Unsure what exactly is going on, Torman will ask the toll-collector why the iceberg is called the Island of Eternity; he tries the question in Common, Goblin, Celestial and Draconic, hoping to find a common tongue between them.
Seeing the response to the telepathic questioning, Azzure walks over to Gryrig and Kat, saying “I can calm their emotions if you would find that helpful, perhaps they would open up to you a little more, but otherwise we are headed for the other iceberg…?” Azzure looks at the empty village, seeing no further leads here.
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A wizard is never late, nor is he early, he arrives precisely when he means to.
”Perhaps they fear the dragon’s wrath should they help us. It may be better to move on and destroy the dragon first—especially if we have no way to speak their language,” suggests Duncan.
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Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Earlier (I guess) The toll collector remains silent, maybe fear reins true.
Then when you explore
Twenty structures make up the village, divided between snow-block shelters similar to igloos and double-walled yurts made from sealskin stretched over whalebone frames. Sixteen of these structures are small, one-room family dwellings. One ice-block shelter is a storeroom used for gear owned in common by the tribes folk, including fishing nets and heavy ropes used for whaling. surmised cause some of it is left outside, next to whale bones and curing blubber and skins. One yurt near the center of the village is slightly larger than the others.
The largest structure in the village is the meeting hall, heavily decorated with whalebone and the skulls of fish and mammals, and is more Viking in design, it's closer too the Iceberg than the other buildings
Kat shrugs and flipping her whalebone token in her hand, starts walking towards the large meeting hall. "Guess that's where we'd be most welcome... though for this village, that's probably not saying much."
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DM:Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
As you enter the hall, it seems colder inside than out, a frosty mist floats in the air. Animal hides lay on the floor, all around what would of been a fire pit, in a vast chamber.
((Are there people in here, or is it empty except for the mist and hides? If empty and colder with mist, Kat's on high alert, and will have her bow at the ready as she enters. If there's folks here, she'll not be drawing weapons.))
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DM:Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
It means “Island of Eternity”
When you explore the village, the place looks deserted, it seems everyone closed up shop, no tavern per-say just a great hall (Viking style)
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
"Strange name for an ice berg".
Unsure what exactly is going on, Torman will ask the toll-collector why the iceberg is called the Island of Eternity; he tries the question in Common, Goblin, Celestial and Draconic, hoping to find a common tongue between them.
Seeing the response to the telepathic questioning, Azzure walks over to Gryrig and Kat, saying “I can calm their emotions if you would find that helpful, perhaps they would open up to you a little more, but otherwise we are headed for the other iceberg…?” Azzure looks at the empty village, seeing no further leads here.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Duncan:
”Perhaps they fear the dragon’s wrath should they help us. It may be better to move on and destroy the dragon first—especially if we have no way to speak their language,” suggests Duncan.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
"Perhaps... the mage was here though, I'd like know more than just her name on a ledger...", Kat says in irritation.
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Earlier (I guess) The toll collector remains silent, maybe fear reins true.
Then when you explore
Twenty structures make up the village, divided between snow-block shelters similar to igloos and double-walled yurts made from sealskin stretched over whalebone frames. Sixteen of these structures are small, one-room family dwellings. One ice-block shelter is a storeroom used for gear owned in common by the tribes folk, including fishing nets and heavy ropes used for whaling. surmised cause some of it is left outside, next to whale bones and curing blubber and skins. One yurt near the center of the village is slightly larger than the others.
The largest structure in the village is the meeting hall, heavily decorated with whalebone and the skulls of fish and mammals, and is more Viking in design, it's closer too the Iceberg than the other buildings
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Kat shrugs and flipping her whalebone token in her hand, starts walking towards the large meeting hall. "Guess that's where we'd be most welcome... though for this village, that's probably not saying much."
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Duncan:
"I suppose stopping by the common hall would be wise before we head out to confront the dragon," says Duncan, following along with Kat.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
"When 'confront the dragon' is on the to-do list, not sure any thing we do is all that wise.", Kat remarks wryly.
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Azzure says “Gotta agree with that. Let’s see what lies inside.” He starts to walk towards the meeting hall, curiousity getting the better of him.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Torman sighs when he receives no response, hoping perhaps that in the common room he might be able to eavesdrop on their chatter.
Duncan continues to wait as well, hoping to hear something soon. The hall looms ahead, seeming far away even as he takes long strides towards it.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Whomever, tries the door to the meeting hall, finds it unlocked.
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Kat will pull (or push) the door open, ready to step to the side if the whole village is standing within weapons trained on the door.
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Azzure peeks around Kat to look at what lies inside -
A wizard is never late, nor is he early, he arrives precisely when he means to.
Torman will happily follow into the hall behind his stallwart companions. If anything he find the prospect of being in a warm hall very appealing.
Duncan:
Heading in as well, Duncan waits to see what he might find inside.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
As you enter the hall, it seems colder inside than out, a frosty mist floats in the air. Animal hides lay on the floor, all around what would of been a fire pit, in a vast chamber.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
((Are there people in here, or is it empty except for the mist and hides? If empty and colder with mist, Kat's on high alert, and will have her bow at the ready as she enters. If there's folks here, she'll not be drawing weapons.))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Azzure looks through the mist and walks in with everyone else, curiousity spurring him forward.
A wizard is never late, nor is he early, he arrives precisely when he means to.