Velyra follows Silthras up the rope, motioning Paten further back as she gets up there. She then turns back to peek out the window, casting Spiritual Weapon. A wicked spear wreathed in lightning pops into existence next to Kal, floating next to his head and pointing towards the undead.
As Velyra and Silthras climb into the room, Paten backs away towards the door at the back of the room. "The roof?" The man looks confused by the request, but slowly nods. "P-probably." (rope tying and tossing will take place on the next round if you still choose to do that).
The clawed zombie charges Kal in earnest, taking a bolt from Usul and another blast of arcane energy from Silthras. By the time it reaches the knight, it is all but at the end of its rope. He plunges his sword through the creature's chest and shoves it off, leaving it unmoving on the ground.
Initiative: Party's move again
Notes:
Silthras and Velyra are both in the second floor room.
Tying a rope to Muad will take either a straight DEX or INT check(your choice) and an action.
Running forward and almost skidding to a stop at the rope, Usul jumps off Muad and grabs the rope in a single motion. Attempting to tie a rope around him ((17)), and feeling that it seemed pretty secure, Usul gives him a quick rub on his head and pulls himself up the rope as quickly as possible. Flying through the window he says “Pull him up! There are more around the corner!”
action: rope tying movement: up the rope bonus action: dash, up the rope, if needed.
As Velyra and Silthras climb into the room, Paten backs away towards the door at the back of the room. "The roof?" The man looks confused by the request, but slowly nods. "P-probably."
Silthras nods, "Good. We may need it, depending on how many of those things the gnome brings on his tail." As he talks he find a sturdy anchor for his end of the rope, then throws the other down to the street. Glancing down, he looks at the door. "How secure is the door below?" he asks.
Finally, considering Maud more carefully, he glances speculatively at the other man, "I might need a hand -- that dog is more like a small pony. One day it will likely eat the gnome."
After Usul shoots into the room, Velyra dashes forward and grabs the rope tied to his mount, pulling with all of her strength. "Everyone grab on and pull!"
With quick hands, Usul is able to tie a fairly secure harness around Muad before scampering up the rope himself, landing safely in the room.
"Talk later you fool!" The man snarls, cutting Silthras off and limping forward to grab onto the rope behind Velyra. The both of them give a mighty heave, and Muad lets out a confused bark as he's slowly lifted three feet off the ground.
As Kal retreats closer to the inn, standing protectively over the mastiff, there's a trio of howls as three of the undead burst around the corner. Their eyes fix onto the lone knight, and they charge.
Initiative: Party's Move
Notes:
Muad has 9 more feet to go before he's safely in the room!
As soon as the dog is tied securely, Silthras also heaves on the rope. "Pardon me for speaking out of turn, but young Sammie's youthful vigour may also be useful, since none of you seen up to the task" he says, his voice straining.
Though not very strong himself, Usul quickly stand back up after jumping through the window, grabs onto the rope and pulls with all his might ((4)), hoping to get his friend through so that Kal can join them in the room.
lol... well... that was a shit roll. I was really hoping for an epic high one here just to show the power of his devotion to his friend... but no. The dice gods gave me nothing :P
Paten: 18 Kal Damage(unable to parse dice roll?): 8 Attack: 8 Damage: Unable to parse dice roll.
As everyone in the room pulls on the rope, Muad shoots upward to the window. Velyra is able to lift him from there and put him safely into the room. Below, one of the undead comes within range, swiping at Kal. The knight sidesteps the attack, slicing upward with a counter from his longsword and catching the creature on its forearm.
Seeing the dog has now reached safety, he steps back from the undead and vanishes in a swirl of snow, reappearing in the room.
Paten half-stumbles forward, slamming the window shut. With an exhausted sigh, he turns back to look at the strange newcomers. "That was a little too close for comfort." He glances once at Velyra, and then back at the rest of the party, a critical look in his eye. "You don't look like soldiers from the garrison. Who are you?" Outside, the clawed undead shriek in fury, and their howls are soon joined by others. You can hear their claws scraping and banging against the siding of the inn, but the man doesn't seem concerned by it.
Silthras clears his throat, "It seems Sybil became tired of waiting for official assistance and took things into her own hands: she hurriedly called in a few favours, and we are the result it seems. Though...I admit...I speak mainly for myself in that regard." He finishes coiling his rope and straightens his clothing then looks at the man more closely before continuing. "Suffice to say, we are here to do what we can to help the survivors and then see to the mines."
"Anything you can tell us about the undead, how many survivors there are and, of course, the mines themselves, would be welcome. As would your insights and speculation -- at this point we are all baffled by the behaviour of these undead."
"Sybil? Name doesn't ring a bell, but if we get out of this place remind me to buy her a drink for caring enough." The man speaking to you is easily the tallest one in the room, even as he leans over due to an obviously bad knee. He looks to be maybe approaching his 50's, with dark skin and braids that have gray tangled in them. Despite the bad knee, he still strikes an imposing figure - well muscled and the sharp cut of a soldier in his eyes.
At the question of survivors, he gets a murky look, and grunts. "Going to need a drink for such a happy topic." He turns to leave the room and motions for you to follow. "We weren't the largest mining settlement. Only about three and a half hundred of us." He begins as he leads you down a hallway, flanked by rooms on each side. You can see shadows move against the candlelight underneath the doors of some, others are dark. Eventually you come to an intersection and he takes you to the right, where a flight of stairs waits at the end of the hall. "We did our work well. Digging into the mountain. Mining silver. And making sure it reached Silverfair safely. Looking out for each other." At the bottom of the stairs is another hallway to the left, leading to another row of rooms. Continuing forward, he takes you to the common room of the inn, where the bar is. He lifts a bottle from behind the bar and sits on a stool, pouring the drink into a glass. "There's about forty of us in here all in all. The rest of the town..." He shakes his head, and downs the drink. The tavern common area is dark, with the windows completely boarded up. By candlelight burning on the bartop, you can see the tables have been pushed against the walls, and a dozen or so blankets have been laid on the floor with people sleeping on them. The undead continue to howl outside.
"They started coming from the mines. Was just a few of them at first, the ones with the big claws. They only come out at night, don't know where they go when the daylight hits." He sighs, taking another drink. "There's a few miners in here. You can probably talk to them in the morning, can't guarantee they'll want to talk about it though."
Silthras nods and inspects the defences, "You have done well to get these people here" he says. "But it won't hold forever. We should escort you back to Silverfair, if we can."
He silently contemplates the sleeping forms, "Are they well enough for a day's hard travel? If not, we will do what we can to help them before we go."
While the others talk, Velyra slips away to find her patient among the sleeping forms. Uncorking the bottle, she has the woman drink a measured portion of the concoction from a spoon. "There's enough here to last you, I think. We'll get out of here soon enough though. Just hold on a little longer okay?" She does her best to smile, then secures the bottle again and leaves it next to her.
Rejoining the group, she considers what she'd already heard, and a question forms for her. "You said you were going to see to the mines, are you looking for something in particular there?"
Velyra follows Silthras up the rope, motioning Paten further back as she gets up there. She then turns back to peek out the window, casting Spiritual Weapon. A wicked spear wreathed in lightning pops into existence next to Kal, floating next to his head and pointing towards the undead.
Kal holds his position, waiting for the creature come into range for him to attack with his blade.
Triggered Attack:
Attack: 18 Damage: 8
C: 11
As Velyra and Silthras climb into the room, Paten backs away towards the door at the back of the room. "The roof?" The man looks confused by the request, but slowly nods. "P-probably." (rope tying and tossing will take place on the next round if you still choose to do that).
The clawed zombie charges Kal in earnest, taking a bolt from Usul and another blast of arcane energy from Silthras. By the time it reaches the knight, it is all but at the end of its rope. He plunges his sword through the creature's chest and shoves it off, leaving it unmoving on the ground.
Initiative:
Party's move again
Notes:
Map:
Running forward and almost skidding to a stop at the rope, Usul jumps off Muad and grabs the rope in a single motion. Attempting to tie a rope around him ((17)), and feeling that it seemed pretty secure, Usul gives him a quick rub on his head and pulls himself up the rope as quickly as possible. Flying through the window he says “Pull him up! There are more around the corner!”
action: rope tying
movement: up the rope
bonus action: dash, up the rope, if needed.
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Silthras nods, "Good. We may need it, depending on how many of those things the gnome brings on his tail." As he talks he find a sturdy anchor for his end of the rope, then throws the other down to the street. Glancing down, he looks at the door. "How secure is the door below?" he asks.
Finally, considering Maud more carefully, he glances speculatively at the other man, "I might need a hand -- that dog is more like a small pony. One day it will likely eat the gnome."
With one threat down, Kal backs up closer to the inn, placing himself between the dog and whatever else might come around the corner.
After Usul shoots into the room, Velyra dashes forward and grabs the rope tied to his mount, pulling with all of her strength. "Everyone grab on and pull!"
One pathetic strength check: 8
Paten: 4
With quick hands, Usul is able to tie a fairly secure harness around Muad before scampering up the rope himself, landing safely in the room.
"Talk later you fool!" The man snarls, cutting Silthras off and limping forward to grab onto the rope behind Velyra. The both of them give a mighty heave, and Muad lets out a confused bark as he's slowly lifted three feet off the ground.
As Kal retreats closer to the inn, standing protectively over the mastiff, there's a trio of howls as three of the undead burst around the corner. Their eyes fix onto the lone knight, and they charge.
Initiative:
Party's Move
Notes:
Map:
As soon as the dog is tied securely, Silthras also heaves on the rope. "Pardon me for speaking out of turn, but young Sammie's youthful vigour may also be useful, since none of you seen up to the task" he says, his voice straining.
Strength: 16
"Oh great." Kal pulls his blade back up, readying to strike the first undead that comes in range.
Readied attack: Attack: 11 Damage: Unable to parse dice roll.
Though not very strong himself, Usul quickly stand back up after jumping through the window, grabs onto the rope and pulls with all his might ((4)), hoping to get his friend through so that Kal can join them in the room.
lol... well... that was a shit roll. I was really hoping for an epic high one here just to show the power of his devotion to his friend... but no. The dice gods gave me nothing :P
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Bracing her foot against the windowsill, Velyra pulls once more.
Strength: 12
You thought Usul was bad at this.
Kal Damage(unable to parse dice roll?): 8
Attack: 8 Damage: Unable to parse dice roll.
As everyone in the room pulls on the rope, Muad shoots upward to the window. Velyra is able to lift him from there and put him safely into the room. Below, one of the undead comes within range, swiping at Kal. The knight sidesteps the attack, slicing upward with a counter from his longsword and catching the creature on its forearm.
Seeing the dog has now reached safety, he steps back from the undead and vanishes in a swirl of snow, reappearing in the room.
Paten half-stumbles forward, slamming the window shut. With an exhausted sigh, he turns back to look at the strange newcomers. "That was a little too close for comfort." He glances once at Velyra, and then back at the rest of the party, a critical look in his eye. "You don't look like soldiers from the garrison. Who are you?" Outside, the clawed undead shriek in fury, and their howls are soon joined by others. You can hear their claws scraping and banging against the siding of the inn, but the man doesn't seem concerned by it.
Silthras clears his throat, "It seems Sybil became tired of waiting for official assistance and took things into her own hands: she hurriedly called in a few favours, and we are the result it seems. Though...I admit...I speak mainly for myself in that regard." He finishes coiling his rope and straightens his clothing then looks at the man more closely before continuing. "Suffice to say, we are here to do what we can to help the survivors and then see to the mines."
"Anything you can tell us about the undead, how many survivors there are and, of course, the mines themselves, would be welcome. As would your insights and speculation -- at this point we are all baffled by the behaviour of these undead."
"Sybil? Name doesn't ring a bell, but if we get out of this place remind me to buy her a drink for caring enough." The man speaking to you is easily the tallest one in the room, even as he leans over due to an obviously bad knee. He looks to be maybe approaching his 50's, with dark skin and braids that have gray tangled in them. Despite the bad knee, he still strikes an imposing figure - well muscled and the sharp cut of a soldier in his eyes.
At the question of survivors, he gets a murky look, and grunts. "Going to need a drink for such a happy topic." He turns to leave the room and motions for you to follow. "We weren't the largest mining settlement. Only about three and a half hundred of us." He begins as he leads you down a hallway, flanked by rooms on each side. You can see shadows move against the candlelight underneath the doors of some, others are dark. Eventually you come to an intersection and he takes you to the right, where a flight of stairs waits at the end of the hall. "We did our work well. Digging into the mountain. Mining silver. And making sure it reached Silverfair safely. Looking out for each other." At the bottom of the stairs is another hallway to the left, leading to another row of rooms. Continuing forward, he takes you to the common room of the inn, where the bar is. He lifts a bottle from behind the bar and sits on a stool, pouring the drink into a glass. "There's about forty of us in here all in all. The rest of the town..." He shakes his head, and downs the drink. The tavern common area is dark, with the windows completely boarded up. By candlelight burning on the bartop, you can see the tables have been pushed against the walls, and a dozen or so blankets have been laid on the floor with people sleeping on them. The undead continue to howl outside.
"They started coming from the mines. Was just a few of them at first, the ones with the big claws. They only come out at night, don't know where they go when the daylight hits." He sighs, taking another drink. "There's a few miners in here. You can probably talk to them in the morning, can't guarantee they'll want to talk about it though."
Silthras nods and inspects the defences, "You have done well to get these people here" he says. "But it won't hold forever. We should escort you back to Silverfair, if we can."
He silently contemplates the sleeping forms, "Are they well enough for a day's hard travel? If not, we will do what we can to help them before we go."
Could we make it back in a day?
While the others talk, Velyra slips away to find her patient among the sleeping forms. Uncorking the bottle, she has the woman drink a measured portion of the concoction from a spoon. "There's enough here to last you, I think. We'll get out of here soon enough though. Just hold on a little longer okay?" She does her best to smile, then secures the bottle again and leaves it next to her.
Rejoining the group, she considers what she'd already heard, and a question forms for her. "You said you were going to see to the mines, are you looking for something in particular there?"
Silthras turns to Velyra, then opens his arms wide to encompass the room. "The cause of all this" he says.
Then he shrugs and smiles, "And perhaps a little fame and wealth along the way, not to mention help from Sybil in finding a lost friend."
"But, first and foremost: we need to get these people to safety, if we can."
Getting them out, then letting the undead in, sealing the doors and burning it to the ground has some appeal, he thinks. Gah! I sound like my mother.