(The Keeper will wait for Grumm and Kane to respond before replying to Evas.)
"They're the many towers that are a member of the Keepers," He explains, "If one of the lights were to go off, it would alert me and every other Keeper inside one of these towers that the Tower has been destroyed and its Keeper slain."
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He looks at you, seeming to think for a moment before replying, "I am Keeper Illan. Illan Ʒaerk."
(Ʒ is the letter Ehz, which makes the same sound that the s in "vision" does. Basically, it's the "sh" sound, but the s is replaced with a z. This name is pronounced like "ih-LUHN ZH-aerk".)
"In order to finish the Beginning, they must finish one Spark's Quest each. They may help each other on their quests, as may the rest of you, but it only counts as the Spark's Quest for one of them,"Keeper Illan explains.
While standing over the map, he points to a region between the Dessarin River and Nightstone. "Here lies a village by the name of Corrin's Mound, which is built atop a hill near the Ardeep Forest. Go there and seek out the Day Walker by the name of Jayva Lightstream. She recently reported a strange magical phenomena in the forest that has been causing maddening nightmares to members of her village. Go discover what is causing this, and stop it if you can. This is your quest, Agent Grumm."
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Grumm nods, assuming Day Walker to be a title like Mayor or Chief Dog-catcher. He asks a question of Keeper Illan: "Would, when this quest is finished, the others who might help me need to return here to be assigned their own Spark's Quest?"
He also turns to the others: "Would you be willing to accompany me on this Quest?"
You recall it as being some type of halfling clergy member, but can't recall the specifics about their religion. You know they hate darkness and dim light, but that's pretty much it for your knowledge on them.
Grumm nods, assuming Day Walker to be a title like Mayor or Chief Dog-catcher. He asks a question of Keeper Illan: "Would, when this quest is finished, the others who might help me need to return here to be assigned their own Spark's Quest?"
He also turns to the others: "Would you be willing to accompany me on this Quest?"
"Yes, they would have to return here."
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"Hmm?" Grumm looks up from a patch of carpet. "Oh, yes. Very good. Very... instructive. We quest now."
The Keeper stands next to the map, looking down at the glowing orange motes attached to it.
"Which quest would you like to do first? There are three of you, so that is three quests. Who wants to start?"
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Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
"I would like to start, but am open to going second or third if Kane or Grumm would like to go first."
When players get creative.
“If you don’t mind me asking, what are these orange lights on the map?” Ebony asks.
"Meddle not in the affairs of dragons, for thou art crunchy and taste good with ketchup."
Characters for Tenebris Sine Fine
RoughCoronet's Greater Wills
(The Keeper will wait for Grumm and Kane to respond before replying to Evas.)
"They're the many towers that are a member of the Keepers," He explains, "If one of the lights were to go off, it would alert me and every other Keeper inside one of these towers that the Tower has been destroyed and its Keeper slain."
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"Keeper, what is your name again? I must have missed it."
When players get creative.
He looks at you, seeming to think for a moment before replying, "I am Keeper Illan. Illan Ʒaerk."
(Ʒ is the letter Ehz, which makes the same sound that the s in "vision" does. Basically, it's the "sh" sound, but the s is replaced with a z. This name is pronounced like "ih-LUHN ZH-aerk".)
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“Evas can go first.” He walks over and rubs Ivory’s head. “Hey buddy. Miss me?”
Grumm steps forward. "I will quest first."
(So, who is first?)
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(Grumm)
Ash seems very confused "Whats all this about questing? And turns? Why can't you all go on the same quest?"
“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.
(Okay, we'll do Grumm first.)
"In order to finish the Beginning, they must finish one Spark's Quest each. They may help each other on their quests, as may the rest of you, but it only counts as the Spark's Quest for one of them," Keeper Illan explains.
While standing over the map, he points to a region between the Dessarin River and Nightstone. "Here lies a village by the name of Corrin's Mound, which is built atop a hill near the Ardeep Forest. Go there and seek out the Day Walker by the name of Jayva Lightstream. She recently reported a strange magical phenomena in the forest that has been causing maddening nightmares to members of her village. Go discover what is causing this, and stop it if you can. This is your quest, Agent Grumm."
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(Day Walker?)
When players get creative.
(Roll History or Religion, with advantage due to you having lived in a city for many years.)
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History: 17
When players get creative.
Grumm nods, assuming Day Walker to be a title like Mayor or Chief Dog-catcher. He asks a question of Keeper Illan: "Would, when this quest is finished, the others who might help me need to return here to be assigned their own Spark's Quest?"
He also turns to the others: "Would you be willing to accompany me on this Quest?"
"Of course! You need a driver, don't you?" Evas winks as he says that.
When players get creative.
You recall it as being some type of halfling clergy member, but can't recall the specifics about their religion. You know they hate darkness and dim light, but that's pretty much it for your knowledge on them.
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Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
"Yes, they would have to return here."
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Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms