(Well how are you going to smell me? Plus, if you're stealthy, how's someone going to hear you? And i'm happy I ended up with a 19 with disadvantage. that's fun.)
(Well, I"M not smelling anyone, that's why I said *some* characters. On Calgin for instance in hybrid form. And for hearing, that's the point of the perception vs the stealth. How quiet were you? A lot of contested stealth checks aren't actually relying on sight because there's walls and stuff in the way. For instance with Cultic moving to 10A, there's a wall between me and him, and hedges in between on the way that block sight. So any attempt to actually see him would be based on hearing him or something else anywya, not sight. Same for anyone else contesting stealth checks with hedges blocking the view)
The final match for the day will feature any interested level-2 competitors. The match will begin in... About 48 hours. (Holiday)
To win... 1... King of the Hill. A single flag (¥) is set in the center of the arena. The flag will be available to capture on the third round. Stay within 10 feet of the flag (¥) for 5 rounds while keeping your opponents away to take the match.
The time 3, Night. The arena is lit with Torch and Dancing Lights but dark patches remain. Checks relying on sight will suffer disadvantage even with Darkvision. ……..
Here's what he's talking about.
(I get what he was talking about. Just pointing out that contesting stealth isn't necessarily relying on sight)
(If you you are able to win the contest without disadvantage, your character knows the location of the target, but the target remains unseen, gaining advantage to attack rolls and causing disadvantage to attack rolls against them unless you can beat the stealth roll with disadvantage.
In this case, Raebite and Chanting stated their locations publicly. If he moved in PM after hiding at the stated location I will reveal that information with the roll.)
(If you you are able to win the contest without disadvantage, your character knows the location of the target, but the target remains unseen, gaining advantage to attack rolls and causing disadvantage to attack rolls against them unless you can beat the stealth roll with disadvantage.
In this case, Raebite and Chanting stated their locations publicly. If he moved in PM after hiding at the stated location I will reveal that information with the roll.)
(This is a really cool ruling, actually, I might put this to use in my own games, lol)
(If you you are able to win the contest without disadvantage, your character knows the location of the target, but the target remains unseen, gaining advantage to attack rolls and causing disadvantage to attack rolls against them unless you can beat the stealth roll with disadvantage.
In this case, Raebite and Chanting stated their locations publicly. If he moved in PM after hiding at the stated location I will reveal that information with the roll.)
(Works for me. I'm assuming the advantage/disadvantage would be negated if you rolled well enough to know their location and simply walked to somewhere that you could see them?)
This post has potentially manipulated dice roll results.
Tenrok will throw a javelin at Parabolous
Att: 26
Dmg: 5
Rollback Post to RevisionRollBack
DM for:Reign of VillainsPlayer for:Tildian Hopsprite - Halfling Warlock 1 (Smiles all around!)Sen'ra Esghal - Fire Genasi Barbarian, Path of the Berserker 4 (Adventurers never rests!) (Angry and drunk.) Silthen Ehten - Drow Elf Storm Sorcerer 1 (The Search For The Sacred Shards)
Tenrok Recklessly jabs at Parabolus with his Javelin but comes up short. (Would you like to use your Extra Attack? Parabolus is within 5 feet. If you do not intend for that to be a Reckless attack, and melee, roll for disadvantage.)
Arena 9: Woods
A B C D E F G H I J K L M N O P 16 : : : : : : : : : : : : : : : ===%::=============€€=========%::=======::%===== 15 : : . . . € € . . : : . : : . =..:::::::........€€€€.....:::::::..€..::::..... 14 . : : . . . . . : : . . : : . €€€€..:::::::..€........:::::::..€€€€..:::::::.. 13 € . : : . . . : : . € € . : : €€€€.....:::::::==€€€€..::::.....€€€€===..::::.. 12 . . . : : € € : : . . . .! :! : =..€€€€.....::::..€€€€==::::..€€€€.....:::::::.. 11 € € . : : . . : : € € .! : : .! =..€€€€.....:::::::..:::::::==€€€€..:::::::..€€€ 10 . . . . : : : : . . C.! : : . € =.....€€€€=====:::::::::===€..::::::::::.....€€€ 09 . € € . . : : : = : :! : . . P. T =.....€€€€..:::::::::=:::::=::::::.....€€€€..... 08 . . . : : : = : : : . .! € € .! €€€€.....::::::::::..€===:::::::::=====€€€€..... 07 € . : : . . . : : : : . .! .! . €€€€..:::::::..€€€€==:::::::..:::::::.....€€€€.. 06 . : : . € € : : . . : : . € € =..:::::::.....€€€€..::::==€€€€..::::.....€€€€.. 05 : : . . . . : : € € : : . . . =..::::..===€€€€.....::::..€€€€==:::::::.....€€€ 04 : : . € € . : : . . . : : . € =..:::::::..€€€€..:::::::........€..:::::::..€€€ 03 . : : . . : : . . . . . : : . =.....::::..€..:::::::.....€€€€........:::::::.. 02 . : : . : : . . € € . . . : : ======%::=======::%=========€€=============::%== 01 : : : : : : : : : : : : : : : A B C D E F G H I J K L M N O P
This post has potentially manipulated dice roll results.
I would.
Reckless Attack (greataxe)
Att: 15
Dmg: 5
Rollback Post to RevisionRollBack
DM for:Reign of VillainsPlayer for:Tildian Hopsprite - Halfling Warlock 1 (Smiles all around!)Sen'ra Esghal - Fire Genasi Barbarian, Path of the Berserker 4 (Adventurers never rests!) (Angry and drunk.) Silthen Ehten - Drow Elf Storm Sorcerer 1 (The Search For The Sacred Shards)
This post has potentially manipulated dice roll results.
Crow moves to P8 and attacks Tenrok
1st Attack: 19 Damage: 13
2nd Attack: 21 Damage: 11
BA Attack: 19 Damage: 11
Action surge!
1st Attack: 14 Damage: 13
2nd Attack: 10 Damage: 6
(If Tenrok is down...)
Crow uses every ounce of strength he has, showing Tenrok no mercy as he slices through armor and his blades taste flesh. Crow's vision turns red and his mind blurs as he keeps slashing into Tenrok,
DM for:Reign of VillainsPlayer for:Tildian Hopsprite - Halfling Warlock 1 (Smiles all around!)Sen'ra Esghal - Fire Genasi Barbarian, Path of the Berserker 4 (Adventurers never rests!) (Angry and drunk.) Silthen Ehten - Drow Elf Storm Sorcerer 1 (The Search For The Sacred Shards)
This post has potentially manipulated dice roll results.
Nimbus will move up to G or H8 (depending on my angle to Sha'Kar) and launch a Fire Bolt at him. Then use the last of his movement to get to I8 and take cover.
Tenrok lashes out blindly in the darkness but isn't able to get a piece of Parabolus. The darkness falls or focuses into Parabolus hand so Tenrok can see him coming. But seeing won't stop him. With his weapon of perfect blackness he strikes. The blade screams in Tenrok's mind but leaves no wound.
Crow closes and attacks pressing his advantage and relentless strikes hitting again and again, even as Tenrok falls.
Congratulations Crow and Parabolus. You are victorious!
(Note: Crow would have advantage. Shadow Blade is not Parabolus' Pact Weapon and dies not benefit from Thirsting Blade.)
Medics come too late to revive Lasser, but Tenrok will live. As he wakes in the medic's chamber he finds Lasser being brought back to life with some powerful ritual being cast by Truth using that magic orb she carries. Each gains 4500 xp and 640 gold coins.
Crow and Parabolus are presented to the cheering crowd as the victors of this battle. Each has grown from with the victory, earning 9000 xp to advance to level-7 along wuth the sum of 1600 gold as they are lead down into the Coliseum to the prize room. Inside...
Tier 1:
"Take any one item. We're well equipped." The room contains every item from Chapter 5 of the Player's Handbook weighing 70 pounds or less, armor of varying sizes, instruments, tool kits. There are also spell scrolls, every first level spell is present (as well as spell scrolls of a level for which a magic user of the characters new level would have slots for), and an encyclopedia of knowledge. Reading these books will grant you proficiency with any one tool kit or any one language, depending which book you choose. The books are magically infused to allow easy retention, but the magic is lost once used.
Upper Tier:
The victor may choose instead, an item from a magically infused chest that summons 10 randomly selected magic items to choose from (rarity determined by level). Alternatively they may exchange a magic item for another item of their choosing of the same rarity or lower, if the administrator has the requested item in his extensive collection. "You name it, we've probably got one somewhere."
Nimbus sends a burst of fire for Sha'kar, but it doesn't get through the plants. A smoldering stream of smoke rises from the lush green plant. (I-8 is occupied, H-8?)
(Sha'kar, Raebite, Wilhelm, Zumric)
Arena 5: Labrynth
A B C D E F G H I J K L M N O P 14 . . . . . . . . . . . . . . . =============..%=================%..============ 13 . # . . . . # . # . . . . # . =..####..#######..=..#..#..#..=..#######..##€#.. 12 # # . # # = # # # = # # . # # =..#..####..#..#..=..#..####..=..#..#..####..#.. 11 . . . # . # . # . # I. # . . . =======..####..#..#===###..===####..####..====== 10 . . . . # . . . . . # . . . . =..€######..=..#######.....####..#..=..#######.. 09 . # . = C. # Z. . . # . = . # . =###..#..###=###..#..=======..######=###..#..### 08 . . . . . # K. N. C= # . . . . . · =..###=======###..#..=..¥..=..#..###=======###.. 07 . . . . . # = . . # . . . R. . =###..#..###=######..=======..#..###=###..#..### 06 . # . = . # . . . # . = . # . =..#######..=..#..####.....#######..=..######€.. 05 . . . . # . . . . . # . . . . =======..####..####===..###===#..#..####..====== 04 . . . # . # . # . # . # . . . =..#..####..#..#..=..####..#..=..#..#..####..#.. 03 # # . # # = # # # = # # . # # =..#€##..#######..=..#..#..#..=..#######..####.. 02 . # . . . . # . # . . . . # . =============..%=================%..============ 01 . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P
(Well, I"M not smelling anyone, that's why I said *some* characters. On Calgin for instance in hybrid form. And for hearing, that's the point of the perception vs the stealth. How quiet were you? A lot of contested stealth checks aren't actually relying on sight because there's walls and stuff in the way. For instance with Cultic moving to 10A, there's a wall between me and him, and hedges in between on the way that block sight. So any attempt to actually see him would be based on hearing him or something else anywya, not sight. Same for anyone else contesting stealth checks with hedges blocking the view)
(I get what he was talking about. Just pointing out that contesting stealth isn't necessarily relying on sight)
(If you you are able to win the contest without disadvantage, your character knows the location of the target, but the target remains unseen, gaining advantage to attack rolls and causing disadvantage to attack rolls against them unless you can beat the stealth roll with disadvantage.
In this case, Raebite and Chanting stated their locations publicly. If he moved in PM after hiding at the stated location I will reveal that information with the roll.)
Extended Signature
(This is a really cool ruling, actually, I might put this to use in my own games, lol)
(Works for me. I'm assuming the advantage/disadvantage would be negated if you rolled well enough to know their location and simply walked to somewhere that you could see them?)
(No, you need to roll well enough to see them, to see them.)
Extended Signature
(Is Tenrok still playing or is he making a new character? Sorry I'm itching to finish this match lol)
Parabolus, The Cosmic Horror: Hexblade Warlock
Coliseum stats: 8W-2L
Runthiel has an uneasy feeling and moves to N7 and dodges.
Talmich Goodstone (2W-1L)Runthiel Steelfist (0W 0L)
(I'm just wasn't paying enough attention and missed that he was actually Hiding as his action, not just doing a contested stealth check)
And might as well try contesting:
To know location: 5, disadvantage to actually be able to see: 12
Sha'kar has no idea where CC went.
Tenrok will throw a javelin at Parabolous
Att: 26
Dmg: 5
DM for: Reign of Villains Player for: Tildian Hopsprite - Halfling Warlock 1 (Smiles all around!) Sen'ra Esghal - Fire Genasi Barbarian, Path of the Berserker 4 (Adventurers never rests!) (Angry and drunk.) Silthen Ehten - Drow Elf Storm Sorcerer 1 (The Search For The Sacred Shards)
Labyrinth: (Round 2)
Runthiel is on the defensive.
(Nimbus)
A B C D E F G H I J K L M N O P
14 . . . . . . . . . . . I. . . .
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A B C D E F G H I J K L M N O P
Key: '#' Hedges, '=' High wall (8ft.), '€' Tree, '%' Door, '.' Grass, 'A-Z' Contestants
( C R C N vs. K R I Z )
Extended Signature
Woods:
Tenrok Recklessly jabs at Parabolus with his Javelin but comes up short. (Would you like to use your Extra Attack? Parabolus is within 5 feet. If you do not intend for that to be a Reckless attack, and melee, roll for disadvantage.)
Arena 9: Woods
A B C D E F G H I J K L M N O P
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01 : : : : : : : : : : : : : : :
A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '~' Water, '#' Shrubs, '-' Wooden bridge, ':' Cobble Pathway, ',' Grass, '€' Tree, '%' Door, '.' Dirt, 'A-Z' Contestants
( C P vs. S T )
Extended Signature
I would.
Reckless Attack (greataxe)
Att: 15
Dmg: 5
DM for: Reign of Villains Player for: Tildian Hopsprite - Halfling Warlock 1 (Smiles all around!) Sen'ra Esghal - Fire Genasi Barbarian, Path of the Berserker 4 (Adventurers never rests!) (Angry and drunk.) Silthen Ehten - Drow Elf Storm Sorcerer 1 (The Search For The Sacred Shards)
The pulsating dark blob recedes back into Parabolus' sword which begins to undulate as waves of shadow flow over it.
Wrong move, buddy. He says as he thrusts his blade repeatedly into his opponent.
Attack: 16 Damage: 18 Psychic
Attack: 20 Damage: 13 Psychic
4 Poison (at start of turn)
Parabolus, The Cosmic Horror: Hexblade Warlock
Coliseum stats: 8W-2L
Zumric will try to contest stealth 8
but cant see anything in the darkness
Crow moves to P8 and attacks Tenrok
1st Attack: 19 Damage: 13
2nd Attack: 21 Damage: 11
BA Attack: 19 Damage: 11
Action surge!
1st Attack: 14 Damage: 13
2nd Attack: 10 Damage: 6
(If Tenrok is down...)
Crow uses every ounce of strength he has, showing Tenrok no mercy as he slices through armor and his blades taste flesh. Crow's vision turns red and his mind blurs as he keeps slashing into Tenrok,
He cant seem to stop..
But does he really want to?..
(Yeah, he's dead. Congrats, you've won again. :)
DM for: Reign of Villains Player for: Tildian Hopsprite - Halfling Warlock 1 (Smiles all around!) Sen'ra Esghal - Fire Genasi Barbarian, Path of the Berserker 4 (Adventurers never rests!) (Angry and drunk.) Silthen Ehten - Drow Elf Storm Sorcerer 1 (The Search For The Sacred Shards)
Nimbus will move up to G or H8 (depending on my angle to Sha'Kar) and launch a Fire Bolt at him. Then use the last of his movement to get to I8 and take cover.
Attack: 18 Damage: 8
"Oof"
Woods:
Tenrok lashes out blindly in the darkness but isn't able to get a piece of Parabolus. The darkness falls or focuses into Parabolus hand so Tenrok can see him coming. But seeing won't stop him. With his weapon of perfect blackness he strikes. The blade screams in Tenrok's mind but leaves no wound.
Crow closes and attacks pressing his advantage and relentless strikes hitting again and again, even as Tenrok falls.
Congratulations Crow and Parabolus. You are victorious!
(Note: Crow would have advantage. Shadow Blade is not Parabolus' Pact Weapon and dies not benefit from Thirsting Blade.)
Medics come too late to revive Lasser, but Tenrok will live. As he wakes in the medic's chamber he finds Lasser being brought back to life with some powerful ritual being cast by Truth using that magic orb she carries. Each gains 4500 xp and 640 gold coins.
Crow and Parabolus are presented to the cheering crowd as the victors of this battle. Each has grown from with the victory, earning 9000 xp to advance to level-7 along wuth the sum of 1600 gold as they are lead down into the Coliseum to the prize room. Inside...
Tier 1:
"Take any one item. We're well equipped." The room contains every item from Chapter 5 of the Player's Handbook weighing 70 pounds or less, armor of varying sizes, instruments, tool kits. There are also spell scrolls, every first level spell is present (as well as spell scrolls of a level for which a magic user of the characters new level would have slots for), and an encyclopedia of knowledge. Reading these books will grant you proficiency with any one tool kit or any one language, depending which book you choose. The books are magically infused to allow easy retention, but the magic is lost once used.
Upper Tier:
The victor may choose instead, an item from a magically infused chest that summons 10 randomly selected magic items to choose from (rarity determined by level). Alternatively they may exchange a magic item for another item of their choosing of the same rarity or lower, if the administrator has the requested item in his extensive collection. "You name it, we've probably got one somewhere."
Crow's Tier-3 Chest:
Potion of Invulnerability, Necklace of Fireballs, Spell Scroll (Polymorph), Potion of Frost Giant Strength, Spell Scroll (Hallucinatory Terrain), Sling +2, Boots of Speed, [Tooltip Not Found], Potion of Mind Reading, Sickle +2
Parabolus' Tier-3 Chest:
Staff of Swarming Insects, Scroll of Protection (Aberrations), Folding Boat, Wand of Paralysis, Berserker Handaxe, Potion of Gaseous Form, Potion of Fire Giant Strength, Handaxe +2, Potion of Healing (Superior), Mantle of Spell Resistance
Extended Signature
Labyrinth: (Round 2)
Nimbus sends a burst of fire for Sha'kar, but it doesn't get through the plants. A smoldering stream of smoke rises from the lush green plant. (I-8 is occupied, H-8?)
(Sha'kar, Raebite, Wilhelm, Zumric)
A B C D E F G H I J K L M N O P
14 . . . . . . . . . . . . . . .
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A B C D E F G H I J K L M N O P
Key: '#' Hedges, '=' High wall (8ft.), '€' Tree, '%' Door, '.' Grass, 'A-Z' Contestants
( C R C N vs. K R I Z )
Extended Signature
Crow takes the boots of speed