Rule of cool, no pun intended. Duncan hits with an aoo, but is hit by an Icy wave, as the Scrag enters the water! Roll strength save Duncan or be knocked prone.
The first scrag dies without retaliation! The second Scrag swims, jumps out of the sea throwing an Ice ball at Gryrig Attack: 15 Damage: 13 then dives back in the water.
The first scrag dies without retaliation! The second Scrag swims, jumps out of the sea throwing an Ice ball at Gryrig Attack: 15 Damage: 13 then dives back in the water.
Gyrig manages to duck out of the way of the chunk of ice (attacked missed).
Flame licks over Torman's fingers as he waits for the second scrag to show itself. Despite the cold a line of sweat glistens on his brow as his eyes flicker over the scene below.
Standing up and shaking himself like a wet dog after getting bowled over by the massive splash, Duncan readies to Dash after the Skrag if it shows itself again.
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Azzure flies down to 60 feet, looking at the water to spot the skrag, trying to target him for a spell. If he reappears, (or is spotted), he will cast it.
Perception : 11
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
In the chill of the polar air, nothing but the sound of wind and waves can be heard. The group notes under the ice, a large dark shadow, crosses under Duncan, towards the ship.
Depending on the distance to the boat, if he can get into shooting range of where the Troll would have to surface to approach the beached boat, he'll move and prepare an attack again. If it's further, he will dash as his action
Flames continue to flicker over his fingers as he scans for the other scrag, using his movement to head back to the boat in case it attacks the vulnerable crew.
Dashing back towards the ship, Duncan flies over the ice and then over the water. He keeps pace with the Skrag, planning to stab it if it gets shallow-enough in the water that his blade will reach.
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Using which weapon?
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
IF Duncan is close enough after his dash for it to matter, the blade he has out is his Sunblade.
In case an AOO is warranted…
Sunblade Radiant Damage Attack: Attack: 27 Damage: 13
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Rule of cool, no pun intended. Duncan hits with an aoo, but is hit by an Icy wave, as the Scrag enters the water! Roll strength save Duncan or be knocked prone.
(CANNON BALL!)
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Duncan:
Getting to the Skrag and managing to slice it as it is moving away, Duncan grits his teeth as a massive cold wave comes splashing back at him!
Strength Save: 12
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Gyrig manages to duck out of the way of the chunk of ice (attacked missed).
(Torman up first, will post after him)
Flame licks over Torman's fingers as he waits for the second scrag to show itself. Despite the cold a line of sweat glistens on his brow as his eyes flicker over the scene below.
Readied Fire Bolt: Attack: 10(!); Damage: -
Gryrig wait above where they last saw the troll and readies his attack to strike it when it returns:
Attack: 15 Damage: 11
Duncan:
Standing up and shaking himself like a wet dog after getting bowled over by the massive splash, Duncan readies to Dash after the Skrag if it shows itself again.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
(How fast do we think they can swim? If it doesn't surface this turn, we should dash back to the boat in case it's swimming for the boat and crew)
Torman
Gryrig
Duncan Roll acrobatics to stand up on the wet Ice.
Kat <-------
Azzure <-------
Scrag #1 -56Scrag #2 -17
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Duncan Acrobatics: 20
(If he fails, he will use his boots of flying to rise into the air).
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Kat will fly towards the ship, hovering and holding an arrow ready to loose against the scrag when it surfaces.
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Azzure flies down to 60 feet, looking at the water to spot the skrag, trying to target him for a spell. If he reappears, (or is spotted), he will cast it.
Perception : 11
A wizard is never late, nor is he early, he arrives precisely when he means to.
In the chill of the polar air, nothing but the sound of wind and waves can be heard. The group notes under the ice, a large dark shadow, crosses under Duncan, towards the ship.
Torman <-------
Gryrig <-------
Duncan <-------
Kat <-------
Azzure <-------
Scrag #1 -56Scrag #2 -7 regen+10
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
(after Torman)
Depending on the distance to the boat, if he can get into shooting range of where the Troll would have to surface to approach the beached boat, he'll move and prepare an attack again. If it's further, he will dash as his action
Flames continue to flicker over his fingers as he scans for the other scrag, using his movement to head back to the boat in case it attacks the vulnerable crew.
Kat flies 100 feet back towards the ship.
((If she's still a long ways, she'll use her action as well to dash further, if she's near the ship, she'll call out a warning and hold an attack.))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Duncan:
Dashing back towards the ship, Duncan flies over the ice and then over the water. He keeps pace with the Skrag, planning to stab it if it gets shallow-enough in the water that his blade will reach.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Crew 10
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please