You walk down the stairs from the entryway and out come out into a kitchen. The place looks tidy, free from dirt and dust. However, it seems that the kitchen hasn't been used to prepare food in years. There are three doors leading from the middle of the floor. One to the northwest, one to the northeast, and a third to southeast. The doors are simple wooden doors.
Rollback Post to RevisionRollBack
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Best looks around and says "My staff is still below, we must choose a doorway and try to find a way down" He walks over to the southeast door and attempts to open it.
Cade moves forward to look in the closet and notices a secret door behind one of the shelves inside. It is a door that has a sigil carved into its woodwork and leads further into the closet.
Rollback Post to RevisionRollBack
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
This post has potentially manipulated dice roll results.
Best reacts "Wow, nice find, uuuuu .... I don't like the look of that woodwork. Is there danger here?" History check on the sigil: 14 if advantage from someone's help 24
At first indication of the symbol, Nephris nods and kneels down to ritually cast Detect Magic in order to identify the nature of the symbol on the hidden door.
Katharine starts feeling bored with not being able to see into the closet. She decides to open one of the other two doors, the one nearest to the door currently open.
Nephris sees the aura of the sigil and shakes his head, "Be careful. I'm not surprised that it is necromantic in nature." He turns to Katharine, "Did you find any other sigils over there?"
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Katharine takes a quick glance before continuing down the stairs from the entryway.
"My spider sense tells me that my amazing staff is still below us." He continues towards the entry going down.
Lot's of stuff ...
Nephris nods, "Let's continue downwards then. Slowly though. Who knows what traps he's laid this way after the riddles and traps we've found so far."
You walk down the stairs from the entryway and out come out into a kitchen. The place looks tidy, free from dirt and dust. However, it seems that the kitchen hasn't been used to prepare food in years. There are three doors leading from the middle of the floor. One to the northwest, one to the northeast, and a third to southeast. The doors are simple wooden doors.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
(OOC: Where does Best's spider sense point?)
Lot's of stuff ...
Cade swirls as an air elemental, waiting for someone to say which way their items are located.
Best's "spider sense" continue to indicate that the items are below you.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Best looks around and says "My staff is still below, we must choose a doorway and try to find a way down" He walks over to the southeast door and attempts to open it.
Lot's of stuff ...
Cade stays back, ready to aid as the door is opened.
Best opens the door to reveal a supply closet. This old closet holds all of the supplies that servants would need to clean the tower.
(Wisdom(Perception) check)
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Cade would swirl forward to have a look at the closet as the door is opened...
Passive perception is 28, but here is a roll: 34
Cade moves forward to look in the closet and notices a secret door behind one of the shelves inside. It is a door that has a sigil carved into its woodwork and leads further into the closet.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Best reacts "Wow, nice find, uuuuu .... I don't like the look of that woodwork. Is there danger here?" History check on the sigil: 14 if advantage from someone's help 24
Lot's of stuff ...
"Anyone able to detect magic on it?" Cade asks the spellcasters in the group.
Best studies the symbol and recognises it as a sigil used to magically seal the door shut. However, he is not sure of the exact nature of the spell.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Best turns to the others "It appears this door is magically locked but my knowledge of the arcane is limited. Anyone else able to check this?"
Lot's of stuff ...
At first indication of the symbol, Nephris nods and kneels down to ritually cast Detect Magic in order to identify the nature of the symbol on the hidden door.
As Nephris casts detect magic, he sees the glowing black aura of necromancy magic.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Katharine starts feeling bored with not being able to see into the closet. She decides to open one of the other two doors, the one nearest to the door currently open.
Nephris sees the aura of the sigil and shakes his head, "Be careful. I'm not surprised that it is necromantic in nature." He turns to Katharine, "Did you find any other sigils over there?"