Fril nods understandingly. He things to himself that he was fortunate enough to have found people with similar enough interests and reprimands himself mentally for potentially jeopardizing the relationship. There was safety in numbers after all. He stands back to let Cami finish the investigating, although he does fly up through the passage the bugbear took to get around to the outpost from where they had originally ambushed to ensure that there are no other enemies hiding in that passage.
Rollback Post to RevisionRollBack
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Fril, and anyone else for that matter who decides to spend more than a few moments looking around that section of the area and/or where the bugbear went, please roll a perception check.
Fril, there is nothing else hiding in that curved passage when you fly through it.
Peek is not able to make this roll, as it’s something that the goblins don’t know about. They’ve been here a while and they haven’t noticed yet and so they don’t even have the option to roll to see if they can notice it.
Cami grabs her tools, seeing as the group really decided to take that break, and she starts messing with the goggles that Fril had seen her use before. She plans to spend at least a good 10 minutes making sure she's spending the least amount of resources she can with this through clever crafting.
Her goggles detect the aura of magic, but Cami concludes that it's Divination magic through the way it appears in her vision thanks to the goggles. "No idea what I was expecting. It's exactly what they said, or at least, it should be." The results don't excite Cami so much as it's not new since the goblins already knew it. She looks around for anything else magical that she may be able to spot besides the Obelisk and Pocket.
(I love how it works that you see the different auras via the goggles. Very cool.)
So Cami, you don't see anything else omitting any magical auras around this room or the surrounding section, but since this spell is good for 10 minutes it may ping something back to you depending on which way you all go, and when.
Cami, can you also please make a perception check.
Let's get one from Farok as well if he would take a moment to also look around this section of the dungeon, even if only for a moment.
Farok, you don't get a good sense of if it is safe to sleep here or not.
During conversation though, one of the goblins that was stationed at this outpost might say "Not safe sleep! Well, need guard while sleep, if sleep. Scary monsters in tunnels to east. Also other Xanathar outpost just south. Bugbear boss could come check!"
Once we get Cami's perception check, is the plan then to leave the goblins from this outpost here to chill, and take Peek and head south to the bigger, final Xanathar guild outpost?
This post has potentially manipulated dice roll results.
As soon as Cami spots the first door to the west, she opens it, being slow and careful to see if it wouldn't activate any traps. Whether she enters the room behind it or not depends on whether the group's already leaving for the next outpost or not. As she's opening the door, she's checking it for traps, with her eyes sometimes going back to the party to see what they're doing right now.
Cami, you open the hidden door. Peek says "ohhhhhhh wow! Be careful yes?! Peek not know about this way!"
The door is not trapped. You see another hallway built similar to the others you all have been walking through. There is a dead end straight ahead, and then another hallway heading east.
I have uncovered what you can see on the 'ACTION' tab.
(the overview map is not updated, I will start to update that once more things happen)
"Looks like nothing so far... Pocket!" Cami calls her companion, who quickly gives her a small nod before following the implicit orders. Pocket goes inside the hallway first, quietly, going to the north just enough to see what was around the corner.
Pocket flies very loudly through the passageway. Once it gets to the juncture, it can see down the east hallway. It sees numerous shields hanging on the north and south walls of this passage. It can also see another junction at the end of this new hallway, with a door and another passageway.
Hearing Cami's orders, or at the very least, Pocket's flapping, Fril trots over to Cami and notices the secret entrance hidden. He squints for a second in disbelief. "This door didn't exist when I flew through here right?" He asks incredulously. The question is obviously rhetorical, but the disbelief that he could have missed something so important is nagging Fril and he gives Cami a nod of respect, "Your eyes are sharp. Nice catch." With that, he tucks his wings back and waits near the entrance to the secret passageway bouncing back on forth on his feet while they wait for Pocket to finish scouting.
Rollback Post to RevisionRollBack
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Cami seems to hesitate before taking the compliment, but she explains it, "Well. Maybe it was a bit of luck, you see. Pocket's generally the one to notice things first, but this just caught my attention by accident, I suppose."
With that out of the way, and with the certainty that Fril and Farok weren't leaving already, Cami lets Pocket keep going in. Cami did notice how Pocket wasn't doing well on being quiet earlier, so she reinforces to Pocket to try it better this time around.
Pocket flies through the hallway and by the shields which line the walls.
As Pocket reaches maybe halfway through the hallway, a large floating eye suddenly appears 15 feet in front of it, near the end of the hall. It blinks a few times and looks at Pocket.
Then it disappears. If Pocket would've tried to get close to it, it would've disappeared quicker.
If you desire, Pocket then proceeds to the door and awaits further instructions. It sees the hallway as well heading south connecting that other room, but there's also yet another passageway heading east at the end of it.
This post has potentially manipulated dice roll results.
Cami was looking through Pocket's eyes and got a little scared by the random floating eye. Once Pocket is at the end of the hallway, she asks them to stay still for a little while. She uses that pause to search her memory.
Fril nods understandingly. He things to himself that he was fortunate enough to have found people with similar enough interests and reprimands himself mentally for potentially jeopardizing the relationship. There was safety in numbers after all. He stands back to let Cami finish the investigating, although he does fly up through the passage the bugbear took to get around to the outpost from where they had originally ambushed to ensure that there are no other enemies hiding in that passage.
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Fril, and anyone else for that matter who decides to spend more than a few moments looking around that section of the area and/or where the bugbear went, please roll a perception check.
Fril, there is nothing else hiding in that curved passage when you fly through it.
Perception: 11
(OOC: I see nothing! XD!)
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Yup!
Peek is not able to make this roll, as it’s something that the goblins don’t know about. They’ve been here a while and they haven’t noticed yet and so they don’t even have the option to roll to see if they can notice it.
Cami grabs her tools, seeing as the group really decided to take that break, and she starts messing with the goggles that Fril had seen her use before. She plans to spend at least a good 10 minutes making sure she's spending the least amount of resources she can with this through clever crafting.
Casting Detect Magic as a ritual.
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
Cami, you sense that a faint aura of divination magic surrounds the obelisk.
Peek sees you investigating more, and says "Yep. Dungeon maker watches through eye."
Her goggles detect the aura of magic, but Cami concludes that it's Divination magic through the way it appears in her vision thanks to the goggles. "No idea what I was expecting. It's exactly what they said, or at least, it should be." The results don't excite Cami so much as it's not new since the goblins already knew it. She looks around for anything else magical that she may be able to spot besides the Obelisk and Pocket.
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
(I love how it works that you see the different auras via the goggles. Very cool.)
So Cami, you don't see anything else omitting any magical auras around this room or the surrounding section, but since this spell is good for 10 minutes it may ping something back to you depending on which way you all go, and when.
Cami, can you also please make a perception check.
Let's get one from Farok as well if he would take a moment to also look around this section of the dungeon, even if only for a moment.
Farok is looking around the room to see how well protected it might be should they need to sleep here ((perception 14)).
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Farok, you don't get a good sense of if it is safe to sleep here or not.
During conversation though, one of the goblins that was stationed at this outpost might say "Not safe sleep! Well, need guard while sleep, if sleep. Scary monsters in tunnels to east. Also other Xanathar outpost just south. Bugbear boss could come check!"
Once we get Cami's perception check, is the plan then to leave the goblins from this outpost here to chill, and take Peek and head south to the bigger, final Xanathar guild outpost?
Cami, you spot them.
You see some imperfections in the walls where I have shown with those smiley faces on the 'ACTION' map.
You recognize these as secret doors, like the one the party found earlier. They are closed, of course.
The goblins did not know about these doors. None of them did. So they don't know what is behind them. They look very confused.
Will this change the current plan?
As soon as Cami spots the first door to the west, she opens it, being slow and careful to see if it wouldn't activate any traps. Whether she enters the room behind it or not depends on whether the group's already leaving for the next outpost or not. As she's opening the door, she's checking it for traps, with her eyes sometimes going back to the party to see what they're doing right now.
Investigation Check: 11
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
Cami, you open the hidden door. Peek says "ohhhhhhh wow! Be careful yes?! Peek not know about this way!"
The door is not trapped. You see another hallway built similar to the others you all have been walking through. There is a dead end straight ahead, and then another hallway heading east.
I have uncovered what you can see on the 'ACTION' tab.
(the overview map is not updated, I will start to update that once more things happen)
"Looks like nothing so far... Pocket!" Cami calls her companion, who quickly gives her a small nod before following the implicit orders. Pocket goes inside the hallway first, quietly, going to the north just enough to see what was around the corner.
Pocket's Stealth Check: 4
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
*FLAP FLAP FLAP*
Pocket flies very loudly through the passageway. Once it gets to the juncture, it can see down the east hallway. It sees numerous shields hanging on the north and south walls of this passage. It can also see another junction at the end of this new hallway, with a door and another passageway.
Same map is updated.
Hearing Cami's orders, or at the very least, Pocket's flapping, Fril trots over to Cami and notices the secret entrance hidden. He squints for a second in disbelief. "This door didn't exist when I flew through here right?" He asks incredulously. The question is obviously rhetorical, but the disbelief that he could have missed something so important is nagging Fril and he gives Cami a nod of respect, "Your eyes are sharp. Nice catch." With that, he tucks his wings back and waits near the entrance to the secret passageway bouncing back on forth on his feet while they wait for Pocket to finish scouting.
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Cami seems to hesitate before taking the compliment, but she explains it, "Well. Maybe it was a bit of luck, you see. Pocket's generally the one to notice things first, but this just caught my attention by accident, I suppose."
With that out of the way, and with the certainty that Fril and Farok weren't leaving already, Cami lets Pocket keep going in. Cami did notice how Pocket wasn't doing well on being quiet earlier, so she reinforces to Pocket to try it better this time around.
Pocket's Stealth Check: 17
Pocket will stop before the door, as trying to open it with their talons would be harder than just waiting for Cami who'd be following them soon.
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
*FLAP FLAP FLAP*
Much quieter this time. :)
Pocket flies through the hallway and by the shields which line the walls.
As Pocket reaches maybe halfway through the hallway, a large floating eye suddenly appears 15 feet in front of it, near the end of the hall. It blinks a few times and looks at Pocket.
Then it disappears. If Pocket would've tried to get close to it, it would've disappeared quicker.
If you desire, Pocket then proceeds to the door and awaits further instructions. It sees the hallway as well heading south connecting that other room, but there's also yet another passageway heading east at the end of it.
The zoomed in map has been updated.
Pocket (or anyone else who goes there) could also make a perception check if it does go to the door or anywhere down that south hallway.
I updated the big map too so you can see what has been uncovered.
And Pocket (well, I think Cami in this case) can make an arcana check about that eye that Pocket saw.
Cami was looking through Pocket's eyes and got a little scared by the random floating eye. Once Pocket is at the end of the hallway, she asks them to stay still for a little while. She uses that pause to search her memory.
Arcana Check: 13
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon