(You can see where the mechanism is. You can inspect it or attempt to disable it as an action. But you've opened 3 doors with no trouble already. *devious grin*. This map was Eldin's suggestion. Blame him.)
(On the off-chance that I am right, current combatants maybe shouldn't open the spoiler...)
Rollback Post to RevisionRollBack
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
No, it'll probably be a 'hero' class tailored to ruin everyone's day but give them a chance to escape. I thought about using 'the girls' but Daisy runs too fast. It'll have a low move speed if it arrives.
(It's not a TPK if they all drop before any of them has time to fail their death saving throws!)
Rollback Post to RevisionRollBack
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Also, I'm going to bed now so I'll also write what Eldin will do on his next turn as well.
Eldin will move to 6J opening the door if it isn't already open. If any of the enemies are within range, he will use the lasso to try and rope their legs and pull in an attempt to make them fall down and become Prone. 15
If they aren't in range but in view, Eldin will use Insightful Fighting on them. 18
If they're neither in range nor in view Eldin will prepare to Dodge all incoming attacks.
(I think I made it back before it came to this. I would like to discard this pre-loaded action since I'm online now.)
Viator moves to H7 and makes ready a bit of divine disfavor.
Viator will cast bane as soon as he can see both of his enemies. DC 13 CHA save to avoid subtracting 1d4 from attack rolls and saves.
Zephyr lands on the tree in the center of the map, trying to stay out of sight of the coming enemy. Stealth 15+2(the owl gets +3 to stealth, not +1 like I rolled).
This post has potentially manipulated dice roll results.
"This house may have a few surprises!"
The bird attempts to hide in the tree, but it doesn't hide particularly well.
Viator and Ladybug open their doors. (1, 4) as 'Ladybug' opens the door a trap is triggered. (1) sharp spikes fire from the door. Dealing 11 piercing. A dex save will avoid it (DC: 12)
The pair moves in and makes ready. 'Ladybug' has 1/2 cover from the narrow pillar.
(Eldin, Toren)
Arena 7: Complex
A B C D E F G H I J K L M N O P 16. . . . . . . . . . . . . . . . . ====..%==============%.....%==============%..==== 15= ¤ , , , , , - - - , , , , , € = ====##=##=======##===%.....%===##=======##=##==== 14= ÷ ÷ ÷ ÷ = . . . . . = . . . . = =..÷........÷..=.................=..÷÷÷÷÷÷÷÷÷÷..= 13= . . . . % . . . . . % ÷ ÷ ÷ ÷ = =....._______..=.................=..÷÷÷÷÷÷÷÷÷÷..= 12= . _ _ _ = . . . . . = . . . . = ====%%=======%%======%.....%============%%======= 11= ÷ . = . = . . . . . % = ¬ . ¬ = =........=%%====..=,,,,,,,,,,,=..=..=¬¬¬.....¬¬¬= 10= ÷ . % . % . , , , . = % . . ¬ = =........=%%====...,,,,,,,,,,,...=..=¬¬¬.....¬¬¬= 09= ÷ . % . = . , , , . = = ¬ . ¬ = ====%%=======%%=...,,,,,€,,,,,...=%%=======%%==== 08= ¬ . ¬ = = . , , , . = . % . ÷ = =¬¬¬.....¬¬¬=..=...,,,,,,,,,,,...====%%=........= 07= ¬ . . % = . ,V , , L. % . % . ÷ = =¬¬¬.....¬¬¬=..=..=,,,,,,,,,,,=..====%%=........= 06= ¬ . ¬ = % . . . . . = . = . ÷ = =======%%=============%%%%%=======%%=======%%==== 05= . . . . = . .E . W. . = _ _ _ . = =..÷÷÷÷÷÷÷÷÷÷..=.................=.._______.....= 04= ÷ ÷ ÷ ÷ . . . . . . % . . . . = =..÷÷÷÷÷÷÷÷÷÷..%.................=..÷........÷..= 03= . . . . = . . . . . = ÷ ÷ ÷ ÷ = ====##=.#=======##====%%%%%====##=======##=##==== 02= € , , , , , - - - , , , , , ¤ = ====..%==============%.....%==============%..==== 01. . . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P
This post has potentially manipulated dice roll results.
Eldin says, "Judging by the ominous clicking the doors make, I'd wager these things are booby-trapped. Let's see if we can use that to our advantage."
Eye for Detail: Eldin will try to figure out the exact nature of the trap and if he can cause it to go of in any way that might harm the enemy while keeping Toren and him safe. Perhaps trough the use of rope or by being hit by things like Ray of Sickness or any of Toren's ranged spells. Investigation check: 22
I don't think the owl is hidden from Eldin (Passive perception 13). Eldin will move to 4H and cast Toll the Dead on the owl. Damage:3
He will then use the rest of his movement to go to 4E.
"Toren, be careful not to set any of the traps off. I don't think Nylah would like that. I believe the enemy is in just as much of a rush to take us down as we are to take them out. Let them come to us and potentially trigger the traps as they do. Be prepared to shoot on sight. Remember, if whatever monster shows up to mess up our day, it'll be fine as long as we aren't the closest thing to it."
Eldin checks out the door. It's definately trapped as they apparently all are.
He'd guess this one is not active but he's not certain. The trap appears to have a tumbler which causes it to have different effects if activated multiple times.
(This is 50% RP and 50% conveying battle strategies)
While Eldin was going through the aforementioned actions, a thought crossed his mind. He turned to his ally and spoke while trying his best to avoid being needlessly noisy. He had no idea how close or far away his opponents were but he didn't want to risk them hearing what he wanted to say.
"Do you know Thaumaturgy? So far, these doors have been trapped but not locked. Furthermore, these traps seem to be sprung every time someone opens a door. Do you think it might be possible to remotely trigger these traps through Thaumaturgy and use them against our foes?
You won't be able to see the bird while the door is closed now that its landed. (Familiars aren't able to attack and may not be a worthwhile target.) Anyway, you still have your action unless you open the door to attack.
(You can see where the mechanism is. You can inspect it or attempt to disable it as an action. But you've opened 3 doors with no trouble already. *devious grin*. This map was Eldin's suggestion. Blame him.)
Extended Signature
Are the Big Bad's initials IG?
(On the off-chance that I am right, current combatants maybe shouldn't open the spoiler...)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
(What's that?)
Iron Golem?
(No, that would be a bit severe.)
No, it'll probably be a 'hero' class tailored to ruin everyone's day but give them a chance to escape. I thought about using 'the girls' but Daisy runs too fast. It'll have a low move speed if it arrives.
Extended Signature
(It's not a TPK if they all drop before any of them has time to fail their death saving throws!)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
(Are the doors between H5 and I6 open?)
Oscar "Oz" Diggs, Human Technomancer Wizard (10)/Rogue (1) - Fate/False Revelation, PbP
DM, Kaden Tolgalen
(I think the doors are closed on the other side of the main chamber)
Alexander Leatherer Ranger: Dragons of Autumn
Fenlamin Aloro Wizard: Journey Across The Planes
Viator moves to H7 and makes ready a bit of divine disfavor.
Viator will cast bane as soon as he can see both of his enemies. DC 13 CHA save to avoid subtracting 1d4 from attack rolls and saves.
Zephyr lands on the tree in the center of the map, trying to stay out of sight of the coming enemy. Stealth 15+2(the owl gets +3 to stealth, not +1 like I rolled).
Oscar "Oz" Diggs, Human Technomancer Wizard (10)/Rogue (1) - Fate/False Revelation, PbP
DM, Kaden Tolgalen
Ladybug will move to J7
Ready handaxe to throw at first person through the door.
does the wall give cover?
Alexander Leatherer Ranger: Dragons of Autumn
Fenlamin Aloro Wizard: Journey Across The Planes
"This house may have a few surprises!"
The bird attempts to hide in the tree, but it doesn't hide particularly well.
Viator and Ladybug open their doors. (1, 4) as 'Ladybug' opens the door a trap is triggered. (1) sharp spikes fire from the door. Dealing 11 piercing. A dex save will avoid it (DC: 12)
The pair moves in and makes ready. 'Ladybug' has 1/2 cover from the narrow pillar.
(Eldin, Toren)
Arena 7: Complex
A B C D E F G H I J K L M N O P
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01. . . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '#' Window, '÷' Furniture, '_' Stage (2 ft.), '¤' Plant, '€' Tree, '¬' Counter top (4 ft.), '%' Door, '.' Marble floor, ',' Grass, 'A-Z' Contestants
Extended Signature
dex save 24
"That was not very nice. Viator pleassse use caution in this place."
Alexander Leatherer Ranger: Dragons of Autumn
Fenlamin Aloro Wizard: Journey Across The Planes
'Ladybug' effortlessly sidesteps the spikes
Extended Signature
Eldin says, "Judging by the ominous clicking the doors make, I'd wager these things are booby-trapped. Let's see if we can use that to our advantage."
Eye for Detail: Eldin will try to figure out the exact nature of the trap and if he can cause it to go of in any way that might harm the enemy while keeping Toren and him safe. Perhaps trough the use of rope or by being hit by things like Ray of Sickness or any of Toren's ranged spells. Investigation check: 22
I don't think the owl is hidden from Eldin (Passive perception 13). Eldin will move to 4H and cast Toll the Dead on the owl. Damage:3
He will then use the rest of his movement to go to 4E.
"Toren, be careful not to set any of the traps off. I don't think Nylah would like that. I believe the enemy is in just as much of a rush to take us down as we are to take them out. Let them come to us and potentially trigger the traps as they do. Be prepared to shoot on sight. Remember, if whatever monster shows up to mess up our day, it'll be fine as long as we aren't the closest thing to it."
Eldin checks out the door. It's definately trapped as they apparently all are.
Extended Signature
(This is 50% RP and 50% conveying battle strategies)
While Eldin was going through the aforementioned actions, a thought crossed his mind. He turned to his ally and spoke while trying his best to avoid being needlessly noisy. He had no idea how close or far away his opponents were but he didn't want to risk them hearing what he wanted to say.
"Do you know Thaumaturgy? So far, these doors have been trapped but not locked. Furthermore, these traps seem to be sprung every time someone opens a door. Do you think it might be possible to remotely trigger these traps through Thaumaturgy and use them against our foes?
You won't be able to see the bird while the door is closed now that its landed. (Familiars aren't able to attack and may not be a worthwhile target.) Anyway, you still have your action unless you open the door to attack.
Extended Signature
"Sorry. Not much time for caution." Viator charges through the door to H5.
(Edits based on how bad this hurts.)
Oscar "Oz" Diggs, Human Technomancer Wizard (10)/Rogue (1) - Fate/False Revelation, PbP
DM, Kaden Tolgalen
Toren prepares. Viator bursts through the door. (4) the door clicks. You see Toren standing ready. Eldin has fallen back.
Arena 7: Complex
A B C D E F G H I J K L M N O P
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====..%==============%.....%==============%..====
01. . . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '#' Window, '÷' Furniture, '_' Stage (2 ft.), '¤' Plant, '€' Tree, '¬' Counter top (4 ft.), '%' Door, '.' Marble floor, ',' Grass, 'A-Z' Contestants
Extended Signature
(Toren did ready his attack right? He gets to take a swing before I do anything.)
Oscar "Oz" Diggs, Human Technomancer Wizard (10)/Rogue (1) - Fate/False Revelation, PbP
DM, Kaden Tolgalen
(Trigger was in pm and is not met.)
Extended Signature