This post has potentially manipulated dice roll results.
(OOC: Who said Queanys was going toe-to-toe? XD... He's just getting close enough to be able to put a dent in it...)
Queanys charges forward 90 feet before marking it with a swirling black smoke as he extends his sword towards the giant. Pulling his other hand back and thrusting forward, he launches two large smoky beams in the direction of the newly marked Hill Giant. As he does so, he urges Quazard back 30 feet so that he is now a comfortable distance away. (Quazard taking the Dash action again)
This post has potentially manipulated dice roll results.
Wyldfyredraws her dagger as she closes to within casting range. Pointing in the direction of the giant, she chants Fulmen Ignem sending a Fire Bolt streaking towards the giant. Attack: 15 Damage: 6.
As a bonus action she will send two of the Melf's Minute Meteors to detonate at the giants legs. DEX save DC 15 for half damage. Missile 1: 7 Missile 2: 7
This post has potentially manipulated dice roll results.
everyone is now at their desired spot on the map the giant tries to doge the stars thrown at him by Wyldfryer 1 Dex 1 Dex 2= 17 and then gets hit by dark forces cursed and a fire bolt which seems to annoy him. He picks up a rock and throws it at Queaney again cause he seems focused on him for the moment who has 3/4 cover
This post has potentially manipulated dice roll results.
After Queany, Runvial will come out from behind his cover and walk another 30ft up to the giant (should be within 30 ft and out in the open now). I will put my Hexblades Curse on him (BA) and cast Mind Sliver.
Int save 16 or take 9 psychic damage.
I should be out in the open, somewhere around S16 now.
This post has potentially manipulated dice roll results.
From 60 feet away, Queanys rides in again. This time, he charges all the way in, marking the target with vow of enmity and slashing twice at it with his sword before taunting it by saying, "You have picked a fight with the wrong group of people. Your fate is sealed." As his blade connects, he empowers both of his strikes with a darkened divine magic that causes his blade to hiss with energy before it strikes the giant.
Wyldfyre Initiative 10
Azurre Initiative 10
Fragum Initiative 9
Go ahead and post in this order then its the hill Giants turn
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Wyldfyre will use dash action to move forward, trying to close to casting range.
(OOC: This should get her to 155' away if my math is correct.)
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today?
Pyromaniac Wyldfyre searching for her place in the world.
Azurre dashes toward the giant as fast as he can (60ft) “I wasn’t built for this.” He clangs along.
(Sorry! Didn't know.)
Fragum dashes 60 ft toward the giant. He then lets out a primal war cry, and his skin seems to harden. He Dashes and rages.
When players get creative.
The Hill Giant shakes its head huge multi cheeks flap picks up a nearby rock and hurls it a Queany Attack: 14 Damage: 14
Queany's turn are you sure you want to go toe to toe? It has two attacks with a great club with a damage of 3d8+5 each only one thrown attack
Wyldfyre Initiative 10
Azurre Initiative 10
Fragum Initiative 9
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Runvial will Dash again (120-60) and use his Bonusaction to cast Hex (wisdom checks) at 3rd lvl
Again, trying to stay behind wagons.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll](OOC: Who said Queanys was going toe-to-toe? XD... He's just getting close enough to be able to put a dent in it...)
Queanys charges forward 90 feet before marking it with a swirling black smoke as he extends his sword towards the giant. Pulling his other hand back and thrusting forward, he launches two large smoky beams in the direction of the newly marked Hill Giant. As he does so, he urges Quazard back 30 feet so that he is now a comfortable distance away. (Quazard taking the Dash action again)
Move: 90 Feet Towards the Giant
Bonus Action: Hexblade's Curse
Action: Cast Eldritch Blast On Giant
Attack: 23 Damage: 8
Attack: 15 Damage: 9
Move: 30 Feet Away From the Giant (Distance - 60 Feet)
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
note every one accept fragrum with normal movement can use ranged weapons by now
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Wyldfyre draws her dagger as she closes to within casting range. Pointing in the direction of the giant, she chants Fulmen Ignem sending a Fire Bolt streaking towards the giant. Attack: 15 Damage: 6.
As a bonus action she will send two of the Melf's Minute Meteors to detonate at the giants legs.
DEX save DC 15 for half damage.
Missile 1: 7
Missile 2: 7
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today?
Pyromaniac Wyldfyre searching for her place in the world.
Azurre moves forward and casts guiding bolt at the giant, hoping to make it easier for his friends to attack.
Attack: 13 Damage: 16
Fragum dashes another 60 feet towards him. He takes out his Rapier while running so he can throw it at the giant next turn.
When players get creative.
I suppose you meant Javelin
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Yes, sorry.
When players get creative.
everyone is now at their desired spot on the map the giant tries to doge the stars thrown at him by Wyldfryer 1 Dex 1 Dex 2= 17 and then gets hit by dark forces cursed and a fire bolt which seems to annoy him. He picks up a rock and throws it at Queaney again cause he seems focused on him for the moment who has 3/4 cover
Attack: 11 Damage: 15
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
You need to roll your hex damage Queanys your cover is smashed and the horses that were pulling the wagon are dead
What does hex do to wisdom? And what is Runvail's hex doing at third level
Queany Initiative 22
Runvail Initiative 14
Wyldfyre Initiative 10
Azurre Initiative 10
Fragum Initiative 9
Hill Giant Initiative 6
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
(OOC: Hex damage wouldn't apply as I was out of range when I cast it... I used Shield of Faith instead (check that post).)
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
After Queany, Runvial will come out from behind his cover and walk another 30ft up to the giant (should be within 30 ft and out in the open now). I will put my Hexblades Curse on him (BA) and cast Mind Sliver.
Int save 16 or take 9 psychic damage.
I should be out in the open, somewhere around S16 now.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Wyldfyre tries to improve her focus and force calling out Fulmen Ignem and unleashing a fresh Fire Bolt at the giant. Attack: 19 Damage: 6.
And then sending two more Melf's Minute Meteors to detonate at the giants midsection.
DEX save DC15 for half damage.
Missile 1: 5
Missile 2: 10
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today?
Pyromaniac Wyldfyre searching for her place in the world.
From 60 feet away, Queanys rides in again. This time, he charges all the way in, marking the target with vow of enmity and slashing twice at it with his sword before taunting it by saying, "You have picked a fight with the wrong group of people. Your fate is sealed." As his blade connects, he empowers both of his strikes with a darkened divine magic that causes his blade to hiss with energy before it strikes the giant.
Move: 60 Feet Towards the Giant
Bonus Action: Vow of Enmity
Action: Attack (Longsword)
Attack: 28 Damage: 17 Divine Smite (1st Level): 10 Extra Radiant Damage
Attack: 15 Damage: 11 Divine Smite (1st Level): 6 Extra Radiant Damage
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Azurre fires another guiding bolt at the giant.
Attack: 12 Damage: 12
(the next attack has advantage)