The only thing Manikin has control over is the attack action, which must be made before anything else. After that Polly has control over the rest of his turn.
Rollback Post to RevisionRollBack
PCs - Richter Welz, Human Swashbuckler/Fighter; Manikin, Variant Tiefling Sorcerer
(You will attack with your best weapon available (Your Rapier). You control your own movement. You can't target Manikin with any attack or harmful ability. Polly doesn't have a Spiritual Weapon. If he did Crown of Madness only affects his Action, while Spiritual Weapon uses a Bonus Action.)
This post has potentially manipulated dice roll results.
Iscal move toward the fancy place to D-10
and put his Hexblade’s Curse to Valmarir
Hexblade’s Curse
Once per Short Rest
Starting at 1st level, you gain the ability to place a baleful curse on someone. As a bonus action, choose one creature you can see within 30 feet of you. The target is cursed for 1 minute. The curse ends early if the target dies, you die, or you are incapacitated. Until the curse ends, you gain the following benefits:
You gain a bonus to damage rolls against the cursed target. The bonus equals your proficiency bonus.
Any attack roll you make against the cursed target is a critical hit on a roll of 19 or 20 on the d20.
If the cursed target dies, you regain hit points equal to your warlock level + your Charisma modifier (minimum of 1 hit point).
You can’t use this feature again until you finish a short or long rest.
then attack with his new Lancecovered with the power of shadows to Valmarir. 25 if hits 11
Hex Warrior
Level 1
When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls.
Rollback Post to RevisionRollBack
Iscal LvL 3 Variant Human Warlock *Coliseum-of-Conques*(2W-1L)(Retired) Lasser Lvl 6Elf EladrinWizard *Coliseum of Conquest* 5/1
This post has potentially manipulated dice roll results.
Nalok Points at Manikin with his hammer which release's a Thunderous clap, shattering the air around Manikin, and the spirit weapon floats to him and smacks him about some.
Nalok: Shatter for max damage. (Shatter + Channel for max damage) (24) Damage, (12) Con save for half.
Spirit Weapon: Attack: 6 Damage: 8
Nalok will then move up to below him, grinning menacingly up at him.
(Crown of Madness is, generally, at least on the interwebs, considered to be problematic, this is not merely a problem with your initiative system.)
Rollback Post to RevisionRollBack
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Nalok's spirit blade encounters a rendering glitch and starts behaving erratically before colliding with a wall and returning to normal. Nalok Shatters the air Manikin floats in. (Con save, con save)
Eider turns toward Manikin floating overhead and casts his spell. Before he sees if the spell take a effect he moves away. Eider and Eider attempt to ram eider as he presents the opportuniry, hitting 17 for 10 and 17 for 5 blunt. They are able to land both hits...
Polly moves to help face the goats.
(Manikin, con saves. Calgin. Marvarax is unconscious.)
This post has potentially manipulated dice roll results.
The goats charge around the corner to ram Eider some more.
(They move to L9 and M8 and Ram eider)
Attack: 24 Damage: 7
Attack: 24 Damage: 8
Calgin moves to I12 and throws the final fuzzy ball from his bag to I10 where...6 it explodes into a lion. "Nalok 2.0, attack Nalok!" he yells, then moves back behind the wall (to K12).
Question does that also mean he has control of Polly's spiritual weapon
Marvarax and Sora (Dragonborn) The retired fighter and WIP scholar - Glory
Brythel(Dwarf), The dwarf with a gun - survival at sea
Jaylin(Human), Paladin of Lathander's Ancient ways - The Seven Saints (Azura Claw)
Urselles(Goblin), Cleric of Eldath- The Wizard's challenge
Viclas Tyrin(Half Elf), Student of the Elven arts- Indrafatmoko's Defiance in Phlan
The only thing Manikin has control over is the attack action, which must be made before anything else. After that Polly has control over the rest of his turn.
PCs - Richter Welz, Human Swashbuckler/Fighter; Manikin, Variant Tiefling Sorcerer
(You will attack with your best weapon available (Your Rapier). You control your own movement. You can't target Manikin with any attack or harmful ability. Polly doesn't have a Spiritual Weapon. If he did Crown of Madness only affects his Action, while Spiritual Weapon uses a Bonus Action.)
Extended Signature
Wrong person sorry
Marvarax and Sora (Dragonborn) The retired fighter and WIP scholar - Glory
Brythel(Dwarf), The dwarf with a gun - survival at sea
Jaylin(Human), Paladin of Lathander's Ancient ways - The Seven Saints (Azura Claw)
Urselles(Goblin), Cleric of Eldath- The Wizard's challenge
Viclas Tyrin(Half Elf), Student of the Elven arts- Indrafatmoko's Defiance in Phlan
Iscal move toward the fancy place to D-10
and put his Hexblade’s Curse to Valmarir
Starting at 1st level, you gain the ability to place a baleful curse on someone. As a bonus action, choose one creature you can see within 30 feet of you. The target is cursed for 1 minute. The curse ends early if the target dies, you die, or you are incapacitated. Until the curse ends, you gain the following benefits:
You can’t use this feature again until you finish a short or long rest.
then attack with his new Lance covered with the power of shadows to Valmarir. 25 if hits 11
When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls.
Complex: (Round 5)
Iscal moves after Valmarir and lances him, as he mutters his curse.
(Iscal, roll for concentration)
(Kilja)
Arena 7: Complex
A B C D E F G H I J K L M N O P
16 . . . . . . . . . . . . . . .
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11 . ÷ = . % . . . . . % = ¬ . ¬
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09 ÷ _ _ _ V= . , r, , . = = ¬ . ¬
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08 ÷ _ _ _ = . , T, , . = = ¬ . ¬
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07 ÷ . = . % . B, , , . = % . . ¬
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05 ÷ . = . = . . . . . = . . . .
=======%%===%..=.................=..÷÷÷÷÷÷÷÷÷÷..
04 . . . . . . . . . . % ÷ ÷ ÷ ÷
=..÷........÷..%.................=..÷÷÷÷÷÷÷÷÷÷..
03 ÷ ÷ ÷ ÷ = . . . . . = . . . .
====##=##=======##===%..%%%====##=======##=##===
02 € , , , , , - - - , , , , , ¤
====..%==============%.....%==============%..===
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '#' Window, '÷' Furniture, '_' Stage (2 ft.), '¤' Plant, '€' Tree, '¬' Counter top (4 ft.), '%' Door, '.' Marble floor, ',' Grass, 'A-Z' Contestants
( T R V vs. I D B)
Extended Signature
3 ((Iscal, roll for concentration)
The DC equals 10 or half the damage you take, whichever number is higher. that's right ?
Nalok Points at Manikin with his hammer which release's a Thunderous clap, shattering the air around Manikin, and the spirit weapon floats to him and smacks him about some.
Nalok: Shatter for max damage. (Shatter + Channel for max damage) (24) Damage, (12) Con save for half.
Spirit Weapon: Attack: 6 Damage: 8
Nalok will then move up to below him, grinning menacingly up at him.
"Gotta come down at some point pretty boy"
Nalok Stormrunner - Tempest Cleric Lv 3/Fighter Lv 2 - Wins 4 Loss 1
Tower: (Round 4)
Polly attacks Nalok in his madness hitting, 21 for 5 piercing. He misses.
(It occurred to me you are waiting for Nalok to move. A problem with my initiative system, easily remedied.)
(Nalok and Eider are up. Polly may move)
Arena 2: Tower
A B C D E F G H I J K L M N O P
12 . . . . . . . . . . . . C. 0. .
====..%==============%.....%===============..%==
11 , . . . . . . . . . . . . . ,
=,,,.........======-----------======.........,,,
10 . . . = ¤ , .! . . , ¤ = . 2. .
=......=====¤¤¤¤,,,...........,,,¤¤¤¤=====......
09 . = ¤ , , . .^K. N. . , , I¤ = 1.
=.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=.....
08 . - . . . . = ¬ = . x. . . - . Q
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07 . . = . - . . . . . - . = . .
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02 . . . . . . . . . . . . . . .
====..%==============%.....%===============..%==
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' Walls, '-' Steps (3ft), '¬' Raised platform (5ft.), '¤' Plant, '%' Door, ',' Grass, '.' Stone floor, 'A-Z' Contestants
(Teams: N Q I vs. K X C)
Extended Signature
(Crown of Madness is, generally, at least on the interwebs, considered to be problematic, this is not merely a problem with your initiative system.)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
(already went mate, looks like you were writing when I had posted :P)
Nalok Stormrunner - Tempest Cleric Lv 3/Fighter Lv 2 - Wins 4 Loss 1
Tower: (Round 4)
Nalok's spirit blade encounters a rendering glitch and starts behaving erratically before colliding with a wall and returning to normal. Nalok Shatters the air Manikin floats in. (Con save, con save)
(Eider. Polly may move.)
Extended Signature
Eider stays where he is (I assume I have LoS of the teifling) and Casts Sleep centered so it affects only Manikin
Sleep : 24
Then he circles down to M9.
Eider, Level 13 Human Abjurer Wizard - Colosseum of Conquest (11W-3L) (Tougher than he looks)
Polly moves to P8
"Polly" Quaf: Aarakocra Rogue level 10 - Coliseum of Conquest
Tower: (Round 4)
Eider turns toward Manikin floating overhead and casts his spell. Before he sees if the spell take a effect he moves away. Eider and Eider attempt to ram eider as he presents the opportuniry, hitting 17 for 10 and 17 for 5 blunt. They are able to land both hits...
Polly moves to help face the goats.
(Manikin, con saves. Calgin. Marvarax is unconscious.)
Extended Signature
Eider Shields again blocking both hits.
Eider, Level 13 Human Abjurer Wizard - Colosseum of Conquest (11W-3L) (Tougher than he looks)
Death save 10
Marvarax and Sora (Dragonborn) The retired fighter and WIP scholar - Glory
Brythel(Dwarf), The dwarf with a gun - survival at sea
Jaylin(Human), Paladin of Lathander's Ancient ways - The Seven Saints (Azura Claw)
Urselles(Goblin), Cleric of Eldath- The Wizard's challenge
Viclas Tyrin(Half Elf), Student of the Elven arts- Indrafatmoko's Defiance in Phlan
Tower:
A cloud of ice deters the goats.
Marvarax see a light.
(Manikin, con saves. Calgin is up.)
Extended Signature
The goats charge around the corner to ram Eider some more.
(They move to L9 and M8 and Ram eider)
Attack: 24 Damage: 7
Attack: 24 Damage: 8
Calgin moves to I12 and throws the final fuzzy ball from his bag to I10 where...6 it explodes into a lion. "Nalok 2.0, attack Nalok!" he yells, then moves back behind the wall (to K12).
The lion bites at nalok
Attack: 21 Damage: 4
Con saves: 17 13
PCs - Richter Welz, Human Swashbuckler/Fighter; Manikin, Variant Tiefling Sorcerer