an archaeological dig site or two somewhere on the continent with their names on it." Her curiosity getting the better of her, she'll roll up the map and look for a protective case to carry it in. If she can't, she'll place it as carefully as she can in her pack.
"No sign of anything living in here though," Velyra says, walking back to Usul and Silthras. "Shall we move on?"
Silthras will stow the cloak, and weapons, if not already claimed (the weapons might be useful to the villagers), then turns to peer into the darkness across the hallway, nodding at the elf's suggestion.
Silthras nods, "Aye. Let's hope they are grateful for our efforts, and not angered by them."
He stows the sliver of wood he had been holding, ready to draw it or a sword should they encounter more hostile creatures.
Approaching the door with the others, Usul quietly points inside, and suddenly Dib appears 10 feet past the door sniffing around to see if he can detect the smells (or sounds) of any life.
dib perception 14 ((passive perception 18 for smell/sound))
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Dib plops into existence inside the manor, scurrying about on a white marble floor. The weasel takes a few quiet sniffs in the air while listening for movement in the large manor. The familiar senses nothing except for ash, dust, mold, and the sound of the wind moving through the abandoned halls.

As Kal opens the door, the party is greeted with a stone statue of an armored knight standing just inside the foyer. It grasps a stone greatsword with both hands, pointed downwards towards the floor. Though lined with stone pathways, the center of the foyer's floor is made up cracked white marble. A quick glance shows two rooms flanking either side - a dining room or something similar to the west, and through the eastern doorway you can glimpse wooden floors, book cases, chairs and tables. Two staircases upwards flank the foyer, and looking up you can see the wood banister of the second floor. Up ahead, there are cloth covered tables between pillars of stone supporting the second floor. At the end of the foyer is a triage of paintings, with a hallway leading down either direction.
If it has been unoccupied for a time, then there would possibly be a layer of dust on the floor -- if there is not dust, that is interesting of itself. If there is dust, are there footprints or scuff marks or other signs of life?
"Looks deserted" he says, "Anyone see signs of recent activity?"
Perception: 22
There isn't a perceptible layer of dust on the stone walkways in the foyer - the marble floor has scattered dust, but not enough to form a uniform layer.
Velyra
As the party shuffled into the foyer, you felt a slight unease - goosebumps raising on your arms, and a chill down your spine. No matter where you turn in the manor's entryway, it feels like you have a pair of eyes boring into the back of your head.
Velyra shivers, casting long glances at the shadowy corners in the room. "Something is right here, I definitely don't think we're alone. Let's just be quick about searching the place, remember this isn't the main stop today."
She peaks into the room to the right, motioning with her head. "Start here?"
Whenever someone moves in to search the room, she'll say a prayer to Sandail to guide them.
"You feel like something is here?" Kal shifts uncomfortable, taking a quick look around them. "I'll watch behind us and keep an eye on the door when we go into rooms then." Whenever the party goes into a room, Kal will wait outside the door, sword in hand, keeping an eye out while they search it. Here in the foyer, he'll burn a usage of Divine Sense, looking up to the second floor and as far into the room to the west as he can.
Perception: 11
“What trouble would we expect? We’re here to help.” Usul says to the group and Dib scampers up to his shoulder, continuing to sniff at the air.
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Silthras turns to the gnome, "Did you consider where the clawed ones might hide during the day?"
"Perhaps you could check the door before we open it..."
((From here in the foyer, there's no doors besides the entrance you came in. The two rooms on either side of you are just open doorframes.))
Kal's eyes briefly flash blue, as his Divine Sense stretches outward in a bubble around the party. He would feel a deep sickness beneath his feet - a rot, spreading in all directions from the manor. The grounds here have been desecrated, but he would not feel the presence of any creatures in the vicinity. As he goes to stand next to the open entryway to the right, the rest of the party walks into the room.

The room itself is quite large, and the almost the entire southern wall is filled with windows. A fireplace sits on the east wall, with a pair of chairs and an end table sitting atop a skinned bear rug. A suit of armor has been placed on a stand next to the fireplace, though the blade it was holding has long since clattered to the floor in front of it. Bookcases filled with books, scrolls, and loose papers line the northern wall, surrounding a pair of desks covered in documents. A wooden door sits next to the bookshelves.
A larger desk lies to the south, with an ornate chair seated behind it. Cabinets and cupboards take up most of the empty space along the walls, and a single small chest with a padlock sits in a corner at the southern end of the room. Many decorations still hang on the walls, leaving you to wonder why all of this was left behind by the Redvales.
“We might as well see if they left anything useful.” Usul says, not hesitating at all to head over to the chest where he examines ((investigation 18)) , and then starts to fiddle with the lock with his thieves’ tools ((23)), assuming he thinks it’s safe. He also starts scanning the room for anything else valuable that may have been left behind ((perception 24)).
((Lol... he’s clearly focused on nothing but the lock and chest~))
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Zeroing in on the padlocked chest, Usul has seen many locks of this type before. With a few deft movements, he's easily able to crack the lock and pop it off. Lifting the lid of the chest and peering inside, you find the following:
Leaning out of the chest with the black box in his hands Usul says, “There are some interesting things in there! And a very cool cloak as well... though a big bit for us.” He then can’t resist his curiosity and starts looking over the box, but unable to find an easy way to access it frowns and decides he can try again at night when he’s got more time. He then slides it into his backpack.
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Silthras tilts his head to one side, and nods, "I don't support looting of a commoners home, but this...I doubt these people did much to help the town". With that he rummages in his pack and removes a sack, and hands it to Usul. "Perhaps it's worthy of examination later."
He, too, glances around the room, and adds the ink and paper to his collection.
(( Is the armour full plate, half plate or something else? ))
((The "main" piece is a Breastplate, the limbs(vambraces, greaves, etc.) are pieces of splint armor, gaps are filled with chain links, and then there's a helmet.))
"A wonder that they left all of this behind. Why were they in such a hurry, and how was no on else come through here?" Velyra looks over to the shelves and desks in the northern corner of the room, and begins to search through the books, papers, and scrolls to see if anything sticks out to her.
Velyra History: 12
Glancing over the titles on some of the spines, you notice a few that you recognize - mostly works from historians discussing their hypotheses on different aspects of Saturnia's Empire. The scrolls appear to be invoices for a variety of equipment, tools, and hires. The dates go back several decades, and you immediately recognize most of the equipment as the kind you would find at an archaeological dig site. There is a map on a table against the wall, although it shows no boundaries you would recognize. It looks to be more of a hypothetical map of different political borders before Saturnia united her empire.
The elvish woman cocks an eyebrow as she looks over the books and payment manifests, saying aside to her companions, "the Redvales had some interesting hobbies to say the least. I would hazard there's an archaeological dig site or two somewhere on the continent with their names on it." Her curiosity getting the better of her, she'll roll up the map and look for a protective case to carry it in. If she can't, she'll place it as carefully as she can in her pack.
"No sign of anything living in here though," Velyra says, walking back to Usul and Silthras. "Shall we move on?"
Silthras will stow the cloak, and weapons, if not already claimed (the weapons might be useful to the villagers), then turns to peer into the darkness across the hallway, nodding at the elf's suggestion.