This post has potentially manipulated dice roll results.
Azzure reaches out and helps to stabilize the sliding bard, assisting Duncan. “Where to from here? Hopefully no more sliding about.” he adds with a gruff tone.
Athletics : 21
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
The passage is ten foot wide twenty foot high and leads on for a distance, further than your dark vision, if you have it. But it does curve to the right. The wind howls here almost deafening!
It curves to the right about 90ft out of sight for Azure and Kat. The ones with the normal 60 foot can't see the curve.
Azzure reaches out and helps to stabilize the sliding bard, assisting Duncan. “Where to from here? Hopefully no more sliding about.” he adds with a gruff tone.
Athletics : 8
The Bard recovers consciousness, but seems somewhat confused. His eyes flit around, trying to make sense of his surroundings and his companions. He seems somewhat changed. The look on his eyes seems a little more haunted than you recall. Whatever near-death he has been through seems to have changed him somehow.
He starts muttering to himself "Wagner. Gryrig Wagner. That's who I am. They can never take that. And I'm.. alive. Alive"
The words seems to sink in slowly, and his eyes begin light up and lose some of their hauntedness. He tentatively begins to rise to his feet, as if his body is not just sorr but also as if everything is just a little unfamiliar.
At this point, he looks around, becoming aware of the situation. "Where are we?"
Struggling somewhat with this new reality he finds himself in, Gryrig decides to let the others lead and follows while trying to sort out his thoughts.
Kat starts to move to catch the Bard, but sees that it is handled already, so eases back. "Ready to move out?" She asks the others, as she moves to take the lead position, ready to scout the way forward.
ooc: You're at full HP Wagner. I think Azure meant he was keeping you from slipping further.
IC:
With the wind howling you move forward any stealth checks would be made with advantage. The only problem is that Wagner and Duncan can only see about a foot ahead of them.
Ooc. Thanks. I was trying to weave in a near-death experience to sort of explain the sudden character switch. Always tricky to do in-character.
IC. Gryrig tries to snap out of his strange confusion and to get a grip of himself. He looks around, but sees very little in the darkness. "I have a hooded Lantern, which may work better in this wind" (Starting equipment, Burglar's Pack)
He tries to shelter the Lantern from the wind with his body while trying to light it. Once lit, he will carefully lift the hood up to shine some light and reveal what is around them.
Azzure braces against the howling wind, but he reaches out to Duncan and Gryrig to give them the Eyes of Night blessing from Helm, offering to anyone else who wants it as well, giving them darkvision to 300 feet. “This will help you see the way forward.”
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
”Thank you, Azzure,” says Duncan as he begins to see in the darkness. He continues to follow Kat as she takes point, but lags behind to give her a better chance at stealth.
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Kat's stealth is a 29, rolled in the game log as well.
Moving forward with her other scout companion, Kat eases into the wind and tries to remain quiet as she reaches the curve in the tunnel, glancing past it to see what is beyond.
ooc: Ok as a side note you can roll here or on the CS Espeacially since the Dice roller here is so ffed up. It should show up for me On AboveVtt but you will need to tell me here what and that you rolled there so I can check it.
IC: Kat disappears from your view
It takes a minute but you start veering to the right and too the north(you think) the dwarf notes a slight grade and estimates they're descending You come to an intersection. Off to the right, the passageway to the right heads upwards about 60ft but the grade raises only 30ft. Ahead in the direction you were going, as the tunnel continues to slope down it forks off to the left and straight on to the slightly right. You see a mound of treasure (there seems less treasure there than you would think really.) the back of the cave which is dimly lit and a huge white dragon settling down to take a nap probably to recover from the battle. Thanks to you new 300ft sight, those that accepted the blessing Azzure gave you. You see the White Lady before she sees you. All of these Ice tunnels are large enough for a giant to fit.
At the sight of the dragon Kat slips back to make sure the others see her as well, then waits to see how the others react. She makes sure to stay back from the dragon, not wishing to get within a distance the dragon might sense her.
Gryrig speaks some stirring words to brace themselves for whatever comes next, providing 1D6 Bardic Inspiration Dice (up to 3 people; just say who wants/needs it).
OOC. Could someone catch me up on the white dragon and the party's backstory with it? I tried going through the thread, but there's a lot of it and I haven't had enough time
Duncan will take one of the Bardic Inspirations. He looks somehow more powerful, with an expression of determination on his face as he prepares to move towards the white dragon with the humming greatsword grasped firmly in his hands…
OOC: We all came here under different guises and with different motivations, but we were employed by a cultist Lady in White to steel a mask from the current Dragon Speaker, who apparently serves this white dragon. It just had a fight with our white lady and may be injured, and it seems to be alone for the moment.
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
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Azzure reaches out and helps to stabilize the sliding bard, assisting Duncan. “Where to from here? Hopefully no more sliding about.” he adds with a gruff tone.
Athletics : 21
A wizard is never late, nor is he early, he arrives precisely when he means to.
It curves to the right about 90ft out of sight for Azure and Kat. The ones with the normal 60 foot can't see the curve.
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
The Bard recovers consciousness, but seems somewhat confused. His eyes flit around, trying to make sense of his surroundings and his companions. He seems somewhat changed. The look on his eyes seems a little more haunted than you recall. Whatever near-death he has been through seems to have changed him somehow.
He starts muttering to himself "Wagner. Gryrig Wagner. That's who I am. They can never take that. And I'm.. alive. Alive"
The words seems to sink in slowly, and his eyes begin light up and lose some of their hauntedness. He tentatively begins to rise to his feet, as if his body is not just sorr but also as if everything is just a little unfamiliar.
At this point, he looks around, becoming aware of the situation. "Where are we?"
Struggling somewhat with this new reality he finds himself in, Gryrig decides to let the others lead and follows while trying to sort out his thoughts.
Kat starts to move to catch the Bard, but sees that it is handled already, so eases back. "Ready to move out?" She asks the others, as she moves to take the lead position, ready to scout the way forward.
Duncan:
Unsheathing the vibrating greatsword, Duncan nods and follows Kat’s lead.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
ooc: You're at full HP Wagner. I think Azure meant he was keeping you from slipping further.
IC:
With the wind howling you move forward any stealth checks would be made with advantage. The only problem is that Wagner and Duncan can only see about a foot ahead of them.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Duncan:
”It sure is dark down here. Can anyone see anything? I have a torch but it won’t work in this wind for sure,” says Duncan.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Ooc. Thanks. I was trying to weave in a near-death experience to sort of explain the sudden character switch. Always tricky to do in-character.
IC. Gryrig tries to snap out of his strange confusion and to get a grip of himself. He looks around, but sees very little in the darkness. "I have a hooded Lantern, which may work better in this wind" (Starting equipment, Burglar's Pack)
He tries to shelter the Lantern from the wind with his body while trying to light it. Once lit, he will carefully lift the hood up to shine some light and reveal what is around them.
Azzure braces against the howling wind, but he reaches out to Duncan and Gryrig to give them the Eyes of Night blessing from Helm, offering to anyone else who wants it as well, giving them darkvision to 300 feet. “This will help you see the way forward.”
A wizard is never late, nor is he early, he arrives precisely when he means to.
Those that accept see description above.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Gryrig accepts. "Thank you very much. This will be a great help".
With the Darkvision, he can now sneak ahead and scout out the way.
Stealth (with advantage) 24
Perception: 22
Azzure waits a bit, and then moves forward in the middle of the group, looking ahead. He readies his shield and has his hand on his mace at his side.
Perception : 15
Stealth : 19
A wizard is never late, nor is he early, he arrives precisely when he means to.
ooc: Anyone going to respond to Kat? I guess Kat is taking point once she rolls stealth.
:
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Duncan:
”Thank you, Azzure,” says Duncan as he begins to see in the darkness. He continues to follow Kat as she takes point, but lags behind to give her a better chance at stealth.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Kat's stealth is a 29, rolled in the game log as well.
Moving forward with her other scout companion, Kat eases into the wind and tries to remain quiet as she reaches the curve in the tunnel, glancing past it to see what is beyond.
(As a note, Kat would be invisible to anyone using darkvision currently.)
ooc: Ok as a side note you can roll here or on the CS Espeacially since the Dice roller here is so ffed up. It should show up for me On AboveVtt but you will need to tell me here what and that you rolled there so I can check it.
IC: Kat disappears from your view
It takes a minute but you start veering to the right and too the north(you think) the dwarf notes a slight grade and estimates they're descending You come to an intersection. Off to the right, the passageway to the right heads upwards about 60ft but the grade raises only 30ft. Ahead in the direction you were going, as the tunnel continues to slope down it forks off to the left and straight on to the slightly right. You see a mound of treasure (there seems less treasure there than you would think really.) the back of the cave which is dimly lit and a huge white dragon settling down to take a nap probably to recover from the battle. Thanks to you new 300ft sight, those that accepted the blessing Azzure gave you. You see the White Lady before she sees you. All of these Ice tunnels are large enough for a giant to fit.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
At the sight of the dragon Kat slips back to make sure the others see her as well, then waits to see how the others react. She makes sure to stay back from the dragon, not wishing to get within a distance the dragon might sense her.
Gryrig speaks some stirring words to brace themselves for whatever comes next, providing 1D6 Bardic Inspiration Dice (up to 3 people; just say who wants/needs it).
OOC. Could someone catch me up on the white dragon and the party's backstory with it? I tried going through the thread, but there's a lot of it and I haven't had enough time
Duncan will take one of the Bardic Inspirations. He looks somehow more powerful, with an expression of determination on his face as he prepares to move towards the white dragon with the humming greatsword grasped firmly in his hands…
OOC: We all came here under different guises and with different motivations, but we were employed by a cultist Lady in White to steel a mask from the current Dragon Speaker, who apparently serves this white dragon. It just had a fight with our white lady and may be injured, and it seems to be alone for the moment.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"